--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/07 20:09:52 1.9 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/07 23:05:21 1.15 @@ -1,9 +1,11 @@ package Crossfire::Client::Widget; use strict; +use SDL::OpenGL; +use SDL::OpenGL::Constants; our $FOCUS; # the widget with current focus -our %ACTIVE_WIDGETS; +our @ACTIVE_WIDGETS; # class methods for events sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } @@ -13,17 +15,23 @@ sub new { my $class = shift; - my $self = { @_ }; - bless $self, $class; - return $self; + + bless { @_ }, $class } sub activate { - $ACTIVE_WIDGETS{$_[0]} = $_[0]; + push @ACTIVE_WIDGETS, $_[0]; } sub deactivate { - delete $ACTIVE_WIDGETS{$_[0]}; + @ACTIVE_WIDGETS = + sort { $a->{z} <=> $b->{z} } + grep { $_ != $_[0] } + @ACTIVE_WIDGETS; +} + +sub size_request { + die "size_request is abtract"; } sub focus_in { @@ -51,7 +59,22 @@ my ($widget, $sdlev) = @_; } +sub w { $_[0]->{w} } +sub h { $_[0]->{h} } +sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } +sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } +sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } + sub draw { + my ($self) = @_; + + glPushMatrix; + glTranslate $self->{x}, $self->{y}, 0; + $self->_draw; + glPopMatrix; +} + +sub _draw { my ($widget) = @_; } @@ -59,9 +82,232 @@ my ($widget) = @_; } +package Crossfire::Client::Widget::Container; + +our @ISA = Crossfire::Client::Widget::; + +use SDL::OpenGL; + +sub add { $_[0]->{child} = $_[1] } +sub get { $_[0]->{child} } + +sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } + +sub _draw { die "Containers can't be drawn!" } + +package Crossfire::Client::Widget::Frame; + +our @ISA = Crossfire::Client::Widget::Container::; + +use SDL::OpenGL; + +sub size_request { + my ($self) = @_; + my $chld = $self->get + or return (0, 0); + map { $_ + 4 } $chld->size_request; +} + +sub _draw { + my ($self) = @_; + + my $chld = $self->get; + + my ($w, $h) = $chld->size_request; + + glColor 1, 0, 0; + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , 0; + glTexCoord 0, 1; glVertex 0 , $h + 4; + glTexCoord 1, 1; glVertex $w + 4 , $h + 4; + glTexCoord 1, 0; glVertex $w + 4 , 0; + glEnd; + + glPushMatrix; + glTranslate (2, 2, 0); + $chld->_draw; + glPopMatrix; +} + +package Crossfire::Client::Widget::Table; + +our @ISA = Crossfire::Client::Widget::Container::; + +use SDL::OpenGL; + +sub add { + my ($self, $x, $y, $chld) = @_; + $self->{childs}[$y][$x] = $chld; +} + +sub max_row_height { + my ($self, $row) = @_; + + my $hs = 0; + for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { + my $c = $self->{childs}->[$row]->[$xi]; + my ($w, $h) = $c->size_request if $c; + if ($hs < $h) { $hs = $h } + } + return $hs; +} + +sub max_col_width { + my ($self, $col) = @_; + + my $ws = 0; + for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) { + my $c = ($self->{childs}->[$yi] || [])->[$col]; + my ($w, $h) = $c->size_request if $c; + if ($ws < $w) { $ws = $w } + } + return $ws; +} + +sub size_request { + my ($self) = @_; + + my ($hs, $ws) = (0, 0); + + for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { + $hs += $self->max_row_height ($yi); + } + + for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { + my $wm = 0; + for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { + $wm += $self->max_col_width ($xi) + } + if ($ws < $wm) { $ws = $wm } + } + + return ($ws, $hs); +} + +sub _draw { + my ($self) = @_; + + my $y = 0; + for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { + my $x = 0; + + for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { + + glPushMatrix; + glTranslate ($x, $y, 0); + my $c = $self->{childs}->[$yi]->[$xi]; + $c->_draw if $c; + glPopMatrix; + + $x += $self->max_col_width ($xi); + } + + $y += $self->max_row_height ($yi); + } +} + +package Crossfire::Client::Widget::VBox; + +our @ISA = Crossfire::Client::Widget::Container::; + +use SDL::OpenGL; + +sub add { + my ($self, $chld) = @_; + push @{$self->{childs}}, $chld; +} + +sub size_request { + my ($self) = @_; + + my ($hs, $ws) = (0, 0); + for (@{$self->{childs} || []}) { + my ($w, $h) = $_->size_request; + $hs += $h; + if ($ws < $w) { $ws = $w } + } + + return ($ws, $hs); +} + +sub _draw { + my ($self) = @_; + + my ($x, $y); + for (@{$self->{childs} || []}) { + glPushMatrix; + glTranslate (0, $y, 0); + $_->_draw; + glPopMatrix; + my ($w, $h) = $_->size_request; + $y += $h; + } +} + +package Crossfire::Client::Widget::Label; + +our @ISA = Crossfire::Client::Widget::; + +use SDL::OpenGL; + +sub new { + my ($class, $x, $y, $z, $ttf, $text) = @_; + + my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf); + + $self->set_text ($text); + + $self +} + +sub set_text { + my ($self, $text) = @_; + $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text; +} + +sub get_text { + my ($self, $text) = @_; + $self->{text} +} + +sub size_request { + my ($self) = @_; + + ( + $self->{texture}{width}, + $self->{texture}{height}, + ) +} + +sub _draw { + my ($self) = @_; + + my $tex = $self->{texture}; + + $self->{x}--; + + glEnable GL_BLEND; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glBindTexture GL_TEXTURE_2D, $tex->{name}; + + glColor 1, 1, 1; + + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , 0; + glTexCoord 0, 1; glVertex 0 , $tex->{height}; + glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; + glTexCoord 1, 0; glVertex $tex->{width}, 0; + glEnd; + + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; +} + package Crossfire::Client::Widget::TextView; use strict; + our @ISA = qw/Crossfire::Client::Widget/; use SDL::OpenGL; @@ -72,7 +318,7 @@ push @{$self->{lines}}, $line; } -sub draw { +sub _draw { my ($self) = @_; } @@ -93,9 +339,10 @@ sub key_up { } -sub draw { +sub _draw { glEnable GL_TEXTURE_2D; glEnable GL_BLEND; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; my $map = $::CONN->{map}; @@ -114,10 +361,10 @@ glBindTexture GL_TEXTURE_2D, $tex->{name}; glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $x, $y; - glTexCoord 0, 1; glVertex $x, $y + 1; - glTexCoord 1, 1; glVertex $x + 1, $y + 1; - glTexCoord 1, 0; glVertex $x + 1, $y; + glTexCoord 0, 0; glVertex $x * 32 , $y * 32; + glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; + glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; + glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; glEnd; } }