--- deliantra/Deliantra-Client/DC/UI.pm 2007/04/12 07:53:31 1.365
+++ deliantra/Deliantra-Client/DC/UI.pm 2007/07/20 16:32:11 1.384
@@ -24,9 +24,11 @@
for (my $widget = $HOVER; $widget; $widget = $widget->{parent}) {
if (length $widget->{tooltip}) {
if ($TOOLTIP->{owner} != $widget) {
+ $TOOLTIP->{owner}->emit ("tooltip_hide") if $TOOLTIP->{owner};
$TOOLTIP->hide;
$TOOLTIP->{owner} = $widget;
+ $TOOLTIP->{owner}->emit ("tooltip_show") if $TOOLTIP->{owner};
return if $ENV{CFPLUS_DEBUG} & 8;
@@ -44,6 +46,7 @@
}
$TOOLTIP->hide;
+ $TOOLTIP->{owner}->emit ("tooltip_hide") if $TOOLTIP->{owner};
delete $TOOLTIP->{owner};
});
@@ -267,6 +270,10 @@
%$self = ();
}
+sub TO_JSON {
+ { __widget_ref__ => $_[0]{s_id} }
+}
+
sub show {
my ($self) = @_;
@@ -315,8 +322,8 @@
return if $self->{visible} == $visible;
- $visible ? $self->hide
- : $self->show;
+ $visible ? $self->show
+ : $self->hide;
}
sub toggle_visibility {
@@ -939,6 +946,8 @@
package CFPlus::UI::ViewPort;
+use List::Util qw(min max);
+
our @ISA = CFPlus::UI::Window::;
sub new {
@@ -979,10 +988,16 @@
sub set_offset {
my ($self, $x, $y) = @_;
- $self->{view_x} = int $x;
- $self->{view_y} = int $y;
+ my $x = max 0, min $self->child->{w} - $self->{w}, int $x;
+ my $y = max 0, min $self->child->{h} - $self->{h}, int $y;
- $self->update;
+ if ($x != $self->{view_x} or $y != $self->{view_y}) {
+ $self->{view_x} = $x;
+ $self->{view_y} = $y;
+
+ $self->emit (changed => $x, $y);
+ $self->update;
+ }
}
# hmm, this does not work for topleft of $self... but we should not ask for that
@@ -1028,7 +1043,7 @@
package CFPlus::UI::ScrolledWindow;
-our @ISA = CFPlus::UI::HBox::;
+our @ISA = CFPlus::UI::Table::;
sub new {
my ($class, %arg) = @_;
@@ -1037,22 +1052,51 @@
my $self;
- my $slider = new CFPlus::UI::Slider
+ my $hslider = new CFPlus::UI::Slider
+ vertical => 0,
+ range => [0, 0, 1, 0.01], # HACK fix
+ on_changed => sub {
+ $self->{hpos} = $_[1];
+ $self->{vp}->set_offset ($self->{hpos}, $self->{vpos});
+ },
+ ;
+
+ my $vslider = new CFPlus::UI::Slider
vertical => 1,
range => [0, 0, 1, 0.01], # HACK fix
on_changed => sub {
- $self->{vp}->set_offset (0, $_[1]);
+ $self->{vpos} = $_[1];
+ $self->{vp}->set_offset ($self->{hpos}, $self->{vpos});
},
;
$self = $class->SUPER::new (
- vp => (new CFPlus::UI::ViewPort expand => 1),
+ scroll_x => 0,
+ scroll_y => 1,
can_events => 1,
- slider => $slider,
+ hslider => $hslider,
+ vslider => $vslider,
+ col_expand => [1, 0],
+ row_expand => [1, 0],
%arg,
);
- $self->SUPER::add ($self->{vp}, $self->{slider});
+ $self->{vp} = new CFPlus::UI::ViewPort
+ expand => 1,
+ scroll_x => $self->{scroll_x},
+ scroll_y => $self->{scroll_y},
+ on_changed => sub {
+ my ($vp, $x, $y) = @_;
+
+ $vp->{parent}{hslider}->set_value ($x);
+ $vp->{parent}{vslider}->set_value ($y);
+
+ 0
+ },
+ ;
+
+ $self->SUPER::add_at (0, 0, $self->{vp});
+
$self->add ($child) if $child;
$self
@@ -1066,35 +1110,2470 @@
$self->{vp}->add ($self->{child} = $widget);
}
-sub invoke_mouse_wheel {
- my ($self, $ev) = @_;
+sub update_slider {
+ my ($self) = @_;
- return 0 unless $ev->{dy}; # only vertical movements
+ my $child = ($self->{vp} or return)->child;
- $self->{slider}->emit (mouse_wheel => $ev);
+ my ($w1, $w2) = ($child->{w}, $self->{vp}{w});
+ $self->{hslider}->set_range ([$self->{hslider}{range}[0], 0, $w1, $w2, 1]);
- 1
+ my $visible = $w1 > $w2;
+ if ($visible != $self->{hslider}{visible}) {
+ $visible ? $self->SUPER::add_at (0, 1, $self->{hslider})
+ : $self->{hslider}->hide;
+ }
+
+ my ($h1, $h2) = ($child->{h}, $self->{vp}{h});
+ $self->{vslider}->set_range ([$self->{vslider}{range}[0], 0, $h1, $h2, 1]);
+
+ my $visible = $h1 > $h2;
+ if ($visible != $self->{vslider}{visible}) {
+ $visible ? $self->SUPER::add_at (1, 0, $self->{vslider})
+#!/opt/bin/perl
+
+my $startup_done = sub { };
+our $PANGO = "1.5.0";
+
+# do splash-screen thingy on win32
+BEGIN {
+ if (%PAR::LibCache && $^O eq "MSWin32") {
+ while (my ($filename, $zip) = each %PAR::LibCache) {
+ $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
+ }
+
+ require Win32::GUI::SplashScreen;
+
+ Win32::GUI::SplashScreen::Show (
+ -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
+ );
+
+ $startup_done = sub {
+ Win32::GUI::SplashScreen::Done (1);
+ };
+ }
}
-sub update_slider {
- my ($self) = @_;
+use strict;
+use utf8;
+
+use Carp 'verbose';
+
+# do things only needed for single-binary version (par)
+BEGIN {
+ if (%PAR::LibCache) {
+ @INC = grep ref, @INC; # weed out all paths except pars loader refs
+
+ my $tmp = $ENV{PAR_TEMP};
+
+ while (my ($filename, $zip) = each %PAR::LibCache) {
+ for ($zip->memberNames) {
+ next unless /^root\/(.*)/;
+ $zip->extractMember ($_, "$tmp/$1")
+ unless -e "$tmp/$1";
+ }
+ }
+
+ if ($^O eq "MSWin32") {
+ # relocatable
+ } else {
+ # unix, need to patch pango rc file
+ open my $fh, "<:perlio", "$tmp/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
+ or die "$tmp/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
+ local $/;
+ my $rc = <$fh>;
+ $rc =~ s/^\//$tmp\//gm; # replace abs paths by relative ones
+
+ mkdir "$tmp/pango-modules";
+ open my $fh, ">:perlio", "$tmp/pango-modules/pango.modules"
+ or die "$tmp/pango-modules/pango.modules: $!";
+ print $fh $rc;
+
+ $ENV{PANGO_RC_FILE} = "$tmp/pango.rc";
+ open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
+ or die "$ENV{PANGO_RC_FILE}: $!";
+ print $fh "[Pango]\nModuleFiles = $tmp/pango-modules\n";
+ }
- $self->{slider}->set_range ([$self->{slider}{range}[0], 0, $self->{vp}->child->{h}, $self->{vp}{h}, 1]);
+ unshift @INC, $tmp;
+ }
+}
+
+# need to do it again because that pile of garbage called PAR nukes it before main
+unshift @INC, $ENV{PAR_TEMP}
+ if %PAR::LibCache;
+
+use Time::HiRes 'time';
+use Event;
+
+use Crossfire;
+use Crossfire::Protocol::Constants;
+
+use Compress::LZF;
+
+use CFPlus;
+use CFPlus::OpenGL ();
+use CFPlus::Protocol;
+use CFPlus::DB;
+use CFPlus::UI;
+use CFPlus::UI::Inventory;
+use CFPlus::UI::SpellList;
+use CFPlus::Pod;
+use CFPlus::MapWidget;
+use CFPlus::Macro;
+
+$SIG{QUIT} = sub { Carp::cluck "QUIT" };
+$SIG{PIPE} = 'IGNORE';
+
+$Event::Eval = 1;
+$Event::DIED = sub {
+ CFPlus::fatal Carp::longmess $_[1]
+};
+
+my $MAX_FPS = 60;
+my $MIN_FPS = 5; # unused as of yet
+
+our $META_SERVER = "http://metaserver.schmorp.de/current.json";
+
+our $LAST_REFRESH;
+our $NOW;
+
+our $CFG;
+our $CONN;
+our $PROFILE; # current profile
+our $FAST; # fast, low-quality mode, possibly useful for software-rendering
+
+our $WANT_REFRESH;
+our $CAN_REFRESH;
+
+our @SDL_MODES;
+our $WIDTH;
+our $HEIGHT;
+our $FULLSCREEN;
+our $FONTSIZE;
+
+our $FONT_PROP;
+our $FONT_FIXED;
+
+our $MAP;
+our $MAPMAP;
+our $MAPWIDGET;
+our $BUTTONBAR;
+our $LOGVIEW;
+our $CONSOLE;
+our $METASERVER;
+our $LOGIN_BUTTON;
+our $QUIT_DIALOG;
+our $HOST_ENTRY;
+our $FULLSCREEN_ENABLE;
+our $PICKUP_ENABLE;
+our $SERVER_INFO;
+
+our $SETUP_DIALOG;
+our $SETUP_NOTEBOOK;
+our $SETUP_SERVER;
+our $SETUP_KEYBOARD;
+
+our $PL_NOTEBOOK;
+our $PL_WINDOW;
+
+our $INVENTORY_PAGE;
+our $STATS_PAGE;
+our $SKILL_PAGE;
+our $SPELL_PAGE;
+our $SPELL_LIST;
+
+our $HELP_WINDOW;
+our $MESSAGE_WINDOW;
+our $FLOORBOX;
+our $GAUGES;
+our $STATWIDS;
+
+our $SDL_ACTIVE;
+our %SDL_CB;
+
+our $SDL_MIXER;
+our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
+our @MUSIC_WANT;
+our $MUSIC_START;
+our $MUSIC_PLAYING;
+our $MUSIC_PLAYER;
+our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before
+our @SOUNDS; # event => file mapping
+our %AUDIO_CHUNKS; # audio files
+
+our $ALT_ENTER_MESSAGE;
+our $STATUSBOX;
+our $DEBUG_STATUS;
+
+our $INV;
+our $INVR;
+our $INV_RIGHT_HB;
+
+our $PICKUP_CFG;
+
+our $IN_BUILD_MODE;
+our $BUILD_BUTTON;
+
+sub status {
+ $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
+}
+
+sub debug {
+ $DEBUG_STATUS->set_text ($_[0]);
+}
+
+sub message {
+ my ($para) = @_;
+
+ my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
+
+ $para->{markup} = "$time $para->{markup}";
+
+ $LOGVIEW->add_paragraph ($para);
+ $LOGVIEW->scroll_to_bottom;
+}
+
+sub destroy_query_dialog {
+ (delete $_[0]{query_dialog})->destroy
+ if $_[0]{query_dialog};
+}
+
+# FIXME: a very ugly hack to wait for stat update look below! #d#
+our $QUERY_TIMER; #d#
+
+# server query dialog
+sub server_query {
+ my ($conn, $flags, $prompt) = @_;
+
+ # FIXME: a very ugly hack to wait for stat update #d#
+ if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
+ unless ($QUERY_TIMER) {
+ $QUERY_TIMER =
+ Event->timer (
+ after => 1,
+ cb => sub {
+ server_query ($conn, $flags, $prompt, 1);
+ $QUERY_TIMER = undef
+ }
+ );
