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Comparing deliantra/Deliantra-Client/DC/MapWidget.pm (file contents):
Revision 1.138 by root, Sun Jul 20 04:17:02 2008 UTC vs.
Revision 1.162 by root, Sat Apr 3 02:58:25 2010 UTC

1package DC::MapWidget; 1package DC::MapWidget;
2 2
3use strict; 3use common::sense;
4use utf8;
5 4
6use List::Util qw(min max); 5use List::Util qw(min max);
7 6
8use DC; 7use DC;
9use DC::OpenGL; 8use DC::OpenGL;
10use DC::UI; 9use DC::UI;
11use DC::Macro; 10use DC::Macro;
12 11
13our @ISA = DC::UI::Base::; 12our @ISA = DC::UI::Base::;
14 13
14our @TEX_HIDDEN = map {
15 new_from_resource DC::Texture # MUST be POT
16 "hidden-$_.png", mipmap => 1, wrap => 1
17 } 0, 1, 2;
18
15my $magicmap_tex = 19my $magicmap_tex =
16 new_from_file DC::Texture DC::find_rcfile "magicmap.png", 20 new_from_resource DC::Texture "magicmap.png",
17 mipmap => 1, wrap => 0, internalformat => GL_ALPHA; 21 mipmap => 1, wrap => 0, internalformat => GL_ALPHA;
18 22
19sub new { 23sub new {
20 my $class = shift; 24 my $class = shift;
21 25
163sub invoke_button_down { 167sub invoke_button_down {
164 my ($self, $ev, $x, $y) = @_; 168 my ($self, $ev, $x, $y) = @_;
165 169
166 if ($ev->{button} == 1) { 170 if ($ev->{button} == 1) {
167 $self->grab_focus; 171 $self->grab_focus;
168 return unless $::CONN; 172 return unless $::CONN && $self->{ctilesize};
169 173
170 my $x = $self->{dx} + DC::floor +($ev->{x} - $self->{sx0}) / $self->{ctilesize}; 174 my $x = $self->{dx} + DC::floor +($ev->{x} - $self->{sx0}) / $self->{ctilesize};
171 my $y = $self->{dy} + DC::floor +($ev->{y} - $self->{sy0}) / $self->{ctilesize}; 175 my $y = $self->{dy} + DC::floor +($ev->{y} - $self->{sy0}) / $self->{ctilesize};
172 176
173 $x -= DC::floor $::MAP->w * 0.5; 177 $x -= DC::floor $::MAP->w * 0.5;
201 ["Skills\tF3", sub { ::toggle_player_page ($::SKILL_PAGE) }], 205 ["Skills\tF3", sub { ::toggle_player_page ($::SKILL_PAGE) }],
202 ["Spells…\tF4", sub { ::toggle_player_page ($::SPELL_PAGE) }], 206 ["Spells…\tF4", sub { ::toggle_player_page ($::SPELL_PAGE) }],
203 ["Inventory…\tF5", sub { ::toggle_player_page ($::INVENTORY_PAGE) }], 207 ["Inventory…\tF5", sub { ::toggle_player_page ($::INVENTORY_PAGE) }],
204 ["Setup… \tF9", sub { $::SETUP_DIALOG->toggle_visibility }], 208 ["Setup… \tF9", sub { $::SETUP_DIALOG->toggle_visibility }],
205# ["Server Messages…", sub { $::MESSAGE_WINDOW->toggle_visibility }], 209# ["Server Messages…", sub { $::MESSAGE_WINDOW->toggle_visibility }],
