… | |
… | |
14 | |
14 | |
15 | my $self = $class->SUPER::new ( |
15 | my $self = $class->SUPER::new ( |
16 | z => -1, |
16 | z => -1, |
17 | can_focus => 1, |
17 | can_focus => 1, |
18 | list => glGenList, |
18 | list => glGenList, |
|
|
19 | |
|
|
20 | smooth_matrix => [ |
|
|
21 | 0.05, 0.13, 0.05, |
|
|
22 | 0.13, 0.30, 0.13, |
|
|
23 | 0.05, 0.13, 0.05, |
|
|
24 | ], |
|
|
25 | |
19 | @_ |
26 | @_ |
20 | ); |
27 | ); |
21 | |
28 | |
22 | $self->{completer} = new CFClient::MapWidget::Command:: |
29 | $self->{completer} = new CFClient::MapWidget::Command:: |
23 | command => $self->{command}, |
30 | command => $self->{command}, |
… | |
… | |
57 | my ($self, $ev, $x, $y) = @_; |
64 | my ($self, $ev, $x, $y) = @_; |
58 | |
65 | |
59 | $self->focus_in; |
66 | $self->focus_in; |
60 | |
67 | |
61 | if ($ev->{button} == 1) { |
68 | if ($ev->{button} == 1) { |
62 | my ($ox, $oy) = ($ev->{x}, $ev->{y}); |
69 | my $sw = int $::WIDTH / (32 * $::CFG->{map_scale}) + 0.99; |
|
|
70 | my $sh = int $::HEIGHT / (32 * $::CFG->{map_scale}) + 0.99; |
63 | |
71 | |
64 | my $fx = int ((($ev->{x} - $::CFG->{map_shift_x}) / (32 * $::CFG->{map_scale})) + 0.99); |
72 | my $fx = int +($ev->{x} - $::CFG->{map_shift_x}) / (32 * $::CFG->{map_scale}) - 0.5 * $sw + 0.99; |
65 | my $fy = int ((($ev->{y} - $::CFG->{map_shift_y}) / (32 * $::CFG->{map_scale})) + 0.99); |
73 | my $fy = int +($ev->{y} - $::CFG->{map_shift_y}) / (32 * $::CFG->{map_scale}) - 0.5 * $sh + 0.99; |
66 | $fx += $::MAP->x; |
|
|
67 | $fy += $::MAP->y; |
|
|
68 | |
74 | |
69 | $::CONN->send (sprintf "lookat %d %d", $fx, $fy); |
75 | $::CONN->send (sprintf "lookat %d %d", $fx, $fy); |
70 | |
76 | |
71 | warn "FOOX: $fx (".$::MAP->ox.")\n"; |
|
|
72 | warn "FOOY: $fy (".$::MAP->oy.")\n"; |
|
|
73 | } elsif ($ev->{button} == 2) { |
77 | } elsif ($ev->{button} == 2) { |
74 | my ($ox, $oy) = ($ev->{x}, $ev->{y}); |
78 | my ($ox, $oy) = ($ev->{x}, $ev->{y}); |
75 | my ($bw, $bh) = ($::CFG->{map_shift_x}, $::CFG->{map_shift_y}); |
79 | my ($bw, $bh) = ($::CFG->{map_shift_x}, $::CFG->{map_shift_y}); |
76 | |
80 | |
77 | $self->{motion} = sub { |
81 | $self->{motion} = sub { |
… | |
… | |
255 | glConvolutionFilter2D ( |
259 | glConvolutionFilter2D ( |
256 | GL_CONVOLUTION_2D, |
260 | GL_CONVOLUTION_2D, |
257 | GL_ALPHA, |
261 | GL_ALPHA, |
258 | 3, 3, |
262 | 3, 3, |
259 | GL_ALPHA, GL_FLOAT, |
263 | GL_ALPHA, GL_FLOAT, |
260 | pack "f*", |
264 | (pack "f*", @{ $self->{smooth_matrix} }), |
261 | 0.05, 0.13, 0.05, |
|
|
262 | 0.13, 0.30, 0.13, |
|
|
263 | 0.05, 0.13, 0.05, |
|
|
264 | ); |
265 | ); |
265 | glEnable GL_CONVOLUTION_2D; |
266 | glEnable GL_CONVOLUTION_2D; |
266 | } |
267 | } |
267 | |
268 | |
268 | $self->{fow_texture_name} ||= glGenTexture; |
269 | $self->{fow_texture_name} ||= glGenTexture; |