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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.11 by elmex, Fri Apr 7 20:39:58 2006 UTC vs.
Revision 1.37 by root, Sun Apr 9 21:05:50 2006 UTC

1package Crossfire::Client::Widget; 1package Crossfire::Client::Widget;
2 2
3use strict; 3use strict;
4
5use Scalar::Util;
6
4use SDL::OpenGL; 7use SDL::OpenGL;
5use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
6 9
7our $FOCUS; # the widget with current focus 10our $FOCUS; # the widget with current focus
8our %ACTIVE_WIDGETS;
9 11
10# class methods for events 12# class methods for events
11sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
12sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
13sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 15sub feed_sdl_button_down_event { }
14sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 16sub feed_sdl_button_up_event { }
15 17
16sub new { 18sub new {
17 my $class = shift; 19 my $class = shift;
18 20
19 bless { @_ }, $class 21 bless { @_ }, $class
20} 22}
21 23
22sub activate { 24sub move {
23 $ACTIVE_WIDGETS{$_[0]} = $_[0]; 25 my ($self, $x, $y, $z) = @_;
26 $self->{x} = $x;
27 $self->{y} = $y;
28 $self->{z} = $z if defined $z;
24} 29}
25 30
26sub deactivate { 31sub needs_redraw {
27 delete $ACTIVE_WIDGETS{$_[0]}; 32 0
33}
34
35sub size_request {
36 require Carp;
37 Carp::confess "size_request is abtract";
38}
39
40sub size_allocate {
41 my ($self, $w, $h) = @_;
42 $self->w ($w);
43 $self->h ($h);
28} 44}
29 45
30sub focus_in { 46sub focus_in {
31 my ($widget) = @_; 47 my ($widget) = @_;
32 $FOCUS = $widget; 48 $FOCUS = $widget;
50 66
51sub button_up { 67sub button_up {
52 my ($widget, $sdlev) = @_; 68 my ($widget, $sdlev) = @_;
53} 69}
54 70
71sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
72sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
55sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 73sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
56sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 74sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
75sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
57 76
58sub draw { 77sub draw {
59 my ($self) = @_; 78 my ($self) = @_;
60 79
61 glPushMatrix; 80 glPushMatrix;
62 glTranslate ($self->{x} || 0, $self->{y} || 0, 0); 81 glTranslate $self->{x}, $self->{y}, 0;
63 $self->_draw; 82 $self->_draw;
64 glPopMatrix; 83 glPopMatrix;
65} 84}
66 85
67sub _draw { 86sub _draw {
68 my ($widget) = @_; 87 my ($widget) = @_;
69} 88}
70 89
71sub bbox { 90sub bbox {
72 my ($widget) = @_; 91 my ($self) = @_;
92 my ($w, $h) = $self->size_request;
93 (
94 $self->{x},
95 $self->{y},
96 $self->{x} = $w,
97 $self->{y} = $h
98 )
99}
100
101sub del_parent { $_[0]->{parent} = undef }
102
103sub set_parent {
104 my ($self, $par) = @_;
105
106 $self->{parent} = $par;
107 Scalar::Util::weaken $self->{parent};
108}
109
110sub get_parent {
111 $_[0]->{parent}
112}
113
114sub update {
115 my ($self) = @_;
116
117 $self->{parent}->update
118 if $self->{parent};
119}
120
121sub DESTROY {
122 my ($self) = @_;
123
124 #$self->deactivate;
125}
126
127package Crossfire::Client::Widget::Bin;
128
129our @ISA = Crossfire::Client::Widget::;
130
131sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->{expand} = $_[2] }
132sub get { $_[0]->{child} }
133
134sub remove {
135 my ($self, $chld) = @_;
136 delete $self->{child}
137 if $self->{child} == $chld;
138}
139
140sub size_request {
141 $_[0]->{child}->size_request if $_[0]->{child}
142}
143sub size_allocate {
144 my ($self, $w, $h) = @_;
145 $self->SUPER::size_allocate ($w, $h);
146 $self->{child}->size_allocate ($w, $h)
147 if $self->{child}
148}
149
150sub _draw {
151 my ($self) = @_;
152
153 $self->{child}->draw;
154}
155
