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=head1 NAME |
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CFPlus::Texture - tetxure class for CFPlus |
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=head1 SYNOPSIS |
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use CFPlus::Texture; |
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=head1 DESCRIPTION |
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=over 4 |
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=cut |
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package CFPlus::Texture; |
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use strict; |
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use Scalar::Util; |
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use CFPlus::OpenGL; |
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my %TEXTURES; |
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sub new { |
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my ($class, %data) = @_; |
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my $self = bless { |
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internalformat => GL_RGBA, |
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format => GL_RGBA, |
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type => GL_UNSIGNED_BYTE, |
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%data, |
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}, $class; |
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Scalar::Util::weaken ($TEXTURES{$self+0} = $self); |
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$self->upload; |
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$self |
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} |
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sub new_from_image { |
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my ($class, $image, %arg) = @_; |
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$class->new (image => $image, internalformat => undef, %arg) |
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} |
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sub new_from_file { |
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my ($class, $path, %arg) = @_; |
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open my $fh, "<:raw", $path |
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or die "$path: $!"; |
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local $/; |
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$class->new_from_image (<$fh>, %arg) |
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} |
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#sub new_from_surface { |
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# my ($class, $surface) = @_; |
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# |
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# $surface->rgba; |
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# |
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# $class->new ( |
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# data => $surface->pixels, |
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# w => $surface->width, |
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# h => $surface->height, |
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# ) |
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#} |
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#sub new_from_layout { |
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# my ($class, $layout, %arg) = @_; |
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# |
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# my ($w, $h, $data, $format, $internalformat) = $layout->render; |
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# |
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# $class->new ( |
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# w => $w, |
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# h => $h, |
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# data => $data, |
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# format => $format, |
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# internalformat => $format, |
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# type => GL_UNSIGNED_BYTE, |
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# %arg, |
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# ) |
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#} |
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sub new_from_opengl { |
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my ($class, $w, $h, $cb) = @_; |
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$class->new (w => $w || 1, h => $h || 1, render_cb => $cb) |
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} |
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sub upload { |
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my ($self) = @_; |
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return unless $GL_VERSION; |
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my $data; |
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if (exists $self->{data}) { |
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$data = $self->{data}; |
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} elsif (exists $self->{render_cb}) { |
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glViewport 0, 0, $self->{w}, $self->{h}; |
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glMatrixMode GL_PROJECTION; |
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glLoadIdentity; |
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glOrtho 0, $self->{w}, 0, $self->{h}, -10000, 10000; |
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glMatrixMode GL_MODELVIEW; |
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glLoadIdentity; |
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$self->{render_cb}->($self, $self->{w}, $self->{h}); |
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} else { |
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($self->{w}, $self->{h}, $data, my $internalformat, $self->{format}, $self->{type}) |
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= CFPlus::load_image_inline $self->{image}; |
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$self->{internalformat} ||= $internalformat; |
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} |
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my ($tw, $th) = @$self{qw(w h)}; |
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$self->{minified} ||= [CFPlus::average $tw, $th, $data] |
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if $self->{minify}; |
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pad2pot $data, $tw, $th unless $GL_NPOT; |
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$self->{s} = $self->{w} / $tw; |
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$self->{t} = $self->{h} / $th; |
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$self->{name} ||= glGenTexture; |
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glBindTexture GL_TEXTURE_2D, $self->{name}; |
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if ($self->{wrap}) { |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; |
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} else { |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP; |
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} |
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if ($::FAST) { |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST; |
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} elsif ($self->{mipmap} && $GL_VERSION >= 1.4) { |
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glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR; |
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} else { |
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glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, $self->{mipmap}; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR; |
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} |
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glGetError; |
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if (defined $data) { |
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glTexImage2D GL_TEXTURE_2D, 0, |
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$self->{internalformat}, |
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$tw, $th, |
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0, |
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$self->{format}, |
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$self->{type}, |
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$data; |
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gl_check "uploading texture %dx%d if=%x f=%x t=%x", |
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$tw, $th, $self->{internalformat}, $self->{format}, $self->{type}; |
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} else { |
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exists $self->{render_cb} or die; |
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glCopyTexImage2D GL_TEXTURE_2D, 0, |
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$self->{internalformat}, |
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0, 0, |
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$tw, $th, |
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0; |
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gl_check "copying to texture %dx%d if=%x", |
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$tw, $th, $self->{internalformat}; |
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} |
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} |
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sub shutdown { |
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my ($self) = @_; |
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glDeleteTexture $self->{name} |
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if $self->{name}; |
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} |
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sub DESTROY { |
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my ($self) = @_; |
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delete $TEXTURES{$self+0}; |
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$self->shutdown; |
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} |
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$CFPlus::OpenGL::INIT_HOOK{"CFPlus::Texture"} = sub { |
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# first mark all existing texture names as in-use, in case the context lost textures |
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glBindTexture GL_TEXTURE_2D, $_->{name} |
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for values %TEXTURES; |
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$_->upload |
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for values %TEXTURES; |
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}; |
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$CFPlus::OpenGL::SHUTDOWN_HOOK{"CFPlus::Texture"} = sub { |
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$_->shutdown |
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for values %TEXTURES; |
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}; |
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1; |
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=back |
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=head1 AUTHOR |
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Marc Lehmann <schmorp@schmorp.de> |
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http://home.schmorp.de/ |
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=cut |
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