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/cvs/deliantra/Deliantra-Client/DC/MapWidget.pm
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Comparing deliantra/Deliantra-Client/DC/MapWidget.pm (file contents):
Revision 1.153 by root, Thu Nov 26 07:19:12 2009 UTC vs.
Revision 1.159 by root, Tue Dec 22 00:35:44 2009 UTC

9use DC::OpenGL; 9use DC::OpenGL;
10use DC::UI; 10use DC::UI;
11use DC::Macro; 11use DC::Macro;
12 12
13our @ISA = DC::UI::Base::; 13our @ISA = DC::UI::Base::;
14
15our @TEX_HIDDEN = map {
16 new_from_resource DC::Texture # MUST be POT
17 "hidden-$_.png", mipmap => 1, wrap => 1
18 } 0, 1, 2;
14 19
15my $magicmap_tex = 20my $magicmap_tex =
16 new_from_resource DC::Texture "magicmap.png", 21 new_from_resource DC::Texture "magicmap.png",
17 mipmap => 1, wrap => 0, internalformat => GL_ALPHA; 22 mipmap => 1, wrap => 0, internalformat => GL_ALPHA;
18 23
396} 401}
397 402
398sub scroll { 403sub scroll {
399 my ($self, $dx, $dy) = @_; 404 my ($self, $dx, $dy) = @_;
400 405
401 $::MAP->scroll ($dx, $dy);
402
403 $self->{last_fow_texture} = $self->{fow_texture};
404 $self->{ldx} = $self->{sdx} + $dx * $self->{tilesize}; # smooth displacement
405 $self->{ldy} = $self->{sdy} + $dy * $self->{tilesize};
406
407 $self->movement_update; 406 $self->movement_update;
408 407
409 $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement 408 $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement
410 $self->{sdy} += $dy * $self->{tilesize}; 409 $self->{sdy} += $dy * $self->{tilesize};
410
411 # save old fow texture, if applicable
412 $self->{last_fow_texture} = $self->{fow_texture}
413 if $::CFG->{smooth_transitions};
414 $self->{lfdx} = $dx;
415 $self->{lfdy} = $dy;
416 $self->{lmdx} = $self->{dx};
417 $self->{lmdy} = $self->{dy};
418
419 $::MAP->scroll ($dx, $dy);
411} 420}
412 421
413sub set_magicmap { 422sub set_magicmap {
414 my ($self, $w, $h, $x, $y, $data) = @_; 423 my ($self, $w, $h, $x, $y, $data) = @_;
415 424
486 495
487 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; 496 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx;
488 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; 497 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy;
489 498
490 if ($::CFG->{fow_enable}) { 499 if ($::CFG->{fow_enable}) {
491 my ($sdx_t, $sdy_t);#d# do not anchor at player 500 # draw_fow_texture REQUIRES the fow texture to stay the same size.
492
493 my ($w, $h, $data) = $::MAP->fow_texture ( 501 my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh);
494 $dx + (min 0, $sdx_t),
495 $dy + (min 0, $sdy_t),
496 $sw + abs $sdx_t,
497 $sh + abs $sdy_t
498 );
499 502
500 $self->{fow_texture} = new DC::Texture 503 $self->{fow_texture} = new DC::Texture
501 w => $w, 504 w => $w,
502 h => $h, 505 h => $h,
503 data => $data, 506 data => $data,
517 $::MAP->draw ($dx, $dy, $sw, $sh, 520 $::MAP->draw ($dx, $dy, $sw, $sh,
518 $self->{tilesize}, 521 $self->{tilesize},
519 $::CONN->{player}{tag}, 522 $::CONN->{player}{tag},
520 -$self->{sdx}, -$self->{sdy}); 523 -$self->{sdx}, -$self->{sdy});
521 524
522 #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player
523 glScale $self->{tilesize}, $self->{tilesize}; 525 glScale $self->{tilesize}, $self->{tilesize};
524 526
525 if (my $tex = $self->{fow_texture}) { 527 if (my $tex = $self->{fow_texture}) {
