… | |
… | |
8 | our %GL_EXT; |
8 | our %GL_EXT; |
9 | our $GL_VERSION; |
9 | our $GL_VERSION; |
10 | |
10 | |
11 | our $GL_NPOT; |
11 | our $GL_NPOT; |
12 | our $GL_COMPRESS; |
12 | our $GL_COMPRESS; |
|
|
13 | our $GL_BFSEP; # blendfuncseparate |
13 | |
14 | |
14 | our $DEBUG = 1; |
15 | our $DEBUG = 1; |
15 | our %INIT_HOOK; |
16 | our %INIT_HOOK; |
16 | our %SHUTDOWN_HOOK; |
17 | our %SHUTDOWN_HOOK; |
17 | |
18 | |
… | |
… | |
27 | if /^(?:gl[A-Z_]|GL_)/; |
28 | if /^(?:gl[A-Z_]|GL_)/; |
28 | } |
29 | } |
29 | } |
30 | } |
30 | |
31 | |
31 | sub init { |
32 | sub init { |
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33 | $GL_VERSION = gl_version * 1; |
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34 | %GL_EXT = map +($_ => 1), split /\s+/, gl_extensions; |
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35 | |
|
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36 | unless (defined $::CFG->{force_opengl11}) { |
|
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37 | # try to find a suitable default |
|
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38 | if ( |
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39 | $GL_VERSION >= 2.0 |
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40 | && (!$GL_EXT{GL_ARB_texture_non_power_of_two} |
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41 | || !$GL_EXT{GL_EXT_blend_func_separate}) |
|
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42 | ) { |
|
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43 | $::CFG->{force_opengl11} = 1; |
|
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44 | } else { |
|
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45 | $::CFG->{force_opengl11} = 0; |
|
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46 | } |
|
|
47 | } |
|
|
48 | |
32 | if ($::CFG->{force_opengl11}) { |
49 | if ($::CFG->{force_opengl11}) { |
33 | $GL_VERSION = 1.1; |
50 | $GL_VERSION = 1.1; |
34 | %GL_EXT = (); |
51 | %GL_EXT = (); |
35 | } else { |
|
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36 | $GL_VERSION = gl_version * 1; |
|
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37 | %GL_EXT = map +($_ => 1), split /\s+/, gl_extensions; |
|
|
38 | } |
52 | } |
39 | |
53 | |
|
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54 | $GL_BFSEP = $GL_EXT{GL_EXT_blend_func_separate} || $GL_VERSION >= 2.0; |
40 | $GL_NPOT = $GL_EXT{GL_ARB_texture_non_power_of_two} || $GL_VERSION >= 2.0; |
55 | $GL_NPOT = $GL_EXT{GL_ARB_texture_non_power_of_two} || $GL_VERSION >= 2.0; |
41 | $GL_COMPRESS = $GL_EXT{GL_ARB_texture_compression} || $GL_VERSION >= 1.3; |
56 | $GL_COMPRESS = $GL_EXT{GL_ARB_texture_compression} || $GL_VERSION >= 1.3; |
|
|
57 | |
|
|
58 | disable_GL_EXT_blend_func_separate |
|
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59 | unless $GL_BFSEP; |
42 | |
60 | |
43 | glDisable GL_COLOR_MATERIAL; |
61 | glDisable GL_COLOR_MATERIAL; |
44 | glShadeModel GL_FLAT; |
62 | glShadeModel GL_FLAT; |
45 | glDisable GL_DITHER; |
63 | glDisable GL_DITHER; |
46 | glDisable GL_DEPTH_TEST; |
64 | glDisable GL_DEPTH_TEST; |