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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.10
Committed: Fri Apr 7 20:34:44 2006 UTC (18 years, 2 months ago) by root
Branch: MAIN
Changes since 1.9: +39 -7 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.6 package Crossfire::Client::Widget;
2 root 1.8
3 elmex 1.1 use strict;
4    
5     our $FOCUS; # the widget with current focus
6 elmex 1.2 our %ACTIVE_WIDGETS;
7 elmex 1.1
8     # class methods for events
9     sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
10     sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
11     sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
12     sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
13    
14     sub new {
15     my $class = shift;
16 root 1.10
17     bless { @_ }, $class
18 elmex 1.1 }
19    
20 elmex 1.2 sub activate {
21     $ACTIVE_WIDGETS{$_[0]} = $_[0];
22     }
23 root 1.4
24 elmex 1.2 sub deactivate {
25     delete $ACTIVE_WIDGETS{$_[0]};
26     }
27    
28 elmex 1.1 sub focus_in {
29     my ($widget) = @_;
30     $FOCUS = $widget;
31     }
32 root 1.4
33 elmex 1.1 sub focus_out {
34     my ($widget) = @_;
35     }
36 root 1.4
37 elmex 1.1 sub key_down {
38     my ($widget, $sdlev) = @_;
39     }
40 root 1.4
41 elmex 1.1 sub key_up {
42     my ($widget, $sdlev) = @_;
43     }
44 root 1.4
45 elmex 1.1 sub button_down {
46     my ($widget, $sdlev) = @_;
47     }
48 root 1.4
49 elmex 1.1 sub button_up {
50     my ($widget, $sdlev) = @_;
51     }
52 root 1.4
53 elmex 1.1 sub draw {
54     my ($widget) = @_;
55     }
56 root 1.4
57 elmex 1.1 sub bbox {
58     my ($widget) = @_;
59     }
60 elmex 1.2
61 root 1.10 package Crossfire::Client::Widget::Label;
62    
63     use SDL::OpenGL;
64    
65     sub new {
66     my ($class, $ttf, $text) = @_;
67    
68     my $self = $class->SUPER::new;
69    
70     $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text;
71    
72     $self
73     }
74    
75     sub draw {
76     my ($self) = @_;
77    
78     my $tex = $self->{texture};
79    
80     glEnable GL_TEXTURE_2D;
81     glBindTexture GL_TEXTURE_2D, $tex->{name};
82    
83     glBegin GL_QUADS;
84     glTexCoord 0, 0; glVertex 0 , 0;
85     glTexCoord 0, 1; glVertex 0 , $tex->{height};
86     glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
87     glTexCoord 1, 0; glVertex $tex->{width}, 0;
88     glEnd;
89    
90     glDisable GL_TEXTURE_2D;
91     }
92    
93 elmex 1.9 package Crossfire::Client::Widget::TextView;
94 root 1.4
95 elmex 1.3 use strict;
96 root 1.10
97 elmex 1.9 our @ISA = qw/Crossfire::Client::Widget/;
98 elmex 1.3
99     use SDL::OpenGL;
100     use SDL::OpenGL::Constants;
101    
102     sub add_line {
103     my ($self, $line) = @_;
104     push @{$self->{lines}}, $line;
105     }
106    
107     sub draw {
108     my ($self) = @_;
109    
110     }
111    
112 elmex 1.9 package Crossfire::Client::Widget::MapWidget;
113 root 1.4
114 elmex 1.2 use strict;
115 elmex 1.7
116 elmex 1.9 our @ISA = qw/Crossfire::Client::Widget/;
117 elmex 1.2
118     use SDL::OpenGL;
119     use SDL::OpenGL::Constants;
120    
121     sub key_down {
122     print "MAPKEYDOWN\n";
123     }
124    
125     sub key_up {
126     }
127    
128     sub draw {
129     glEnable GL_TEXTURE_2D;
130     glEnable GL_BLEND;
131    
132     my $map = $::CONN->{map};
133    
134     for my $x (0 .. $::CONN->{mapw} - 1) {
135     for my $y (0 .. $::CONN->{maph} - 1) {
136    
137     my $cell = $map->[$x][$y]
138     or next;
139    
140     my $darkness = $cell->[3] * (1 / 255);
141     glColor $darkness, $darkness, $darkness;
142    
143     for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
144 root 1.4 my $tex = $::CONN->{face}[$num]{texture} || next;
145 elmex 1.2
146 root 1.4 glBindTexture GL_TEXTURE_2D, $tex->{name};
147 elmex 1.2
148     glBegin GL_QUADS;
149 root 1.10 glTexCoord 0, 0; glVertex $x * 32 , $y * 32;
150     glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32;
151     glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32;
152     glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32;
153 elmex 1.2 glEnd;
154     }
155     }
156     }
157    
158     glDisable GL_TEXTURE_2D;
159     glDisable GL_BLEND;
160     }
161    
162 elmex 1.1 1;
163 root 1.5