--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/08 18:15:59 1.21 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/09 00:43:11 1.31 @@ -125,7 +125,7 @@ sub add { my ($self, $chld) = @_; $self->SUPER::add ($chld); - $self->render_chld; + $self->render_chld; #TODO: Move this to the size_request event propably? } sub render_chld { @@ -135,10 +135,7 @@ $self->{texture} = Crossfire::Client::Texture->new_from_opengl ( - $w, $h, sub { - my ($txt, $w, $h) = @_; - $chld->_draw; - } + $w, $h, sub { $chld->draw } ); $self->{texture}->upload; } @@ -153,22 +150,23 @@ sub _draw { my ($self) = @_; + my ($w, $h) = $self->size_request;#TODO# use width/height of texture + my $tex = $self->{texture} or return; - warn "DRAW TEX: $tex->{width} $tex->{height}\n"; glEnable GL_BLEND; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glBindTexture GL_TEXTURE_2D, $tex->{name}; - glColor 1, 1, 1; + glColor 1, 0, 1; glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $tex->{height}; - glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; - glTexCoord 1, 0; glVertex $tex->{width}, 0; + glTexCoord 0, 0; glVertex 0, 0; + glTexCoord 0, 1; glVertex 0, $h; + glTexCoord 1, 1; glVertex $w, $h; + glTexCoord 1, 0; glVertex $w, 0; glEnd; glDisable GL_BLEND; @@ -185,6 +183,9 @@ my ($self) = @_; my $chld = $self->get or return (0, 0); + + $chld->move (2, 2); + map { $_ + 4 } $chld->size_request; } @@ -195,20 +196,25 @@ my ($w, $h) = $chld->size_request; - glColor 1, 0, 0; glBegin GL_QUADS; + glColor 0, 0, 0; glTexCoord 0, 0; glVertex 0 , 0; glTexCoord 0, 1; glVertex 0 , $h + 4; glTexCoord 1, 1; glVertex $w + 4 , $h + 4; glTexCoord 1, 0; glVertex $w + 4 , 0; glEnd; - glPushMatrix; - glTranslate (2, 2, 0); - $chld->_draw; - glPopMatrix; + $chld->draw; } +package Crossfire::Client::Widget::FancyFrame; + +our @ISA = Crossfire::Client::Widget::Frame::; + +use SDL::OpenGL; + +#TODO: implement themed frame + package Crossfire::Client::Widget::Table; our @ISA = Crossfire::Client::Widget::Container::; @@ -277,11 +283,11 @@ for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { - glPushMatrix; - glTranslate ($x, $y, 0); my $c = $self->{childs}->[$yi]->[$xi]; - $c->_draw if $c; - glPopMatrix; + if ($c) { + $c->move ($x, $y, 0); #TODO: Move to size_request + $c->draw if $c; + } $x += $self->max_col_width ($xi); } @@ -319,10 +325,8 @@ my ($x, $y); for (@{$self->{childs} || []}) { - glPushMatrix; - glTranslate (0, $y, 0); - $_->_draw; - glPopMatrix; + $_->move (0, $y, 0); #TODO: move to size_request + $_->draw; my ($w, $h) = $_->size_request; $y += $h; } @@ -335,9 +339,9 @@ use SDL::OpenGL; sub new { - my ($class, $x, $y, $z, $ttf, $text) = @_; + my ($class, $x, $y, $z, $height, $text) = @_; - my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf); + my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); $self->set_text ($text); @@ -346,11 +350,15 @@ sub set_text { my ($self, $text) = @_; - $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text; + + $self->{text} = $text; + + $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; } sub get_text { my ($self, $text) = @_; + $self->{text} } @@ -370,10 +378,11 @@ glEnable GL_BLEND; glEnable GL_TEXTURE_2D; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glBindTexture GL_TEXTURE_2D, $tex->{name}; - glColor 1, 1, 1; + glColor 1, 1, 1, 0.8; glBegin GL_QUADS; glTexCoord 0, 0; glVertex 0 , 0; @@ -386,6 +395,35 @@ glDisable GL_TEXTURE_2D; } +package Crossfire::Client::Widget::TextEntry; + +our @ISA = Crossfire::Client::Widget::Label::; + +use SDL; +use SDL::OpenGL; + +sub key_down { + my ($self, $ev) = @_; + + my $mod = $ev->key_mod; + my $sym = $ev->key_sym; + + $ev->set_unicode (1); + my $uni = $ev->key_unicode; + + my $text = $self->get_text; + + if ($sym == SDLK_BACKSPACE) { + substr $text, -1, 1, ''; + + } elsif ($uni) { + $text .