206 [
207 $::PICKUP_ENABLE->{state}
208 ? "Disable automatic pickup"
209 : "Enable automatic pickup",
210 sub { $::PICKUP_ENABLE->toggle }
211 ],
212 ); 210 );
213 211
214 if ($::CONN && $::CONN->{editor_support}) { 212 if ($::CONN && $::CONN->{editor_support}) {
215# push @items, [ 213# push @items, [
216# "Edit this map <span size='xx-small'>(" . (DC::asxml $::CONN->{map_info}[0]) . ")</span>", 214# "Edit this map <span size='xx-small'>(" . (DC::asxml $::CONN->{map_info}[0]) . ")</span>",
217# \&editor_invoke, 215# \&editor_invoke,
218# ]; 216# ];
219 217
220 for my $type (qw(test name)) { 218 for my $type (@{ $::CONN->{editor_support}{servertypes} }) {
221 $::CONN->{editor_support}{type} ne $type 219 $::CONN->{editor_support}{servertype} ne $type
222 or next; 220 or next;
223 my $server = $::CONN->{editor_support}{"${type}server"} 221 my $server = $::CONN->{editor_support}{"${type}server"}
224 or next; 222 or next;
225 223
226 push @items, [ 224 push @items, [
285 $self->{need_update} = 1; 283 $self->{need_update} = 1;
286 $self->SUPER::update; 284 $self->SUPER::update;
287} 285}
288 286
289my %DIR = ( 287my %DIR = (
290 ( "," . DC::SDLK_KP5 ), [0, "stay fire"], 288 ( "," . DC::SDLK_KP5 ), [0, "stay fire"],
291 ( "," . DC::SDLK_KP8 ), [1, "north"], 289 ( "," . DC::SDLK_KP8 ), [1, "north"],
292 ( "," . DC::SDLK_KP9 ), [2, "northeast"], 290 ( "," . DC::SDLK_KP9 ), [2, "northeast"],
293 ( "," . DC::SDLK_KP6 ), [3, "east"], 291 ( "," . DC::SDLK_KP6 ), [3, "east"],
294 ( "," . DC::SDLK_KP3 ), [4, "southeast"], 292 ( "," . DC::SDLK_KP3 ), [4, "southeast"],
295 ( "," . DC::SDLK_KP2 ), [5, "south"], 293 ( "," . DC::SDLK_KP2 ), [5, "south"],
296 ( "," . DC::SDLK_KP1 ), [6, "southwest"], 294 ( "," . DC::SDLK_KP1 ), [6, "southwest"],
297 ( "," . DC::SDLK_KP4 ), [7, "west"], 295 ( "," . DC::SDLK_KP4 ), [7, "west"],
298 ( "," . DC::SDLK_KP7 ), [8, "northwest"], 296 ( "," . DC::SDLK_KP7 ), [8, "northwest"],
299 297
298 ( "," . DC::SDLK_PAGEUP ), [2, "northeast"],
299 ( "," . DC::SDLK_PAGEDOWN ), [4, "southeast"],
300 ( "," . DC::SDLK_END ), [6, "southwest"],
301 ( "," . DC::SDLK_HOME ), [8, "northwest"],
302
300 ( "," . DC::SDLK_UP ), [1, "north"], 303 ( "," . DC::SDLK_UP ), [1, "north"],
301 ("1," . DC::SDLK_UP ), [2, "northeast"], 304 ("1," . DC::SDLK_UP ), [2, "northeast"],
302 ( "," . DC::SDLK_RIGHT), [3, "east"], 305 ( "," . DC::SDLK_RIGHT ), [3, "east"],
303 ("1," . DC::SDLK_RIGHT), [4, "southeast"], 306 ("1," . DC::SDLK_RIGHT ), [4, "southeast"],