+ return;
+ }
+ }
+
+ $conn->{query_dialog} = my $dialog = new CFPlus::UI::Toplevel
+ x => "center",
+ y => "center",
+ title => "Server Query",
+ child => my $vbox = new CFPlus::UI::VBox,
+ ;
+
+ my @dialog = my $label = new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.8,
+ ellipsise => 0,
+ text => $prompt;
+
+ if ($flags & CS_QUERY_YESNO) {
+ push @dialog, my $hbox = new CFPlus::UI::HBox;
+
+ $hbox->add (new CFPlus::UI::Button
+ text => "No",
+ on_activate => sub {
+ $conn->send ("reply n");
+ $dialog->destroy;
+ 0
+ }
+ );
+ $hbox->add (new CFPlus::UI::Button
+ text => "Yes",
+ on_activate => sub {
+ $conn->send ("reply y");
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+
+ $dialog->grab_focus;
+
+ } elsif ($flags & CS_QUERY_SINGLECHAR) {
+ if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
+ $dialog->{tooltip} = "#charcreation_focus";
+
+ unshift @dialog, new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.8,
+ ellipsise => 0,
+ markup => "\nOr use your keyboard and the text entry below:\n";
+
+ unshift @dialog, my $table = new CFPlus::UI::Table;
+
+ $table->add_at (0, 0, new CFPlus::UI::Button
+ text => "Next Race",
+ on_activate => sub {
+ $conn->send ("reply n");
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+ $table->add_at (2, 0, new CFPlus::UI::Button
+ text => "Accept",
+ on_activate => sub {
+ $conn->send ("reply d");
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+
+ if ($conn->{chargen_race_description}) {
+ unshift @dialog, new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.8,
+ ellipsise => 0,
+ markup => "$conn->{chargen_race_description}",
+ ;
+ }
+
+ unshift @dialog, new CFPlus::UI::Face
+ face => $conn->{player}{face},
+ bg => [.2, .2, .2, 1],
+ min_w => 64,
+ min_h => 64,
+ ;
+
+ if ($conn->{chargen_race_title}) {
+ unshift @dialog, new CFPlus::UI::Label
+ allign => 1,
+ ellipsise => 0,
+ markup => "Race: $conn->{chargen_race_title}",
+ ;
+ }
+
+ unshift @dialog, new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.4,
+ ellipsise => 0,
+ markup => (CFPlus::Pod::section_label ui => "chargen_race"),
+ ;
+
+ } elsif ($prompt =~ /roll new stats/) {
+ if (my $stat = delete $conn->{stat_change_with}) {
+ $conn->send ("reply $stat");
+ destroy_query_dialog $conn;
+ return;
+ }
+
+ unshift @dialog, new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.4,
+ ellipsise => 0,
+ markup => "\nOr use your keyboard and the text entry below:\n";
+
+ unshift @dialog, my $table = new CFPlus::UI::Table;
+
+ # left: re-roll
+ $table->add_at (0, 0, new CFPlus::UI::Button
+ text => "Roll Again",
+ on_activate => sub {
+ $conn->send ("reply y");
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+
+ # center: swap stats
+ my ($sw1, $sw2) = map +(new CFPlus::UI::Selector
+ expand => 1,
+ value => $_,
+ options => [
+ [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
+ [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
+ [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
+ [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
+ [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
+ [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
+ [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
+ ],
+ ), 1 .. 2;
+
+ $table->add_at (2, 0, new CFPlus::UI::Button
+ text => "Swap Stats",
+ on_activate => sub {
+ $conn->{stat_change_with} = $sw2->{value};
+ $conn->send ("reply $sw1->{value}");
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+ $table->add_at (2, 1, new CFPlus::UI::HBox children => [$sw1, $sw2]);
+
+ # right: accept
+ $table->add_at (4, 0, new CFPlus::UI::Button
+ text => "Accept",
+ on_activate => sub {
+ $conn->send ("reply n");
+ $STATS_PAGE->hide;
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+
+ unshift @dialog, my $hbox = new CFPlus::UI::HBox;
+ for (
+ [Str => CS_STAT_STR],
+ [Dex => CS_STAT_DEX],
+ [Con => CS_STAT_CON],
+ [Int => CS_STAT_INT],
+ [Wis => CS_STAT_WIS],
+ [Pow => CS_STAT_POW],
+ [Cha => CS_STAT_CHA],
+ ) {
+ my ($name, $id) = @$_;
+ $hbox->add (new CFPlus::UI::Label
+ markup => "$conn->{stat}{$id} $name",
+ align => 0,
+ expand => 1,
+ can_events => 1,
+ can_hover => 1,
+ tooltip => "#stat_$name",
+ );
+ }
+
+ unshift @dialog, new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.4,
+ ellipsise => 0,
+ markup => (CFPlus::Pod::section_label ui => "chargen_stats"),
+ ;
+ }
+
+ push @dialog, my $entry = new CFPlus::UI::Entry
+ on_changed => sub {
+ $conn->send ("reply $_[1]");
+ destroy_query_dialog $conn;
+ 0
+ },
+ ;
+
+ $entry->grab_focus;
+
+ } else {
+ $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
+
+ push @dialog, my $entry = new CFPlus::UI::Entry
+ $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
+ on_activate => sub {
+ $conn->send ("reply $_[1]");
+ destroy_query_dialog $conn;
+ 0
+ },
+ ;
+
+ $entry->grab_focus;
+ }
+
+ $vbox->add (@dialog);
+ $dialog->show;
+}
+
+sub start_game {
+ status "logging in...";
+
+ $LOGIN_BUTTON->set_text ("Logout");
+ $SETUP_DIALOG->hide;
+
+ my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
+
+ my ($host, $port) = split /:/, $PROFILE->{host};
+
+ $MAP = new CFPlus::Map;
+
+ $CONN = eval {
+ new CFPlus::Protocol
+ host => $host,
+ port => $port || 13327,
+ user => $PROFILE->{user},
+ pass => $PROFILE->{password},
+ mapw => $mapsize,
+ maph => $mapsize,
+
+ client => "cfplus $CFPlus::VERSION $] $^O",
+
+ map_widget => $MAPWIDGET,
+ logview => $LOGVIEW,
+ statusbox => $STATUSBOX,
+ map => $MAP,
+ mapmap => $MAPMAP,
+ query => \&server_query,
+
+ setup_req => {
+ smoothing => $CFG->{map_smoothing}*1,
+ },
+
+ sound_play => sub {
+ my ($x, $y, $soundnum, $type) = @_;
+
+ $SDL_MIXER
+ or return;
+
+ my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
+ or return;
+
+ $chunk->play;
+ },
+ };
+
+ if ($CONN) {
+ CFPlus::lowdelay fileno $CONN->{fh};
+
+ status "login successful";
+ } else {
+ status "unable to connect";
+ stop_game();
+ }
+}
+
+sub stop_game {
+ $LOGIN_BUTTON->set_text ("Login");
+ $SETUP_NOTEBOOK->set_current_page ($SETUP_SERVER);
+ $SETUP_DIALOG->show;
+ $PL_WINDOW->hide;
+ $SPELL_LIST->clear_spells;
+ $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN);
+
+ &audio_music_set ([]);
+
+ return unless $CONN;
+
+ status "connection closed";
+
+ destroy_query_dialog $CONN;
+ $CONN->destroy;
+ $CONN = 0; # false, does not autovivify
+
+ undef $MAP;
+}
+
+sub graphics_setup {
+ my $vbox = new CFPlus::UI::VBox;
+
+ $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]);
+
+ my $row = 0;
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "OpenGL Info");
+ $table->add_at (1, $row++, new CFPlus::UI::Label valign => 0, fontsize => 0.8, text => CFPlus::OpenGL::gl_vendor . ", " . CFPlus::OpenGL::gl_version,
+ can_events => 1,
+ tooltip => "" . (CFPlus::OpenGL::gl_extensions) . "");
+
+ my $vidmode_tooltip =
+ "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). "
+ . "The format is width x height \@ depth-per-channel + alpha-channel.";
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Video Mode");
+ $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox);
+
+ $hbox->add (my $mode_slider = new CFPlus::UI::Slider
+ force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1],
+ tooltip => $vidmode_tooltip);
+ $hbox->add (my $mode_label = new CFPlus::UI::Label
+ align => 0, valign => 0, height => 0.8, template => "9999x9999@9+9",
+ can_events => 1, tooltip => $vidmode_tooltip);
+
+ $mode_slider->connect (changed => sub {
+ my ($self, $value) = @_;
+
+ $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
+ $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
+ });
+ $mode_slider->emit (changed => $mode_slider->{range}[0]);
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fullscreen");
+ $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new CFPlus::UI::CheckBox
+ state => $CFG->{fullscreen},
+ tooltip => "Bring the client into fullscreen mode.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
+ $table->add_at (1, $row++, new CFPlus::UI::CheckBox
+ state => $CFG->{fast},
+ tooltip => "Lower the visual quality considerably to speed up rendering.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
+ tooltip => "The base font size used by most GUI elements that do not have their own setting.",
+ on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
+ );
+
+ $table->add_at (1, $row++, new CFPlus::UI::Button
+ expand => 1, align => 0, text => "Apply",
+ tooltip => "Apply the video settings above.",
+ on_activate => sub {
+ video_shutdown ();
+ video_init ();
+ 0
