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/cvs/deliantra/Deliantra-Client/DC/Texture.pm
Revision: 1.35
Committed: Wed Sep 3 06:07:39 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9976
Changes since 1.34: +9 -7 lines
Log Message:
implement delayed-loading for theme textures

File Contents

# Content
1 =head1 NAME
2
3 DC::Texture - tetxure class for Deliantra-Client
4
5 =head1 SYNOPSIS
6
7 use DC::Texture;
8
9 =head1 DESCRIPTION
10
11 =over 4
12
13 =cut
14
15 package DC::Texture;
16
17 use strict;
18
19 use List::Util qw(max min);
20 use DC::OpenGL;
21
22 my %TEXTURES;
23 my ($MAX_W, $MAX_H) = (4096, 4096); # maximum texture size attempted by this module
24
25 sub new {
26 my ($class, %data) = @_;
27
28 my $self = bless {
29 internalformat => GL_RGBA,
30 format => GL_RGBA,
31 type => GL_UNSIGNED_BYTE,
32 %data,
33 }, $class;
34
35 DC::weaken ($TEXTURES{$self+0} = $self);
36
37 $self->upload
38 unless delete $self->{delay};
39
40 $self
41 }
42
43 sub new_from_image {
44 my ($class, $image, %arg) = @_;
45
46 Carp::confess "tried to create texture from undefined image"
47 unless defined $image;
48
49 $class->new (image => $image, internalformat => undef, %arg)
50 }
51
52 sub new_from_resource {
53 my ($class, $path, %arg) = @_;
54
55 $class->new (resource_path => $path, internalformat => undef, %arg)
56 }
57
58 #sub new_from_surface {
59 # my ($class, $surface) = @_;
60 #
61 # $surface->rgba;
62 #
63 # $class->new (
64 # data => $surface->pixels,
65 # w => $surface->width,
66 # h => $surface->height,
67 # )
68 #}
69
70 #sub new_from_layout {
71 # my ($class, $layout, %arg) = @_;
72 #
73 # my ($w, $h, $data, $format, $internalformat) = $layout->render;
74 #
75 # $class->new (
76 # w => $w,
77 # h => $h,
78 # data => $data,
79 # format => $format,
80 # internalformat => $format,
81 # type => GL_UNSIGNED_BYTE,
82 # %arg,
83 # )
84 #}
85
86 sub new_from_opengl {
87 my ($class, $w, $h, $cb) = @_;
88
89 $class->new (w => $w || 1, h => $h || 1, render_cb => $cb, nearest => 1)
90 }
91
92 sub loading_done($$) {
93 my ($self, $data) = @_;
94
95 delete $self->{loading};
96 ++$self->{delete_image};
97 $self->{image} = $data;
98 $self->upload;
99 }
100
101 sub upload {
102 my ($self, $cb) = @_;
103
104 push @{ $self->{upload_done} }, $cb
105 if $cb;
106
107 return if $self->{loading};
108
109 unless ($GL_VERSION) {
110 $self->{want_upload} = -1;
111 return;
112 }
113
114 unless ($self->{name}) {
115 # $tw,$th texture
116 # $rw,$rh rendered/used size
117 # $dw,$dh $data
118
119 my ($data, $dw, $dh);
120
121 if (exists $self->{resource_path}) {
122 open my $fh, "<:raw", DC::find_rcfile $self->{resource_path};
123 local $/;
124 $self->{image} = <$fh>;
125 $self->{delete_image} = 1;
126 }
127
128 if (defined $self->{data}) {
129 $data = $self->{data};
130 ($dw, $dh) = @$self{qw(w h)};
131
132 } elsif ($self->{render_cb}) {
133 ($dw, $dh) = @$self{qw(w h)};
134
135 } elsif (defined $self->{image}) {
136 ($self->{w}, $self->{h}, $data, my $internalformat, $self->{format}, $self->{type})
137 = DC::load_image_inline $self->{image};
138
139 $self->{internalformat} ||= $internalformat;
140 ($dw, $dh) = @$self{qw(w h)};
141
142 delete $self->{image} if delete $self->{delete_image};
143
144 } elsif (defined $self->{tile}) {
145 ++$self->{loading};
146 return DC::DB::get tilecache => $self->{tile}, sub {
147 $self->loading_done ($_[0]);
148 };
149
150 } elsif (defined $self->{path}) {
151 ++$self->{loading};
152 return DC::DB::read_file $self->{path}, sub {
153 $self->loading_done ($_[0]);
154 };
155
156 } else {
157 Carp::confess "tried to create texture that is not data, render or image";
158 }
159
160 my ($tw, $th) = ($dw, $dh);
161
162 defined $data or $self->{render_cb} or die; # some sanity check
163
164 $self->{minified} ||= [DC::average $dw, $dh, $data]
165 if $self->{minify};
166
167 # against rather broken cards we enforce a maximum texture size
168 $tw = min $MAX_W, $tw;
169 $th = min $MAX_H, $th;
170
171 # if only pot-textures are allowed, pot'ify tw/th
172 unless ($GL_NPOT) {
173 $tw = DC::minpot $tw;
174 $th = DC::minpot $th;
175 }
176
177 # now further decrease texture size until the
178 # card does accept it
179 while (!texture_valid_2d $self->{internalformat}, $tw, $th, $self->{format}, $self->{type}) {
180 # quarter the texture size
181 $tw >>= 1;
182 $th >>= 1;
183 }
184
185 # decide the amount of space used in the texture