304 ( "," . DC::SDLK_DOWN ), [5, "south"], 307 ( "," . DC::SDLK_DOWN ), [5, "south"],
305 ("1," . DC::SDLK_DOWN ), [6, "southwest"], 308 ("1," . DC::SDLK_DOWN ), [6, "southwest"],
306 ( "," . DC::SDLK_LEFT ), [7, "west"], 309 ( "," . DC::SDLK_LEFT ), [7, "west"],
307 ("1," . DC::SDLK_LEFT ), [8, "northwest"], 310 ("1," . DC::SDLK_LEFT ), [8, "northwest"],
308); 311);
309 312
310sub invoke_key_down { 313sub invoke_key_down {
311 my ($self, $ev) = @_; 314 my ($self, $ev) = @_;
312 315
313 my $mod = $ev->{mod}; 316 my $mod = $ev->{mod};
314 my $sym = $ev->{sym}; 317 my $sym = $ev->{sym};
315 my $uni = $ev->{unicode}; 318 my $uni = $ev->{unicode};
316 319
317 $mod &= DC::KMOD_CTRL | DC::KMOD_ALT | DC::KMOD_SHIFT; 320 $mod &= DC::KMOD_CTRL | DC::KMOD_ALT | DC::KMOD_META | DC::KMOD_SHIFT;
318 321
319 # ignore repeated keypresses 322 # ignore repeated keypresses
320 return if $self->{last_mod} == $mod && $self->{last_sym} == $sym; 323 return if $self->{last_mod} == $mod && $self->{last_sym} == $sym;
321 $self->{last_mod} = $mod; 324 $self->{last_mod} = $mod;
322 $self->{last_sym} = $sym; 325 $self->{last_sym} = $sym;
323 326
324 if ($::CONN && (my $dir = $DIR{(!!($mod & DC::KMOD_ALT)) . ",$sym"})) { 327 my $dir = $DIR{ (!!($mod & (DC::KMOD_ALT | DC::KMOD_META))) . ",$sym" };
328
329 if ($::CONN && $dir) {
325 if ($mod & DC::KMOD_SHIFT) { 330 if ($mod & DC::KMOD_SHIFT) {
326 $self->{shft}++; 331 $self->{shft}++;
327 if ($dir->[0] != $self->{fire_dir}) { 332 if ($dir->[0] != $self->{fire_dir}) {
328 $::CONN->user_send ("fire $dir->[0]"); 333 $::CONN->user_send ("fire $dir->[0]");
329 } 334 }
356 $::CONN->user_send ("fire_stop"); 361 $::CONN->user_send ("fire_stop");
357 delete $self->{fire_dir}; 362 delete $self->{fire_dir};
358 $res = 1; 363 $res = 1;
359 } 364 }
360 } else { 365 } else {
361 if (exists $DIR{(!!($mod & DC::KMOD_ALT)) . ",$sym"} && delete $self->{shft}) { 366 my $dir = $DIR{ (!!($mod & (DC::KMOD_ALT | DC::KMOD_META))) . ",$sym" };
367
368 if ($dir && delete $self->{shft}) {
362 $::CONN->user_send ("fire_stop"); 369 $::CONN->user_send ("fire_stop");
363 delete $self->{fire_dir}; 370 delete $self->{fire_dir};
364 $res = 1; 371 $res = 1;
365 } elsif (($sym == DC::SDLK_LSHIFT || $sym == DC::SDLK_RSHIFT) 372 } elsif (($sym == DC::SDLK_LSHIFT || $sym == DC::SDLK_RSHIFT)
366 && delete $self->{shft}) { # XXX: is RSHIFT ok? 373 && delete $self->{shft}) { # XXX: is RSHIFT ok?
