package DC::MapWidget;
use common::sense;
use List::Util qw(min max);
use AnyEvent ();
use DC;
use DC::OpenGL;
use DC::UI;
use DC::Macro;
our @ISA = DC::UI::Base::;
our @TEX_HIDDEN = map {
new_from_resource DC::Texture # MUST be POT
"hidden-$_.png", mipmap => 1, wrap => 1
} 0, 1, 2;
my $magicmap_tex =
new_from_resource DC::Texture "magicmap.png",
mipmap => 1, wrap => 0, internalformat => GL_ALPHA;
sub new {
my $class = shift;
my $self = $class->SUPER::new (
z => -1,
can_focus => 1,
tilesize => 32,
@_
);
$self
}
sub add_command {
my ($self, $command, $tooltip, $widget, $cb) = @_;
(my $data = $command) =~ s/\\//g;
$tooltip =~ s/^\s+//;
$tooltip = "$data\n\n$tooltip";
$tooltip =~ s/\s+$//;
$::COMPLETER->{command}{$command} = [$data, $tooltip, $widget, $cb, ++$self->{command_id}];
}
sub clr_commands {
my ($self) = @_;
%{$::COMPLETER->{command}} = ();
$::COMPLETER->hide
if $::COMPLETER;
}
sub server_login {
my ($server) = @_;
::stop_game ();
local $::PROFILE->{host} = $server;
::start_game ();
}
sub editor_invoke {
my $editsup = $::CONN && $::CONN->{editor_support}
or return;
DC::background {
print "preparing editor startup...\n";
my $server = $editsup->{gameserver} || "default";
$server =~ s/([^a-zA-Z0-9_\-])/sprintf "=%x=", ord $1/ge;
local $ENV{CROSSFIRE_MAPDIR} = my $mapdir = "$Deliantra::VARDIR/map.$server"; mkdir $mapdir;
local $ENV{CROSSFIRE_LIBDIR} = my $libdir = "$Deliantra::VARDIR/lib.$server"; mkdir $libdir;
print "map directory is $mapdir\n";
print "lib directory is $libdir\n";
my $ua = DC::lwp_useragent;
for my $file (qw(archetypes crossfire.0)) {
my $url = "$editsup->{lib_root}$file";
print "mirroring $url...\n";
DC::lwp_check $ua->mirror ($url, "$libdir/$file");
printf "%s size %d octets\n", $file, -s "$libdir/$file";
}
if (1) { # upload a map
my $mapname = $::CONN->{map_info}[0];
my $mappath = "$mapdir/$mapname";
-e $mappath and die "$mappath already exists\n";
print "getting map revision for $mapname...\n";
# try to get the most recent head revision, what a hack,
# this should have been returned while downloading *sigh*
my $log = (DC::lwp_check $ua->get ("$editsup->{cvs_root}/$mapname?view=log&logsort=rev"))->decoded_content;
if ($log =~ /\?rev=(\d+\.\d+)"/) {
my $rev = $1;
print "downloading revision $rev...\n";
my $map = (DC::lwp_check $ua->get ("$editsup->{cvs_root}/$mapname?rev=$rev"))->decoded_content;
my $meta = {
%$editsup,
path => $mapname,
revision => $rev,
cf_login => $::PROFILE->{user},
};
require File::Basename;
require File::Path;
File::Path::mkpath (File::Basename::dirname ($mappath));
open my $fh, ">:raw:perlio", "$mappath.meta"
or die "$mappath.meta: $!\n";
print $fh DC::encode_json $meta;
close $fh;