156package Crossfire::Client::Widget::Toplevel;
157
158our @ISA = Crossfire::Client::Widget::;
159
160use SDL::OpenGL;
161
162sub add {
163 my ($self, $chld) = @_;
164
165 push @{$self->{childs}}, $chld;
166 @{$self->{childs}} =
167 sort { $a->{z} <=> $b->{z} }
168 @{$self->{childs}};
169
170 $chld->set_parent ($self);
171 $chld->size_allocate ($chld->size_request);
172}
173
174sub remove {
175 my ($self, $chld) = @_;
176 @{$self->{childs}} =
177 sort { $a->{z} <=> $b->{z} }
178 grep { $_ && $_ != $_[0] }
179 @{$self->{childs}}
180}
181
182sub update {
183 my ($self) = @_;
184 ::refresh ();
185}
186
187sub _draw {
188 my ($self) = @_;
189
190 $_->draw for @{$self->{childs}};
191}
192
193package Crossfire::Client::Widget::Window;
194
195our @ISA = Crossfire::Client::Widget::Bin::;
196
197use SDL::OpenGL;
198
199sub add {
200 my ($self, $chld) = @_;
201 warn "ADD $chld\n";
202 $self->SUPER::add ($chld);
203 $chld->set_parent ($self);
204}
205
206sub remove {
207 my ($self) = @_;
208 # TODO FIXME: removing a child from a window will crash, see render_chld
209 # $self->update;
210}
211
212sub update {
213 my ($self) = @_;
214 $self->render_chld;
215}
216
217sub render_chld {
218 my ($self) = @_;
219 my $chld = $self->get;
220 my ($w, $h) = $self->size_request;
221
222 require Carp;
223 Carp::cluck "RENDERCHI $w $h";
224 warn "RENDERCHI $w $h\n";
225 $self->{texture} =
226 Crossfire::Client::Texture->new_from_opengl (
227 $w, $h, sub { $chld->draw }
228 );
229 $self->{texture}->upload;
230}
231
232sub size_request {
233 my ($self) = @_;
234 ($self->w, $self->h)
235}
236
237sub size_allocate {
238 my ($self, $w, $h) = @_;
239
240 $self->w ($w);
241 $self->h ($h);
242 $self->get->size_allocate ($w, $h);
243
244 $self->update; #TODO: Move this to the size_request event propably?
245}
246
247sub _draw {
248 my ($self) = @_;
249
250 my ($w, $h) = ($self->w, $self->h);
251
252 my $tex = $self->{texture}
253 or return;
254
255 glEnable GL_BLEND;
256 glEnable GL_TEXTURE_2D;
257 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
258 glBindTexture GL_TEXTURE_2D, $tex->{name};
259
260 glBegin GL_QUADS;
261 glTexCoord 0, 0; glVertex 0, 0;
262 glTexCoord 0, 1; glVertex 0, $h;
263 glTexCoord 1, 1; glVertex $w, $h;
264 glTexCoord 1, 0; glVertex $w, 0;
265 glEnd;
266
267 glDisable GL_BLEND;
268 glDisable GL_TEXTURE_2D;
269}
270
271package Crossfire::Client::Widget::Frame;
272
273our @ISA = Crossfire::Client::Widget::Bin::;
274
275use SDL::OpenGL;
276
277sub size_request {
278 my ($self) = @_;
279 my $chld = $self->get
280 or return (0, 0);
281
282 $chld->move (2, 2);
283
284 map { $_ + 4 } $chld->size_request;
285}
286
287sub size_allocate {
288 my ($self, $w, $h) = @_;
289
290 $self->w ($w);
291 $self->h ($h);
292
293 $self->get->size_allocate ($w - 4, $h - 4);
294 $self->get->move (2, 2);
295}
296
297sub _draw {
298 my ($self) = @_;
299
300 my $chld = $self->get;
301
302 my ($w, $h) = $chld->size_request;
303
304 glBegin GL_QUADS;
305 glColor 0, 0, 0;
306 glTexCoord 0, 0; glVertex 0 , 0;
307 glTexCoord 0, 1; glVertex 0 , $h + 4;
308 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
309 glTexCoord 1, 0; glVertex $w + 4 , 0;
310 glEnd;
311
312 $chld->draw;
313}
314
315package Crossfire::Client::Widget::FancyFrame;
316
317our @ISA = Crossfire::Client::Widget::Frame::;
318
319use SDL::OpenGL;
320
321sub new {
322 my ($self, $theme) = @_;
323 $self = $self->SUPER::new;
324
325 $self->{txts} = [
326 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
327 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/
328 ];
329 $self
330}
331
332sub size_request {
333 my ($self) = @_;
334 my ($w, $h) = $self->get->size_request;
335
336 $h += $self->{txts}->[1]->{height};
337 $h += $self->{txts}->[4]->{height};
