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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.3 by elmex, Fri Apr 7 18:16:51 2006 UTC vs.
Revision 1.12 by root, Fri Apr 7 20:55:32 2006 UTC

1package Client::Widget; 1package Crossfire::Client::Widget;
2
2use strict; 3use strict;
4use SDL::OpenGL;
5use SDL::OpenGL::Constants;
3 6
4our $FOCUS; # the widget with current focus 7our $FOCUS; # the widget with current focus
5our %ACTIVE_WIDGETS; 8our %ACTIVE_WIDGETS;
6 9
7# class methods for events 10# class methods for events
10sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 13sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
11sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 14sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
12 15
13sub new { 16sub new {
14 my $class = shift; 17 my $class = shift;
15 my $self = { @_ }; 18
16 bless $self, $class; 19 bless { @_ }, $class
17 return $self;
18} 20}
19 21
20sub activate { 22sub activate {
21 $ACTIVE_WIDGETS{$_[0]} = $_[0]; 23 $ACTIVE_WIDGETS{$_[0]} = $_[0];
22} 24}
25
23sub deactivate { 26sub deactivate {
24 delete $ACTIVE_WIDGETS{$_[0]}; 27 delete $ACTIVE_WIDGETS{$_[0]};
25} 28}
26 29
27sub focus_in { 30sub focus_in {
28 my ($widget) = @_; 31 my ($widget) = @_;
29 $FOCUS = $widget; 32 $FOCUS = $widget;
30} 33}
34
31sub focus_out { 35sub focus_out {
32 my ($widget) = @_; 36 my ($widget) = @_;
33} 37}
38
34sub key_down { 39sub key_down {
35 my ($widget, $sdlev) = @_; 40 my ($widget, $sdlev) = @_;
36} 41}
42
37sub key_up { 43sub key_up {
38 my ($widget, $sdlev) = @_; 44 my ($widget, $sdlev) = @_;
39} 45}
46
40sub button_down { 47sub button_down {
41 my ($widget, $sdlev) = @_; 48 my ($widget, $sdlev) = @_;
42} 49}
50
43sub button_up { 51sub button_up {
44 my ($widget, $sdlev) = @_; 52 my ($widget, $sdlev) = @_;
45} 53}
54
55sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
56sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
57
46sub draw { 58sub draw {
59 my ($self) = @_;
60
61 glPushMatrix;
62 glTranslate $self->{x}, $self->{y}, 0;
63 $self->_draw;
64 glPopMatrix;
65}
66
67sub _draw {
47 my ($widget) = @_; 68 my ($widget) = @_;
48} 69}
70
49sub bbox { 71sub bbox {
50 my ($widget) = @_; 72 my ($widget) = @_;
51} 73}
52 74
53package Client::TextView; 75package Crossfire::Client::Widget::Label;
76
77our @ISA = Crossfire::Client::Widget::;
78
79use SDL::OpenGL;
80
81sub new {
82 my ($class, $x, $y, $z, $ttf, $text) = @_;
83
84 my $self = $class->SUPER::new (x => $x, y => $y, z => $z);
85
86 $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text;
87
88 $self
89}
90
91sub _draw {
92 my ($self) = @_;
93
94 my $tex = $self->{texture};
95
96 $self->{x}--;
97
98 glEnable GL_BLEND;
99 glEnable GL_TEXTURE_2D;
100 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
101 glBindTexture GL_TEXTURE_2D, $tex->{name};
102
103 glColor 1, 1, 1;
104
105 glBegin GL_QUADS;
106 glTexCoord 0, 0; glVertex 0 , 0;
107 glTexCoord 0, 1; glVertex 0 , $tex->{height};
108 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
109 glTexCoord 1, 0; glVertex $tex->{width}, 0;
110 glEnd;
111
112 glDisable GL_BLEND;
113 glDisable GL_TEXTURE_2D;
114}
115
116package Crossfire::Client::Widget::TextView;
117
54use strict; 118use strict;
119
55our @ISA = qw/Client::Widget/; 120our @ISA = qw/Crossfire::Client::Widget/;
56 121
57use SDL::OpenGL; 122use SDL::OpenGL;
58use SDL::OpenGL::Constants; 123use SDL::OpenGL::Constants;
59 124
60sub add_line { 125sub add_line {
61 my ($self, $line) = @_; 126 my ($self, $line) = @_;
62 push @{$self->{lines}}, $line; 127 push @{$self->{lines}}, $line;
63} 128}
64 129
65sub draw { 130sub _draw {
66 my ($self) = @_; 131 my ($self) = @_;
67 132
68} 133}
69 134
70package Client::MapWidget; 135package Crossfire::Client::Widget::MapWidget;
136
71use strict; 137use strict;
138
72our @ISA = qw/Client::Widget/; 139our @ISA = qw/Crossfire::Client::Widget/;
73 140
74use SDL::OpenGL; 141use SDL::OpenGL;
75use SDL::OpenGL::Constants; 142use SDL::OpenGL::Constants;
76 143
77sub key_down { 144sub key_down {
79} 146}
80 147
81sub key_up { 148sub key_up {
82} 149}
83 150
84sub draw { 151sub _draw {
85 glEnable GL_TEXTURE_2D; 152 glEnable GL_TEXTURE_2D;
86 glEnable GL_BLEND; 153 glEnable GL_BLEND;
154 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
87 155
88 my $map = $::CONN->{map}; 156 my $map = $::CONN->{map};
89 157
90 for my $x (0 .. $::CONN->{mapw} - 1) { 158 for my $x (0 .. $::CONN->{mapw} - 1) {
91 for my $y (0 .. $::CONN->{maph} - 1) { 159 for my $y (0 .. $::CONN->{maph} - 1) {
95 163
96 my $darkness = $cell->[3] * (1 / 255); 164 my $darkness = $cell->[3] * (1 / 255);
97 glColor $darkness, $darkness, $darkness; 165 glColor $darkness, $darkness, $darkness;
98 166
99 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 167 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
100 my $tex = $::CONN->{face}[$num]{texture} || 0; 168 my $tex = $::CONN->{face}[$num]{texture} || next;
101 169
102 glBindTexture GL_TEXTURE_2D, $tex; 170 glBindTexture GL_TEXTURE_2D, $tex->{name};
103 171
104 glBegin GL_QUADS; 172 glBegin GL_QUADS;
105 glTexCoord 0, 0; glVertex $x, $y; 173 glTexCoord 0, 0; glVertex $x * 32 , $y * 32;
106 glTexCoord 0, 1; glVertex $x, $y + 1; 174 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32;
107 glTexCoord 1, 1; glVertex $x + 1, $y + 1; 175 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32;
108 glTexCoord 1, 0; glVertex $x + 1, $y; 176 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32;
109 glEnd; 177 glEnd;
110 } 178 }
111 } 179 }
112 } 180 }
113 181
114 glDisable GL_TEXTURE_2D; 182 glDisable GL_TEXTURE_2D;
115 glDisable GL_BLEND; 183 glDisable GL_BLEND;
116} 184}
117 185
1181; 1861;
187

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