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/cvs/deliantra/Deliantra-Client/DC/Texture.pm
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Comparing deliantra/Deliantra-Client/DC/Texture.pm (file contents):
Revision 1.15 by root, Tue Jul 17 16:02:14 2007 UTC vs.
Revision 1.22 by root, Tue Jul 24 00:11:18 2007 UTC

92sub upload { 92sub upload {
93 my ($self) = @_; 93 my ($self) = @_;
94 94
95 return unless $GL_VERSION; 95 return unless $GL_VERSION;
96 96
97 my ($tw, $th, $data); 97 # $tw,$th texture
98 # $rw,$rh rendered/used size
99 # $dw,$dh $data
100
101 my ($data, $dw, $dh);
98 102
99 if (exists $self->{data}) { 103 if (exists $self->{data}) {
100 $data = $self->{data}; 104 $data = $self->{data};
101 ($tw, $th) = @$self{qw(w h)}; 105 ($dw, $dh) = @$self{qw(w h)};
102 106
103 } elsif (exists $self->{render_cb}) { 107 } elsif (exists $self->{render_cb}) {
104 ($tw, $th) = @$self{qw(w h)}; 108 ($dw, $dh) = @$self{qw(w h)};
105 109
106 } else { 110 } else {
107 ($self->{w}, $self->{h}, $data, my $internalformat, $self->{format}, $self->{type}) 111 ($self->{w}, $self->{h}, $data, my $internalformat, $self->{format}, $self->{type})
108 = CFPlus::load_image_inline $self->{image}; 112 = CFPlus::load_image_inline $self->{image};
109 113
110 $self->{internalformat} ||= $internalformat; 114 $self->{internalformat} ||= $internalformat;
111 ($tw, $th) = @$self{qw(w h)}; 115 ($dw, $dh) = @$self{qw(w h)};
112 } 116 }
117
118 my ($tw, $th) = ($dw, $dh);
113 119
114 defined $data or $self->{render_cb} or die; # some sanity check 120 defined $data or $self->{render_cb} or die; # some sanity check
115 121
116 $self->{minified} ||= [CFPlus::average $tw, $th, $data] 122 $self->{minified} ||= [CFPlus::average $dw, $dh, $data]
117 if $self->{minify}; 123 if $self->{minify};
118 124
119 pad2pot $data, $tw, $th unless $GL_NPOT; 125 # against rather broken cards we enforce a maximum texture size
120 $tw = min $MAX_W, $tw; 126 $tw = min $MAX_W, minpot $tw;
121 $th = min $MAX_H, $th; 127 $th = min $MAX_H, minpot $th;
122 128
129 # if only pot-textures are allowed, pot'ify tw/th
130 unless ($GL_NPOT && 0) {#d#
131 $tw = minpot $tw;
132 $th = minpot $th;
133 }
134
123 # now further decrease texture size 135 # now further decrease texture size until the
136 # card does accept it
124 while (!texture_valid_2d $self->{internalformat}, $tw, $th, $self->{format}, $self->{type}) { 137 while (!texture_valid_2d $self->{internalformat}, $tw, $th, $self->{format}, $self->{type}) {
125 # quarter the texture size 138 # quarter the texture size
126 $tw >>= 1; 139 $tw >>= 1;
127 $th >>= 1; 140 $th >>= 1;
128 } 141 }
129 142
130 my $render = $self->{render_cb} || $tw < $self->{w} || $th < $self->{h}; 143 # decide the amount of space used in the texture
144 my ($rw, $rh);
145 my ($ox, $oy); # area shift to lessen effetc of buggy opengl implementations (nvida, ati)
146 my $render;
147
148 if ($self->{render_cb}) {
149 # use only part of the texture