+ }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Scale");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
+ tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Smoothing");
+ $table->add_at (1, $row++, new CFPlus::UI::CheckBox
+ state => $CFG->{map_smoothing},
+ tooltip => "Map Smoothing tries to make tile borders less square. "
+ . "This increases load on the graphics subsystem and works only with 2.x servers. "
+ . "Changes take effect at next connection only.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fog of War");
+ $table->add_at (1, $row++, new CFPlus::UI::CheckBox
+ state => $CFG->{fow_enable},
+ tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "FoW Intensity");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
+ tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Message Fontsize");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
+ tooltip => "The font size used by the message/server log window only. Changes are instant.",
+ on_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
+ tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
+ on_changed => sub {
+ $CFG->{gauge_fontsize} = $_[1];
+ &set_gauge_window_fontsize;
+ 0
+ }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge size");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [$CFG->{gauge_size}, 0.2, 0.8],
+ tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
+ on_changed => sub {
+ $CFG->{gauge_size} = $_[1];
+ $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
+ 0
+ }
+ );
+
+ $vbox
+}
+
+sub audio_setup {
+ my $vbox = new CFPlus::UI::VBox;
+
+ $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]);
+
+ my $row = 0;
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable");
+ $table->add_at (1, $row++, new CFPlus::UI::CheckBox
+ state => $CFG->{audio_enable},
+ tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
+ on_changed => sub { $CFG->{audio_enable} = $_[1]; 0 }
+ );
+# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume");
+# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub {
+# $CFG->{effects_volume} = $_[1];
+# });
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music");
+ $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox);
+ $hbox->add (new CFPlus::UI::CheckBox
+ expand => 1, state => $CFG->{bgm_enable},
+ tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
+ on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 }
+ );
+ $hbox->add (new CFPlus::UI::Slider
+ expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
+ tooltip => "The volume of the background music. Changes are instant.",
+ on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 }
+ );
+
+ $table->add_at (1, $row++, new CFPlus::UI::Button
+ expand => 1, align => 0, text => "Apply",
+ tooltip => "Apply the audio settings",
+ on_activate => sub {
+ audio_shutdown ();
+ audio_init ();
+ 0
+ }
+ );
+
+ $vbox
+}
+
+sub set_gauge_window_fontsize {
+ for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
+ $_->set_fontsize ($::CFG->{gauge_fontsize});
+ }
+}
+
+sub make_gauge_window {
+ my $gh = int $HEIGHT * $CFG->{gauge_size};
+
+ my $win = new CFPlus::UI::Frame (
+ force_x => 0,
+ force_y => "max",
+ force_w => $WIDTH,
+ force_h => $gh,
+ );
+
+ $win->add (my $hbox = new CFPlus::UI::HBox
+ children => [
+ (new CFPlus::UI::HBox expand => 1),
+ (new CFPlus::UI::VBox children => [
+ (new CFPlus::UI::Empty expand => 1),
+ (new CFPlus::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFPlus::UI::Table)),
+ ]),
+ (my $vbox = new CFPlus::UI::VBox),
+ ],
+ );
+
+ $vbox->add (new CFPlus::UI::HBox
+ expand => 1,
+ children => [
+ (new CFPlus::UI::Empty expand => 1),
+ (my $hb = new CFPlus::UI::HBox),
+ ],
+ );
+
+ $hb->add (my $hg = new CFPlus::UI::Gauge type => 'hp', tooltip => "#stat_health");
+ $hb->add (my $mg = new CFPlus::UI::Gauge type => 'mana', tooltip => "#stat_mana");
+ $hb->add (my $gg = new CFPlus::UI::Gauge type => 'grace', tooltip => "#stat_grace");
+ $hb->add (my $fg = new CFPlus::UI::Gauge type => 'food', tooltip => "#stat_food");
+
+ $vbox->add (my $exp = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
+ $vbox->add (my $rng = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
+
+ $GAUGES = {
+ exp => $exp, win => $win, range => $rng,
+ food => $fg, mana => $mg, hp => $hg, grace => $gg
+ };
+
+ &set_gauge_window_fontsize;
+
+ $win
+}
+
+sub debug_setup {
+ my $table = new CFPlus::UI::Table;
+
+ $table->add_at (0, 0, new CFPlus::UI::Label text => "Widget Borders");
+ $table->add_at (1, 0, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
+ $table->add_at (0, 1, new CFPlus::UI::Label text => "Tooltip Widget Info");
+ $table->add_at (1, 1, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
+ $table->add_at (0, 2, new CFPlus::UI::Label text => "Show FPS");
+ $table->add_at (1, 2, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
+ $table->add_at (0, 3, new CFPlus::UI::Label text => "Suppress Tooltips");
+ $table->add_at (1, 3, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
+ $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } );
+
+ $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d#
+
+ $table
+}
+
+sub stats_window {
+ my $r = new CFPlus::UI::ScrolledWindow (
+ expand => 1,
+ scroll_y => 1
+ );
+ $r->add (my $vb = new CFPlus::UI::VBox);
+
+ $vb->add (new CFPlus::UI::FancyFrame
+ label => "Player",
+ child => (my $pi = new CFPlus::UI::VBox),
+ );
+
+ $pi->add ($STATWIDS->{title} = new CFPlus::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
+ can_hover => 1, can_events => 1,
+ tooltip => "Your name and title. You can change your title by using the title command, if supported by the server.");
+ $pi->add ($STATWIDS->{map} = new CFPlus::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
+ can_hover => 1, can_events => 1,
+ tooltip => "The map you are currently on (if supported by the server).");
+
+ $pi->add (my $hb0 = new CFPlus::UI::HBox);
+ $hb0->add ($STATWIDS->{weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1,
+ can_hover => 1, can_events => 1,
+ tooltip => "The weight of the player including all inventory items.");
+ $hb0->add ($STATWIDS->{m_weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1,
+ can_hover => 1, can_events => 1,
+ tooltip => "The weight limit: you cannot carry more than this.");
+
+ $vb->add (new CFPlus::UI::FancyFrame
+ label => "Primary/Secondary Statistics",
+ child => (my $hb = new CFPlus::UI::HBox expand => 1),
+ );
+ $hb->add (my $tbl = new CFPlus::UI::Table expand => 1);
+
+ my $color2 = [1, 1, 0];
+
+ for (
+ [0, 0, st_str => "Str", 30],
+ [0, 1, st_dex => "Dex", 30],
+ [0, 2, st_con => "Con", 30],
+ [0, 3, st_int => "Int", 30],
+ [0, 4, st_wis => "Wis", 30],
+ [0, 5, st_pow => "Pow", 30],
+ [0, 6, st_cha => "Cha", 30],
+
+ [2, 0, st_wc => "Wc", -120],
+ [2, 1, st_ac => "Ac", -120],
+ [2, 2, st_dam => "Dam", 120],
+ [2, 3, st_arm => "Arm", 120],
+ [2, 4, st_spd => "Spd", 10.54],
+ [2, 5, st_wspd => "WSp", 10.54],
+ ) {
+ my ($col, $row, $id, $label, $template) = @$_;
+
+ $tbl->add ($col , $row, $STATWIDS->{$id} = new CFPlus::UI::Label
+ font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0,
+ align => +1, template => $template, tooltip => "#stat_$label");
+ $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFPlus::UI::Label
+ font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0,
+ align => -1, text => $label, tooltip => "#stat_$label");
+ }
+
+ $vb->add (new CFPlus::UI::FancyFrame
+ label => "Resistancies",
+ child => (my $tbl2 = new CFPlus::UI::Table expand => 1),
+ );
+
+ my $row = 0;
+ my $col = 0;
+
+ my %resist_names = (
+ slow => ["Slow",
+ "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
+ holyw => ["Holy Word",
+ "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
+ conf => ["Confusion",
+ "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
+ fire => ["Fire",
+ "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
+ depl => ["Depletion",
+ "Depletion (some monsters and other effects can cause stats depletion)"],
+ magic => ["Magic",
+ "Magic (resistance to magic spells like magic missile or similar)"],
+ drain => ["Draining",
+ "Draining (some monsters (e.g. vampires) and other effects can steal experience)"],
+ acid => ["Acid",
+ "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
+ pois => ["Poison",
+ "Poison (resistance to getting poisoned)"],
+ para => ["Paralysation",
+ "Paralysation (this resistance affects the chance you get paralysed)"],
+ deat => ["Death",
+ "Death (resistance against death spells)"],
+ phys => ["Physical",
