--- deliantra/Deliantra-Client/DC/Texture.pm 2007/07/19 20:12:06 1.17 +++ deliantra/Deliantra-Client/DC/Texture.pm 2007/07/19 22:38:53 1.20 @@ -116,7 +116,6 @@ } my ($tw, $th) = ($dw, $dh); - my ($rw, $rh) = ($dw, $dh); defined $data or $self->{render_cb} or die; # some sanity check @@ -141,16 +140,22 @@ $th >>= 1; } + # decide the amount of space used in the texture + my ($rw, $rh); + my $render; + if ($self->{render_cb}) { # use only part of the texture #$rw >>= 1 while $rw > $tw; #$rh >>= 1 while $rh > $th; - $rw = min $rw, $tw; - $rh = min $rh, $th; + $rw = min $dw, $tw; + $rh = min $dh, $th; + ++$render; } else { if ($self->{wrap} || $tw < $dw || $th < $dh) { # scale to the full texture size ($rw, $rh) = ($tw, $th); + ++$render; } else { # pad pad $data, $dw, $dh, $tw, $th; @@ -159,12 +164,8 @@ } } - # rendering means we need to scale in some way - my $render = $self->{render_cb} || $rw != $dw || $th != $dh; - if ($render) { glViewport 0, 0, $tw, $th; - glClear 0, 0, 0, 0; glMatrixMode GL_PROJECTION; glLoadIdentity; glOrtho 0, $tw, 0, $th, -10000, 10000; @@ -175,6 +176,8 @@ glScale $rw / $dw, $rh / $dh; $self->{render_cb}->($self, $rw, $rh); } else { + glClearColor 0, 0, 0, 0; + glClear GL_COLOR_BUFFER_BIT; glPixelZoom $tw / $dw, $th / $dh; glDrawPixels $dw, $dh, $self->{format},