= chr $uni; + } + $self->set_text ($text); +} + + +# XXX: TextView isn't neccessary with pango multiline text rendering package Crossfire::Client::Widget::TextView; use strict; @@ -395,26 +433,96 @@ use SDL::OpenGL; use SDL::OpenGL::Constants; +sub new { + my ($class, $text, $h) = @_; + my $self = $class->SUPER::new (); + + $self->{txt_height} = $h; + @{$self->{lines}} = split /\r?\n/, $text; + + for (split /\r?\n/, $text) { + $self->add_line ($_); + } + $self +} + +#sub render_lines { +# my ($self) = @_; +# +# $self->{txt_lines} = []; +# +# for (@{$self->{lines}}) { +# push @{$self->{txt_lines}}, +# new_from_ttf Crossfire::Client::Texture $self->{ttf}, $_; +# } +#} + sub add_line { my ($self, $line) = @_; push @{$self->{lines}}, $line; + + push @{$self->{txt_lines}}, + new_from_text Crossfire::Client::Texture $line, $self->{txt_height}; +} + +sub size_request { + my ($self) = @_; + + my $w = 0; + my $h = 0; + + for (@{$self->{txt_lines}}) { + if ($w < $_->{width}) { $w = $_->{width} } + $h += $_->{height}; + } + + return ($w, $h); +} + +sub draw_line { + my ($self, $tex, $y) = @_; + + glBindTexture GL_TEXTURE_2D, $tex->{name}; + + glColor 1, 0, 1; + + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , $y; + glTexCoord 0, 1; glVertex 0 , $y + $tex->{height}; + glTexCoord 1, 1; glVertex $tex->{width}, $y + $tex->{height}; + glTexCoord 1, 0; glVertex $tex->{width}, $y; + glEnd; } sub _draw { my ($self) = @_; + glEnable GL_BLEND; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL; + + my $l = 0; + for (@{$self->{txt_lines}}) { + $self->draw_line ($_, $l); + $l += $_->{height}; + } + + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; } package Crossfire::Client::Widget::MapWidget; use strict; -our @ISA = qw/Crossfire::Client::Widget/; +use List::Util qw(min max); use SDL; use SDL::OpenGL; use SDL::OpenGL::Constants; +our @ISA = Crossfire::Client::Widget::; + sub key_down { print "MAPKEYDOWN\n"; } @@ -425,24 +533,44 @@ sub _draw { my ($self) = @_; + my $mx = $::CONN->{mapx}; + my $my = $::CONN->{mapy}; + + my $map = $::CONN->{map}; + + my ($xofs, $yofs); + + my $sw = 1 + int $::WIDTH / 32; + my $sh = 1 + int $::HEIGHT / 32; + + if ($::CONN->{mapw} > $sw) { + $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; + } else { + $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; + } + + if ($::CONN->{maph} > $sh) { + $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; + } else { + $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; + } + glEnable GL_TEXTURE_2D; glEnable GL_BLEND; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - my $map = $::CONN->{map}; - - for my $x (0 .. int $::WIDTH / 32) { - for my $y (0 .. int $::HEIGHT / 32) { + for my $x (0 .. $sw - 1) { + for my $y (0 .. $sh - 1) { - my $cell = $map->[$x + $::CONN->{mapx}] - [$y + $::CONN->{mapy}] + my $cell = $map->[$x + $xofs][$y + $yofs] or next; my $darkness = $cell->[0] * (1 / 255); if ($darkness < 0) { - $darkness = 0.5; + glColor 0.3, 0.3, 0.3; + } else { + glColor $darkness, $darkness, $darkness; } - glColor $darkness, $darkness, $darkness; for my $num (grep $_, @$cell[1,2,3]) { my $tex = $::CONN->{face}[$num]{texture} || next;