+ "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
+ blind => ["Blind",
+ "Blind (blind resistance affects the chance of a successful blinding attack)"],
+ fear => ["Fear",
+ "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
+ tund => ["Turn undead",
+ "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
+ elec => ["Electricity",
+ "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)"],
+ cold => ["Cold",
+ "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
+ ghit => ["Ghost hit",
+ "Ghost hit (special attack used by ghosts and ghost-like beings)"],
+ );
+ for (qw/slow holyw conf fire depl magic
+ drain acid pois para deat phys
+ blind fear tund elec cold ghit/)
+ {
+ $tbl2->add ($col, $row,
+ $STATWIDS->{"res_$_"} =
+ new CFPlus::UI::Label
+ font => $FONT_FIXED,
+ template => "-100%",
+ align => +1,
+ valign => 0,
+ can_events => 1,
+ can_hover => 1,
+ tooltip => $resist_names{$_}->[1],
+ );
+ $tbl2->add ($col + 1, $row, new CFPlus::UI::Image
+ font => $FONT_FIXED,
+ can_hover => 1,
+ can_events => 1,
+ path => "ui/resist/resist_$_.png",
+ tooltip => $resist_names{$_}->[1],
+ );
+ $tbl2->add ($col + 2, $row, new CFPlus::UI::Label
+ text => $resist_names{$_}->[0],
+ font => $FONT_FIXED,
+ can_hover => 1,
+ can_events => 1,
+ tooltip => $resist_names{$_}->[1],
+ );
+
+ $row++;
+ if ($row % 6 == 0) {
+ $col += 3;
+ $row = 0;
+ }
+ }
+
+ #update_stats_window ({});
+
+ $r
+}
+
+sub skill_window {
+ my $sw = new CFPlus::UI::ScrolledWindow (expand => 1);
+ $sw->add ($STATWIDS->{skill_tbl} = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1, 0, 0, 1]);
+ $sw
+}
+
+sub formsep($) {
+ scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
+}
+
+my $METASERVER_ATIME;
+
+sub update_metaserver {
+ my ($metaserver_dialog) = @_;
+
+ $METASERVER = $metaserver_dialog
+ if defined $metaserver_dialog;
+
+ return if $METASERVER_ATIME > time;
+ $METASERVER_ATIME = time + 60;
+
+ my $table = $METASERVER->{table};
+ $table->clear;
+ $table->add_at (0, 0, my $label = new CFPlus::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
+
+ my $ok = 0;
+
+ CFPlus::background {
+ my $ua = CFPlus::lwp_useragent;
+
+ CFPlus::background_msg CFPlus::from_json +(CFPlus::lwp_check $ua->get ($META_SERVER))->decoded_content;
+ } sub {
+ my ($msg) = @_;
+ if ($msg) {
+ $table->clear;
+
+ my @tip = (
+ "The current number of users logged in on the server.",
+ "The hostname of the server.",
+ "The time this server has been running without being restarted.",
+ "The server software version - a '+' indicates a Crossfire+ server.",
+ "Short information about this server provided by its admins.",
+ );
+ my @col = qw(#Users Host Uptime Version Description);
+ $table->add_at ($_, 0, new CFPlus::UI::Label
+ can_hover => 1, can_events => 1,
+ align => 0, fg => [1, 1, 0],
+ text => $col[$_], tooltip => $tip[$_])
+ for 0 .. $#col;
+
+ my @align = qw(1 0 1 1 -1);
+
+ my $y = 0;
+ for my $m (@{ $msg->{servers} }) {
+ my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
+ @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
+
+ for ($desc) {
+ s/
/\n/gi;
+ s/
/\n· /gi;
+ s/<.*?>//sgi;
+ s/&/&/g;
+ s/<//g;
+ }
+
+ $uptime = sprintf "%dd %02d:%02d:%02d",
+ (int $uptime / 86400),
+ (int $uptime / 3600) % 24,
+ (int $uptime / 60) % 60,
+ $uptime % 60;
+
+ $m = [$users, $host, $uptime, $version, $desc];
+
+ $y++;
+
+ $table->add_at (scalar @$m, $y, new CFPlus::UI::VBox children => [
+ (new CFPlus::UI::Button
+ text => "Use",
+ tooltip => "Put this server into the Host:Port field",
+ on_activate => sub {
+ $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
+ $METASERVER->hide;
+ 0
+ },
+ ),
+ (new CFPlus::UI::Empty expand => 1),
+ ]);
+
+ $table->add_at ($_, $y, new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.4,
+ ellipsise => 0,
+ align => $align[$_],
+ text => $m->[$_],
+ tooltip => $tip[$_],
+ fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
+ can_hover => 1,
+ can_events => 1,
+ fontsize => 0.8)
+ for 0 .. $#$m;
+ }
+ } else {
+ $ok or $label->set_text ("error while contacting metaserver");
+ }
+ };
+
+}
+
+sub metaserver_dialog {
+ my $vbox = new CFPlus::UI::VBox;
+ my $table = new CFPlus::UI::Table;
+ $vbox->add (new CFPlus::UI::ScrolledWindow expand => 1, child => $table);
+
+ my $dialog = new CFPlus::UI::Toplevel
+ title => "Server List",
+ name => 'metaserver_dialog',
+ x => 'center',
+ y => 'center',
+ z => 3,
+ force_w => $::WIDTH * 0.9,
+ force_h => $::HEIGHT * 0.7,
+ child => $vbox,
+ has_close_button => 1,
+ table => $table,
+ on_visibility_change => sub {
+ update_metaserver ($_[0]) if $_[1];
+ 0
+ },
+ ;
+
+ $dialog
+}
+
+sub server_setup {
+ my $vbox = new CFPlus::UI::VBox;
+
+ $vbox->add (new CFPlus::UI::FancyFrame
+ label => "Connection Settings",
+ child => (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]),
+ );
+ $table->add_at (0, 2, new CFPlus::UI::Label valign => 0, align => 1, text => "Host:Port");
+
+ {
+ $table->add_at (1, 2, my $vbox = new CFPlus::UI::VBox);
+
+ $vbox->add (
+ $HOST_ENTRY = new CFPlus::UI::Entry
+ expand => 1,
+ text => $CFG->{profile}{default}{host},
+ tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
+ on_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{profile}{default}{host} = $value;
+ 0
+ }
+ );
+
+ $vbox->add (new CFPlus::UI::Button
+ expand => 1,
+ text => "Server List",
+ other => $METASERVER,
+ tooltip => "Show a list of available crossfire servers",
+ on_activate => sub { $METASERVER->toggle_visibility; 0 },
+ on_visibility_change => sub { $METASERVER->hide unless $_[1]; 0 },
+ );
+ }
+
+ $table->add_at (0, 4, new CFPlus::UI::Label valign => 0, align => 1, text => "Username");
+ $table->add_at (1, 4, new CFPlus::UI::Entry
+ text => $CFG->{profile}{default}{user},
+ tooltip => "The name of your character on the server",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value }
+ );
+
+ $table->add_at (0, 5, new CFPlus::UI::Label valign => 0, align => 1, text => "Password");
+ $table->add_at (1, 5, new CFPlus::UI::Entry
+ text => $CFG->{profile}{default}{password},
+ hidden => 1,
+ tooltip => "The password for your character",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value }
+ );
+
+ $table->add_at (0, 7, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Size");
+ $table->add_at (1, 7, new CFPlus::UI::Slider
+ force_w => 100,
+ range => [$CFG->{mapsize}, 10, 100, 0, 1],
+ tooltip => "This is the size of the portion of the map update the server sends you. "
+ . "If you set this to a high value you will be able to see further, "
+ . "but you also increase bandwidth requirements and latency. "
+ . "This option is only used once at log-in.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 0 },
+ );
+
+ $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Face Prefetch");
+ $table->add_at (1, 8, new CFPlus::UI::CheckBox
+ state => $CFG->{face_prefetch},
+ tooltip => "Background Image Prefetch\n\n"
+ . "If enabled, the client automatically pre-fetches images from the server. "
+ . "This might increase or create lag, but increases the chances "
+ . "of faces being ready for display when you encounter them. "
+ . "It also uses up server bandwidth on every connect, "
+ . "so only set it if you really need to prefetch images. "
+ . "This option can be set and unset any time.",
+ on_changed => sub { $CFG->{face_prefetch} = $_[1]; 0 },
+ );
+
+ $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate");
+ $table->add_at (1, 9, new CFPlus::UI::Entry
+ text => $CFG->{output_rate},
+ tooltip => "The approximate bandwidth in bytes per second that the server should not exceed "
+ . "when sending images, to ensure interactiveness. When 0 or unset, the server "
+ . "default will be used, which is usually around 100kb/s.",
+ on_changed => sub { $CFG->{output_rate} = $_[1]; 0 },
+ );
+
+ $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count");
+ $table->add_at (1, 10, new CFPlus::UI::Entry
+ text => $CFG->{output_count},
+ tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
+ on_changed => sub { $CFG->{output_count} = $_[1]; 0 },
+ );
+
+ $table->add_at (0, 11, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync");
+ $table->add_at (1, 11, new CFPlus::UI::Entry
+ text => $CFG->{output_sync},
+ tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
+ on_changed => sub { $CFG->{output_sync} = $_[1]; 0 },
+ );
+
+ $table->add_at (1, 12, $LOGIN_BUTTON = new CFPlus::UI::Button
+ expand => 1,
+ align => 0,
+ text => "Login",
+ on_activate => sub {
+ $CONN ? stop_game
+ : start_game;
+ 0
+ },
+ );
+
+ $vbox->add (new CFPlus::UI::FancyFrame
