--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/08 13:36:26 1.18 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/08 20:25:26 1.24 @@ -41,6 +41,10 @@ $self->{z} = $z if defined $z; } +sub needs_redraw { + 0 +} + sub size_request { die "size_request is abtract"; } @@ -112,6 +116,62 @@ sub _draw { die "Containers can't be drawn!" } +package Crossfire::Client::Widget::Window; + +our @ISA = Crossfire::Client::Widget::Container::; + +use SDL::OpenGL; + +sub add { + my ($self, $chld) = @_; + $self->SUPER::add ($chld); + $self->render_chld; +} + +sub render_chld { + my ($self) = @_; + my $chld = $self->get; + my ($w, $h) = $self->size_request; + + $self->{texture} = + Crossfire::Client::Texture->new_from_opengl ( + $w, $h, sub { $chld->draw } + ); + $self->{texture}->upload; +} + +sub size_request { + my ($self) = @_; + my $chld = $self->get + or return (0, 0); + $chld->size_request +} + +sub _draw { + my ($self) = @_; + + my ($w, $h) = $self->size_request;#TODO# use widht/height of texture + my $tex = $self->{texture} + or return; + + glEnable GL_BLEND; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glBindTexture GL_TEXTURE_2D, $tex->{name}; + + glColor 1, 1, 1; + + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0, 0; + glTexCoord 0, 1; glVertex 0, $h; + glTexCoord 1, 1; glVertex $w, $h; + glTexCoord 1, 0; glVertex $w, 0; + glEnd; + + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; +} + package Crossfire::Client::Widget::Frame; our @ISA = Crossfire::Client::Widget::Container::; @@ -142,7 +202,7 @@ glPushMatrix; glTranslate (2, 2, 0); - $chld->_draw; + $chld->draw; glPopMatrix; } @@ -215,9 +275,9 @@ for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { glPushMatrix; - glTranslate ($x, $y, 0); + glTranslate ($x, $y, 0);#TODO#there must be no translate here, instead the widget must be moved my $c = $self->{childs}->[$yi]->[$xi]; - $c->_draw if $c; + $c->draw if $c; glPopMatrix; $x += $self->max_col_width ($xi); @@ -257,8 +317,8 @@ my ($x, $y); for (@{$self->{childs} || []}) { glPushMatrix; - glTranslate (0, $y, 0); - $_->_draw; + glTranslate (0, $y, 0);# see above TODO + $_->draw; glPopMatrix; my ($w, $h) = $_->size_request; $y += $h; @@ -360,31 +420,44 @@ } sub _draw { + my ($self) = @_; + glEnable GL_TEXTURE_2D; glEnable GL_BLEND; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; my $map = $::CONN->{map}; - for my $x (0 .. $::CONN->{mapw} - 1) { - for my $y (0 .. $::CONN->{maph} - 1) { + for my $x (0 .. int $::WIDTH / 32) { + for my $y (0 .. int $::HEIGHT / 32) { - my $cell = $map->[$x][$y] + my $cell = $map->[$x + $::CONN->{mapx}] + [$y + $::CONN->{mapy}] or next; - my $darkness = $cell->[3] * (1 / 255); - glColor $darkness, $darkness, $darkness; + my $darkness = $cell->[0] * (1 / 255); + if ($darkness < 0) { + glColor 0.3, 0.3, 0.3; + } else { + glColor $darkness, $darkness, $darkness; + } - for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { + for my $num (grep $_, @$cell[1,2,3]) { my $tex = $::CONN->{face}[$num]{texture} || next; glBindTexture GL_TEXTURE_2D, $tex->{name}; + my $w = $tex->{width}; + my $h = $tex->{height}; + + my $px = ($x + 1) * 32 - $w; + my $py = ($y + 1) * 32 - $h; + glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $x * 32 , $y * 32; - glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; - glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; - glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; + glTexCoord 0, 0; glVertex $px , $py; + glTexCoord 0, 1; glVertex $px , $py + $h; + glTexCoord 1, 1; glVertex $px + $w, $py + $h; + glTexCoord 1, 0; glVertex $px + $w, $py; glEnd; } }