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=head1 NAME |
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DC::Texture - tetxure class for Deliantra-Client |
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=head1 SYNOPSIS |
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use DC::Texture; |
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=head1 DESCRIPTION |
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=over 4 |
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=cut |
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package DC::Texture; |
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use strict; |
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|
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use List::Util qw(max min); |
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use DC::OpenGL; |
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|
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my %TEXTURES; |
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my ($MAX_W, $MAX_H) = (4096, 4096); # maximum texture size attempted by this module |
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|
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sub new { |
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my ($class, %data) = @_; |
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|
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my $self = bless { |
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internalformat => GL_RGBA, |
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format => GL_RGBA, |
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type => GL_UNSIGNED_BYTE, |
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%data, |
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}, $class; |
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|
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DC::weaken ($TEXTURES{$self+0} = $self); |
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|
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$self->upload |
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unless delete $self->{delay}; |
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|
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$self |
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} |
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|
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sub new_from_image { |
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my ($class, $image, %arg) = @_; |
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|
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Carp::confess "tried to create texture from undefined image" |
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unless defined $image; |
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|
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$class->new (image => $image, internalformat => undef, %arg) |
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} |
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|
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sub new_from_resource { |
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my ($class, $path, %arg) = @_; |
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|
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$class->new (resource_path => $path, internalformat => undef, %arg) |
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} |
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|
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#sub new_from_surface { |
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# my ($class, $surface) = @_; |
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# |
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# $surface->rgba; |
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# |
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# $class->new ( |
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# data => $surface->pixels, |
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# w => $surface->width, |
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# h => $surface->height, |
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# ) |
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#} |
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|
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#sub new_from_layout { |
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# my ($class, $layout, %arg) = @_; |
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# |
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# my ($w, $h, $data, $format, $internalformat) = $layout->render; |
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# |
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# $class->new ( |
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# w => $w, |
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# h => $h, |
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# data => $data, |
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# format => $format, |
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# internalformat => $format, |
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# type => GL_UNSIGNED_BYTE, |
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# %arg, |
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# ) |
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#} |
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|
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sub new_from_opengl { |
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my ($class, $w, $h, $cb) = @_; |
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|
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$class->new (w => $w || 1, h => $h || 1, render_cb => $cb, nearest => 1) |
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} |
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|
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sub loading_done($$) { |
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my ($self, $data) = @_; |
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|
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delete $self->{loading}; |
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++$self->{delete_image}; |
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$self->{image} = $data; |
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$self->upload; |
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} |
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|
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sub upload { |
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my ($self, $cb) = @_; |
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|
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push @{ $self->{upload_done} }, $cb |
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if $cb; |
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|
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return if $self->{loading}; |
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|
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unless ($GL_VERSION) { |
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$self->{want_upload} = -1; |
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return; |
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} |
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|
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unless ($self->{name}) { |
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# $tw,$th texture |
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# $rw,$rh rendered/used size |
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# $dw,$dh $data |
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|
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my ($data, $dw, $dh); |
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|
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if (exists $self->{resource_path}) { |
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open my $fh, "<:raw", DC::find_rcfile $self->{resource_path}; |
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local $/; |
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$self->{image} = <$fh>; |
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$self->{delete_image} = 1; |
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} |
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|
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if (defined $self->{data}) { |
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$data = $self->{data}; |
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($dw, $dh) = @$self{qw(w h)}; |
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|
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} elsif ($self->{render_cb}) { |
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($dw, $dh) = @$self{qw(w h)}; |
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|
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} elsif (defined $self->{image}) { |
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($self->{w}, $self->{h}, $data, my $internalformat, $self->{format}, $self->{type}) |
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= DC::load_image_inline $self->{image}; |
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|
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$self->{internalformat} ||= $internalformat; |
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($dw, $dh) = @$self{qw(w h)}; |
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|
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delete $self->{image} if delete $self->{delete_image}; |
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|
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} elsif (defined $self->{tile}) { |
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++$self->{loading}; |
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return DC::DB::get tilecache => $self->{tile}, sub { |
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$self->loading_done ($_[0]); |
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}; |
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|
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} elsif (defined $self->{path}) { |
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++$self->{loading}; |
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return DC::DB::read_file $self->{path}, sub { |
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$self->loading_done ($_[0]); |
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}; |
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|
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} else { |
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Carp::confess "tried to create texture that is not data, render or image"; |
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} |
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my ($tw, $th) = ($dw, $dh); |
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defined $data or $self->{render_cb} or die; # some sanity check |
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|
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$self->{minified} ||= [DC::average $dw, $dh, $data] |
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if $self->{minify}; |
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|
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# against rather broken cards we enforce a maximum texture size |
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$tw = min $MAX_W, $tw; |
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$th = min $MAX_H, $th; |
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|
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# if only pot-textures are allowed, pot'ify tw/th |
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unless ($GL_NPOT) { |
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$tw = DC::minpot $tw; |
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$th = DC::minpot $th; |
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} |
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|
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# now further decrease texture size until the |
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# card does accept it |
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while (!texture_valid_2d $self->{internalformat}, $tw, $th, $self->{format}, $self->{type}) { |
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# quarter the texture size |
