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/cvs/deliantra/Deliantra-Client/DC/Texture.pm
Revision: 1.24
Committed: Sun Jul 29 03:58:26 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.23: +6 -1 lines
Log Message:
much improved sdl_mixer support

- abstracted rwops
- enabled (experimental?) Mix_LoadMUS_RW
- abstracted channels
- implemented effects api
- partial rewrite on perl side only (no need
  to store resources as separate data files anymore).
- catch more bugs w.r.t. textures.

File Contents

# Content
1 =head1 NAME
2
3 CFPlus::Texture - tetxure class for CFPlus
4
5 =head1 SYNOPSIS
6
7 use CFPlus::Texture;
8
9 =head1 DESCRIPTION
10
11 =over 4
12
13 =cut
14
15 package CFPlus::Texture;
16
17 use strict;
18
19 use List::Util qw(max min);
20 use CFPlus::OpenGL;
21
22 my %TEXTURES;
23 my ($MAX_W, $MAX_H) = (4096, 4096); # maximum texture size attempted by this module
24
25 sub new {
26 my ($class, %data) = @_;
27
28 my $self = bless {
29 internalformat => GL_RGBA,
30 format => GL_RGBA,
31 type => GL_UNSIGNED_BYTE,
32 %data,
33 }, $class;
34
35 CFPlus::weaken ($TEXTURES{$self+0} = $self);
36
37 $self->upload;
38
39 $self
40 }
41
42 sub new_from_image {
43 my ($class, $image, %arg) = @_;
44
45 Carp::confess "tried to create texture from undefined image"
46 unless defined $image;
47
48 $class->new (image => $image, internalformat => undef, %arg)
49 }
50
51 sub new_from_file {
52 my ($class, $path, %arg) = @_;
53
54 open my $fh, "<:raw", $path
55 or die "$path: $!";
56
57 local $/;
58 $class->new_from_image (<$fh>, %arg)
59 }
60
61 #sub new_from_surface {
62 # my ($class, $surface) = @_;
63 #
64 # $surface->rgba;
65 #
66 # $class->new (
67 # data => $surface->pixels,
68 # w => $surface->width,
69 # h => $surface->height,
70 # )
71 #}
72
73 #sub new_from_layout {
74 # my ($class, $layout, %arg) = @_;
75 #
76 # my ($w, $h, $data, $format, $internalformat) = $layout->render;
77 #
78 # $class->new (
79 # w => $w,
80 # h => $h,
81 # data => $data,
82 # format => $format,
83 # internalformat => $format,
84 # type => GL_UNSIGNED_BYTE,
85 # %arg,
86 # )
87 #}
88
89 sub new_from_opengl {
90 my ($class, $w, $h, $cb) = @_;
91
92 $class->new (w => $w || 1, h => $h || 1, render_cb => $cb, nearest => 1)
93 }
94
95 sub upload {
96 my ($self) = @_;
97
98 return unless $GL_VERSION;
99
100 # $tw,$th texture
101 # $rw,$rh rendered/used size
102 # $dw,$dh $data
103
104 my ($data, $dw, $dh);
105
106 if (exists $self->{data}) {
107 $data = $self->{data};
108 ($dw, $dh) = @$self{qw(w h)};
109
110 } elsif (exists $self->{render_cb}) {
111 ($dw, $dh) = @$self{qw(w h)};
112
113 } elsif (exists $self->{image}) {
114 ($self->{w}, $self->{h}, $data, my $internalformat, $self->{format}, $self->{type})
115 = CFPlus::load_image_inline $self->{image};
116
117 $self->{internalformat} ||= $internalformat;
118 ($dw, $dh) = @$self{qw(w h)};
119 } else {
120 Carp::confess "tried to create texture that is not data, render or image";
121 }
122
123 my ($tw, $th) = ($dw, $dh);
124
125 defined $data or $self->{render_cb} or die; # some sanity check
126
127 $self->{minified} ||= [CFPlus::average $dw, $dh, $data]
128 if $self->{minify};
129
130 # against rather broken cards we enforce a maximum texture size
131 $tw = min $MAX_W, minpot $tw;
132 $th = min $MAX_H, minpot $th;
133
134 # if only pot-textures are allowed, pot'ify tw/th
135 unless ($GL_NPOT && 0) {#d#
136 $tw = minpot $tw;
137 $th = minpot $th;
138 }
139
140 # now further decrease texture size until the
141 # card does accept it
142 while (!texture_valid_2d $self->{internalformat}, $tw, $th, $self->{format}, $self->{type}) {
143 # quarter the texture size
144 $tw >>= 1;
145 $th >>= 1;
