1 | =head1 NAME |
1 | =head1 NAME |
2 | |
2 | |
3 | DC::Texture - tetxure class for CFPlus |
3 | DC::Texture - tetxure class for Deliantra-Client |
4 | |
4 | |
5 | =head1 SYNOPSIS |
5 | =head1 SYNOPSIS |
6 | |
6 | |
7 | use DC::Texture; |
7 | use DC::Texture; |
8 | |
8 | |
… | |
… | |
131 | ($dw, $dh) = @$self{qw(w h)}; |
131 | ($dw, $dh) = @$self{qw(w h)}; |
132 | |
132 | |
133 | } elsif (defined $self->{image}) { |
133 | } elsif (defined $self->{image}) { |
134 | ($self->{w}, $self->{h}, $data, my $internalformat, $self->{format}, $self->{type}) |
134 | ($self->{w}, $self->{h}, $data, my $internalformat, $self->{format}, $self->{type}) |
135 | = DC::load_image_inline $self->{image}; |
135 | = DC::load_image_inline $self->{image}; |
136 | |
136 | |
137 | $self->{internalformat} ||= $internalformat; |
137 | $self->{internalformat} ||= $internalformat; |
138 | ($dw, $dh) = @$self{qw(w h)}; |
138 | ($dw, $dh) = @$self{qw(w h)}; |
139 | |
139 | |
140 | delete $self->{image} if delete $self->{delete_image}; |
140 | delete $self->{image} if delete $self->{delete_image}; |
141 | |
141 | |
… | |
… | |
324 | |
324 | |
325 | $self->unload; |
325 | $self->unload; |
326 | } |
326 | } |
327 | |
327 | |
328 | $DC::OpenGL::INIT_HOOK{"DC::Texture"} = sub { |
328 | $DC::OpenGL::INIT_HOOK{"DC::Texture"} = sub { |
329 | for (values %TEXTURES) { |
329 | for my $tex (values %TEXTURES) { |
330 | $_->upload if $_->{want_upload}; |
330 | if (my $name = $tex->{want_upload}) { |
|
|
331 | $tex->upload; |
|
|
332 | |
|
|
333 | if ($tex->{loading} && $name > 0) { |
|
|
334 | # if loading is delayed we still have to allocate the texture name |
|
|
335 | glBindTexture GL_TEXTURE_2D, $name; |
|
|
336 | glTexImage2D GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE; |
|
|
337 | } |
|
|
338 | } |
331 | } |
339 | } |
332 | }; |
340 | }; |
333 | |
341 | |
334 | $DC::OpenGL::SHUTDOWN_HOOK{"DC::Texture"} = sub { |
342 | $DC::OpenGL::SHUTDOWN_HOOK{"DC::Texture"} = sub { |
335 | for (values %TEXTURES) { |
343 | for (values %TEXTURES) { |