open my $fh, ">:raw:perlio:utf8", $mappath
or die "$mappath: $!\n";
print $fh $map;
close $fh;
print "saved as $mappath\n";
print "invoking editor...\n";
exec "/root/s2/gce $mappath";#d#
# now upload it
# require HTTP::Request::Common;
#
# my $res = $ua->post (
# $ENV{CFPLUS_UPLOAD},
# Content_Type => 'multipart/form-data',
# Content => [
# path => $mapname,
# mapdir => $ENV{CROSSFIRE_MAPDIR},
# map => $map,
# revision => $rev,
# cf_login => $ENV{CFPLUS_LOGIN},
# cf_password => $ENV{CFPLUS_PASSWORD},
# comment => "",
# ]
# );
#
# if ($res->is_error) {
# # fatal condition
# warn $res->status_line;
# } else {
# # script replies are marked as {{..}}
# my @msgs = $res->decoded_content =~ m/\{\{(.*?)\}\}/g;
# warn map "$_\n", @msgs;
# }
} else {
die "viewvc parse error, unable to detect revision\n";
}
}
}
}
sub invoke_button_down {
my ($self, $ev, $x, $y) = @_;
if ($ev->{button} == 1) {
$self->grab_focus;
return unless $::CONN && $self->{ctilesize};
my $x = $self->{dx} + DC::floor +($ev->{x} - $self->{sx0}) / $self->{ctilesize};
my $y = $self->{dy} + DC::floor +($ev->{y} - $self->{sy0}) / $self->{ctilesize};
$x -= DC::floor $::MAP->w * 0.5;
$y -= DC::floor $::MAP->h * 0.5;
if ($::CONN) {
$::CONN->lookat ($x, $y)
}
} elsif ($ev->{button} == 2) {
$self->grab_focus;
return unless $::CONN;
my ($ox, $oy) = ($ev->{x}, $ev->{y});
my ($bw, $bh) = ($::CFG->{map_shift_x}, $::CFG->{map_shift_y});
$self->{motion} = sub {
my ($ev, $x, $y) = @_;
($x, $y) = ($ev->{x}, $ev->{y});
$::CFG->{map_shift_x} = $bw + $x - $ox;
$::CFG->{map_shift_y} = $bh + $y - $oy;
$self->update;
};
} elsif ($ev->{button} == 3) {
my @items = (
["Help Browser…\tF1", sub { $::HELP_WINDOW->toggle_visibility }],
["Statistics\tF2", sub { ::toggle_player_page ($::STATS_PAGE) }],
["Skills\tF3", sub { ::toggle_player_page ($::SKILL_PAGE) }],
["Spells…\tF4", sub { ::toggle_player_page ($::SPELL_PAGE) }],
["Inventory…\tF5", sub { ::toggle_player_page ($::INVENTORY_PAGE) }],
["Setup… \tF9", sub { $::SETUP_DIALOG->toggle_visibility }],
# ["Server Messages…", sub { $::MESSAGE_WINDOW->toggle_visibility }],
);
if ($::CONN && $::CONN->{editor_support}) {
# push @items, [
# "Edit this map (" . (DC::asxml $::CONN->{map_info}[0]) . ")",
# \&editor_invoke,
# ];
for my $type (@{ $::CONN->{editor_support}{servertypes} }) {
$::CONN->{editor_support}{servertype} ne $type
or next;
my $server = $::CONN->{editor_support}{"${type}server"}
or next;
push @items, [
"Login on $type server (" . (DC::asxml $server) . ")",
sub { server_login $server },
];
}
}
push @items,
["Quit",
sub {
if ($::CONN) {
&::open_quit_dialog;
} else {
exit;
}
}
],
;
(new DC::UI::Menu
items => \@items,
)->popup ($ev);
}
1
}