368 delete $self->{fire_dir}; 375 delete $self->{fire_dir};
369 $res = 1; 376 $res = 1;
370 } 377 }
371 } 378 }
372 379
373 if (!($mod & DC::KMOD_CTRL ) && delete $self->{ctrl}) { 380 if (!($mod & DC::KMOD_CTRL) && delete $self->{ctrl}) {
374 $::CONN->user_send ("run_stop"); 381 $::CONN->user_send ("run_stop");
375 $res = 1; 382 $res = 1;
376 } 383 }
377 384
378 $res 385 $res
393} 400}
394 401
395sub scroll { 402sub scroll {
396 my ($self, $dx, $dy) = @_; 403 my ($self, $dx, $dy) = @_;
397 404
398 $::MAP->scroll ($dx, $dy);
399
400 $self->movement_update; 405 $self->movement_update;
401 406
402 $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement 407 $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement
403 $self->{sdy} += $dy * $self->{tilesize}; 408 $self->{sdy} += $dy * $self->{tilesize};
409
410 # save old fow texture, if applicable
411 $self->{prev_fow_texture} = $::CFG->{smooth_transitions} && $self->{fow_texture};
412 $self->{lfdx} = $dx;
413 $self->{lfdy} = $dy;
414 $self->{lmdx} = $self->{dx};
415 $self->{lmdy} = $self->{dy};
416
417 $::MAP->scroll ($dx, $dy);
404} 418}
405 419
406sub set_magicmap { 420sub set_magicmap {
407 my ($self, $w, $h, $x, $y, $data) = @_; 421 my ($self, $w, $h, $x, $y, $data) = @_;
408 422
421 if ($self->{sdx} || $self->{sdy}) { 435 if ($self->{sdx} || $self->{sdy}) {
422 my $diff = EV::time - ($self->{last_update} || $::LAST_REFRESH); 436 my $diff = EV::time - ($self->{last_update} || $::LAST_REFRESH);
423 my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED}; 437 my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED};
424 438
425 # the minimum time for a single tile movement 439 # the minimum time for a single tile movement
426 my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK); 440 my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK || 1);
441
442 $spd *= $self->{tilesize};
427 443
428 # jump if "impossibly high" speed 444 # jump if "impossibly high" speed
429 if ( 445 if (
430 (max abs $self->{sdx}, abs $self->{sdy}) 446 (max abs $self->{sdx}, abs $self->{sdy})
431 > $spd * $self->{tilesize} * $mintime * 1.1 447 > $spd * $mintime * 2.1
432 ) { 448 ) {
433 #warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 1.0;#d# 449 #warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 2.1;#d#
434 $self->{sdx} = $self->{sdy} = 0; 450 $self->{sdx} = $self->{sdy} = 0;
435 } else { 451 } else {
436 $spd *= $self->{tilesize} * $diff * 1.0001; # 1.0001 so that we don't accumulate rounding errors the wrong direction 452 $spd *= $diff * 1.0001; # 1.0001 so that we don't accumulate rounding errors the wrong direction
437 453
438 my $dx = $self->{sdx} < 0 ? -$spd : $spd; 454 my $dx = $self->{sdx} < 0 ? -$spd : $spd;
439 my $dy = $self->{sdy} < 0 ? -$spd : $spd; 455 my $dy = $self->{sdy} < 0 ? -$spd : $spd;
440 456
441 if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx } 457 if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx }
442 if ($self->{sdy} * ($self->{sdy} - $dy) <= 0) { $self->{sdy} = 0 } else { $self->{sdy} -= $dy } 458 if ($self->{sdy} * ($self->{sdy} - $dy) <= 0) { $self->{sdy} = 0 } else { $self->{sdy} -= $dy }
443
444 $self->update;
445 } 459 }
460
461 $self->update;
446 } 462 }
447 } else { 463 } else {
448 $self->{sdx} = $self->{sdy} = 0; 464 $self->{sdx} = $self->{sdy} = 0;
449 } 465 }
450 466
462 478
463 my $sdx_t = DC::ceil $self->{sdx} / $tilesize; 479 my $sdx_t = DC::ceil $self->{sdx} / $tilesize;
464 my $sdy_t = DC::ceil $self->{sdy} / $tilesize; 480 my $sdy_t = DC::ceil $self->{sdy} / $tilesize;
465 481
466 # width/height of map, in tiles 482 # width/height of map, in tiles
467 my $sw = $self->{sw} = 1 + DC::ceil $self->{w} / $tilesize; 483 my $sw = $self->{sw} = 2 + DC::ceil $self->{w} / $tilesize;
468 my $sh = $self->{sh} = 1 + DC::ceil $self->{h} / $tilesize; 484 my $sh = $self->{sh} = 2 + DC::ceil $self->{h} / $tilesize;
469 485
470 # the map displacement, in tiles 486 # the map displacement, in tiles
471 my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $sdx_t; 487 my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $sdx_t;
472 my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $sdy_t; 488 my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $sdy_t;
473 489
477 493
478 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; 494 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx;
479 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; 495 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy;
480 496
481 if ($::CFG->{fow_enable}) { 497 if ($::CFG->{fow_enable}) {
482 $sdx_t = $sdy_t = 0;#d# 498 # draw_fow_texture REQUIRES the fow texture to stay the same size.