+ label => "Server Info",
+ child => ($SERVER_INFO = new CFPlus::UI::Label ellipsise => 0),
+ );
+
+ $vbox
+}
+
+sub client_setup {
+ my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1];
+
+ my $row = 0;
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Chat Command");
+ $table->add_at (1, $row++, my $saycmd = new CFPlus::UI::Entry
+ text => $CFG->{say_command},
+ tooltip => "This is the command that will be used if you write a line in the message window entry or press \" in the map window. "
+ . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
+ . "But you could also set it to tell playername to only chat with that user.",
+ on_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{say_command} = $value;
+ 0
+ }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Tip of the day");
+ $table->add_at (1, $row++, new CFPlus::UI::CheckBox
+ state => $CFG->{show_tips},
+ tooltip => "Show the Tip of the day window at startup?",
+ on_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{show_tips} = $value;
+ 0
+ }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Messages Window Size");
+ $table->add_at (1, $row++, my $saycmd = new CFPlus::UI::Entry
+ text => $CFG->{logview_max_par},
+ tooltip => "This is maximum number of messages remembered in the Messages window. If the server "
+ . "sends more messages than this number, older messages get removed to save memory and "
+ . "computing time. A value of 0 disables this feature, but that is not recommended.",
+ on_changed => sub {
+ my ($self, $value) = @_;
+ $LOGVIEW->{max_par} = $CFG->{logview_max_par} = $value*1;
+ 0
+ },
+ );
+
+ $table
+}
+
+sub message_window {
+ my $window = new CFPlus::UI::Toplevel
+ name => "message_window",
+ title => "Messages",
+ border_bg => [1, 1, 1, 1],
+ x => "max",
+ y => 0,
+ force_w => $::WIDTH * 0.4,
+ force_h => $::HEIGHT * 0.5,
+ child => (my $vbox = new CFPlus::UI::VBox),
+ has_close_button => 1;
+
+ $vbox->add ($LOGVIEW);
+
+ $vbox->add (my $input = new CFPlus::UI::Entry
+ tooltip => "Chat Box. If you enter a text and press return/enter here, the current communication command "
+ . "from the client setup will be prepended (e.g. shout, chat...). "
+ . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
+ . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
+ on_focus_in => sub {
+ my ($input, $prev_focus) = @_;
+
+ delete $input->{refocus_map};
+
+ if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
+ $input->{refocus_map} = 1;
+ }
+ delete $input->{auto_activated};
+
+ 0
+ },
+ on_activate => sub {
+ my ($input, $text) = @_;
+ $input->set_text ('');
+
+ if ($text =~ /^\/(.*)/) {
+ $::CONN->user_send ($1);
+ } else {
+ my $say_cmd = $::CFG->{say_command} || 'say';
+ $::CONN->user_send ("$say_cmd $text");
+ }
+ if ($input->{refocus_map}) {
+ delete $input->{refocus_map};
+ $MAPWIDGET->focus_in
+ }
+
+ 0
+ },
+ on_escape => sub {
+ $MAPWIDGET->grab_focus;
+
+ 0
+ },
+ );
+
+ $CONSOLE = {
+ window => $window,
+ input => $input,
+ };
+
+ $window
+}
+
+sub autopickup_setup {
+ my $r = new CFPlus::UI::ScrolledWindow (
+ expand => 1,
+ scroll_y => 1
+ );
+ $r->add (my $table = new CFPlus::UI::Table
+ row_expand => [0],
+ col_expand => [0, 1, 0, 1],
+ );
+
+ for (
+ ["General", 0, 0,
+ ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
+ ["Inhibit autopickup" => PICKUP_INHIBIT],
+ ["Stop before pickup" => PICKUP_STOP],
+ ["Debug autopickup" => PICKUP_DEBUG],
+ ],
+ ["Weapons", 0, 6,
+ ["All weapons" => PICKUP_ALLWEAPON],
+ ["Missile weapons" => PICKUP_MISSILEWEAPON],
+ ["Bows" => PICKUP_BOW],
+ ["Arrows" => PICKUP_ARROW],
+ ],
+ ["Armour", 0, 12,
+ ["Helmets" => PICKUP_HELMET],
+ ["Shields" => PICKUP_SHIELD],
+ ["Body Armour" => PICKUP_ARMOUR],
+ ["Boots" => PICKUP_BOOTS],
+ ["Gloves" => PICKUP_GLOVES],
+ ["Cloaks" => PICKUP_CLOAK],
+ ],
+
+ ["Readables", 2, 0,
+ ["Spellbooks" => PICKUP_SPELLBOOK],
+ ["Skillscrolls" => PICKUP_SKILLSCROLL],
+ ["Normal Books/Scrolls" => PICKUP_READABLES],
+ ],
+ ["Misc", 2, 5,
+ ["Food" => PICKUP_FOOD],
+ ["Drinks" => PICKUP_DRINK],
+ ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
+ ["Keys" => PICKUP_KEY],
+ ["Magical Items" => PICKUP_MAGICAL],
+ ["Potions" => PICKUP_POTION],
+ ["Magic Devices" => PICKUP_MAGIC_DEVICE],
+ ["Ignore cursed" => PICKUP_NOT_CURSED],
+ ["Jewelery" => PICKUP_JEWELS],
+ ["Flesh" => PICKUP_FLESH],
+ ],
+ ["Weight/Value ratio", 2, 17]
+ )
+ {
+ my ($title, $x, $y, @bits) = @$_;
+ $table->add_at ($x, $y, new CFPlus::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
+
+ for (@bits) {
+ ++$y;
+
+ my $mask = $_->[1];
+ $table->add_at ($x , $y, new CFPlus::UI::Label text => $_->[0], align => 1, expand => 1);
+ $table->add_at ($x+1, $y, my $checkbox = new CFPlus::UI::CheckBox
+ state => $::CFG->{pickup} & $mask,
+ on_changed => sub {
+ my ($box, $value) = @_;
+
+ if ($value) {
+ $::CFG->{pickup} |= $mask;
+ } else {
+ $::CFG->{pickup} &= ~$mask;
+ }
+
+ $::CONN->send_command ("pickup $::CFG->{pickup}")
+ if defined $::CONN;
+
+ 0
+ });
+
+ ${$_->[2]} = $checkbox if $_->[2];
+ }
+ }
+
+ $table->add_at (2, 18, new CFPlus::UI::ValSlider
+ range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
+ template => ">= 99",
+ to_value => sub { ">= " . 5 * $_[0] },
+ on_changed => sub {
+ my ($slider, $value) = @_;
+
+ $::CFG->{pickup} &= ~0xF;
+ $::CFG->{pickup} |= int $value
+ if $value;
+ 1;
+ });
+
+ $table->add_at (3, 18, new CFPlus::UI::Button
+ text => "set",
+ on_activate => sub {
+ $::CONN->send_command ("pickup $::CFG->{pickup}")
+ if defined $::CONN;
+ 0
+ });
+
+ $r
+}
+
+my %SORT_ORDER = (
+ type => undef,
+ mtime => sub {
+ my $NOW = time;
+ sort {
+ my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
+ my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
+
+ ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
+ or $btime <=> $atime
+ or $a->{type} <=> $b->{type}
+ } @_
+ },
+ weight => sub { sort {
+ $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
+ or $a->{type} <=> $b->{type}
+ } @_ },
+);
+
+sub inventory_widget {
+ my $hb = new CFPlus::UI::HBox homogeneous => 1;
+
+ $hb->add (my $vb1 = new CFPlus::UI::VBox);
+ $vb1->add (new CFPlus::UI::Label align => 0, text => "Player");
+
+ $vb1->add (my $hb1 = new CFPlus::UI::HBox);
+
+ use sort 'stable';
+
+ $hb1->add (new CFPlus::UI::Selector
+ value => $::CFG->{inv_sort},
+ options => [
+ [type => "Type/Name"],
+ [mtime => "Recent/Normal/Locked"],
+ [weight => "Weight/Type"],
+ ],
+ on_changed => sub {
+ $::CFG->{inv_sort} = $_[1];
+ $INV->set_sort_order ($SORT_ORDER{$_[1]});
+ },
+ );
+ $hb1->add (new CFPlus::UI::Label text => "Weight: ", align => 1, expand => 1);
+ #TODO# update to weigh/maxweight
+ $hb1->add ($STATWIDS->{i_weight} = new CFPlus::UI::Label align => -1);
+
+ $vb1->add (my $sw1 = new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1);
+ $sw1->add ($INV = new CFPlus::UI::Inventory);
+ $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
+
+ $hb->add (my $vb2 = new CFPlus::UI::VBox);
+
+ $vb2->add ($INV_RIGHT_HB = new CFPlus::UI::HBox);
+
+ $vb2->add (my $sw2 = new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1);
+ $sw2->add ($INVR = new CFPlus::UI::Inventory);
+
+ # XXX: Call after $INVR = ... because set_opencont sets the items
+ CFPlus::Protocol::set_opencont ($::CONN, 0, "Floor");
+
+ $hb
+}
+
+sub toggle_player_page {
+ my ($widget) = @_;
+
+ if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
+ $PL_WINDOW->hide;
+ } else {
+ $PL_NOTEBOOK->set_current_page ($widget);
+ $PL_WINDOW->show;
+ }
+}
+
+sub player_window {
+ my $plwin = $PL_WINDOW = new CFPlus::UI::Toplevel
+ x => "center",
+ y => "center",
+ force_w => $WIDTH * 9/10,
+ force_h => $HEIGHT * 9/10,
+ title => "Player",
+ name => "playerbook",
+ has_close_button => 1
+ ;
+
+ my $ntb =
+ $PL_NOTEBOOK =
+ new CFPlus::UI::Notebook expand => 1;
+
+ $ntb->add (
+ "Statistics (F2)" => $STATS_PAGE = stats_window,
+ "Shows statistics, where all your Stats and Resistances are shown."
+ );
+ $ntb->add (
+ "Skills (F3)" => $SKILL_PAGE = skill_window,
+ "Shows all your Skills."
+ );
+
+ my $spellsw = $SPELL_PAGE = new CFPlus::UI::ScrolledWindow (expand => 1, scroll_y => 1);
+ $spellsw->add ($SPELL_LIST = new CFPlus::UI::SpellList);
+ $ntb->add (
+ "Spellbook (F4)" => $spellsw,
+ "Displays all spells you have and lets you edit keyboard shortcuts for them."
+ );
+ $ntb->add (
+ "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
+ "Toggles the inventory window, where you can manage your loot (or treasures :). "
+ . "You can also hit the Tab-key to show/hide the Inventory."
