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/cvs/deliantra/Deliantra-Client/DC/MapWidget.pm
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Comparing deliantra/Deliantra-Client/DC/MapWidget.pm (file contents):
Revision 1.153 by root, Thu Nov 26 07:19:12 2009 UTC vs.
Revision 1.155 by root, Thu Dec 17 02:49:38 2009 UTC

499 499
500 $self->{fow_texture} = new DC::Texture 500 $self->{fow_texture} = new DC::Texture
501 w => $w, 501 w => $w,
502 h => $h, 502 h => $h,
503 data => $data, 503 data => $data,
504 internalformat => GL_ALPHA, 504 internalformat => GL_INTENSITY,
505 format => GL_ALPHA; 505 format => GL_LUMINANCE;
506 } else { 506 } else {
507 delete $self->{fow_texture}; 507 delete $self->{fow_texture};
508 } 508 }
509 509
510 glNewList ($self->{list} ||= glGenList); 510 glNewList ($self->{list} ||= glGenList);
521 521
522 #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player 522 #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player
523 glScale $self->{tilesize}, $self->{tilesize}; 523 glScale $self->{tilesize}, $self->{tilesize};
524 524
525 if (my $tex = $self->{fow_texture}) { 525 if (my $tex = $self->{fow_texture}) {
526 glEnable GL_TEXTURE_2D;
527 glEnable GL_BLEND;
528 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
529 glBlendEquation GL_FUNC_REVERSE_SUBTRACT;
530 glBlendFunc GL_ONE, GL_ZERO;
531
532 my $a1 = 0.9;
533
534 if (0 && $self->{last_fow_texture}) { 526 if (0 && $self->{last_fow_texture}) {
535 my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5; 527 my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5;
536 my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5; 528 my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5;
537 529
538 if ($d1 * $d2) { 530 if ($d1 * $d2) {
539 my $a2 = $d1 / $d2; 531 my $a2 = $d1 / $d2;
540
541 $a1 = 1 - $a2; 532 my $a1 = 1 - $a2;
542 533
543 #$a1 *= 0.9; 534 #$a1 *= 0.9;
544 #$a2 *= 0.9; 535 #$a2 *= 0.9;
545 536
546 printf "%4g %4g %4g %4g\n", $d1, $d2, $a1, $a2;#d# 537 printf "%8g %8g %8g %8g\n", $d1, $d2, $a1, $a2;#d#
547 538
548 #$a1 = 1 - (1-$a1) * 0.707; 539 #$a1 = 1 - (1-$a1) * 0.707;
549 #$a2 = 1 - (1-$a2) * 0.707; 540 #$a2 = 1 - (1-$a2) * 0.707;
550 541
551 glColor 1,0,0,1; 542 glColor 1,0,0,1;
554 glVertex 11 + $sdx_t, 10; 545 glVertex 11 + $sdx_t, 10;
555 glVertex 11 + $sdx_t, 11; 546 glVertex 11 + $sdx_t, 11;
556 glVertex 10 + $sdx_t, 11; 547 glVertex 10 + $sdx_t, 11;
557 glEnd; 548 glEnd;
558 549
550 if(0){
551 glBlendFunc GL_ZERO, GL_DST_COLOR;
559 glColor +($::CFG->{fow_intensity}) x 3, $a2; 552 glColor +($::CFG->{fow_intensity}) x 3, $a2;
560 glPushMatrix; 553 glPushMatrix;
561 glTranslate $sdx_t, $sdy_t; # anchor at player 554 glTranslate $sdx_t, $sdy_t; # anchor at player
562 glTranslate $self->{ldx} / -$tilesize, $self->{ldy} / -$tilesize; 555 glTranslate $self->{ldx} / -$tilesize, $self->{ldy} / -$tilesize;
563 glScale 1/3, 1/3; 556 glScale 1/3, 1/3;
564 $self->{last_fow_texture}->draw_quad_alpha (0, 0); 557 $self->{last_fow_texture}->draw_quad_alpha (0, 0);
565 glPopMatrix; 558 glPopMatrix;
559 }
566 } else { 560 } else {
567 delete $self->{last_fow_texture}; 561 delete $self->{last_fow_texture};
568 } 562 }
563 } else {
564 DC::Texture::draw_fow_texture
565 $::CFG->{fow_intensity},
566 @{$self->{fow_texture}}{qw(name s t w h)};
567 #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player
569 } 568 }
570
571 glColor +($::CFG->{fow_intensity}) x 3, $a1;
572 glPushMatrix;
573 #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player
574 glScale 1/3, 1/3;
575 $self->{fow_texture}->draw_quad_alpha (0, 0);
576 glPopMatrix;
577
578 glBlendEquation GL_FUNC_ADD;
579 glDisable GL_TEXTURE_2D;
580 glDisable GL_BLEND;
581 } 569 }
582 570
583 if ($self->{magicmap}) { 571 if ($self->{magicmap}) {
584 my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; 572 my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} };
585 573

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