sub invoke_button_up {
my ($self, $ev, $x, $y) = @_;
delete $self->{motion};
1
}
sub invoke_mouse_motion {
my ($self, $ev, $x, $y) = @_;
if ($self->{motion}) {
$self->{motion}->($ev, $x, $y);
} else {
return 0;
}
1
}
sub size_request {
my ($self) = @_;
(
$self->{tilesize} * DC::ceil $::WIDTH / $self->{tilesize},
$self->{tilesize} * DC::ceil $::HEIGHT / $self->{tilesize},
)
}
sub update {
my ($self) = @_;
$self->{need_update} = 1;
$self->SUPER::update;
}
my %DIR = (
( "," . DC::SDLK_KP5 ), [0, "stay fire"],
( "," . DC::SDLK_KP8 ), [1, "north"],
( "," . DC::SDLK_KP9 ), [2, "northeast"],
( "," . DC::SDLK_KP6 ), [3, "east"],
( "," . DC::SDLK_KP3 ), [4, "southeast"],
( "," . DC::SDLK_KP2 ), [5, "south"],
( "," . DC::SDLK_KP1 ), [6, "southwest"],
( "," . DC::SDLK_KP4 ), [7, "west"],
( "," . DC::SDLK_KP7 ), [8, "northwest"],
( "," . DC::SDLK_PAGEUP ), [2, "northeast"],
( "," . DC::SDLK_PAGEDOWN ), [4, "southeast"],
( "," . DC::SDLK_END ), [6, "southwest"],
( "," . DC::SDLK_HOME ), [8, "northwest"],
( "," . DC::SDLK_UP ), [1, "north"],
("1," . DC::SDLK_UP ), [2, "northeast"],
( "," . DC::SDLK_RIGHT ), [3, "east"],
("1," . DC::SDLK_RIGHT ), [4, "southeast"],
( "," . DC::SDLK_DOWN ), [5, "south"],
("1," . DC::SDLK_DOWN ), [6, "southwest"],
( "," . DC::SDLK_LEFT ), [7, "west"],
("1," . DC::SDLK_LEFT ), [8, "northwest"],
);
sub invoke_key_down {
my ($self, $ev) = @_;
my $mod = $ev->{mod};
my $sym = $ev->{sym};
my $uni = $ev->{unicode};
$mod &= DC::KMOD_CTRL | DC::KMOD_ALT | DC::KMOD_META | DC::KMOD_SHIFT;
# ignore repeated keypresses
return if $self->{last_mod} == $mod && $self->{last_sym} == $sym;
$self->{last_mod} = $mod;
$self->{last_sym} = $sym;
my $dir = $DIR{ (!!($mod & (DC::KMOD_ALT | DC::KMOD_META))) . ",$sym" };
if ($::CONN && $dir) {
if ($mod & DC::KMOD_SHIFT) {
$self->{shft}++;
if ($dir->[0] != $self->{fire_dir}) {
$::CONN->user_send ("fire $dir->[0]");
}
$self->{fire_dir} = $dir->[0];
} elsif ($mod & DC::KMOD_CTRL) {
$self->{ctrl}++;
$::CONN->user_send ("run $dir->[0]");
} else {
$::CONN->user_send ("$dir->[1]");
}
return 1;
}
0
}
sub invoke_key_up {
my ($self, $ev) = @_;
my $res = 0;
my $mod = $ev->{mod};
my $sym = $ev->{sym};
delete $self->{last_mod};
delete $self->{last_sym};
if ($::CFG->{shift_fire_stop}) {
if (!($mod & DC::KMOD_SHIFT) && delete $self->{shft}) {
$::CONN->user_send ("fire_stop");
delete $self->{fire_dir};
$res = 1;
}
} else {
my $dir = $DIR{ (!!($mod & (DC::KMOD_ALT | DC::KMOD_META))) . ",$sym" };
if ($dir && delete $self->{shft}) {
$::CONN->user_send ("fire_stop");
delete $self->{fire_dir};
$res = 1;
} elsif (($sym == DC::SDLK_LSHIFT || $sym == DC::SDLK_RSHIFT)
&& delete $self->{shft}) { # XXX: is RSHIFT ok?