338 $w += $self->{txts}->[2]->{width};
339 $w += $self->{txts}->[3]->{width};
340
341 ($w, $h)
342}
343
344sub size_allocate {
345 my ($self, $w, $h) = @_;
346
347 $self->w ($w);
348 $self->h ($h);
349 $h -= $self->{txts}->[1]->{height};
350 $h -= $self->{txts}->[4]->{height};
351 $w -= $self->{txts}->[2]->{width};
352 $w -= $self->{txts}->[3]->{width};
353
354 $h = $h < 0 ? 0 : $h;
355 $w = $w < 0 ? 0 : $w;
356 warn "CHILD:$w $h\n";
357 $self->get->size_allocate ($w, $h);
358 $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height});
359}
360
361sub _draw {
362 my ($self) = @_;
363
364 my ($w, $h) = ($self->w, $self->h);
365 my ($cw, $ch) = ($self->get->w, $self->get->h);
366
367 glEnable GL_BLEND;
368 glEnable GL_TEXTURE_2D;
369 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
370 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
371
372 my $top = $self->{txts}->[1];
373 glBindTexture GL_TEXTURE_2D, $top->{name};
374
375 glBegin GL_QUADS;
376 glTexCoord 0, 0; glVertex 0 , 0;
377 glTexCoord 0, 1; glVertex 0 , $top->{height};
378 glTexCoord 1, 1; glVertex $w , $top->{height};
379 glTexCoord 1, 0; glVertex $w , 0;
380 glEnd;
381
382 my $left = $self->{txts}->[3];
383 glBindTexture GL_TEXTURE_2D, $left->{name};
384
385 glBegin GL_QUADS;
386 glTexCoord 0, 0; glVertex 0 , $top->{height};
387 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
388 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
389 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
390 glEnd;
391
392 my $right = $self->{txts}->[2];
393 glBindTexture GL_TEXTURE_2D, $right->{name};
394
395 glBegin GL_QUADS;
396 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
397 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
398 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
399 glTexCoord 1, 0; glVertex $w , $top->{height};
400 glEnd;
401
402 my $bottom = $self->{txts}->[4];
403 glBindTexture GL_TEXTURE_2D, $bottom->{name};
404
405 glBegin GL_QUADS;
406 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
407 glTexCoord 0, 1; glVertex 0 , $h;
408 glTexCoord 1, 1; glVertex $w , $h;
409 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
410 glEnd;
411
412 my $bg = $self->{txts}->[0];
413 glBindTexture GL_TEXTURE_2D, $bg->{name};
414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
415 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
416 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
417
418 my $rep_x = $cw / $bg->{width};
419 my $rep_y = $ch / $bg->{height};
420
421 glBegin GL_QUADS;
422 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
423 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
424 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
425 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
426 glEnd;
427
428 glDisable GL_BLEND;
429 glDisable GL_TEXTURE_2D;
430
431 $self->get->draw;
432
433}
434
435package Crossfire::Client::Widget::Table;
436
437our @ISA = Crossfire::Client::Widget::Bin::;
438
439use SDL::OpenGL;
440
441sub add {
442 my ($self, $x, $y, $chld) = @_;
443 my $old_chld = $self->{childs}[$y][$x];
444
445 $self->{childs}[$y][$x] = $chld;
446 $chld->set_parent ($self);
447 $self->update;
448}
449
450sub max_row_height {
451 my ($self, $row) = @_;
452
453 my $hs = 0;
454 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) {
455 my $c = $self->{childs}->[$row]->[$xi];
456 if ($c) {
457 my ($w, $h) = $c->size_request;
458 if ($hs < $h) { $hs = $h }
459 }
460 }
461 return $hs;
462}
463
464sub max_col_width {
465 my ($self, $col) = @_;
466
467 my $ws = 0;
468 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) {
469 my $c = ($self->{childs}->[$yi] || [])->[$col];
470 if ($c) {
471 my ($w, $h) = $c->size_request;
472 if ($ws < $w) { $ws = $w }
473 }
474 }
475 return $ws;
