1 | package Client::Widget; |
1 | package Crossfire::Client::Widget; |
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2 | |
2 | use strict; |
3 | use strict; |
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4 | use SDL::OpenGL; |
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5 | use SDL::OpenGL::Constants; |
3 | |
6 | |
4 | our $FOCUS; # the widget with current focus |
7 | our $FOCUS; # the widget with current focus |
5 | our @ACTIVE_WIDGETS; |
8 | our @ACTIVE_WIDGETS; |
6 | |
9 | |
7 | # class methods for events |
10 | # class methods for events |
… | |
… | |
10 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
13 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
11 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
14 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
12 | |
15 | |
13 | sub new { |
16 | sub new { |
14 | my $class = shift; |
17 | my $class = shift; |
15 | my $self = { @_ }; |
18 | |
16 | bless $self, $class; |
19 | bless { @_ }, $class |
17 | return $self; |
20 | } |
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21 | |
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22 | sub activate { |
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23 | push @ACTIVE_WIDGETS, $_[0]; |
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24 | } |
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25 | |
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26 | sub deactivate { |
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27 | @ACTIVE_WIDGETS = |
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28 | sort { $a->{z} <=> $b->{z} } |
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29 | grep { $_ != $_[0] } |
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30 | @ACTIVE_WIDGETS; |
18 | } |
31 | } |
19 | |
32 | |
20 | sub focus_in { |
33 | sub focus_in { |
21 | my ($widget) = @_; |
34 | my ($widget) = @_; |
22 | $FOCUS = $widget; |
35 | $FOCUS = $widget; |
23 | } |
36 | } |
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37 | |
24 | sub focus_out { |
38 | sub focus_out { |
25 | my ($widget) = @_; |
39 | my ($widget) = @_; |
26 | } |
40 | } |
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41 | |
27 | sub key_down { |
42 | sub key_down { |
28 | my ($widget, $sdlev) = @_; |
43 | my ($widget, $sdlev) = @_; |
29 | } |
44 | } |
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45 | |
30 | sub key_up { |
46 | sub key_up { |
31 | my ($widget, $sdlev) = @_; |
47 | my ($widget, $sdlev) = @_; |
32 | } |
48 | } |
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49 | |
33 | sub button_down { |
50 | sub button_down { |
34 | my ($widget, $sdlev) = @_; |
51 | my ($widget, $sdlev) = @_; |
35 | } |
52 | } |
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53 | |
36 | sub button_up { |
54 | sub button_up { |
37 | my ($widget, $sdlev) = @_; |
55 | my ($widget, $sdlev) = @_; |
38 | } |
56 | } |
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57 | |
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58 | sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } |
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59 | sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } |
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60 | sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } |
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61 | |
39 | sub draw { |
62 | sub draw { |
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63 | my ($self) = @_; |
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64 | |
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65 | glPushMatrix; |
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66 | glTranslate $self->{x}, $self->{y}, 0; |
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67 | $self->_draw; |
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68 | glPopMatrix; |
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69 | } |
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70 | |
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71 | sub _draw { |
40 | my ($widget) = @_; |
72 | my ($widget) = @_; |
41 | } |
73 | } |
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74 | |
42 | sub bbox { |
75 | sub bbox { |
43 | my ($widget) = @_; |
76 | my ($widget) = @_; |
44 | } |
77 | } |
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78 | |
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79 | package Crossfire::Client::Widget::Label; |
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80 | |
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81 | our @ISA = Crossfire::Client::Widget::; |
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82 | |
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83 | use SDL::OpenGL; |
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84 | |
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85 | sub new { |
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86 | my ($class, $x, $y, $z, $ttf, $text) = @_; |
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87 | |
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88 | my $self = $class->SUPER::new (x => $x, y => $y, z => $z); |
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89 | |
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90 | $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text; |
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91 | |
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92 | $self |
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93 | } |
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94 | |
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95 | sub _draw { |
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96 | my ($self) = @_; |
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97 | |
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98 | my $tex = $self->{texture}; |
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99 | |
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100 | $self->{x}--; |
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101 | |
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102 | glEnable GL_BLEND; |
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103 | glEnable GL_TEXTURE_2D; |
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104 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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105 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
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106 | |
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107 | glColor 1, 1, 1; |
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108 | |
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109 | glBegin GL_QUADS; |
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110 | glTexCoord 0, 0; glVertex 0 , 0; |
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111 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
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112 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |
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113 | glTexCoord 1, 0; glVertex $tex->{width}, 0; |
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114 | glEnd; |
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115 | |
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116 | glDisable GL_BLEND; |
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117 | glDisable GL_TEXTURE_2D; |
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118 | } |
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119 | |
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120 | package Crossfire::Client::Widget::TextView; |
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121 | |
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122 | use strict; |
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123 | |
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124 | our @ISA = qw/Crossfire::Client::Widget/; |
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125 | |
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126 | use SDL::OpenGL; |
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127 | use SDL::OpenGL::Constants; |
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128 | |
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129 | sub add_line { |
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130 | my ($self, $line) = @_; |
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131 | push @{$self->{lines}}, $line; |
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132 | } |
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133 | |
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134 | sub _draw { |
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135 | my ($self) = @_; |
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136 | |
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137 | } |
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138 | |
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139 | package Crossfire::Client::Widget::MapWidget; |
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140 | |
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141 | use strict; |
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142 | |
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143 | our @ISA = qw/Crossfire::Client::Widget/; |
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144 | |
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145 | use SDL::OpenGL; |
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146 | use SDL::OpenGL::Constants; |
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147 | |
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148 | sub key_down { |
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149 | print "MAPKEYDOWN\n"; |
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150 | } |
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151 | |
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152 | sub key_up { |
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153 | } |
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154 | |
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155 | sub _draw { |
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156 | glEnable GL_TEXTURE_2D; |
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157 | glEnable GL_BLEND; |
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158 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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159 | |
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160 | my $map = $::CONN->{map}; |
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161 | |
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162 | for my $x (0 .. $::CONN->{mapw} - 1) { |
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163 | for my $y (0 .. $::CONN->{maph} - 1) { |
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164 | |
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165 | my $cell = $map->[$x][$y] |
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166 | or next; |
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167 | |
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168 | my $darkness = $cell->[3] * (1 / 255); |
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169 | glColor $darkness, $darkness, $darkness; |
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170 | |
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171 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
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172 | my $tex = $::CONN->{face}[$num]{texture} || next; |
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173 | |
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174 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
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175 | |
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176 | glBegin GL_QUADS; |
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177 | glTexCoord 0, 0; glVertex $x * 32 , $y * 32; |
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178 | glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; |
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179 | glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; |
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180 | glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; |
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181 | glEnd; |
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182 | } |
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183 | } |
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184 | } |
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185 | |
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186 | glDisable GL_TEXTURE_2D; |
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187 | glDisable GL_BLEND; |
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188 | } |
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189 | |
45 | 1; |
190 | 1; |
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191 | |