483 my ($w, $h, $data) = $::MAP->fow_texture ( 499 my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh);
484 $dx + (min 0, $sdx_t),
485 $dy + (min 0, $sdy_t),
486 $sw + abs $sdx_t,
487 $sh + abs $sdy_t
488 );
489 500
490 $self->{fow_texture} = new DC::Texture 501 $self->{fow_texture} = new DC::Texture
491 w => $w, 502 w => $w,
492 h => $h, 503 h => $h,
493 data => $data, 504 data => $data,
500 glNewList ($self->{list} ||= glGenList); 511 glNewList ($self->{list} ||= glGenList);
501 512
502 glPushMatrix; 513 glPushMatrix;
503 glTranslate $sx0, $sy0; 514 glTranslate $sx0, $sy0;
504 glScale $::CFG->{map_scale}, $::CFG->{map_scale}; 515 glScale $::CFG->{map_scale}, $::CFG->{map_scale};
505 glTranslate $self->{sdx}, $self->{sdy}; 516 glTranslate DC::ceil $self->{sdx}, DC::ceil $self->{sdy};
506 517
507 $::MAP->draw ($dx, $dy, $sw, $sh, 518 $::MAP->draw ($dx, $dy, $sw, $sh,
508 $self->{tilesize}, 519 $self->{tilesize},
509 $::CONN->{player}{tag}, 520 $::CONN->{player}{tag},
510 -$self->{sdx}, -$self->{sdy}); 521 -$self->{sdx}, -$self->{sdy});
511 522
512 #glTranslate -$self->{sdx}, -$self->{sdy}; # anchro fow at player
513 glScale $self->{tilesize}, $self->{tilesize}; 523 glScale $self->{tilesize}, $self->{tilesize};
514 524
515 if (my $tex = $self->{fow_texture}) { 525 if (my $tex = $self->{fow_texture}) {
516 glPushMatrix; 526 my @prev_fow_params;
517 glTranslate +(min 0, $sdx_t), (min 0, $sdy_t);
518 glScale 1/3, 1/3;
519 glEnable GL_TEXTURE_2D;
520 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
521 527
528 if ($DC::OpenGL::GL_MULTITEX && $self->{prev_fow_texture}) {
529 my $d1 = DC::distance $self->{sdx}, $self->{sdy};
530 my $d2 = (DC::distance $self->{lfdx}, $self->{lfdy}) * $tilesize;
531
532 if ($d1 * $d2) {
533 @prev_fow_params = (
534 (min 1, $d1 / $d2),
535 $self->{lmdx} - $dx - $self->{lfdx},
536 $self->{lmdy} - $dy - $self->{lfdy},
537 @{$self->{prev_fow_texture}}{qw(name data)}
538 );
539 }
540 }
541
542 DC::Texture::draw_fow_texture
522 glColor +($::CFG->{fow_intensity}) x 3, 0.9; 543 $::CFG->{fow_intensity},
523 $self->{fow_texture}->draw_quad_alpha (0, 0); 544 $TEX_HIDDEN[$::CFG->{fow_texture}]{name},
524 545 @{$self->{fow_texture}}{qw(name data s t w h)},
525 glDisable GL_TEXTURE_2D; 546 @prev_fow_params;
526 glPopMatrix;
527 } 547 }
528 548
529 if ($self->{magicmap}) { 549 if ($self->{magicmap}) {
530 my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; 550 my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} };
531 551
532 $x += $::MAP->ox + $self->{dx}; 552 $x += $::MAP->ox + $self->{dx};
533 $y += $::MAP->oy + $self->{dy}; 553 $y += $::MAP->oy + $self->{dy};
534 554
535 glTranslate - $x - 1, - $y - 1; 555 glTranslate - $x - 1, - $y - 1;
536 glBindTexture GL_TEXTURE_2D, $magicmap_tex->{name}; 556 glBindTexture GL_TEXTURE_2D, $magicmap_tex->{name};
537 $::MAP->draw_magicmap ($x, $y, $w, $h, $data); 557 $::MAP->draw_magicmap ($w, $h, $data);
538 } 558 }
539 559
540 glPopMatrix; 560 glPopMatrix;
541 glEndList; 561 glEndList;
542 } 562 }
543 } else { 563 } else {
564 delete $self->{last_fow_texture};
565 delete $self->{fow_texture};
566