146 }
147
148 # decide the amount of space used in the texture
149 my ($rw, $rh);
150 my ($ox, $oy); # area shift to lessen effetc of buggy opengl implementations (nvida, ati)
151 my $render;
152
153 if ($self->{render_cb}) {
154 # use only part of the texture
155 #$rw >>= 1 while $rw > $tw;
156 #$rh >>= 1 while $rh > $th;
157 $rw = min $dw, $tw;
158 $rh = min $dh, $th;
159 ++$render;
160 } else {
161 if ($self->{wrap} || $tw < $dw || $th < $dh) {
162 # scale to the full texture size
163 ($rw, $rh) = ($tw, $th);
164 ++$render;
165 } else {
166 # pad
167 pad $data, $dw, $dh, $tw, $th;
168 ($rw, $rh) = ($dw, $dh);
169 ($dw, $dh) = ($tw, $th);
170 }
171 }
172
173 if ($render) {
174 $ox = int .5 * ($::WIDTH - $rw);
175 $oy = int .5 * ($::HEIGHT - $rh);
176
177 glViewport $ox, $oy, $tw, $th;
178 #glScissor 0, 0, $tw, $th;
179 #glEnable GL_SCISSOR_TEST;
180 glMatrixMode GL_PROJECTION;
181 glLoadIdentity;
182 glOrtho 0, $tw, 0, $th, -10000, 10000;
183 glMatrixMode GL_MODELVIEW;
184 glLoadIdentity;
185
186 if ($self->{render_cb}) {
187 glScale $rw / $dw, $rh / $dh;
188 $self->{render_cb}->($self, $rw, $rh);
189 } else {
190 glClearColor 0, 0, 0, 0;
191 glClear GL_COLOR_BUFFER_BIT;
192 glPixelZoom $tw / $dw, $th / $dh;
193 glRasterPos 0, 0;
194 glDrawPixels $dw, $dh,
195 $self->{format},
196 $self->{type},
197 $data;
198 glPixelZoom 1, 1;
199 }
200 }
201
202 glBindTexture GL_TEXTURE_2D, $self->{name} ||= glGenTexture;
203
204 if ($self->{wrap}) {
205 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
206 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
207 } else {
208 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP;
209 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP;
210 }
211
212 if ($::FAST || $self->{nearest}) {
213 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST;
214 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST;
215 } elsif ($self->{mipmap} && $GL_VERSION >= 1.4) {
216 glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1;
217 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
218 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR;
219 } else {
220 glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, $self->{mipmap};
221 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
222 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;
223 }
224
225 glGetError;
226
227 if ($render) {
228 glCopyTexImage2D GL_TEXTURE_2D, 0,
229 $self->{internalformat},
230 $ox, $oy,
231 $tw, $th,
232 0;
233 gl_check "copying to texture %dx%d if=%x",
234 $tw, $th, $self->{internalformat};
235
236 #glDisable GL_SCISSOR_TEST;
237 } else {
238 glTexImage2D GL_TEXTURE_2D, 0,
239 $self->{internalformat},
240 $dw, $dh,
241 0,
242 $self->{format},
243 $self->{type},
244 $data;
245 gl_check "uploading texture %dx%d if=%x f=%x t=%x",
246 $tw, $th, $self->{internalformat}, $self->{format}, $self->{type};
247 }
248
249 $self->{s} = $rw / $tw;
250 $self->{t} = $rh / $th;
251 }
252
253 sub shutdown {
254 my ($self) = @_;
255
256 glDeleteTexture $self->{name}
257 if $self->{name};
258 }
259
260 sub DESTROY {
261 my ($self) = @_;
262
263 delete $TEXTURES{$self+0};
264
265 $self->shutdown;
266 }
267
268 $CFPlus::OpenGL::INIT_HOOK{"CFPlus::Texture"} = sub {
269 # first mark all existing texture names as in-use, in case the context lost textures
270 glBindTexture GL_TEXTURE_2D, $_->{name}
271 for values %TEXTURES;
272 $_->upload
273 for values %TEXTURES;
274 };
275
276 $CFPlus::OpenGL::SHUTDOWN_HOOK{"CFPlus::Texture"} = sub {
277 $_->shutdown
278 for values %TEXTURES;
279 };
280
281 1;
282
283 =back
284
285 =head1 AUTHOR
286
287 Marc Lehmann <schmorp@schmorp.de>
288 http://home.schmorp.de/
289
290 =cut
291