--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/09 00:06:10 1.28 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/09 00:43:11 1.31 @@ -150,7 +150,8 @@ sub _draw { my ($self) = @_; - my ($w, $h) = $self->size_request;#TODO# use widht/height of texture + my ($w, $h) = $self->size_request;#TODO# use width/height of texture + my $tex = $self->{texture} or return; @@ -159,7 +160,7 @@ glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glBindTexture GL_TEXTURE_2D, $tex->{name}; - glColor 1, 1, 1; + glColor 1, 0, 1; glBegin GL_QUADS; glTexCoord 0, 0; glVertex 0, 0; @@ -182,6 +183,9 @@ my ($self) = @_; my $chld = $self->get or return (0, 0); + + $chld->move (2, 2); + map { $_ + 4 } $chld->size_request; } @@ -190,12 +194,10 @@ my $chld = $self->get; - $chld->move (2, 2, 0); #TODO:move to size_request - my ($w, $h) = $chld->size_request; - glColor 1, 0, 0; glBegin GL_QUADS; + glColor 0, 0, 0; glTexCoord 0, 0; glVertex 0 , 0; glTexCoord 0, 1; glVertex 0 , $h + 4; glTexCoord 1, 1; glVertex $w + 4 , $h + 4; @@ -205,6 +207,14 @@ $chld->draw; } +package Crossfire::Client::Widget::FancyFrame; + +our @ISA = Crossfire::Client::Widget::Frame::; + +use SDL::OpenGL; + +#TODO: implement themed frame + package Crossfire::Client::Widget::Table; our @ISA = Crossfire::Client::Widget::Container::; @@ -368,10 +378,11 @@ glEnable GL_BLEND; glEnable GL_TEXTURE_2D; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glBindTexture GL_TEXTURE_2D, $tex->{name}; - glColor 1, 0, 1; + glColor 1, 1, 1, 0.8; glBegin GL_QUADS; glTexCoord 0, 0; glVertex 0 , 0; @@ -384,6 +395,35 @@ glDisable GL_TEXTURE_2D; } +package Crossfire::Client::Widget::TextEntry; + +our @ISA = Crossfire::Client::Widget::Label::; + +use SDL; +use SDL::OpenGL; + +sub key_down { + my ($self, $ev) = @_; + + my $mod = $ev->key_mod; + my $sym = $ev->key_sym; + + $ev->set_unicode (1); + my $uni = $ev->key_unicode; + + my $text = $self->get_text; + + if ($sym == SDLK_BACKSPACE) { + substr $text, -1, 1, ''; + + } elsif ($uni) { + $text .= chr $uni; + } + $self->set_text ($text); +} + + +# XXX: TextView isn't neccessary with pango multiline text rendering package Crossfire::Client::Widget::TextView; use strict; @@ -393,14 +433,82 @@ use SDL::OpenGL; use SDL::OpenGL::Constants; +sub new { + my ($class, $text, $h) = @_; + my $self = $class->SUPER::new (); + + $self->{txt_height} = $h; + @{$self->{lines}} = split /\r?\n/, $text; + + for (split /\r?\n/, $text) { + $self->add_line ($_); + } + $self +} + +#sub render_lines { +# my ($self) = @_; +# +# $self->{txt_lines} = []; +# +# for (@{$self->{lines}}) { +# push @{$self->{txt_lines}}, +# new_from_ttf Crossfire::Client::Texture $self->{ttf}, $_; +# } +#} + sub add_line { my ($self, $line) = @_; push @{$self->{lines}}, $line; + + push @{$self->{txt_lines}}, + new_from_text Crossfire::Client::Texture $line, $self->{txt_height}; +} + +sub size_request { + my ($self) = @_; + + my $w = 0; + my $h = 0; + + for (@{$self->{txt_lines}}) { + if ($w < $_->{width}) { $w = $_->{width} } + $h += $_->{height}; + } + + return ($w, $h); +} + +sub draw_line { + my ($self, $tex, $y) = @_; + + glBindTexture GL_TEXTURE_2D, $tex->{name}; + + glColor 1, 0, 1; + + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , $y; + glTexCoord 0, 1; glVertex 0 , $y + $tex->{height}; + glTexCoord 1, 1; glVertex $tex->{width}, $y + $tex->{height}; + glTexCoord 1, 0; glVertex $tex->{width}, $y; + glEnd; } sub _draw { my ($self) = @_; + glEnable GL_BLEND; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL; + + my $l = 0; + for (@{$self->{txt_lines}}) { + $self->draw_line ($_, $l); + $l += $_->{height}; + } + + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; } package Crossfire::Client::Widget::MapWidget;