=head1 NAME DC::Texture - tetxure class for Deliantra-Client =head1 SYNOPSIS use DC::Texture; =head1 DESCRIPTION =over 4 =cut package DC::Texture; use strict; use List::Util qw(max min); use DC::OpenGL; my %TEXTURES; my ($MAX_W, $MAX_H) = (4096, 4096); # maximum texture size attempted by this module sub new { my ($class, %data) = @_; my $self = bless { internalformat => GL_RGBA, format => GL_RGBA, type => GL_UNSIGNED_BYTE, %data, }, $class; DC::weaken ($TEXTURES{$self+0} = $self); $self->upload unless delete $self->{delay}; $self } sub new_from_image { my ($class, $image, %arg) = @_; Carp::confess "tried to create texture from undefined image" unless defined $image; $class->new (image => $image, internalformat => undef, %arg) } sub new_from_file { my ($class, $path, %arg) = @_; open my $fh, "<:raw", $path or die "$path: $!"; local $/; $class->new_from_image (<$fh>, %arg) } #sub new_from_surface { # my ($class, $surface) = @_; # # $surface->rgba; # # $class->new ( # data => $surface->pixels, # w => $surface->width, # h => $surface->height, # ) #} #sub new_from_layout { # my ($class, $layout, %arg) = @_; # # my ($w, $h, $data, $format, $internalformat) = $layout->render; # # $class->new ( # w => $w, # h => $h, # data => $data, # format => $format, # internalformat => $format, # type => GL_UNSIGNED_BYTE, # %arg, # ) #} sub new_from_opengl { my ($class, $w, $h, $cb) = @_; $class->new (w => $w || 1, h => $h || 1, render_cb => $cb, nearest => 1) } sub loading_done($$) { my ($self, $data) = @_; delete $self->{loading}; ++$self->{delete_image}; $self->{image} = $data; $self->upload; } sub upload { my ($self, $cb) = @_; push @{ $self->{upload_done} }, $cb if $cb; return if $self->{loading}; unless ($GL_VERSION) { $self->{want_upload} = -1; return; } unless ($self->{name}) { # $tw,$th texture # $rw,$rh rendered/used size # $dw,$dh $data my ($data, $dw, $dh); if (defined $self->{data}) { $data = $self->{data}; ($dw, $dh) = @$self{qw(w h)}; } elsif ($self->{render_cb}) { ($dw, $dh) = @$self{qw(w h)}; } elsif (defined $self->{image}) { ($self->{w}, $self->{h}, $data, my $internalformat, $self->{format}, $self->{type}) = DC::load_image_inline $self->{image}; $self->{internalformat} ||= $internalformat; ($dw, $dh) = @$self{qw(w h)}; delete $self->{image} if delete $self->{delete_image}; } elsif (defined $self->{tile}) { ++$self->{loading}; return DC::DB::get tilecache => $self->{tile}, sub { $self->loading_done ($_[0]); }; } elsif (defined $self->{path}) { ++$self->{loading}; return DC::DB::read_file $self->{path}, sub { $self->loading_done ($_[0]); }; } else { Carp::confess "tried to create texture that is not data, render or image"; } my ($tw, $th) = ($dw, $dh); defined $data or $self->{render_cb} or die; # some sanity check $self->{minified} ||= [DC::average $dw, $dh, $data] if $self->{minify}; # against rather broken cards we enforce a maximum texture size $tw = min $MAX_W, $tw; $th = min $MAX_H, $th; # if only pot-textures are allowed, pot'ify tw/th unless ($GL_NPOT) { $tw = DC::minpot $tw; $th = DC::minpot $th; } # now further decrease texture size until the # card does accept it while (!texture_valid_2d $self->{internalformat}, $tw, $th, $self->{format}, $self->{type}) { # quarter the texture size $tw >>= 1; $th >>= 1; } # decide the amount of space used in the texture my ($rw, $rh); my ($ox, $oy); # area