$::CONN->user_send ("fire_stop");
delete $self->{fire_dir};
$res = 1;
}
}
if (!($mod & DC::KMOD_CTRL) && delete $self->{ctrl}) {
$::CONN->user_send ("run_stop");
$res = 1;
}
$res
}
sub invoke_visibility_change {
my ($self) = @_;
$self->refresh_hook;
0
}
sub set_tilesize {
my ($self, $tilesize) = @_;
$self->{tilesize} = $tilesize;
}
sub scroll {
my ($self, $dx, $dy) = @_;
$self->movement_update;
$self->{sdx} += $dx * $self->{tilesize}; # smooth displacement
$self->{sdy} += $dy * $self->{tilesize};
# save old fow texture, if applicable
$self->{prev_fow_texture} = $::CFG->{smooth_transitions} && $self->{fow_texture};
$self->{lfdx} = $dx;
$self->{lfdy} = $dy;
$self->{lmdx} = $self->{dx};
$self->{lmdy} = $self->{dy};
$::MAP->scroll ($dx, $dy);
}
sub set_magicmap {
my ($self, $w, $h, $x, $y, $data) = @_;
$x -= $::MAP->ox + 1 + int 0.5 * $::MAP->w;
$y -= $::MAP->oy + 1 + int 0.5 * $::MAP->h;
$self->{magicmap} = [$x, $y, $w, $h, $data];
$self->update;
}
sub movement_update {
my ($self) = @_;
if ($::CFG->{smooth_movement}) {
if ($self->{sdx} || $self->{sdy}) {
my $diff = AE::time - ($self->{last_update} || $::LAST_REFRESH);
my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED};
# the minimum time for a single tile movement
my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK || 1);
$spd *= $self->{tilesize};
# jump if "impossibly high" speed
if (
(max abs $self->{sdx}, abs $self->{sdy})
> $spd * $mintime * 2.1
) {
#warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 2.1;#d#
$self->{sdx} = $self->{sdy} = 0;
} else {
$spd *= $diff * 1.0001; # 1.0001 so that we don't accumulate rounding errors the wrong direction
my $dx = $self->{sdx} < 0 ? -$spd : $spd;
my $dy = $self->{sdy} < 0 ? -$spd : $spd;
if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx }
if ($self->{sdy} * ($self->{sdy} - $dy) <= 0) { $self->{sdy} = 0 } else { $self->{sdy} -= $dy }
}
$self->update;
}
} else {
$self->{sdx} = $self->{sdy} = 0;
}
$self->{last_update} = AE::time;
}
sub refresh_hook {
my ($self) = @_;
if ($::MAP && $::CONN) {
if (delete $self->{need_update}) {
$self->movement_update;
my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1;
my $sdx_t = DC::ceil $self->{sdx} / $tilesize;
my $sdy_t = DC::ceil $self->{sdy} / $tilesize;
# width/height of map, in tiles
my $sw = $self->{sw} = 2 + DC::ceil $self->{w} / $tilesize;
my $sh = $self->{sh} = 2 + DC::ceil $self->{h} / $tilesize;
# the map displacement, in tiles
my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $sdx_t;
my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $sdy_t;
# the upper left "visible" corner, in pixels
my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize;
my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize;
my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx;
my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy;
if ($::CFG->{fow_enable}) {
# draw_fow_texture REQUIRES the fow texture to stay the same size.
my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh);
$self->{fow_texture} = new DC::Texture
w => $w,
h => $h,
data => $data,
internalformat => GL_ALPHA,
format => GL_ALPHA;
} else {
delete $self->{fow_texture};
}
glNewList ($self->{list} ||= glGenList);
glPushMatrix;
glTranslate $sx0, $sy0;
glScale $::CFG->{map_scale}, $::CFG->{map_scale};
glTranslate DC::ceil $self->{sdx}, DC::ceil $self->{sdy};
$::MAP->draw ($dx, $dy, $sw, $sh,
($self->{tilesize}) x 2,