186 my ($rw, $rh);
187 my ($ox, $oy); # area shift to lessen effetc of buggy opengl implementations (nvida, ati)
188 my $render;
189
190 if ($self->{render_cb}) {
191 # use only part of the texture
192 #$rw >>= 1 while $rw > $tw;
193 #$rh >>= 1 while $rh > $th;
194 $rw = min $dw, $tw;
195 $rh = min $dh, $th;
196 ++$render;
197 } else {
198 if ($self->{wrap} || $tw < $dw || $th < $dh) {
199 # scale to the full texture size
200 ($rw, $rh) = ($tw, $th);
201 ++$render;
202 } else {
203 # pad
204 pad $data, $dw, $dh, $tw, $th;
205 ($rw, $rh) = ($dw, $dh);
206 ($dw, $dh) = ($tw, $th);
207 }
208 }
209
210 if ($render) {
211 $ox = int .5 * ($::WIDTH - $rw);
212 $oy = int .5 * ($::HEIGHT - $rh);
213
214 glViewport $ox, $oy, $tw, $th;
215 #glScissor 0, 0, $tw, $th;
216 #glEnable GL_SCISSOR_TEST;
217 glMatrixMode GL_PROJECTION;
218 glLoadIdentity;
219 glOrtho 0, $tw, 0, $th, -10000, 10000;
220 glMatrixMode GL_MODELVIEW;
221 glLoadIdentity;
222
223 if ($self->{render_cb}) {
224 glScale $rw / $dw, $rh / $dh;
225 $self->{render_cb}->($self, $rw, $rh);
226 } else {
227 glClearColor 0, 0, 0, 0;
228 glClear GL_COLOR_BUFFER_BIT;
229 glPixelZoom $tw / $dw, $th / $dh;
230 glRasterPos 0, 0;
231 glDrawPixels $dw, $dh,
232 $self->{format},
233 $self->{type},
234 $data;
235 glPixelZoom 1, 1;
236 }
237 }
238
239 if ((my $name = delete $self->{want_upload}) > 0) {
240 $self->{name} = $name;
241 }
242
243 glBindTexture GL_TEXTURE_2D, $self->{name} ||= glGenTexture;
244
245 if ($self->{wrap}) {
246 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
247 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
248 } else {
249 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP;
250 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP;
251 }
252
253 if ($::FAST || $self->{nearest}) {
254 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST;
255 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST;
256 } elsif ($self->{mipmap} && $GL_VERSION >= 1.4) {
257 glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1;
258 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
259 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR;
260 } else {
261 glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, $self->{mipmap};
262 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
263 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;
264 }
265
266 glGetError;
267
268 if ($render) {
269 glCopyTexImage2D GL_TEXTURE_2D, 0,
270 $self->{internalformat},
271 $ox, $oy,
272 $tw, $th,
273 0;
274 gl_check "copying to texture %dx%d if=%x",
275 $tw, $th, $self->{internalformat};
276
277 #glDisable GL_SCISSOR_TEST;
278 } else {
279 my $if = $self->{internalformat};
280
281 if ($GL_COMPRESS && $::CFG->{texture_compression}) {
282 if ($if == GL_RGB) {
283 $if = GL_COMPRESSED_RGB_ARB;
284 } elsif ($if == GL_RGBA) {
285 $if = GL_COMPRESSED_RGBA_ARB;
286 }
287 }
288
289 glTexImage2D GL_TEXTURE_2D, 0,
290 $if,
291 $dw, $dh,
292 0,
293 $self->{format},
294 $self->{type},
295 $data;
296 gl_check "uploading texture %dx%d if=%x f=%x t=%x",
297 $tw, $th, $self->{internalformat}, $self->{format}, $self->{type};
298 }
299
300 $self->{s} = $rw / $tw;
301 $self->{t} = $rh / $th;
302
303 if ($self->{tile}) {
304 $::MAP->set_texture ($self->{tile}, @$self{qw(name w h s t)}, @{$self->{minified}})
305 if $::MAP;
306 $::MAPWIDGET->update
307 if $::MAPWIDGET;
308 }
309 }
310
311 $_->($self)
312 for @{ (delete $self->{upload_done}) || [] };
313 }
314
315 sub unload {
316 my ($self) = @_;
317
318 glDeleteTexture delete $self->{name}
319 if $self->{name};
320 }
321
322 sub DESTROY {
323 my ($self) = @_;
324
325 delete $TEXTURES{$self+0};
326
327 $self->unload;
328 }
329
330 $DC::OpenGL::INIT_HOOK{"DC::Texture"} = sub {
331 for my $tex (values %TEXTURES) {
332 if (my $name = $tex->{want_upload}) {
333 $tex->upload;
334
335 if ($tex->{loading} && $name > 0) {
336 # if loading is delayed we still have to allocate the texture name
337 glBindTexture GL_TEXTURE_2D, $name;
338 glTexImage2D GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE;
339 }
340 }
341 }
342 };
343
344 $DC::OpenGL::SHUTDOWN_HOOK{"DC::Texture"} = sub {
345 for (values %TEXTURES) {
346 next unless $_->{name};
347 $_->{want_upload} = $_->{name};
348 $_->unload;
349 }
350 };
351
352 1;
353
354 =back
355
356 =head1 AUTHOR
357
358 Marc Lehmann <schmorp@schmorp.de>
359 http://home.schmorp.de/
360
361 =cut
362