… | |
… | |
34 | $GRAB->update if $GRAB; |
34 | $GRAB->update if $GRAB; |
35 | } |
35 | } |
36 | |
36 | |
37 | $BUTTON_STATE |= 1 << ($ev->button - 1); |
37 | $BUTTON_STATE |= 1 << ($ev->button - 1); |
38 | |
38 | |
39 | $GRAB->button_down ($ev) if $GRAB; |
39 | $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB; |
40 | } |
40 | } |
41 | |
41 | |
42 | sub feed_sdl_button_up_event { |
42 | sub feed_sdl_button_up_event { |
43 | my ($ev) = @_; |
43 | my ($ev) = @_; |
44 | my ($x, $y) = ($ev->motion_x, $ev->motion_y); |
44 | my ($x, $y) = ($ev->motion_x, $ev->motion_y); |
45 | |
45 | |
46 | my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); |
46 | my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); |
47 | |
47 | |
48 | $BUTTON_STATE &= ~(1 << ($ev->button - 1)); |
48 | $BUTTON_STATE &= ~(1 << ($ev->button - 1)); |
|
|
49 | |
|
|
50 | $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB; |
49 | |
51 | |
50 | if (!$BUTTON_STATE) { |
52 | if (!$BUTTON_STATE) { |
51 | my $grab = $GRAB; undef $GRAB; |
53 | my $grab = $GRAB; undef $GRAB; |
52 | $grab->update if $grab; |
54 | $grab->update if $grab; |
53 | $GRAB->update if $GRAB; |
55 | $GRAB->update if $GRAB; |
… | |
… | |
65 | |
67 | |
66 | $hover->update if $hover; |
68 | $hover->update if $hover; |
67 | $HOVER->update if $HOVER; |
69 | $HOVER->update if $HOVER; |
68 | } |
70 | } |
69 | |
71 | |
70 | $HOVER->mouse_motion ($ev) if $HOVER; |
72 | $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER; |
71 | } |
73 | } |
72 | |
74 | |
73 | sub new { |
75 | sub new { |
74 | my $class = shift; |
76 | my $class = shift; |
75 | |
77 | |
… | |
… | |
95 | sub size_allocate { |
97 | sub size_allocate { |
96 | my ($self, $w, $h) = @_; |
98 | my ($self, $w, $h) = @_; |
97 | |
99 | |
98 | $self->{w} = $w; |
100 | $self->{w} = $w; |
99 | $self->{h} = $h; |
101 | $self->{h} = $h; |
|
|
102 | } |
|
|
103 | |
|
|
104 | # translate global koordinates to local coordinate system |
|
|
105 | sub translate { |
|
|
106 | my ($self, $x, $y) = @_; |
|
|
107 | |
|
|
108 | $self->{parent}->translate ($x - $self->{x}, $y - $self->{y}); |
100 | } |
109 | } |
101 | |
110 | |
102 | sub focus_in { |
111 | sub focus_in { |
103 | my ($self) = @_; |
112 | my ($self) = @_; |
104 | |
113 | |
… | |
… | |
708 | |
717 | |
709 | if ($sym == SDLK_BACKSPACE) { |
718 | if ($sym == SDLK_BACKSPACE) { |
710 | substr $text, -1, 1, ''; |
719 | substr $text, -1, 1, ''; |
711 | } elsif ($uni) { |
720 | } elsif ($uni) { |
712 | $text .= chr $uni; |
721 | $text .= chr $uni; |
713 | print "$uni <$text>\n";#d# |
|
|
714 | } |
722 | } |
715 | |
723 | |
716 | $self->set_text ($text); |
724 | $self->set_text ($text); |
717 | } |
725 | } |
718 | |
726 | |
719 | sub button_down { |
727 | sub button_down { |
720 | my ($self, $ev) = @_; |
728 | my ($self, $ev) = @_; |
721 | |
729 | |
722 | $self->focus_in; |
730 | $self->focus_in; |
|
|
731 | } |
|
|
732 | |
|
|
733 | sub mouse_motion { |
|
|
734 | my ($self, $ev, $x, $y) = @_; |
|
|
735 | printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d# |
723 | } |
736 | } |
724 | |
737 | |
725 | sub _draw { |
738 | sub _draw { |
726 | my ($self) = @_; |
739 | my ($self) = @_; |
727 | |
740 | |
… | |
… | |
797 | glEnable GL_TEXTURE_2D; |
810 | glEnable GL_TEXTURE_2D; |
798 | glEnable GL_BLEND; |
811 | glEnable GL_BLEND; |
799 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
812 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
800 | |
813 | |
801 | my $sw4 = ($sw + 3) & ~3; |
814 | my $sw4 = ($sw + 3) & ~3; |
802 | my $lighting = "\x00" x ($sw4 * $sh); |
815 | my $darkness = "\x00" x ($sw4 * $sh); |
803 | |
816 | |
804 | for my $x (0 .. $sw - 1) { |
817 | for my $x (0 .. $sw - 1) { |
|
|
818 | my $row = $map->[$x + $xofs]; |
805 | for my $y (0 .. $sh - 1) { |
819 | for my $y (0 .. $sh - 1) { |
806 | |
820 | |
