--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/08 13:36:26 1.18 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/08 17:21:01 1.20 @@ -41,6 +41,10 @@ $self->{z} = $z if defined $z; } +sub needs_redraw { + 0 +} + sub size_request { die "size_request is abtract"; } @@ -112,6 +116,65 @@ sub _draw { die "Containers can't be drawn!" } +package Crossfire::Client::Widget::Window; + +our @ISA = Crossfire::Client::Widget::Container::; + +use SDL::OpenGL; + +sub add { + my ($self, $chld) = @_; + $self->SUPER::add ($chld); + $self->render_chld; +} + +sub render_chld { + my ($self) = @_; + my $chld = $self->get; + my ($w, $h) = $self->size_request; + + $self->{texture} = + Crossfire::Client::Texture->new_from_opengl ( + $w, $h, sub { + my ($txt, $w, $h) = @_; + $chld->_draw; + } + ); + $self->{texture}->upload; +} + +sub size_request { + my ($self) = @_; + my $chld = $self->get + or return (0, 0); + $chld->size_request +} + +sub _draw { + my ($self) = @_; + + my $tex = $self->{texture} + or return; + + warn "DRAW TEX: $tex->{width} $tex->{height}\n"; + glEnable GL_BLEND; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glBindTexture GL_TEXTURE_2D, $tex->{name}; + + glColor 1, 1, 1; + + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , 0; + glTexCoord 0, 1; glVertex 0 , $tex->{height}; + glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; + glTexCoord 1, 0; glVertex $tex->{width}, 0; + glEnd; + + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; +} + package Crossfire::Client::Widget::Frame; our @ISA = Crossfire::Client::Widget::Container::; @@ -380,11 +443,17 @@ glBindTexture GL_TEXTURE_2D, $tex->{name}; + my $w = $tex->{width}; + my $h = $tex->{height}; + + my $px = ($x + 1) * 32 - $w; + my $py = ($y + 1) * 32 - $h; + glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $x * 32 , $y * 32; - glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; - glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; - glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; + glTexCoord 0, 0; glVertex $px , $py; + glTexCoord 0, 1; glVertex $px , $py + $h; + glTexCoord 1, 1; glVertex $px + $w, $py + $h; + glTexCoord 1, 0; glVertex $px + $w, $py; glEnd; } }