--- deliantra/Deliantra-Client/DC/Texture.pm 2007/07/19 13:45:18 1.16 +++ deliantra/Deliantra-Client/DC/Texture.pm 2008/01/06 16:28:49 1.33 @@ -1,10 +1,10 @@ =head1 NAME -CFPlus::Texture - tetxure class for CFPlus +DC::Texture - tetxure class for Deliantra-Client =head1 SYNOPSIS - use CFPlus::Texture; + use DC::Texture; =head1 DESCRIPTION @@ -12,12 +12,12 @@ =cut -package CFPlus::Texture; +package DC::Texture; use strict; use List::Util qw(max min); -use CFPlus::OpenGL; +use DC::OpenGL; my %TEXTURES; my ($MAX_W, $MAX_H) = (4096, 4096); # maximum texture size attempted by this module @@ -32,9 +32,10 @@ %data, }, $class; - CFPlus::weaken ($TEXTURES{$self+0} = $self); + DC::weaken ($TEXTURES{$self+0} = $self); - $self->upload; + $self->upload + unless delete $self->{delay}; $self } @@ -42,9 +43,13 @@ sub new_from_image { my ($class, $image, %arg) = @_; + Carp::confess "tried to create texture from undefined image" + unless defined $image; + $class->new (image => $image, internalformat => undef, %arg) } + sub new_from_file { my ($class, $path, %arg) = @_; @@ -89,154 +94,226 @@ $class->new (w => $w || 1, h => $h || 1, render_cb => $cb, nearest => 1) } +sub loading_done($$) { + my ($self, $data) = @_; + + delete $self->{loading}; + ++$self->{delete_image}; + $self->{image} = $data; + $self->upload; +} + sub upload { - my ($self) = @_; + my ($self, $cb) = @_; - return unless $GL_VERSION; + push @{ $self->{upload_done} }, $cb + if $cb; - # $tw,$th texture - # $rw,$rh rendered/used size - # $dw,$dh $data + return if $self->{loading}; - my ($data, $dw, $dh); + unless ($GL_VERSION) { + $self->{want_upload} = -1; + return; + } - if (exists $self->{data}) { - $data = $self->{data}; - ($dw, $dh) = @$self{qw(w h)}; + unless ($self->{name}) { + # $tw,$th texture + # $rw,$rh rendered/used size + # $dw,$dh $data + + my ($data, $dw, $dh); + + if (defined $self->{data}) { + $data = $self->{data}; + ($dw, $dh) = @$self{qw(w h)}; + + } elsif ($self->{render_cb}) { + ($dw, $dh) = @$self{qw(w h)}; + + } elsif (defined $self->{image}) { + ($self->{w}, $self->{h}, $data, my $internalformat, $self->{format}, $self->{type}) + = DC::load_image_inline $self->{image}; + + $self->{internalformat} ||= $internalformat; + ($dw, $dh) = @$self{qw(w h)}; + + delete $self->{image} if delete $self->{delete_image}; + + } elsif (defined $self->{tile}) { + ++$self->{loading}; + return DC::DB::get tilecache => $self->{tile}, sub { + $self->loading_done ($_[0]); + }; + + } elsif (defined $self->{path}) { + ++$self->{loading}; + return DC::DB::read_file $self->{path}, sub { + $self->loading_done ($_[0]); + }; - } elsif (exists $self->{render_cb}) { - ($dw, $dh) = @$self{qw(w h)}; + } else { + Carp::confess "tried to create texture that is not data, render or image"; + } - } else { - ($self->{w}, $self->{h}, $data, my $internalformat, $self->{format}, $self->{type}) - = CFPlus::load_image_inline $self->{image}; + my ($tw, $th) = ($dw, $dh); - $self->{internalformat} ||= $internalformat; - ($dw, $dh) = @$self{qw(w h)}; - } + defined $data or $self->{render_cb} or die; # some sanity check - my ($tw, $th) = ($dw, $dh); - my ($rw, $rh) = ($dw, $dh); + $self->{minified} ||= [DC::average $dw, $dh, $data] + if $self->{minify}; - defined $data or $self->{render_cb} or die; # some sanity check + # against rather broken cards we enforce a maximum texture size + $tw = min $MAX_W, $tw; + $th = min $MAX_H, $th; - $self->{minified} ||= [CFPlus::average $dw, $dh, $data] - if $self->{minify}; + # if only pot-textures are allowed, pot'ify tw/th + unless ($GL_NPOT) { + $tw = DC::minpot $tw; + $th = DC::minpot $th; + } - # against rather broken cards we enforce a maximum texture size - $tw = min $MAX_W, minpot $tw; - $th = min $MAX_H, minpot $th; - - # if only pot-textures are allowed, pot'ify tw/th - unless ($GL_NPOT && 0) {#d# - $tw = minpot $tw; - $th = minpot $th; - } + # now further decrease texture size until the + # card does accept it + while (!texture_valid_2d $self->{internalformat}, $tw, $th, $self->{format}, $self->{type}) { + # quarter the texture size + $tw >>= 1; + $th >>= 1; + } - # now further decrease texture size until the - # card does accept it - while (!texture_valid_2d $self->{internalformat}, $tw, $th, $self->{format}, $self->{type}) { - # quarter the texture size - $tw >>= 1; - $th >>= 1; - } + # decide the amount of space used in the texture + my ($rw, $rh); + my ($ox, $oy); # area shift to lessen effetc of buggy opengl implementations (nvida, ati) + my $render; - if ($self->{render_cb}) { - # use only part of the texture - #$rw >>= 1 while $rw > $tw; - #$rh >>= 1 while $rh > $th; - $rw = min $rw, $tw; - $rh = min $rh, $th; - } else { - if ($self->{wrap} || $tw < $dw || $th < $dh) { - # scale to the full texture size - ($rw, $rh) = ($tw, $th); + if ($self->{render_cb}) { + # use only part of the texture + #$rw >>= 1 while $rw > $tw; + #$rh >>= 1 while $rh > $th; + $rw = min $dw, $tw; + $rh = min $dh, $th; + ++$render; } else { - # pad - pad $data, $dw, $dh, $tw, $th; - ($rw, $rh) = ($dw, $dh); - ($dw, $dh) = ($tw, $th); + if ($self->{wrap} || $tw < $dw || $th < $dh) { + # scale to the full texture size + ($rw, $rh) = ($tw, $th); + ++$render; + } else { + # pad + pad $data, $dw, $dh, $tw, $th; + ($rw, $rh) = ($dw, $dh); + ($dw, $dh) = ($tw, $th); + } } - } - # rendering means we need to scale in some way - my $render = $self->{render_cb} || $rw != $dw || $th != $dh; + if ($render) { + $ox = int .5 * ($::WIDTH - $rw); + $oy = int .5 * ($::HEIGHT - $rh); + + glViewport $ox, $oy, $tw, $th; + #glScissor 0, 0, $tw, $th; + #glEnable GL_SCISSOR_TEST; + glMatrixMode GL_PROJECTION; + glLoadIdentity; + glOrtho 0, $tw, 0, $th, -10000, 10000; + glMatrixMode GL_MODELVIEW; + glLoadIdentity; + + if ($self->{render_cb}) { + glScale $rw / $dw, $rh / $dh; + $self->{render_cb}->($self, $rw, $rh); + } else { + glClearColor 0, 0, 0, 0; + glClear GL_COLOR_BUFFER_BIT; + glPixelZoom $tw / $dw, $th / $dh; + glRasterPos 0, 0; + glDrawPixels $dw, $dh, + $self->{format}, + $self->{type}, + $data; + glPixelZoom 1, 1; + } + } - if ($render) { - #d#glClear 0,0,0,0; - glViewport 0, 0, $tw, $th; - glMatrixMode GL_PROJECTION; - glLoadIdentity; - glOrtho 0, $tw, 0, $th, -10000, 10000; - glMatrixMode GL_MODELVIEW; - glLoadIdentity; + if ((my $name = delete $self->{want_upload}) > 0) { + $self->{name} = $name; + } - if ($self->{render_cb}) { - glScale $rw / $dw, $rh / $dh; - $self->{render_cb}->($self, $rw, $rh); + glBindTexture GL_TEXTURE_2D, $self->{name} ||= glGenTexture; + + if ($self->{wrap}) { + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; + } else { + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP; + } + + if ($::FAST || $self->{nearest}) { + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST; + } elsif ($self->{mipmap} && $GL_VERSION >= 