+ );
+ $ntb->add (Pickup => autopickup_setup,
+ "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
+
+ $ntb->set_current_page ($INVENTORY_PAGE);
+
+ $plwin->add ($ntb);
+ $plwin
+}
+
+sub keyboard_setup {
+ CFPlus::Macro::keyboard_setup
+}
+
+sub help_window {
+ my $win = new CFPlus::UI::Toplevel
+ x => 'center',
+ y => 'center',
+ z => 4,
+ name => 'doc_browser',
+ force_w => int $WIDTH * 7/8,
+ force_h => int $HEIGHT * 7/8,
+ title => "Help Browser",
+ has_close_button => 1;
+
+ $win->add (my $vbox = new CFPlus::UI::VBox);
+
+ $vbox->add (new CFPlus::UI::FancyFrame
+ label => "Navigation",
+ child => (my $buttons = new CFPlus::UI::HBox),
+ );
+ $vbox->add (my $viewer = new CFPlus::UI::TextScroller
+ expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
+
+ my @history;
+ my @future;
+ my $curnode;
+
+ my $load_node; $load_node = sub {
+ my ($node, $para) = @_;
+
+ $buttons->clear;
+
+ $buttons->add (new CFPlus::UI::Button
+ text => "⇤",
+ tooltip => "back to the starting page",
+ on_activate => sub {
+ unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
+ unshift @future, @history;
+ @history = ();
+ $load_node->(@{shift @future});
+ },
+ );
+
+ if (@history) {
+ $buttons->add (new CFPlus::UI::Button
+ text => "⋘",
+ tooltip => "back to " . (CFPlus::asxml CFPlus::Pod::full_path $history[-1][0]) . "",
+ on_activate => sub {
+ unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
+ $load_node->(@{pop @history});
+ },
+ );
+ }
+
+ if (@future) {
+ $buttons->add (new CFPlus::UI::Button
+ text => "⋙",
+ tooltip => "forward to " . (CFPlus::asxml CFPlus::Pod::full_path $future[0][0]) . "",
+ on_activate => sub {
+ push @history, [$curnode, $viewer->current_paragraph];
+ $load_node->(@{shift @future});
+ },
+ );
+ }
+
+ $buttons->add (new CFPlus::UI::Label text => " ");
+
+ my @path = CFPlus::Pod::full_path_of $node;
+ pop @path; # drop current node
+
+ for my $node (@path) {
+ $buttons->add (new CFPlus::UI::Button
+ text => $node->{kw}[0],
+ tooltip => "go to " . (CFPlus::asxml CFPlus::Pod::full_path $node) . "",
+ on_activate => sub {
+ push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
+ $load_node->($node);
+ },
+ );
+ $buttons->add (new CFPlus::UI::Label text => "/");
+ }
+
+ $buttons->add (new CFPlus::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4);
+
+ $curnode = $node;
+
+ $viewer->clear;
+ $viewer->add_paragraph (CFPlus::Pod::as_paragraphs CFPlus::Pod::section_of $curnode);
+ $viewer->scroll_to ($para);
+ };
+
+ $load_node->(CFPlus::Pod::find pod => "mainpage");
+
+ $CFPlus::Pod::goto_document = sub {
+ my (@path) = @_;
+
+ push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
+
+ $load_node->((CFPlus::Pod::find @path)[0]);
+ $win->show;
+ };
+
+ $win
+}
+
+sub open_string_query {
+ my ($title, $cb, $txt, $tooltip) = @_;
+ my $dialog = new CFPlus::UI::Toplevel
+ x => "center",
+ y => "center",
+ z => 50,
+ force_w => $WIDTH * 4/5,
+ title => $title;
+
+ $dialog->add (
+ my $e = new CFPlus::UI::Entry
+ on_activate => sub { $cb->(@_); $dialog->hide; 0 },
+ on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
+ tooltip => $tooltip
+ );
+
+ $e->grab_focus;
+ $e->set_text ($txt) if $txt;
+ $dialog->show;
+}
+
+sub open_quit_dialog {
+ unless ($QUIT_DIALOG) {
+ $QUIT_DIALOG = new CFPlus::UI::Toplevel
+ x => "center",
+ y => "center",
+ z => 50,
+ title => "Really Quit?",
+ on_key_down => sub {
+ my ($dialog, $ev) = @_;
+ $ev->{sym} == 27 and $dialog->hide;
+ }
+ ;
+
+ $QUIT_DIALOG->add (my $vb = new CFPlus::UI::VBox expand => 1);
+
+ $vb->add (new CFPlus::UI::Label
+ text => "You should find a savebed and apply it first!",
+ max_w => $WIDTH * 0.25,
+ ellipsize => 0,
+ );
+ $vb->add (my $hb = new CFPlus::UI::HBox expand => 1);
+ $hb->add (new CFPlus::UI::Button
+ text => "Ok",
+ expand => 1,
+ on_activate => sub { $QUIT_DIALOG->hide; 0 },
+ );
+ $hb->add (new CFPlus::UI::Button
+ text => "Quit anyway",
+ expand => 1,
+ on_activate => sub { exit },
+ );
+ }
+
+ $QUIT_DIALOG->show;
+ $QUIT_DIALOG->grab_focus;
+}
+
+sub show_tip_of_the_day {
+ # find all tips
+ my @tod = CFPlus::Pod::find tip_of_the_day => "*";
+
+ CFPlus::DB::get state => "tip_of_the_day", sub {
+ my ($todindex) = @_;
+ $todindex = 0 if $todindex >= @tod;
+ CFPlus::DB::put state => tip_of_the_day => $todindex + 1, sub { };
+
+ # create dialog
+ my $dialog;
+
+ my $close = sub {
+ $dialog->destroy;
+ };
+
+ $dialog = new CFPlus::UI::Toplevel
+ x => "center",
+ y => "center",
+ z => 3,
+ name => 'tip_of_the_day',
+ force_w => int $WIDTH * 4/9,
+ force_h => int $WIDTH * 2/9,
+ title => "Tip of the day #" . (1 + $todindex),
+ child => my $vbox = new CFPlus::UI::VBox,
+ has_close_button => 1,
+ on_delete => $close,
+ ;
+
+ $vbox->add (my $viewer = new CFPlus::UI::TextScroller
+ expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
+ $viewer->add_paragraph (CFPlus::Pod::as_paragraphs CFPlus::Pod::section_of $tod[$todindex]);
+
+ $vbox->add (my $table = new CFPlus::UI::Table col_expand => [0, 1]);
+
+ $table->add_at (0, 0, new CFPlus::UI::Button
+ text => "Close",
+ tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the Server Setup.",
+ on_activate => $close,
+ );
+
+ $table->add_at (2, 0, new CFPlus::UI::Button
+ text => "Next",
+ tooltip => "Show the next Tip of the day.",
+ on_activate => sub {
+ $close->();
+ &show_tip_of_the_day;
+ },
+ );
+
+ $dialog->show;
+ };
+}
+
+sub sdl_init {
+ CFPlus::SDL_Init
+ and die "SDL::Init failed!\n";
+}
+
+sub video_init {
+ $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
+
+ my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
+
+ ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
+ $FULLSCREEN = $CFG->{fullscreen};
+ $FAST = $CFG->{fast};
+
+ CFPlus::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
+ or die "SDL_SetVideoMode failed: " . (CFPlus::SDL_GetError) . "\n";
+
+ $SDL_ACTIVE = 1;
+ $LAST_REFRESH = time - 0.01;
+
+ CFPlus::OpenGL::init;
+
+ $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
+
+ $CFPlus::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
+
+ #############################################################################
+
+ if ($DEBUG_STATUS) {
+ CFPlus::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
+ } else {
+ # create the widgets
+
+ $DEBUG_STATUS = new CFPlus::UI::Label
+ padding => 0,
+ z => 100,
+ force_x => "max",
+ force_y => 0;
+ $DEBUG_STATUS->show;
+
+ $STATUSBOX = new CFPlus::UI::Statusbox;
+ $STATUSBOX->add ("Use Alt-Enter to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]);
+
+ (new CFPlus::UI::Frame
+ bg => [0, 0, 0, 0.4],
+ force_x => 0,
+ force_y => "max",
+ child => $STATUSBOX,
+ )->show;
+
+ CFPlus::UI::Toplevel->new (
+ title => "Map",
+ name => "mapmap",
+ x => 0,
+ y => $FONTSIZE + 8,
+ border_bg => [1, 1, 1, 192/255],
+ bg => [1, 1, 1, 0],
+ child => ($MAPMAP = new CFPlus::MapWidget::MapMap
+ tooltip => "Map. On servers that support this feature, this will display an overview of the surrounding areas.",
+ ),
+ )->show;
+
+ $MAPWIDGET = new CFPlus::MapWidget;
+ $MAPWIDGET->connect (activate_console => sub {
+ my ($mapwidget, $preset) = @_;
+
+ if ($CONSOLE) {
+ $CONSOLE->{input}->{auto_activated} = 1;
+ $CONSOLE->{input}->grab_focus;
+
+ if ($preset && $CONSOLE->{input}->get_text eq '') {
+ $CONSOLE->{input}->set_text ($preset);
+ }
+ }
+ });
+ $MAPWIDGET->show;
+ $MAPWIDGET->grab_focus;
+
+ $LOGVIEW = new CFPlus::UI::TextScroller
+ expand => 1,
+ font => $FONT_FIXED,
+ fontsize => $::CFG->{log_fontsize},
+ indent => -4,
+ can_hover => 1,
+ can_events => 1,
+ max_par => $CFG->{logview_max_par},
+ tooltip => "Server Log. This text viewer contains all recent messages sent by the server.",
+ ;
+
+ $SETUP_DIALOG = new CFPlus::UI::Toplevel
+ title => "Setup",
+ name => "setup_dialog",
+ x => 'center',
+ y => 'center',
+ z => 2,
+ force_w => $::WIDTH * 0.6,
+ force_h => $::HEIGHT * 0.6,
+ has_close_button => 1,
+ ;
+
+ $METASERVER = metaserver_dialog;
+
+ $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new CFPlus::UI::Notebook expand => 1, debug => 1,
+ filter => new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1);
+
+ $SETUP_NOTEBOOK->add (Server => $SETUP_SERVER = server_setup,
+ "Configure the server to play on, your username, password and other server-related options.");
+ $SETUP_NOTEBOOK->add (Client => client_setup,
+ "Configure various client-specific settings.");
+ $SETUP_NOTEBOOK->add (Graphics => graphics_setup,
+ "Configure the video mode, performance, fonts and other graphical aspects of the game.");
+ $SETUP_NOTEBOOK->add (Audio => audio_setup,
+ "Configure the use of audio, sound effects and background music.");
+ $SETUP_NOTEBOOK->add (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
+ "Lets you define, edit and delete key bindings."
