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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.11
Committed: Fri Apr 7 20:39:58 2006 UTC (18 years, 2 months ago) by elmex
Branch: MAIN
Changes since 1.10: +17 -3 lines
Log Message:
added translation of widgets

File Contents

# User Rev Content
1 elmex 1.6 package Crossfire::Client::Widget;
2 root 1.8
3 elmex 1.1 use strict;
4 elmex 1.11 use SDL::OpenGL;
5     use SDL::OpenGL::Constants;
6 elmex 1.1
7     our $FOCUS; # the widget with current focus
8 elmex 1.2 our %ACTIVE_WIDGETS;
9 elmex 1.1
10     # class methods for events
11     sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
12     sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
13     sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
14     sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
15    
16     sub new {
17     my $class = shift;
18 root 1.10
19     bless { @_ }, $class
20 elmex 1.1 }
21    
22 elmex 1.2 sub activate {
23     $ACTIVE_WIDGETS{$_[0]} = $_[0];
24     }
25 root 1.4
26 elmex 1.2 sub deactivate {
27     delete $ACTIVE_WIDGETS{$_[0]};
28     }
29    
30 elmex 1.1 sub focus_in {
31     my ($widget) = @_;
32     $FOCUS = $widget;
33     }
34 root 1.4
35 elmex 1.1 sub focus_out {
36     my ($widget) = @_;
37     }
38 root 1.4
39 elmex 1.1 sub key_down {
40     my ($widget, $sdlev) = @_;
41     }
42 root 1.4
43 elmex 1.1 sub key_up {
44     my ($widget, $sdlev) = @_;
45     }
46 root 1.4
47 elmex 1.1 sub button_down {
48     my ($widget, $sdlev) = @_;
49     }
50 root 1.4
51 elmex 1.1 sub button_up {
52     my ($widget, $sdlev) = @_;
53     }
54 root 1.4
55 elmex 1.11 sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
56     sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
57    
58 elmex 1.1 sub draw {
59 elmex 1.11 my ($self) = @_;
60    
61     glPushMatrix;
62     glTranslate ($self->{x} || 0, $self->{y} || 0, 0);
63     $self->_draw;
64     glPopMatrix;
65     }
66    
67     sub _draw {
68 elmex 1.1 my ($widget) = @_;
69     }
70 root 1.4
71 elmex 1.1 sub bbox {
72     my ($widget) = @_;
73     }
74 elmex 1.2
75 root 1.10 package Crossfire::Client::Widget::Label;
76    
77     use SDL::OpenGL;
78    
79     sub new {
80     my ($class, $ttf, $text) = @_;
81    
82     my $self = $class->SUPER::new;
83    
84     $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text;
85    
86     $self
87     }
88    
89 elmex 1.11 sub _draw {
90 root 1.10 my ($self) = @_;
91    
92     my $tex = $self->{texture};
93    
94     glEnable GL_TEXTURE_2D;
95     glBindTexture GL_TEXTURE_2D, $tex->{name};
96    
97     glBegin GL_QUADS;
98     glTexCoord 0, 0; glVertex 0 , 0;
99     glTexCoord 0, 1; glVertex 0 , $tex->{height};
100     glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
101     glTexCoord 1, 0; glVertex $tex->{width}, 0;
102     glEnd;
103    
104     glDisable GL_TEXTURE_2D;
105     }
106    
107 elmex 1.9 package Crossfire::Client::Widget::TextView;
108 root 1.4
109 elmex 1.3 use strict;
110 root 1.10
111 elmex 1.9 our @ISA = qw/Crossfire::Client::Widget/;
112 elmex 1.3
113     use SDL::OpenGL;
114     use SDL::OpenGL::Constants;
115    
116     sub add_line {
117     my ($self, $line) = @_;
118     push @{$self->{lines}}, $line;
119     }
120    
121 elmex 1.11 sub _draw {
122 elmex 1.3 my ($self) = @_;
123    
124     }
125    
126 elmex 1.9 package Crossfire::Client::Widget::MapWidget;
127 root 1.4
128 elmex 1.2 use strict;
129 elmex 1.7
130 elmex 1.9 our @ISA = qw/Crossfire::Client::Widget/;
131 elmex 1.2
132     use SDL::OpenGL;
133     use SDL::OpenGL::Constants;
134    
135     sub key_down {
136     print "MAPKEYDOWN\n";
137     }
138    
139     sub key_up {
140     }
141    
142 elmex 1.11 sub _draw {
143 elmex 1.2 glEnable GL_TEXTURE_2D;
144     glEnable GL_BLEND;
145    
146     my $map = $::CONN->{map};
147    
148     for my $x (0 .. $::CONN->{mapw} - 1) {
149     for my $y (0 .. $::CONN->{maph} - 1) {
150    
151     my $cell = $map->[$x][$y]
152     or next;
153    
154     my $darkness = $cell->[3] * (1 / 255);
155     glColor $darkness, $darkness, $darkness;
156    
157     for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
158 root 1.4 my $tex = $::CONN->{face}[$num]{texture} || next;
159 elmex 1.2
160 root 1.4 glBindTexture GL_TEXTURE_2D, $tex->{name};
161 elmex 1.2
162     glBegin GL_QUADS;
163 root 1.10 glTexCoord 0, 0; glVertex $x * 32 , $y * 32;
164     glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32;
165     glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32;
166     glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32;
167 elmex 1.2 glEnd;
168     }
169     }
170     }
171    
172     glDisable GL_TEXTURE_2D;
173     glDisable GL_BLEND;
174     }
175    
176 elmex 1.1 1;
177 root 1.5