807 | my $cell = $map->[$x + $xofs][$y + $yofs] |
821 | my $cell = $row->[$y + $yofs] |
808 | or next; |
822 | or next; |
809 | |
823 | |
810 | my $darkness = $cell->[0] * (1 / 255); |
824 | my $dark = $cell->[0]; |
811 | if ($darkness < 0) { |
825 | if ($dark < 0) { |
812 | $darkness = $cell->[1] ? 0.1 : 0; |
826 | substr $darkness, $y * $sw4 + $x, 1, chr 224; |
|
|
827 | } else { |
|
|
828 | substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark; |
813 | } |
829 | } |
814 | substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255; |
|
|
815 | |
830 | |
816 | for my $num (grep $_, @$cell[1,2,3]) { |
831 | for my $num (grep $_, @$cell[1,2,3]) { |
817 | my $tex = $::CONN->{face}[$num]{texture} || next; |
832 | my $tex = $::CONN->{face}[$num]{texture} || next; |
818 | |
833 | |
819 | my $w = $tex->{width}; |
834 | my $w = $tex->{width}; |
820 | my $h = $tex->{height}; |
835 | my $h = $tex->{height}; |
821 | |
836 | |
822 | my $px = ($x + 1) * 32 - $w; |
837 | $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h); |
823 | my $py = ($y + 1) * 32 - $h; |
|
|
824 | |
|
|
825 | $tex->draw_quad ($px, $py, $w, $h); |
|
|
826 | } |
838 | } |
827 | } |
839 | } |
828 | } |
840 | } |
829 | |
841 | |
830 | # if (1) { # higher quality darkness |
842 | # if (1) { # higher quality darkness |
… | |
… | |
835 | # |
847 | # |
836 | # $lighting = $pb->get_pixels; |
848 | # $lighting = $pb->get_pixels; |
837 | # $lighting =~ s/(.)../$1/gs; |
849 | # $lighting =~ s/(.)../$1/gs; |
838 | # } |
850 | # } |
839 | |
851 | |
|
|
852 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
|
|
853 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
|
|
854 | |
840 | $lighting = new Crossfire::Client::Texture |
855 | $darkness = new Crossfire::Client::Texture |
841 | width => $sw4, |
856 | width => $sw4, |
842 | height => $sh, |
857 | height => $sh, |
843 | data => $lighting, |
858 | data => $darkness, |
844 | internalformat => GL_ALPHA, |
859 | internalformat => GL_ALPHA, |
845 | format => GL_ALPHA; |
860 | format => GL_ALPHA; |
846 | |
861 | |
847 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
|
|
848 | glColor 0.45, 0.45, 0.45, 1; |
862 | glColor 0.45, 0.45, 0.45, 1; |
849 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
|
|
850 | glBindTexture GL_TEXTURE_2D, $lighting->{name}; |
|
|
851 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
|
|
852 | |
|
|
853 | $lighting->draw_quad (0, 0, $sw4 * 32, $sh * 32); |
863 | $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32); |
854 | |
864 | |
855 | glDisable GL_TEXTURE_2D; |
865 | glDisable GL_TEXTURE_2D; |
856 | glDisable GL_BLEND; |
866 | glDisable GL_BLEND; |
857 | } |
867 | } |
858 | |
868 | |
… | |
… | |
926 | } |
936 | } |
927 | |
937 | |
928 | sub animate { |
938 | sub animate { |
929 | my ($self, $interval) = @_; |
939 | my ($self, $interval) = @_; |
930 | |
940 | |
931 | printf "%5.2f\n", 1 / $interval;#d# |
|
|
932 | |
|
|
933 | $self->{time} -= $interval * $self->{speed}; |
941 | $self->{time} -= $interval * $self->{speed}; |
934 | if ($self->{time} <= 0) { |
942 | if ($self->{time} <= 0) { |
935 | $self->{time} = 0; |
943 | $self->{time} = 0; |
936 | ::animation_stop $self; |
944 | ::animation_stop $self; |
937 | } |
945 | } |
… | |
… | |
968 | |
976 | |
969 | $_->size_allocate ($_->size_request) |
977 | $_->size_allocate ($_->size_request) |
970 | for @{$self->{children}}; |
978 | for @{$self->{children}}; |
971 | } |
979 | } |
972 | |
980 | |
|
|
981 | sub translate { |
|
|
982 | my ($self, $x, $y) = @_; |
|
|
983 | |
|
|
984 | ($x, $y) |
|
|
985 | } |
|
|
986 | |
973 | sub update { |
987 | sub update { |
974 | my ($self) = @_; |
988 | my ($self) = @_; |
975 | |
989 | |
976 | $self->size_allocate ($self->size_request); |
990 | $self->size_allocate ($self->size_request); |
977 | ::refresh (); |
991 | ::refresh (); |