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$tw >>= 1; |
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$th >>= 1; |
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} |
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|
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# decide the amount of space used in the texture |
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my ($rw, $rh); |
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my ($ox, $oy); # area shift to lessen effetc of buggy opengl implementations (nvida, ati) |
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my $render; |
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|
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if ($self->{render_cb}) { |
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# use only part of the texture |
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#$rw >>= 1 while $rw > $tw; |
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#$rh >>= 1 while $rh > $th; |
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$rw = min $dw, $tw; |
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$rh = min $dh, $th; |
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++$render; |
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} else { |
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if ($self->{wrap} || $tw < $dw || $th < $dh) { |
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# scale to the full texture size |
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($rw, $rh) = ($tw, $th); |
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++$render; |
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} else { |
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# pad |
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pad $data, $dw, $dh, $tw, $th; |
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($rw, $rh) = ($dw, $dh); |
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($dw, $dh) = ($tw, $th); |
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} |
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} |
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|
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if ($render) { |
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$ox = int .5 * ($::WIDTH - $rw); |
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$oy = int .5 * ($::HEIGHT - $rh); |
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glViewport $ox, $oy, $tw, $th; |
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#glScissor 0, 0, $tw, $th; |
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#glEnable GL_SCISSOR_TEST; |
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glMatrixMode GL_PROJECTION; |
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glLoadIdentity; |
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glOrtho 0, $tw, 0, $th, -10000, 10000; |
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glMatrixMode GL_MODELVIEW; |
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glLoadIdentity; |
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|
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if ($self->{render_cb}) { |
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glScale $rw / $dw, $rh / $dh; |
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$self->{render_cb}->($self, $rw, $rh); |
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} else { |
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glClearColor 0, 0, 0, 0; |
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glClear GL_COLOR_BUFFER_BIT; |
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glPixelZoom $tw / $dw, $th / $dh; |
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glRasterPos 0, 0; |
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glDrawPixels $dw, $dh, |
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$self->{format}, |
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$self->{type}, |
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$data; |
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glPixelZoom 1, 1; |
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} |
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} |
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|
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if ((my $name = delete $self->{want_upload}) > 0) { |
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$self->{name} = $name; |
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} |
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|
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glBindTexture GL_TEXTURE_2D, $self->{name} ||= glGenTexture; |
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|
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if ($self->{wrap}) { |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; |
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} else { |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP; |
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} |
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if ($::FAST || $self->{nearest}) { |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST; |
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} elsif ($self->{mipmap} && $GL_VERSION >= 1.4) { |
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glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR; |
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} else { |
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glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, $self->{mipmap}; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR; |
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} |
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|
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glGetError; |
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|
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if ($render) { |
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glCopyTexImage2D GL_TEXTURE_2D, 0, |
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$self->{internalformat}, |
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$ox, $oy, |
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$tw, $th, |
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0; |
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gl_check "copying to texture %dx%d if=%x", |
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$tw, $th, $self->{internalformat}; |
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|
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#glDisable GL_SCISSOR_TEST; |
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} else { |
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my $if = $self->{internalformat}; |
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|
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if ($GL_COMPRESS && $::CFG->{texture_compression}) { |
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if ($if == GL_RGB) { |
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$if = GL_COMPRESSED_RGB_ARB; |
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} elsif ($if == GL_RGBA) { |
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$if = GL_COMPRESSED_RGBA_ARB; |
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} |
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} |
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|
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glTexImage2D GL_TEXTURE_2D, 0, |
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$if, |
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$dw, $dh, |
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0, |
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$self->{format}, |
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$self->{type}, |
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$data; |
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gl_check "uploading texture %dx%d if=%x f=%x t=%x", |
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$tw, $th, $self->{internalformat}, $self->{format}, $self->{type}; |
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} |
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|
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$self->{s} = $rw / $tw; |
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$self->{t} = $rh / $th; |
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|
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if ($self->{tile}) { |
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$::MAP->set_texture ($self->{tile}, @$self{qw(name w h s t)}, @{$self->{minified}}) |
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if $::MAP; |
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$::MAPWIDGET->update |
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if $::MAPWIDGET; |
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} |
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} |
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|
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$_->($self) |
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for @{ (delete $self->{upload_done}) || [] }; |
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} |
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|
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sub unload { |
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my ($self) = @_; |
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|
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glDeleteTexture delete $self->{name} |
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if $self->{name}; |
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} |
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|
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sub DESTROY { |
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my ($self) = @_; |
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|
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delete $TEXTURES{$self+0}; |
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|
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$self->unload; |
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} |
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|
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$DC::OpenGL::INIT_HOOK{"DC::Texture"} = sub { |
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for my $tex (values %TEXTURES) { |
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if (my $name = $tex->{want_upload}) { |
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$tex->upload; |
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|
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if ($tex->{loading} && $name > 0) { |
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# if loading is delayed we still have to allocate the texture name |
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glBindTexture GL_TEXTURE_2D, $name; |
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glTexImage2D GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE; |
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} |
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} |
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} |
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}; |
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|
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$DC::OpenGL::SHUTDOWN_HOOK{"DC::Texture"} = sub { |
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for (values %TEXTURES) { |
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next unless $_->{name}; |
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$_->{want_upload} = $_->{name}; |
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$_->unload; |
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} |
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}; |
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|
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1; |
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|
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=back |
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|
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=head1 AUTHOR |
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|
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Marc Lehmann <schmorp@schmorp.de> |
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http://home.schmorp.de/ |
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|
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=cut |
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|