150 #$rw >>= 1 while $rw > $tw;
151 #$rh >>= 1 while $rh > $th;
152 $rw = min $dw, $tw;
153 $rh = min $dh, $th;
154 ++$render;
155 } else {
156 if ($self->{wrap} || $tw < $dw || $th < $dh) {
157 # scale to the full texture size
158 ($rw, $rh) = ($tw, $th);
159 ++$render;
160 } else {
161 # pad
162 pad $data, $dw, $dh, $tw, $th;
163 ($rw, $rh) = ($dw, $dh);
164 ($dw, $dh) = ($tw, $th);
165 }
166 }
131 167
132 if ($render) { 168 if ($render) {
169 $ox = int .5 * ($::WIDTH - $tw);
170 $oy = int .5 * ($::HEIGHT - $th);
171
133 glViewport 0, 0, $tw, $th; 172 glViewport $ox, $oy, $tw, $th;
173 #glScissor 0, 0, $tw, $th;
174 #glEnable GL_SCISSOR_TEST;
134 glMatrixMode GL_PROJECTION; 175 glMatrixMode GL_PROJECTION;
135 glLoadIdentity; 176 glLoadIdentity;
136 glOrtho 0, $self->{w}, 0, $self->{h}, -10000, 10000; 177 glOrtho 0, $tw, 0, $th, -10000, 10000;
137 glMatrixMode GL_MODELVIEW; 178 glMatrixMode GL_MODELVIEW;
138 glLoadIdentity; 179 glLoadIdentity;
139 180
140 if ($self->{render_cb}) { 181 if ($self->{render_cb}) {
182 glScale $rw / $dw, $rh / $dh;
141 $self->{render_cb}->($self, $self->{w}, $self->{h}); 183 $self->{render_cb}->($self, $rw, $rh);
142 } else { 184 } else {
185 glClearColor 0, 0, 0, 0;
186 glClear GL_COLOR_BUFFER_BIT;
143 glPixelZoom $tw / $self->{w}, $th / $self->{h}; 187 glPixelZoom $tw / $dw, $th / $dh;
188 glRasterPos 0, 0;
144 glDrawPixels $self->{w}, $self->{h}, 189 glDrawPixels $dw, $dh,
145 $self->{format}, 190 $self->{format},
146 $self->{type}, 191 $self->{type},
147 $data; 192 $data;
148 glPixelZoom 1, 1; 193 glPixelZoom 1, 1;
149 } 194 }
175 glGetError; 220 glGetError;
176 221
177 if ($render) { 222 if ($render) {
178 glCopyTexImage2D GL_TEXTURE_2D, 0, 223 glCopyTexImage2D GL_TEXTURE_2D, 0,
179 $self->{internalformat}, 224 $self->{internalformat},
180 0, 0, 225 $ox, $oy,
181 $tw, $th, 226 $tw, $th,
182 0; 227 0;
183 gl_check "copying to texture %dx%d if=%x", 228 gl_check "copying to texture %dx%d if=%x",
184 $tw, $th, $self->{internalformat}; 229 $tw, $th, $self->{internalformat};
230
231 #glDisable GL_SCISSOR_TEST;
185 } else { 232 } else {
186 glTexImage2D GL_TEXTURE_2D, 0, 233 glTexImage2D GL_TEXTURE_2D, 0,
187 $self->{internalformat}, 234 $self->{internalformat},
188 $tw, $th, 235 $dw, $dh,
189 0, 236 0,
190 $self->{format}, 237 $self->{format},
191 $self->{type}, 238 $self->{type},
192 $data; 239 $data;
193 gl_check "uploading texture %dx%d if=%x f=%x t=%x", 240 gl_check "uploading texture %dx%d if=%x f=%x t=%x",
194 $tw, $th, $self->{internalformat}, $self->{format}, $self->{type}; 241 $tw, $th, $self->{internalformat}, $self->{format}, $self->{type};
195 } 242 }
196 243
197 $self->{s} = min 1, $self->{w} / $tw; 244 $self->{s} = $rw / $tw;
198 $self->{t} = min 1, $self->{h} / $th; 245 $self->{t} = $rh / $th;
199} 246}
200 247
201sub shutdown { 248sub shutdown {
202 my ($self) = @_; 249 my ($self) = @_;
203 250

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