shift to lessen effetc of buggy opengl implementations (nvida, ati) my $render; if ($self->{render_cb}) { # use only part of the texture #$rw >>= 1 while $rw > $tw; #$rh >>= 1 while $rh > $th; $rw = min $dw, $tw; $rh = min $dh, $th; ++$render; } else { if ($self->{wrap} || $tw < $dw || $th < $dh) { # scale to the full texture size ($rw, $rh) = ($tw, $th); ++$render; } else { # pad pad $data, $dw, $dh, $tw, $th; ($rw, $rh) = ($dw, $dh); ($dw, $dh) = ($tw, $th); } } if ($render) { $ox = int .5 * ($::WIDTH - $rw); $oy = int .5 * ($::HEIGHT - $rh); glViewport $ox, $oy, $tw, $th; #glScissor 0, 0, $tw, $th; #glEnable GL_SCISSOR_TEST; glMatrixMode GL_PROJECTION; glLoadIdentity; glOrtho 0, $tw, 0, $th, -10000, 10000; glMatrixMode GL_MODELVIEW; glLoadIdentity; if ($self->{render_cb}) { glScale $rw / $dw, $rh / $dh; $self->{render_cb}->($self, $rw, $rh); } else { glClearColor 0, 0, 0, 0; glClear GL_COLOR_BUFFER_BIT; glPixelZoom $tw / $dw, $th / $dh; glRasterPos 0, 0; glDrawPixels $dw, $dh, $self->{format}, $self->{type}, $data; glPixelZoom 1, 1; } } if ((my $name = delete $self->{want_upload}) > 0) { $self->{name} = $name; } glBindTexture GL_TEXTURE_2D, $self->{name} ||= glGenTexture; if ($self->{wrap}) { glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; } else { glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, $GL_VERSION >= 1.2 ? GL_CLAMP_TO_EDGE : GL_CLAMP; } if ($::FAST || $self->{nearest}) { glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST; } elsif ($self->{mipmap} && $GL_VERSION >= 1.4) { glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR; } else { glTexParameter GL_TEXTURE_2D, GL_GENERATE_MIPMAP, $self->{mipmap}; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR; } glGetError; if ($render) { glCopyTexImage2D GL_TEXTURE_2D, 0, $self->{internalformat}, $ox, $oy, $tw, $th, 0; gl_check "copying to texture %dx%d if=%x", $tw, $th, $self->{internalformat}; #glDisable GL_SCISSOR_TEST; } else { my $if = $self->{internalformat}; if ($GL_COMPRESS && $::CFG->{texture_compression}) { if ($if == GL_RGB) { $if = GL_COMPRESSED_RGB_ARB; } elsif ($if == GL_RGBA) { $if = GL_COMPRESSED_RGBA_ARB; } } glTexImage2D GL_TEXTURE_2D, 0, $if, $dw, $dh, 0, $self->{format}, $self->{type}, $data; gl_check "uploading texture %dx%d if=%x f=%x t=%x", $tw, $th, $self->{internalformat}, $self->{format}, $self->{type}; } $self->{s} = $rw / $tw; $self->{t} = $rh / $th; if ($self->{tile}) { $::MAP->set_texture ($self->{tile}, @$self{qw(name w h s t)}, @{$self->{minified}}) if $::MAP; $::MAPWIDGET->update if $::MAPWIDGET; } } $_->($self) for @{ (delete $self->{upload_done}) || [] }; } sub unload { my ($self) = @_; glDeleteTexture delete $self->{name} if $self->{name}; } sub DESTROY { my ($self) = @_; delete $TEXTURES{$self+0}; $self->unload; } $DC::OpenGL::INIT_HOOK{"DC::Texture"} = sub { for my $tex (values %TEXTURES) { if (my $name = $tex->{want_upload}) { $tex->upload; if ($tex->{loading} && $name > 0) { # if loading is delayed we still have to allocate the texture name glBindTexture GL_TEXTURE_2D, $name; glTexImage2D GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE; } } } }; $DC::OpenGL::SHUTDOWN_HOOK{"DC::Texture"} = sub { for (values %TEXTURES) { next unless $_->{name}; $_->{want_upload} = $_->{name}; $_->unload; } }; 1; =back =head1 AUTHOR Marc Lehmann http://home.schmorp.de/ =cut