476}
477
478sub size_request {
479 my ($self) = @_;
480
481 my ($hs, $ws) = (0, 0);
482
483 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
484 $hs += $self->max_row_height ($yi);
485 }
486
487 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
488 my $wm = 0;
489 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
490 $wm += $self->max_col_width ($xi)
491 }
492 if ($ws < $wm) { $ws = $wm }
493 }
494
495 return ($ws, $hs);
496}
497
498sub _draw {
499 my ($self) = @_;
500
501 my $y = 0;
502 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
503 my $x = 0;
504
505 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
506
507 my $c = $self->{childs}->[$yi]->[$xi];
508 if ($c) {
509 $c->move ($x, $y, 0); #TODO: Move to size_request
510 $c->draw if $c;
511 }
512
513 $x += $self->max_col_width ($xi);
514 }
515
516 $y += $self->max_row_height ($yi);
517 }
518}
519
520package Crossfire::Client::Widget::VBox;
521
522our @ISA = Crossfire::Client::Widget::Bin::;
523
524use SDL::OpenGL;
525
526sub add {
527 my ($self, $chld, $expand) = @_;
528 push @{$self->{childs}}, $chld;
529 $chld->{expand} = $expand;
530 $chld->set_parent ($self);
531 $self->update;
532}
533
534sub size_request {
535 my ($self) = @_;
536
537 my ($hs, $ws) = (0, 0);
538 for (@{$self->{childs} || []}) {
539 my ($w, $h) = $_->size_request;
540 $hs += $h;
541 if ($ws < $w) { $ws = $w }
542 }
543
544 return ($ws, $hs);
545}
546
547sub size_allocate {
548 my ($self, $w, $h) = @_;
549
550 $self->w ($w);
551 $self->h ($h);
552
553 my $exp;
554 my @oth;
555 # find expand widget
556 for (@{$self->{childs}}) {
557 if ($_->{expand}) {
558 $exp = $_;
559 last;
560 }
561 push @oth, $_;
562 }
563
564 my ($ow, $oh);
565
566 # get sizes of other widgets
567 for (@oth) {
568 my ($w, $h) = $_->size_request;
569 $oh += $h;
570 if ($ow < $w) { $ow = $w }
571 }
572
573 my $y = 0;
574 for (@{$self->{childs}}) {
575 $_->move (0, $y);
576
577 if ($_ == $exp) {
578 $_->size_allocate ($w, $h - $oh);
579 $y += $h - $oh;
580 } else {
581 my ($cw, $h) = $_->size_request;
582 $_->size_allocate ($w, $h);
583 $y += $h;
584 }
585 }
586}
587
588sub _draw {
589 my ($self) = @_;
590
591 my ($x, $y);
592 for (@{$self->{childs} || []}) {
593 $_->draw;
594 $y += $_->h;
595 }
73} 596}
74 597
75package Crossfire::Client::Widget::Label; 598package Crossfire::Client::Widget::Label;
76 599
600our @ISA = Crossfire::Client::Widget::;
601
77use SDL::OpenGL; 602use SDL::OpenGL;
78 603
79sub new { 604sub new {
80 my ($class, $ttf, $text) = @_; 605 my ($class, $x, $y, $z, $height, $text) = @_;
81 606
82 my $self = $class->SUPER::new; 607 # TODO: color, and make height, xyz etc. optional
608 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
83 609
84 $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text; 610 $self->set_text ($text);
85 611
86 $self 612 $self
87} 613}
88 614
615sub set_text {
616 my ($self, $text) = @_;
617
618 $self->{text} = $text;
619 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
620
621 $self->update;
622}
623
624sub get_text {
625 my ($self, $text) = @_;
626
627 $self->{text}
628}
629
630sub size_request {
631 my ($self) = @_;
632
633 (
634 $self->{texture}{width},
635 $self->{texture}{height},
636 )
637}
638
89sub _draw { 639sub _draw {
90 my ($self) = @_; 640 my ($self) = @_;
91 641
92 my $tex = $self->{texture}; 642 my $tex = $self->{texture};
93 643
644 glEnable GL_BLEND;
94 glEnable GL_TEXTURE_2D; 645 glEnable GL_TEXTURE_2D;
646 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
647 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
95 glBindTexture GL_TEXTURE_2D, $tex->{name}; 648 glBindTexture GL_TEXTURE_2D, $tex->{name};
649
650 glColor 1, 0, 0, 1; # TODO color
96 651
97 glBegin GL_QUADS; 652 glBegin GL_QUADS;