526 glEnable GL_TEXTURE_2D;
527 glEnable GL_BLEND;
528 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
529 glBlendEquation GL_FUNC_REVERSE_SUBTRACT;
530 glBlendFunc GL_ONE, GL_ZERO;
531
532 my $a1 = 0.9;
533
534 if (0 && $self->{last_fow_texture}) { 528 if ($DC::OpenGL::GL_MULTITEX && $self->{last_fow_texture}) {
535 my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5; 529 my $d1 = DC::distance $self->{sdx}, $self->{sdy};
536 my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5; 530 my $d2 = (DC::distance $self->{lfdx}, $self->{lfdy}) * $tilesize;
537 531
538 if ($d1 * $d2) { 532 if ($d1 * $d2) {
539 my $a2 = $d1 / $d2; 533 DC::Texture::draw_fow_texture
540
541 $a1 = 1 - $a2;
542
543 #$a1 *= 0.9;
544 #$a2 *= 0.9;
545
546 printf "%4g %4g %4g %4g\n", $d1, $d2, $a1, $a2;#d#
547
548 #$a1 = 1 - (1-$a1) * 0.707;
549 #$a2 = 1 - (1-$a2) * 0.707;
550
551 glColor 1,0,0,1;
552 glBegin GL_QUADS;
553 glVertex 10 + $sdx_t, 10;
554 glVertex 11 + $sdx_t, 10;
555 glVertex 11 + $sdx_t, 11;
556 glVertex 10 + $sdx_t, 11;
557 glEnd;
558
559 glColor +($::CFG->{fow_intensity}) x 3, $a2; 534 $::CFG->{fow_intensity},
560 glPushMatrix; 535 $TEX_HIDDEN[$::CFG->{fow_texture}]{name},
561 glTranslate $sdx_t, $sdy_t; # anchor at player 536 @{$self->{fow_texture}}{qw(name data s t w h)},
562 glTranslate $self->{ldx} / -$tilesize, $self->{ldy} / -$tilesize; 537 (min 1, $d1 / $d2),
563 glScale 1/3, 1/3; 538 $self->{lmdx} - $dx - $self->{lfdx},
564 $self->{last_fow_texture}->draw_quad_alpha (0, 0); 539 $self->{lmdy} - $dy - $self->{lfdy},
565 glPopMatrix; 540 @{$self->{last_fow_texture}}{qw(name data)};
566 } else { 541 } else {
567 delete $self->{last_fow_texture}; 542 delete $self->{last_fow_texture};
568 } 543 }
569 } 544 }
570 545
571 glColor +($::CFG->{fow_intensity}) x 3, $a1; 546 unless ($self->{last_fow_texture}) {
572 glPushMatrix; 547 DC::Texture::draw_fow_texture
573 #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player 548 $::CFG->{fow_intensity},
574 glScale 1/3, 1/3; 549 $TEX_HIDDEN[$::CFG->{fow_texture}]{name},
575 $self->{fow_texture}->draw_quad_alpha (0, 0); 550 @{$self->{fow_texture}}{qw(name data s t w h)};
576 glPopMatrix; 551 }
577
578 glBlendEquation GL_FUNC_ADD;
579 glDisable GL_TEXTURE_2D;
580 glDisable GL_BLEND;
581 } 552 }
582 553
583 if ($self->{magicmap}) { 554 if ($self->{magicmap}) {
584 my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; 555 my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} };
585 556
586 $x += $::MAP->ox + $self->{dx}; 557 $x += $::MAP->ox + $self->{dx};
587 $y += $::MAP->oy + $self->{dy}; 558 $y += $::MAP->oy + $self->{dy};
588 559
589 glTranslate - $x - 1, - $y - 1; 560 glTranslate - $x - 1, - $y - 1;
590 glBindTexture GL_TEXTURE_2D, $magicmap_tex->{name}; 561 glBindTexture GL_TEXTURE_2D, $magicmap_tex->{name};
591 $::MAP->draw_magicmap ($x, $y, $w, $h, $data); 562 $::MAP->draw_magicmap ($w, $h, $data);
592 } 563 }
593 564
594 glPopMatrix; 565 glPopMatrix;
595 glEndList; 566 glEndList;
596 } 567 }
597 } else { 568 } else {
569 delete $self->{last_fow_texture};
570 delete $self->{fow_texture};
571
598 glDeleteList delete $self->{list} 572 glDeleteList delete $self->{list}
599 if $self->{list}; 573 if $self->{list};
600 } 574 }
601} 575}
602 576

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