1.4) { + glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR; } else { - glPixelZoom $tw / $dw, $th / $dh; - glDrawPixels $dw, $dh, + glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, $self->{mipmap}; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR; + } + + glGetError; + + if ($render) { + glCopyTexImage2D GL_TEXTURE_2D, 0, + $self->{internalformat}, + $ox, $oy, + $tw, $th, + 0; + gl_check "copying to texture %dx%d if=%x", + $tw, $th, $self->{internalformat}; + + #glDisable GL_SCISSOR_TEST; + } else { + my $if = $self->{internalformat}; + + if ($GL_COMPRESS && $::CFG->{texture_compression}) { + if ($if == GL_RGB) { + $if = GL_COMPRESSED_RGB_ARB; + } elsif ($if == GL_RGBA) { + $if = GL_COMPRESSED_RGBA_ARB; + } + } + + glTexImage2D GL_TEXTURE_2D, 0, + $if, + $dw, $dh, + 0, $self->{format}, $self->{type}, $data; - glPixelZoom 1, 1; + gl_check "uploading texture %dx%d if=%x f=%x t=%x", + $tw, $th, $self->{internalformat}, $self->{format}, $self->{type}; } - } - - glBindTexture GL_TEXTURE_2D, $self->{name} ||= glGenTexture; - if ($self->{wrap}) { - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; - } else { - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP; - } - - if ($::FAST || $self->{nearest}) { - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST; - } elsif ($self->{mipmap} && $GL_VERSION >= 1.4) { - glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR; - } else { - glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, $self->{mipmap}; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR; - } - - glGetError; + $self->{s} = $rw / $tw; + $self->{t} = $rh / $th; - if ($render) { - glCopyTexImage2D GL_TEXTURE_2D, 0, - $self->{internalformat}, - 0, 0, - $tw, $th, - 0; - gl_check "copying to texture %dx%d if=%x", - $tw, $th, $self->{internalformat}; - } else { - glTexImage2D GL_TEXTURE_2D, 0, - $self->{internalformat}, - $dw, $dh, - 0, - $self->{format}, - $self->{type}, - $data; - gl_check "uploading texture %dx%d if=%x f=%x t=%x", - $tw, $th, $self->{internalformat}, $self->{format}, $self->{type}; + if ($self->{tile}) { + $::MAP->set_texture ($self->{tile}, @$self{qw(name w h s t)}, @{$self->{minified}}) + if $::MAP; + $::MAPWIDGET->update + if $::MAPWIDGET; + } } - $self->{s} = $rw / $tw; - $self->{t} = $rh / $th; + $_->($self) + for @{ (delete $self->{upload_done}) || [] }; } -sub shutdown { +sub unload { my ($self) = @_; - glDeleteTexture $self->{name} + glDeleteTexture delete $self->{name} if $self->{name}; } @@ -245,20 +322,29 @@ delete $TEXTURES{$self+0}; - $self->shutdown; + $self->unload; } -$CFPlus::OpenGL::INIT_HOOK{"CFPlus::Texture"} = sub { - # first mark all existing texture names as in-use, in case the context lost textures - glBindTexture GL_TEXTURE_2D, $_->{name} - for values %TEXTURES; - $_->upload - for values %TEXTURES; +$DC::OpenGL::INIT_HOOK{"DC::Texture"} = sub { + for my $tex (values %TEXTURES) { + if (my $name = $tex->{want_upload}) { + $tex->upload; + + if ($tex->{loading} && $name > 0) { + # if loading is delayed we still have to allocate the texture name + glBindTexture GL_TEXTURE_2D, $name; + glTexImage2D GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE; + } + } + } }; -$CFPlus::OpenGL::SHUTDOWN_HOOK{"CFPlus::Texture"} = sub { - $_->shutdown - for values %TEXTURES; +$DC::OpenGL::SHUTDOWN_HOOK{"DC::Texture"} = sub { + for (values %TEXTURES) { + next unless $_->{name}; + $_->{want_upload} = $_->{name}; + $_->unload; + } }; 1;