$::CONN->{player}{tag},
-$self->{sdx}, -$self->{sdy});
glScale $self->{tilesize}, $self->{tilesize};
if (my $tex = $self->{fow_texture}) {
my @prev_fow_params;
if ($DC::OpenGL::GL_MULTITEX && $self->{prev_fow_texture}) {
my $d1 = DC::distance $self->{sdx}, $self->{sdy};
my $d2 = (DC::distance $self->{lfdx}, $self->{lfdy}) * $tilesize;
if ($d1 * $d2) {
@prev_fow_params = (
(min 1, $d1 / $d2),
$self->{lmdx} - $dx - $self->{lfdx},
$self->{lmdy} - $dy - $self->{lfdy},
@{$self->{prev_fow_texture}}{qw(name data)}
);
}
}
DC::Texture::draw_fow_texture
$::CFG->{fow_intensity},
$TEX_HIDDEN[$::CFG->{fow_texture}]{name},
@{$self->{fow_texture}}{qw(name data s t w h)},
@prev_fow_params;
}
if ($self->{magicmap}) {
my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} };
$x += $::MAP->ox + $self->{dx};
$y += $::MAP->oy + $self->{dy};
glTranslate - $x - 1, - $y - 1;
glBindTexture GL_TEXTURE_2D, $magicmap_tex->{name};
$::MAP->draw_magicmap ($w, $h, $data);
}
glPopMatrix;
glEndList;
}
} else {
delete $self->{last_fow_texture};
delete $self->{fow_texture};
glDeleteList delete $self->{list}
if $self->{list};
}
}
sub draw {
my ($self) = @_;
$self->{root}->on_post_alloc (prepare => sub { $self->refresh_hook });
return unless $self->{list};
my $focused = $DC::UI::FOCUS == $self
|| $DC::UI::FOCUS == $::COMPLETER->{entry};
return
unless $focused || !$::FAST;
glCallList $self->{list};
# TNT2 emulates logops in software (or worse :)
unless ($focused) {
glColor_premultiply 0, 0, 1, 0.25;
glEnable GL_BLEND;
glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA;
glBegin GL_QUADS;
glVertex 0, 0;
glVertex 0, $::HEIGHT;
glVertex $::WIDTH, $::HEIGHT;
glVertex $::WIDTH, 0;
glEnd;
glDisable GL_BLEND;
}
}
sub DESTROY {
my $self = shift;
glDeleteList $self->{list};
$self->SUPER::DESTROY;
}
package DC::MapWidget::MapMap;
use common::sense;
our @ISA = DC::UI::Base::;
use DC::OpenGL;
sub size_request {
($::HEIGHT * 0.2, $::HEIGHT * 0.2)
}
sub refresh_hook {
my ($self) = @_;
if ($::MAP && $self->{texture_atime} < AE::now) {
my ($w, $h) = @$self{qw(w h)};
return unless $w && $h;
my $sw = int $::WIDTH / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99;
my $sh = int $::HEIGHT / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99;
my $ox = 0.5 * ($w - $sw);
my $oy = 0.5 * ($h - $sh);
my $sx = int $::CFG->{map_shift_x} / $::MAPWIDGET->{tilesize};
my $sy = int $::CFG->{map_shift_y} / $::MAPWIDGET->{tilesize};
#TODO: map scale is completely borked
my $x0 = int $ox - $sx + 0.5;
my $y0 = int $oy - $sy + 0.5;
$self->{sw} = $sw;
$self->{sh} = $sh;
$self->{x0} = $x0;
$self->{y0} = $y0;
$self->{texture_atime} = AE::now + 1/2;
$self->{texture} =
new DC::Texture
w => $w,
h => $h,
data => $::MAP->mapmap (-$ox, -$oy, $w, $h),
type => $DC::GL_VERSION >= 1.2 ? GL_UNSIGNED_INT_8_8_8_8_REV : GL_UNSIGNED_BYTE;
}
}
sub invoke_visibility_change {
my ($self) = @_;
$self->refresh_hook;
0
}
sub invoke_size_allocate {
my ($self, $w, $h) = @_;
$self->update;
1
}
sub update {
my ($self) = @_;
delete $self->{texture_atime};
$self->SUPER::update;
}
sub _draw {
my ($self) = @_;
$self->{root}->on_post_alloc (texture => sub { $self->refresh_hook });
$self->{texture} or return;
glEnable GL_BLEND;
glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
glEnable GL_TEXTURE_2D;
glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
$self->{texture}->draw_quad (0, 0);
glDisable GL_TEXTURE_2D;