+ . "There is a shortcut for making bindings: Control-Insert opens the binding editor "
+ . "with nothing set and the recording started. After doing the actions you "
+ . "want to record press Insert and you will be asked to press a key-combo. "
+ . "After pressing the combo the binding will be saved automatically and the "
+ . "binding editor closes");
+ $SETUP_NOTEBOOK->add (Debug => debug_setup,
+ "Some debuggin' options. Do not ask.");
+
+ $BUTTONBAR = new CFPlus::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
+
+ $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
+ tooltip => "Toggles a dialog where you can configure all aspects of this client.");
+
+ $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW = message_window,
+ tooltip => "Toggles the server message log, where the client collects all messages from the server.");
+
+ make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
+
+ $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Playerbook", other => player_window,
+ tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
+
+ $BUTTONBAR->add (new CFPlus::UI::Button
+ text => "Save Config",
+ tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
+ on_activate => sub {
+ $::CFG->{layout} = CFPlus::UI::get_layout;
+ CFPlus::write_cfg "$Crossfire::VARDIR/cfplusrc";
+ status "Configuration Saved";
+ 0
+ },
+ );
+
+ $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
+ tooltip => "View Documentation");
+
+
+ $BUTTONBAR->add (new CFPlus::UI::Button
+ text => "Quit",
+ tooltip => "Terminates the program",
+ on_activate => sub {
+ if ($CONN) {
+ open_quit_dialog;
+ } else {
+ exit;
+ }
+ 0
+ },
+ );
+
+ $BUTTONBAR->show;
+ $SETUP_DIALOG->show;
+ }
+
+ $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
+}
+
+sub setup_build_button {
+ my ($enabled) = @_;
+ if ($enabled) {
+ $BUILD_BUTTON->hide if $BUILD_BUTTON;
+ $BUILD_BUTTON ||= new CFPlus::UI::Button
+ text => "Build",
+ tooltip => "Opens the ingame builder",
+ on_activate => sub {
+ if ($CONN) {
+ $CONN->send_ext_req (builder_player_items => sub {
+ open_ingame_editor ($_[0]) if exists $_[0]->{items};
+ });
+ }
+ 0
+ };
+ $BUTTONBAR->add ($BUILD_BUTTON);
+ } else {
+ $BUILD_BUTTON->hide if $BUILD_BUTTON;
+ }
+}
+
+sub open_ingame_editor {
+ my ($msg) = @_;
+
+ my $win = new CFPlus::UI::Toplevel
+ x => 0,
+ y => 'center',
+ z => 4,
+ name => 'builder_window',
+ force_w => int $WIDTH * 1/4,
+ force_h => int $HEIGHT * 3/4,
+ title => "In game builder",
+ has_close_button => 1;
+
+ my $r = new CFPlus::UI::ScrolledWindow (
+ expand => 1,
+ scroll_y => 1
+ );
+ $r->add (my $vb = new CFPlus::UI::VBox);
+ $win->add ($r);
+
+
+ $vb->add (
+ new CFPlus::UI::Button
+ text => "Disable build mode",
+ on_activate => sub { $::IN_BUILD_MODE = undef }
+ );
+ $vb->add (
+ new CFPlus::UI::Button
+ text => "ERASE",
+ on_activate => sub { $::IN_BUILD_MODE = { do_erase => 1 } }
+ );
+
+ for my $itemarchname (
+ sort {
+ $msg->{items}->{$a}->{build_arch_name}
+ cmp $msg->{items}->{$b}->{build_arch_name}
+ } keys %{$msg->{items}}
+ ) {
+ my $info = $msg->{items}->{$itemarchname};
+ $vb->add (
+ new CFPlus::UI::Button text => $info->{build_arch_name},
+ on_activate => sub {
+ $::IN_BUILD_MODE = { item => $itemarchname, info => $info };
+
+ if (grep { $msg->{items}->{$itemarchname}->{$_} } qw/has_connection has_name has_text/) {
+ build_mode_query_arch_info ();
+ }
+ }
+ );
+ }
+
+ $win->show;
+}
+
+sub build_mode_query_arch_info {
+ my ($iteminfo) = $::IN_BUILD_MODE;
+ my $itemarchname = $iteminfo->{item};
+ my $info = $iteminfo->{info};
+
+ my $dialog = new CFPlus::UI::Toplevel
+ x => "center",
+ y => "center",
+ z => 50,
+ force_w => int $WIDTH * 1/2,
+ title => "Enter information for placement of '$itemarchname'",
+ has_close_button => 1;
+
+ $dialog->add (my $vb = new CFPlus::UI::VBox expand => 1);
+
+ $vb->add (my $table = new CFPlus::UI::Table expand => 1);
+ my $row = 0;
+ if ($info->{has_name}) {
+ $table->add_at (0, $row, new CFPlus::UI::Label text => "Name:");
+ $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{name} = $_[1]; 0 });
+ }
+ if ($info->{has_text}) {
+ $table->add_at (0, $row, new CFPlus::UI::Label text => "Text:");
+ $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{text} = $_[1]; 0 });
+ }
+ if ($info->{has_connection}) {
+ $table->add_at (0, $row, new CFPlus::UI::Label text => "Connection ID:");
+ $table->add_at (1, $row++,
+ new CFPlus::UI::Entry
+ expand => 1,
+ on_changed => sub { $::IN_BUILD_MODE->{connection} = $_[1]; 0 },
+ tooltip => "Enter the connection ID here. The connection ID connects actors like a lever to a gate or a magic ear to a gate"
+ );
+ }
+
+ $vb->add (my $hb = new CFPlus::UI::HBox expand => 1);
+ $hb->add (new CFPlus::UI::Button
+ text => "Close",
+ expand => 1,
+ on_activate => sub { $dialog->hide; 0 },
+ );
+ $dialog->show;
+}
+
+sub video_shutdown {
+ CFPlus::OpenGL::shutdown;
+
+ undef $SDL_ACTIVE;
+}
+
+sub audio_channel_finished {
+ my ($channel) = @_;
+
+ #warn "channel $channel finished\n";#d#
+}
+
+sub audio_music_set {
+ my ($songs) = @_;
+
+ my @want =
+ grep $_,
+ map $CONN->{music_meta}{$_},
+ @$songs;
+
+ if (@want) {
+ @MUSIC_WANT = @want;
+ &audio_music_changed ();
+ }
+}
+
+sub audio_music_start {
+ my $path = $MUSIC_PLAYING->{path}
+ or return;
+
+ CFPlus::DB::prefetch_file $path, 1024_000, sub {
+ # music might have changed...
+ $path eq $MUSIC_PLAYING->{path}
+ or return &audio_music_start ();
+
+ $MUSIC_PLAYER = new_from_file CFPlus::MixMusic $path;
+
+ my $NOW = time;
+
+ if ($MUSIC_PLAYING->{stop_time} > $NOW - $MUSIC_RESUME) {
+ my $pos = $MUSIC_PLAYING->{stop_pos};
+ $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
+ $MUSIC_START = time - $pos;
+ } else {
+ $MUSIC_PLAYER->play (0);
+ $MUSIC_START = time;
+ }
+
+ delete $MUSIC_PLAYING->{stop_time};
+ delete $MUSIC_PLAYING->{stop_pos};
+ }
+}
+
+sub audio_music_changed {
+ return unless $CFG->{bgm_enable};
+
+ # default MUSIC_WANT == MUSIC_DEFAULT
+ @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT;
+
+ # if the currently playing song is acceptable, let it continue
+ return if $MUSIC_PLAYING
+ && grep $MUSIC_PLAYING->{path} eq $_->{path}, @MUSIC_WANT;
+
+ my $NOW = time;
+
+ if ($MUSIC_PLAYING) {
+ $MUSIC_PLAYING->{stop_time} = $NOW;
+ $MUSIC_PLAYING->{stop_pos} = $NOW - $MUSIC_START;
+ CFPlus::MixMusic::fade_out 1000;
+ } else {
+ # sort by stop time, oldest first
+ @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT;
+
+ # if the most recently-played piece played very recently,
+ # resume it, else choose the oldest piece for rotation.
+ $MUSIC_PLAYING =
+ $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME
+ ? $MUSIC_WANT[-1]
+ : $MUSIC_WANT[0];
+
+ audio_music_start;
+ }
+}
+
+sub audio_music_finished {
+ $MUSIC_PLAYING = undef;
+ undef $MUSIC_PLAYER;
+
+ audio_music_changed;
+}
+
+sub audio_init {
+ if ($CFG->{audio_enable}) {
+ if (open my $fh, "<", CFPlus::find_rcfile "sounds/config") {
+ $SDL_MIXER = !CFPlus::Mix_OpenAudio;
+
+ unless ($SDL_MIXER) {
+ status "Unable to open sound device: there will be no sound";
+ return;
+ }
+
+ CFPlus::Mix_AllocateChannels 8;
+ CFPlus::MixMusic::volume $CFG->{bgm_volume} * 128;
+
+ audio_music_finished;
+
+ local $_;
+ while (<$fh>) {
+ next if /^\s*#/;
+ next if /^\s*$/;
+
+ my ($file, $volume, $event) = split /\s+/, $_, 3;
+
+ push @SOUNDS, "$volume,$file";
+
+ $AUDIO_CHUNKS{"$volume,$file"} ||= do {
+ my $chunk = new_from_file CFPlus::MixChunk CFPlus::find_rcfile "sounds/$file";
+ $chunk->volume ($volume * 128 / 100);
+ $chunk
+ };
+ }
+ } else {
+ status "unable to open sound config: $!";
+ }
+ }
+}
+
+sub audio_shutdown {
+ CFPlus::Mix_CloseAudio if $SDL_MIXER;
+ undef $SDL_MIXER;
+ @SOUNDS = ();
+ %AUDIO_CHUNKS = ();
+}
+
+my %animate_object;
+my $animate_timer;
+
+my $fps = 9;
+
+my %demo;#d#
+
+sub force_refresh {
+ $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
+ debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4;
+
+ $CFPlus::UI::ROOT->draw;
+
+ $WANT_REFRESH = 0;
+ $CAN_REFRESH = 0;
+ $LAST_REFRESH = $NOW;
+
+ CFPlus::SDL_GL_SwapBuffers;
+}
+
+my $refresh_watcher = Event->timer (after => 0, hard => 0, interval => 1 / $MAX_FPS, cb => sub {
+ $NOW = time;
+
+ ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
+ for CFPlus::poll_events;
+
+ if (%animate_object) {
+ $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
+ ++$WANT_REFRESH;
+ }
+
+ if ($WANT_REFRESH) {
+ force_refresh;
+ } else {
+ $CAN_REFRESH = 1;
+ }
+});
+
+sub animation_start {
+ my ($widget) = @_;
+ $animate_object{$widget} = $widget;
+}
+
+sub animation_stop {
+ my ($widget) = @_;
+ delete $animate_object{$widget};
+}
+
+# check once/second for faces that need to be prefetched
+# this should, of course, only run on demand, but
+# SDL forces worse things on us....
