… | |
… | |
164 | } |
164 | } |
165 | } |
165 | } |
166 | |
166 | |
167 | if ($render) { |
167 | if ($render) { |
168 | glViewport 0, 0, $tw, $th; |
168 | glViewport 0, 0, $tw, $th; |
169 | glClear 0, 0, 0, 0; |
|
|
170 | glMatrixMode GL_PROJECTION; |
169 | glMatrixMode GL_PROJECTION; |
171 | glLoadIdentity; |
170 | glLoadIdentity; |
172 | glOrtho 0, $tw, 0, $th, -10000, 10000; |
171 | glOrtho 0, $tw, 0, $th, -10000, 10000; |
173 | glMatrixMode GL_MODELVIEW; |
172 | glMatrixMode GL_MODELVIEW; |
174 | glLoadIdentity; |
173 | glLoadIdentity; |
175 | |
174 | |
176 | if ($self->{render_cb}) { |
175 | if ($self->{render_cb}) { |
177 | glScale $rw / $dw, $rh / $dh; |
176 | glScale $rw / $dw, $rh / $dh; |
178 | $self->{render_cb}->($self, $rw, $rh); |
177 | $self->{render_cb}->($self, $rw, $rh); |
179 | } else { |
178 | } else { |
|
|
179 | glClearColor 0, 0, 0, 0; |
|
|
180 | glClear GL_COLOR_BUFFER_BIT; |
180 | glPixelZoom $tw / $dw, $th / $dh; |
181 | glPixelZoom $tw / $dw, $th / $dh; |
181 | glDrawPixels $dw, $dh, |
182 | glDrawPixels $dw, $dh, |
182 | $self->{format}, |
183 | $self->{format}, |
183 | $self->{type}, |
184 | $self->{type}, |
184 | $data; |
185 | $data; |