glTranslate 0.375, 0.375;
glColor 1, 1, 0, 1;
glBegin GL_LINE_LOOP;
glVertex $self->{x0} , $self->{y0} ;
glVertex $self->{x0} , $self->{y0} + $self->{sh};
glVertex $self->{x0} + $self->{sw}, $self->{y0} + $self->{sh};
glVertex $self->{x0} + $self->{sw}, $self->{y0} ;
glEnd;
glDisable GL_BLEND;
}
package DC::MapWidget::Command;
use common::sense;
use DC::OpenGL;
our @ISA = DC::UI::Frame::;
sub new {
my $class = shift;
my $self = $class->SUPER::new (
bg => [0, 0, 0, 0.8],
@_,
);
$self->add ($self->{vbox} = new DC::UI::VBox);
$self->{label} = [
map
DC::UI::Label->new (
align => 0,
can_hover => 1,
can_events => 1,
tooltip_width => 0.33,
fontsize => $_,
), (0.8) x 16
];
$self->{entry} = new DC::UI::Entry
on_changed => sub {
$self->update_labels;
0
},
on_button_down => sub {
my ($entry, $ev, $x, $y) = @_;
if ($ev->{button} == 3) {
(new DC::UI::Menu
items => [
["bind " . (DC::asxml $self->{select}) . " to a key"
=> sub { DC::Macro::quick_macro [$self->{select}], sub { $entry->grab_focus } }]
],
)->popup ($ev);
return 1;
}
0
},
on_key_down => sub {
my ($entry, $ev) = @_;
my $self = $entry->{parent}{parent};
if ($ev->{sym} == 13) {
if (exists $self->{select}) {
$self->{last_command} = $self->{select};
$::CONN->user_send ($self->{select});
unshift @{$self->{history}}, $self->{entry}->get_text;
$self->{hist_ptr} = 0;
$self->hide;
}
} elsif ($ev->{sym} == 27) {
$self->{hist_ptr} = 0;
$self->hide;
} elsif ($ev->{sym} == DC::SDLK_DOWN) {
if ($self->{hist_ptr} > 1) {
$self->{hist_ptr}--;
$self->{entry}->set_text ($self->{history}->[$self->{hist_ptr} - 1]);
} elsif ($self->{hist_ptr} > 0) {
$self->{hist_ptr}--;
$self->{entry}->set_text ($self->{hist_saveback});
} else {
++$self->{select_offset}
if $self->{select_offset} < $#{ $self->{last_match} || [] };
}
$self->update_labels;
} elsif ($ev->{sym} == DC::SDLK_UP) {
if ($self->{select_offset}) {
--$self->{select_offset}
} else {
unless ($self->{hist_ptr}) {
$self->{hist_saveback} = $self->{entry}->get_text;
}
if ($self->{hist_ptr} <= $#{$self->{history}}) {
$self->{hist_ptr}++;
}
$self->{entry}->set_text ($self->{history}->[$self->{hist_ptr} - 1])
if exists $self->{history}->[$self->{hist_ptr} - 1];
}
$self->update_labels;
} else {
return 0;
}
1
}
;
$self->{vbox}->add (
$self->{entry},
@{$self->{label}},
);
$self
}
sub set_prefix {
my ($self, $prefix) = @_;
$self->{entry}->set_text ($prefix);
$self->show;
}
sub invoke_size_allocate {
my ($self, $w, $h) = @_;
$self->move_abs (($::WIDTH - $w) * 0.5, ($::HEIGHT - $h) * 0.6, 10);
$self->SUPER::invoke_size_allocate ($w, $h)
}
sub show {
my ($self) = @_;
$self->SUPER::show;
$self->{entry}->grab_focus;
}
sub hide {
my ($self) = @_;
$self->{hist_ptr} = 0;
$self->SUPER::hide;
$self->{entry}->set_text ("");
}
sub inject_key_down {
my ($self, $ev) = @_;
$self->{entry}->grab_focus;
$self->{entry}->emit (key_down => $ev);
}
sub update_labels {
my ($self) = @_;
my $text = $self->{entry}->get_text;
length $text
or return $self->hide;
if ($text ne $self->{last_search}) {
my @match;
if ($text =~ /^(.*?)\s+$/) {
my ($cmd, $arg) = $text =~ /^\s*([^[:space:]]*)(.*)$/;
@match = ([[$cmd,'(appended whitespace suppresses completion)'],$text]);
} else {
# @match is [command, penalty, command with arguments] until sort
my ($cmd, $arg) = $text =~ /^\s*([^[:space:]]*)(.*)$/;
my $first_char = substr $cmd, 0, 1;
my $regexp_abbrev = do {
my ($beg, @chr) = split //, lc $cmd;