98 glTexCoord 0, 0; glVertex 0 , 0; 653 glTexCoord 0, 0; glVertex 0 , 0;
99 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 654 glTexCoord 0, 1; glVertex 0 , $tex->{height};
100 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 655 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
101 glTexCoord 1, 0; glVertex $tex->{width}, 0; 656 glTexCoord 1, 0; glVertex $tex->{width}, 0;
102 glEnd; 657 glEnd;
103 658
659 glDisable GL_BLEND;
104 glDisable GL_TEXTURE_2D; 660 glDisable GL_TEXTURE_2D;
105} 661}
106 662
107package Crossfire::Client::Widget::TextView; 663package Crossfire::Client::Widget::TextEntry;
664
665our @ISA = Crossfire::Client::Widget::Label::;
666
667use SDL;
668use SDL::OpenGL;
669
670sub key_down {
671 my ($self, $ev) = @_;
672
673 my $mod = $ev->key_mod;
674 my $sym = $ev->key_sym;
675
676 $ev->set_unicode (1);
677 my $uni = $ev->key_unicode;
678
679 my $text = $self->get_text;
680
681 if ($sym == SDLK_BACKSPACE) {
682 substr $text, -1, 1, '';
683
684 } elsif ($uni) {
685 $text .= chr $uni;
686 }
687 $self->set_text ($text);
688}
689
690package Crossfire::Client::Widget::MapWidget;
108 691
109use strict; 692use strict;
110 693
111our @ISA = qw/Crossfire::Client::Widget/; 694use List::Util qw(min max);
112 695
696use SDL;
113use SDL::OpenGL; 697use SDL::OpenGL;
114use SDL::OpenGL::Constants; 698use SDL::OpenGL::Constants;
115 699
116sub add_line {
117 my ($self, $line) = @_;
118 push @{$self->{lines}}, $line;
119}
120
121sub _draw {
122 my ($self) = @_;
123
124}
125
126package Crossfire::Client::Widget::MapWidget;
127
128use strict;
129
130our @ISA = qw/Crossfire::Client::Widget/; 700our @ISA = Crossfire::Client::Widget::;
131
132use SDL::OpenGL;
133use SDL::OpenGL::Constants;
134 701
135sub key_down { 702sub key_down {
136 print "MAPKEYDOWN\n"; 703 print "MAPKEYDOWN\n";
137} 704}
138 705
139sub key_up { 706sub key_up {
140} 707}
141 708
709sub size_request {
710
711}
712
713sub size_allocate {
714}
715
142sub _draw { 716sub _draw {
717 my ($self) = @_;
718
719 my $mx = $::CONN->{mapx};
720 my $my = $::CONN->{mapy};
721
722 my $map = $::CONN->{map};
723
724 my ($xofs, $yofs);
725
726 my $sw = 1 + int $::WIDTH / 32;
727 my $sh = 1 + int $::HEIGHT / 32;
728
729 if ($::CONN->{mapw} > $sw) {
730 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
731 } else {
732 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
733 }
734
735 if ($::CONN->{maph} > $sh) {
736 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
737 } else {
738 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
739 }
740
143 glEnable GL_TEXTURE_2D; 741 glEnable GL_TEXTURE_2D;
144 glEnable GL_BLEND; 742 glEnable GL_BLEND;
743 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
145 744
146 my $map = $::CONN->{map}; 745 my $sw4 = ($sw + 3) & ~3;
746 my $lighting = "\x00" x ($sw4 * $sh);
147 747
148 for my $x (0 .. $::CONN->{mapw} - 1) { 748 for my $x (0 .. $sw - 1) {
149 for my $y (0 .. $::CONN->{maph} - 1) { 749 for my $y (0 .. $sh - 1) {
150 750
151 my $cell = $map->[$x][$y] 751 my $cell = $map->[$x + $xofs][$y + $yofs]
152 or next; 752 or next;
153 753
154 my $darkness = $cell->[3] * (1 / 255); 754 my $darkness = $cell->[0] * (1 / 255);
155 glColor $darkness, $darkness, $darkness; 755 if ($darkness < 0) {
756 $darkness = 0.15;
757 }
758 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
156 759
157 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 760 for my $num (grep $_, @$cell[1,2,3]) {
158 my $tex = $::CONN->{face}[$num]{texture} || next; 761 my $tex = $::CONN->{face}[$num]{texture} || next;
159 762
160 glBindTexture GL_TEXTURE_2D, $tex->{name}; 763 glBindTexture GL_TEXTURE_2D, $tex->{name};
161 764
765 my $w = $tex->{width};
766 my $h = $tex->{height};
767
768 my $px = ($x + 1) * 32 - $w;