544 glDeleteList delete $self->{list} 567 glDeleteList delete $self->{list}
545 if $self->{list}; 568 if $self->{list};
546 } 569 }
547} 570}
548 571
584 $self->SUPER::DESTROY; 607 $self->SUPER::DESTROY;
585} 608}
586 609
587package DC::MapWidget::MapMap; 610package DC::MapWidget::MapMap;
588 611
589use strict; 612use common::sense;
590use utf8;
591 613
592our @ISA = DC::UI::Base::; 614our @ISA = DC::UI::Base::;
593 615
594use Time::HiRes qw(time); 616use Time::HiRes qw(time);
595use DC::OpenGL; 617use DC::OpenGL;
601sub refresh_hook { 623sub refresh_hook {
602 my ($self) = @_; 624 my ($self) = @_;
603 625
604 if ($::MAP && $self->{texture_atime} < time) { 626 if ($::MAP && $self->{texture_atime} < time) {
605 my ($w, $h) = @$self{qw(w h)}; 627 my ($w, $h) = @$self{qw(w h)};
628
629 return unless $w && $h;
606 630
607 my $sw = int $::WIDTH / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; 631 my $sw = int $::WIDTH / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99;
608 my $sh = int $::HEIGHT / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; 632 my $sh = int $::HEIGHT / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99;
609 633
610 my $ox = 0.5 * ($w - $sw); 634 my $ox = 0.5 * ($w - $sw);
687 glDisable GL_BLEND; 711 glDisable GL_BLEND;
688} 712}
689 713
690package DC::MapWidget::Command; 714package DC::MapWidget::Command;
691 715
692use strict; 716use common::sense;
693 717
694use DC::OpenGL; 718use DC::OpenGL;
695 719
696our @ISA = DC::UI::Frame::; 720our @ISA = DC::UI::Frame::;
697 721
839 my $text = $self->{entry}->get_text; 863 my $text = $self->{entry}->get_text;
840 864
841 length $text 865 length $text
842 or return $self->hide; 866 or return $self->hide;
843 867
844 my ($cmd, $arg) = $text =~ /^\s*([^[:space:]]*)(.*)$/;
845
846 if ($text ne $self->{last_search}) { 868 if ($text ne $self->{last_search}) {
847 my @match; 869 my @match;
848 870
849 if ($text =~ /^(.*?)\s+$/) { 871 if ($text =~ /^(.*?)\s+$/) {
872 my ($cmd, $arg) = $text =~ /^\s*([^[:space:]]*)(.*)$/;
850 @match = [$cmd, "(appended whitespace suppresses completion)"]; 873 @match = ([[$cmd,'(appended whitespace suppresses completion)'],$text]);
851 } else { 874 } else {
875 # @match is [command, penalty, command with arguments] until sort
876
877 my ($cmd, $arg) = $text =~ /^\s*([^[:space:]]*)(.*)$/;
878
852 my $regexp = do { 879 my $regexp_abbrev = do {
853 my ($beg, @chr) = split //, lc $cmd; 880 my ($beg, @chr) = split //, lc $cmd;
854 881
855 # the following regex is used to match our "completion entry" 882 # the following regex is used to match our "completion entry"
856 # to an actual command - the parentheses match kind of "overhead" 883 # to an actual command - the parentheses match kind of "overhead"
857 # - the more characters the parentheses match, the less attractive 884 # - the more characters the parentheses match, the less attractive
859 my $regexp = "^\Q$beg\E" 886 my $regexp = "^\Q$beg\E"
860 . join "", map "(?:.*?[ \\\\]\Q$_\E|(.*?)\Q$_\E)", @chr; 887 . join "", map "(?:.*?[ \\\\]\Q$_\E|(.*?)\Q$_\E)", @chr;
861 qr<$regexp> 888 qr<$regexp>
862 }; 889 };