# the following regex is used to match our "completion entry"
# to an actual command - the parentheses match kind of "overhead"
# - the more characters the parentheses match, the less attractive
# is the match.
my $regexp = "^\Q$beg\E"
. join "", map "(?:.*?[ _\-]|(.*?))\Q$_\E", @chr;
qr<$regexp>
};
my $regexp_partial = do {
my $regexp = "^\Q$text\E(.*)";
qr<$regexp>
};
for (keys %{$self->{command}}) {
# we only match and score if the first character matches,
# so quickly rule out all others first.
next unless $first_char = substr $_, 0, 1;
my @scores;
# 1. Complete command [with args]
# command is a prefix of the text
# score is length of complete command matched
# e.g. "invoke summon pet monster bat"
# "invoke" "summon pet monster bat" = 6
# "invoke summon pet monster" "bat" = 25
if ((substr $text, 0, length $_) eq $_) {
push @scores, [$_, length $_, $text];
}
# 2. Partial command
# text is a prefix of the full command
# score is the length of the input text
# e.g. "invoke s"
# "invoke small fireball" = 8
# "invoke summon pet monster" = 8
if ($_ =~ $regexp_partial) {
push @scores, [$_, length $text, $_];
}
# 3. Abbreviation match
# attempts to use first word of text as an abbreviated command
# score is length of word + 1 - 3 per non-word-initial character
if (my @penalty = $_ =~ $regexp_abbrev) {
push @scores, [$_, (length $cmd) + 1 - (length join "", map "::$_", grep defined, @penalty), "$_$arg"];
}
# Pick the best option for this command
push @match, (sort {
$b->[1] <=> $a->[1]
} @scores)[0];
}
# @match is now [command object, command with arguments]
@match = map [$self->{command}{$_->[0]}, $_->[2]],
sort {
$b->[1] <=> $a->[1]
or $self->{command}{$a->[0]}[4] <=> $self->{command}{$b->[0]}[4]
or (length $b->[0]) <=> (length $a->[0])
} @match;
}
$self->{last_search} = $text;
$self->{last_match} = \@match;
$self->{select_offset} = 0;
}
my @labels = @{ $self->{label} };
my @matches = @{ $self->{last_match} || [] };
if ($self->{select_offset}) {
splice @matches, 0, $self->{select_offset}, ();
my $label = shift @labels;
$label->set_text ("...");
$label->set_tooltip ("Use Cursor-Up to view previous matches");
}
for my $label (@labels) {
$label->{fg} = [1, 1, 1, 1];
$label->{bg} = [0, 0, 0, 0];
}
if (@matches) {
$self->{select} = "$matches[0][1]";
$labels[0]->{fg} = [0, 0, 0, 1];
$labels[0]->{bg} = [1, 1, 1, 0.8];
} else {
$self->{select} = "$text";
}
for my $match (@matches) {
my $label = shift @labels;
if (@labels) {
$label->set_text ("$match->[1]");
$label->set_tooltip ("$match->[0][1]");
} else {
$label->set_text ("...");
$label->set_tooltip ("Use Cursor-Down to view more matches");
last;
}
}
for my $label (@labels) {
$label->set_text ("");
$label->set_tooltip ("");
}
$self->update;
}
sub _draw {
my ($self) = @_;
# hack
local $DC::UI::FOCUS = $self->{entry};
$self->SUPER::_draw;
}
1