769 my $py = ($y + 1) * 32 - $h;
770
162 glBegin GL_QUADS; 771 glBegin GL_QUADS;
163 glTexCoord 0, 0; glVertex $x * 32 , $y * 32; 772 glTexCoord 0, 0; glVertex $px , $py;
164 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; 773 glTexCoord 0, 1; glVertex $px , $py + $h;
165 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; 774 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
166 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; 775 glTexCoord 1, 0; glVertex $px + $w, $py;
167 glEnd; 776 glEnd;
168 } 777 }
169 } 778 }
170 } 779 }
171 780
781# if (1) { # higher quality darkness
782# $lighting =~ s/(.)/$1$1$1/gs;
783# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
784#
785# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
786#
787# $lighting = $pb->get_pixels;
788# $lighting =~ s/(.)../$1/gs;
789# }
790
791 $lighting = new Crossfire::Client::Texture
792 width => $sw4,
793 height => $sh,
794 data => $lighting,
795 internalformat => GL_ALPHA4,
796 format => GL_ALPHA;
797
798 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
799 glColor 0, 0, 0, 0.75;
800 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
801 glBindTexture GL_TEXTURE_2D, $lighting->{name};
802 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
803 glBegin GL_QUADS;
804 glTexCoord 0, 0; glVertex 0 , 0;
805 glTexCoord 0, 1; glVertex 0 , $sh * 32;
806 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
807 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
808 glEnd;
809
172 glDisable GL_TEXTURE_2D; 810 glDisable GL_TEXTURE_2D;
173 glDisable GL_BLEND; 811 glDisable GL_BLEND;
174} 812}
175 813
814my %DIR = (
815 SDLK_KP8, [1, "north"],
816 SDLK_KP9, [2, "northeast"],
817 SDLK_KP6, [3, "east"],
818 SDLK_KP3, [4, "southeast"],
819 SDLK_KP2, [5, "south"],
820 SDLK_KP1, [6, "southwest"],
821 SDLK_KP4, [7, "west"],
822 SDLK_KP7, [8, "northwest"],
823
824 SDLK_UP, [1, "north"],
825 SDLK_RIGHT, [3, "east"],
826 SDLK_DOWN, [5, "south"],
827 SDLK_LEFT, [7, "west"],
828);
829
830sub key_down {
831 my ($self, $ev) = @_;
832
833 my $mod = $ev->key_mod;
834 my $sym = $ev->key_sym;
835
836 if ($sym == SDLK_KP5) {
837 $::CONN->send ("command stay fire");
838 } elsif (exists $DIR{$sym}) {
839 if ($mod & KMOD_SHIFT) {
840 $self->{shft}++;
841 $::CONN->send ("command fire $DIR{$sym}[0]");
842 } elsif ($mod & KMOD_CTRL) {
843 $self->{ctrl}++;
844 $::CONN->send ("command run $DIR{$sym}[0]");
845 } else {
846 $::CONN->send ("command $DIR{$sym}[1]");
847 }
848 }
849}
850
851sub key_up {
852 my ($self, $ev) = @_;
853
854 my $mod = $ev->key_mod;
855 my $sym = $ev->key_sym;
856
857 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
858 $::CONN->send ("command fire_stop");
859 }
860 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
861 $::CONN->send ("command run_stop");
862 }
863}
864
865package Crossfire::Client::Widget::Animator;
866
867use SDL::OpenGL;
868
869our @ISA = Crossfire::Client::Widget::Bin::;
870
871sub moveto {
872 my ($self, $x, $y) = @_;
873
874 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
875 $self->{speed} = 0.2;
876 $self->{time} = 1;
877
878 ::animation_start $self;
879}
880
881sub animate {
882 my ($self, $interval) = @_;
883
884 $self->{time} -= $interval * $self->{speed};
885 if ($self->{time} <= 0) {
886 $self->{time} = 0;
887 ::animation_stop $self;
888 }
889
890 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
891
892 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
893 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
894}
895
896sub _draw {
897 my ($self) = @_;
898
899 glPushMatrix;
900 glRotate $self->{time} * 10000, 0, 1, 0;
901 $self->{child}->draw;
902 glPopMatrix;
903}
904
1761; 9051;
177 906

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