863 890
864 my @penalty; 891 my $regexp_partial = do {
892 my $regexp = "^\Q$text\E(.*)";
893 qr<$regexp>
894 };
865 895
866 for (keys %{$self->{command}}) { 896 for (keys %{$self->{command}}) {
867 if (@penalty = $_ =~ $regexp) { 897 my @scores;
868 push @match, [$_, length join "", map "::$_", grep defined, @penalty]; 898
899 # 1. Complete command [with args]
900 # command is a prefix of the text
901 # score is length of complete command matched
902 # e.g. "invoke summon pet monster bat"
903 # "invoke" "summon pet monster bat" = 6
904 # "invoke summon pet monster" "bat" = 25
905 if ($text =~ /^\Q$_\E(.*)/) {
906 push @scores, [$_, length $_, $text];
869 } 907 }
908
909 # 2. Partial command
910 # text is a prefix of the full command
911 # score is the length of the input text
912 # e.g. "invoke s"
913 # "invoke small fireball" = 8
914 # "invoke summon pet monster" = 8
915
916 if ($_ =~ $regexp_partial) {
917 push @scores, [$_, length $text, $_];
918 }
919
920 # 3. Abbreviation match
921 # attempts to use first word of text as an abbreviated command
922 # score is length of word + 1 - 3 per non-word-initial character
923
924 if (my @penalty = $_ =~ $regexp_abbrev) {
925 push @scores, [$_, (length $cmd) + 1 - (length join "", map "::$_", grep defined, @penalty), "$_$arg"];
926 }
927
928 # Pick the best option for this command
929 push @match, (sort {
930 $b->[1] <=> $a->[1]
931 } @scores)[0];
870 } 932 }
871 933
934 # @match is now [command object, command with arguments]
872 @match = map $self->{command}{$_->[0]}, 935 @match = map [$self->{command}{$_->[0]}, $_->[2]],
873 sort { 936 sort {
874 $a->[1] <=> $b->[1] 937 $b->[1] <=> $a->[1]
875 or $self->{command}{$a->[0]}[4] <=> $self->{command}{$b->[0]}[4] 938 or $self->{command}{$a->[0]}[4] <=> $self->{command}{$b->[0]}[4]
876 or (length $b->[0]) <=> (length $a->[0]) 939 or (length $b->[0]) <=> (length $a->[0])
877 } @match; 940 } @match;
878 } 941 }
879 942
898 $label->{fg} = [1, 1, 1, 1]; 961 $label->{fg} = [1, 1, 1, 1];
899 $label->{bg} = [0, 0, 0, 0]; 962 $label->{bg} = [0, 0, 0, 0];
900 } 963 }
901 964
902 if (@matches) { 965 if (@matches) {
903 $self->{select} = "$matches[0][0]$arg"; 966 $self->{select} = "$matches[0][1]";
904 967
905 $labels[0]->{fg} = [0, 0, 0, 1]; 968 $labels[0]->{fg} = [0, 0, 0, 1];
906 $labels[0]->{bg} = [1, 1, 1, 0.8]; 969 $labels[0]->{bg} = [1, 1, 1, 0.8];
907 } else { 970 } else {
908 $self->{select} = "$cmd$arg"; 971 $self->{select} = "$text";
909 } 972 }
910 973
911 for my $match (@matches) { 974 for my $match (@matches) {
912 my $label = shift @labels; 975 my $label = shift @labels;
913 976
914 if (@labels) { 977 if (@labels) {
915 $label->set_text ("$match->[0]$arg"); 978 $label->set_text ("$match->[1]");
916 $label->set_tooltip ($match->[1]); 979 $label->set_tooltip ("$match->[0][1]");
917 } else { 980 } else {
918 $label->set_text ("..."); 981 $label->set_text ("...");
919 $label->set_tooltip ("Use Cursor-Down to view more matches"); 982 $label->set_tooltip ("Use Cursor-Down to view more matches");
920 last; 983 last;
921 } 984 }

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