--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/07 17:18:22 1.1 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/07 20:57:29 1.13 @@ -1,5 +1,8 @@ -package Client::Widget; +package Crossfire::Client::Widget; + use strict; +use SDL::OpenGL; +use SDL::OpenGL::Constants; our $FOCUS; # the widget with current focus our @ACTIVE_WIDGETS; @@ -12,34 +15,177 @@ sub new { my $class = shift; - my $self = { @_ }; - bless $self, $class; - return $self; + + bless { @_ }, $class +} + +sub activate { + push @ACTIVE_WIDGETS, $_[0]; +} + +sub deactivate { + @ACTIVE_WIDGETS = + sort { $a->{z} <=> $b->{z} } + grep { $_ != $_[0] } + @ACTIVE_WIDGETS; } sub focus_in { my ($widget) = @_; $FOCUS = $widget; } + sub focus_out { my ($widget) = @_; } + sub key_down { my ($widget, $sdlev) = @_; } + sub key_up { my ($widget, $sdlev) = @_; } + sub button_down { my ($widget, $sdlev) = @_; } + sub button_up { my ($widget, $sdlev) = @_; } + +sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } +sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } +sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } + sub draw { + my ($self) = @_; + + glPushMatrix; + glTranslate $self->{x}, $self->{y}, 0; + $self->_draw; + glPopMatrix; +} + +sub _draw { my ($widget) = @_; } + sub bbox { my ($widget) = @_; } + +package Crossfire::Client::Widget::Label; + +our @ISA = Crossfire::Client::Widget::; + +use SDL::OpenGL; + +sub new { + my ($class, $x, $y, $z, $ttf, $text) = @_; + + my $self = $class->SUPER::new (x => $x, y => $y, z => $z); + + $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text; + + $self +} + +sub _draw { + my ($self) = @_; + + my $tex = $self->{texture}; + + $self->{x}--; + + glEnable GL_BLEND; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glBindTexture GL_TEXTURE_2D, $tex->{name}; + + glColor 1, 1, 1; + + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , 0; + glTexCoord 0, 1; glVertex 0 , $tex->{height}; + glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; + glTexCoord 1, 0; glVertex $tex->{width}, 0; + glEnd; + + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; +} + +package Crossfire::Client::Widget::TextView; + +use strict; + +our @ISA = qw/Crossfire::Client::Widget/; + +use SDL::OpenGL; +use SDL::OpenGL::Constants; + +sub add_line { + my ($self, $line) = @_; + push @{$self->{lines}}, $line; +} + +sub _draw { + my ($self) = @_; + +} + +package Crossfire::Client::Widget::MapWidget; + +use strict; + +our @ISA = qw/Crossfire::Client::Widget/; + +use SDL::OpenGL; +use SDL::OpenGL::Constants; + +sub key_down { + print "MAPKEYDOWN\n"; +} + +sub key_up { +} + +sub _draw { + glEnable GL_TEXTURE_2D; + glEnable GL_BLEND; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + + my $map = $::CONN->{map}; + + for my $x (0 .. $::CONN->{mapw} - 1) { + for my $y (0 .. $::CONN->{maph} - 1) { + + my $cell = $map->[$x][$y] + or next; + + my $darkness = $cell->[3] * (1 / 255); + glColor $darkness, $darkness, $darkness; + + for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { + my $tex = $::CONN->{face}[$num]{texture} || next; + + glBindTexture GL_TEXTURE_2D, $tex->{name}; + + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex $x * 32 , $y * 32; + glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; + glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; + glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; + glEnd; + } + } + } + + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; +} + 1; +