+
+Event->timer (after => 1, interval => 0.25, cb => sub {
+ $CONN->face_prefetch
+ if $CONN;
+});
+
+%SDL_CB = (
+ CFPlus::SDL_QUIT => sub {
+ exit;
+ },
+ CFPlus::SDL_VIDEORESIZE => sub {
+ },
+ CFPlus::SDL_VIDEOEXPOSE => sub {
+ CFPlus::UI::full_refresh;
+ },
+ CFPlus::SDL_ACTIVEEVENT => sub {
+# not useful, as APPACTIVE include sonly iconified state, not unmapped
+# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, CFPlus::SDL_GetAppState;#d#
+# printf "a %x\n", CFPlus::SDL_GetAppState & CFPlus::SDL_APPACTIVE;#d#
+# printf "A\n" if $_[0]{state} & CFPlus::SDL_APPACTIVE;
+# printf "K\n" if $_[0]{state} & CFPlus::SDL_APPINPUTFOCUS;
+# printf "M\n" if $_[0]{state} & CFPlus::SDL_APPMOUSEFOCUS;
+ },
+ CFPlus::SDL_KEYDOWN => sub {
+ if ($_[0]{mod} & CFPlus::KMOD_ALT && $_[0]{sym} == 13) {
+ # alt-enter
+ $FULLSCREEN_ENABLE->toggle;
+ video_shutdown;
+ video_init;
+ } else {
+ CFPlus::UI::feed_sdl_key_down_event ($_[0]);
+ }
+ },
+ CFPlus::SDL_KEYUP => \&CFPlus::UI::feed_sdl_key_up_event,
+ CFPlus::SDL_MOUSEMOTION => \&CFPlus::UI::feed_sdl_motion_event,
+ CFPlus::SDL_MOUSEBUTTONDOWN => \&CFPlus::UI::feed_sdl_button_down_event,
+ CFPlus::SDL_MOUSEBUTTONUP => \&CFPlus::UI::feed_sdl_button_up_event,
+ CFPlus::SDL_USEREVENT => sub {
+ if ($_[0]{code} == 1) {
+ audio_channel_finished $_[0]{data1};
+ } elsif ($_[0]{code} == 0) {
+ audio_music_finished;
+ }
+ },
+);
+
+#############################################################################
+
+$SIG{INT} = $SIG{TERM} = sub { exit };
+
+{
+ CFPlus::read_cfg "$Crossfire::VARDIR/cfplusrc";
+ CFPlus::DB::Server::run;
+
+ CFPlus::UI::set_layout ($::CFG->{layout});
+
+ my %DEF_CFG = (
+ sdl_mode => 0,
+ width => 640,
+ height => 480,
+ fullscreen => 0,
+ fast => 0,
+ map_scale => 1,
+ fow_enable => 1,
+ fow_intensity => 0,
+ map_smoothing => 1,
+ gui_fontsize => 1,
+ log_fontsize => 0.7,
+ gauge_fontsize => 1,
+ gauge_size => 0.35,
+ stat_fontsize => 0.7,
+ mapsize => 100,
+ say_command => 'chat',
+ audio_enable => 1,
+ bgm_enable => 1,
+ bgm_volume => 0.25,
+ face_prefetch => 0,
+ output_sync => 1,
+ output_count => 1,
+ output_rate => "",
+ pickup => 0,
+ inv_sort => "mtime",
+ default => "profile", # default profile
+ show_tips => 1,
+ logview_max_par => 1000,
+ );
+
+ while (my ($k, $v) = each %DEF_CFG) {
+ $CFG->{$k} = $v unless exists $CFG->{$k};
+ }
+
+ $CFG->{profile}{default}{host} ||= "crossfire.schmorp.de";
+ $PROFILE = $CFG->{profile}{default};
+
+ # convert old bindings (only default profile matters)
+ if (my $bindings = delete $PROFILE->{bindings}) {
+ while (my ($mod, $syms) = each %$bindings) {
+ while (my ($sym, $cmds) = each %$syms) {
+ push @{ $PROFILE->{macro} }, {
+ accelkey => [$mod*1, $sym*1],
+ action => $cmds,
+ };
+ }
+ }
+ }
+
+ sdl_init;
+
+ @SDL_MODES = CFPlus::SDL_ListModes 8, 8;
+ @SDL_MODES = CFPlus::SDL_ListModes 5, 0 unless @SDL_MODES;
+ @SDL_MODES or CFPlus::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
+
+ @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
+
+ $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
+
+ {
+ my @fonts = map CFPlus::find_rcfile "fonts/$_", qw(
+ DejaVuSans.ttf
+ DejaVuSansMono.ttf
+ DejaVuSans-Bold.ttf
+ DejaVuSansMono-Bold.ttf
+ DejaVuSans-Oblique.ttf
+ DejaVuSansMono-Oblique.ttf
+ DejaVuSans-BoldOblique.ttf
+ DejaVuSansMono-BoldOblique.ttf
+ );
+
+ CFPlus::add_font $_ for @fonts;
+
+ CFPlus::pango_init;
+
+ $FONT_PROP = new_from_file CFPlus::Font $fonts[0];
+ $FONT_FIXED = new_from_file CFPlus::Font $fonts[1];
+
+ $FONT_PROP->make_default;
+ }
+
+# compare mono (ft) vs. rgba (cairo)
+# ft - 1.8s, cairo 3s, even in alpha-only mode
+# for my $rgba (0..1) {
+# my $t1 = Time::HiRes::time;
+# for (1..1000) {
+# my $layout = CFPlus::Layout->new ($rgba);
+# $layout->set_text ("hallo" x 100);
+# $layout->render;
+# }
+# my $t2 = Time::HiRes::time;
+# warn $t2-$t1;
+# }
+
+ $startup_done->();
+
+ video_init;
+ audio_init;
+}
+
+show_tip_of_the_day if $CFG->{show_tips};
+
+Event::loop;
+#CFPlus::SDL_Quit;
+#CFPlus::_exit 0;
+
+END {
+ CFPlus::SDL_Quit;
+ CFPlus::DB::Server::stop;
+}
+
+=head1 NAME
+
+cfplus - A Crossfire+ and Crossfire game client
+
+=head1 SYNOPSIS
+
+Just run it - no commandline arguments are supported.
+
+=head1 USAGE
+
+cfplus utilises OpenGL for all UI elements and the game. It is supposed to be used
+fullscreen and interactively.
+
+=head1 DEBUGGING
+
+
+CFPLUS_DEBUG - environment variable
+
+ 1 draw borders around widgets
+ 2 add low-level widget info to tooltips
+ 4 show fps
+ 8 suppress tooltips
+
+=head1 AUTHOR
+
+Marc Lehmann , Robin Redeker
+
+
+
+ : $self->{vslider}->hide;
+ }
}
sub update {
my ($self) = @_;
$self->SUPER::update;
-
$self->update_slider;
}
+sub invoke_mouse_wheel {
+ my ($self, $ev) = @_;
+
+ return 0 unless $ev->{dy}; # only vertical movements for now
+
+ $self->{vslider}->emit (mouse_wheel => $ev);
+
+ 1
+}
+
+sub invoke_button_down {
+ my ($self, $ev, $x, $y) = @_;
+
+ if ($ev->{button} == 2) {
+ $self->grab_focus;
+
+ my $ox = $self->{vp}{view_x} + $ev->{x};
+ my $oy = $self->{vp}{view_y} + $ev->{y};
+
+ $self->{motion} = sub {
+ my ($ev, $x, $y) = @_;
+
+ $self->{vp}->set_offset ($ox - $ev->{x}, $oy - $ev->{y});
+ $self->update;
+ };
+
+ return 1;
+ }
+
+ 0
+}
+
+sub invoke_button_up {
+ my ($self, $ev, $x, $y) = @_;
+
+ if (delete $self->{motion}) {
+ return 1;
+ }
+
+ 0
+}
+
+sub invoke_mouse_motion {
+ my ($self, $ev, $x, $y) = @_;
+
+ if ($self->{motion}) {
+ $self->{motion}->($ev, $x, $y);
+ return 1;
+ }
+
+ 0
+}
+
sub invoke_size_allocate {
my ($self, $w, $h) = @_;
$self->update_slider;
-
$self->SUPER::invoke_size_allocate ($w, $h)
}
@@ -1254,6 +3733,10 @@
map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_, mipmap => 1 }
qw(d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
+my @icon =
+ map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_, mipmap => 1 }
+ qw(x1_move.png x1_resize.png);
+
sub new {
my ($class, %arg) = @_;
@@ -1431,10 +3914,24 @@
my $border = $self->border;
glColor @{ $self->{border_bg} };
- $border[0]->draw_quad_alpha (0, 0, $w, $border);
- $border[1]->draw_quad_alpha (0, $border, $border, $ch);
- $border[2]->draw_quad_alpha ($w - $border, $border, $border, $ch);
- $border[3]->draw_quad_alpha (0, $h - $border, $w, $border);
+ $border[0]->draw_quad_alpha ( 0, 0, $w, $border);
+ $border[1]->draw_quad_alpha ( 0, $border, $border, $ch);
+ $border[2]->draw_quad_alpha ($w - $border, $border, $border, $ch);
+ $border[3]->draw_quad_alpha ( 0, $h - $border, $w, $border);
+
+ # move
+ my $w2 = ($w - $border) * .5;
+ my $h2 = ($h - $border) * .5;
+ $icon[0]->draw_quad_alpha ( 0, $h2, $border, $border);
+ $icon[0]->draw_quad_alpha ($w - $border, $h2, $border, $border);
+ $icon[0]->draw_quad_alpha ($w2 , $h - $border, $border, $border);
+
+ # resize
+ $icon[1]->draw_quad_alpha ( 0, 0, $border, $border);
+ $icon[1]->draw_quad_alpha ($w - $border, 0, $border, $border)
+ unless $self->{has_close_button};
+ $icon[1]->draw_quad_alpha ( 0, $h - $border, $border, $border);
+ $icon[1]->draw_quad_alpha ($w - $border, $h - $border, $border, $border);
if (@{$self->{bg}} < 4 || $self->{bg}[3]) {
glColor @{ $self->{bg} };
@@ -1475,7 +3972,9 @@
my $class = shift;
$class->SUPER::new (
+ children => [],
col_expand => [],
+ row_expand => [],
@_,
)
}
@@ -1484,16 +3983,25 @@
grep $_, map @$_, grep $_, @{ $_[0]{children} }
}
+# TODO: store row/col info in child widget and use standard add/del
sub add {
- my ($self) = shift;
+ my $self = shift;
+
+ Carp::cluck "please use the add_at method instead of calling add, thank you.\n";#d#
+ $self->add_at (@_);
+}
+
+sub add_at {
+ my $self = shift;
while (@_) {
- my ($x, $y, $child) = splice @_, 0, 3, ();
+ my ($col, $row, $child) = splice @_, 0, 3, ();
+
$child->set_parent ($self);
- $self->{children}[$y][$x] = $child;
+ $self->{children}[$row][$col] = $child;
}
- $self->{force_realloc} = 1;
+ $self->{force_realloc} = 1;
$self->{force_size_alloc} = 1;
$self->realloc;
}
@@ -1501,7 +4009,11 @@
sub remove {
my ($self, $child) = @_;
- # TODO: not yet implemented
+ for (@{ $self->{children} }) {
+ for (@{ $_ || [] }) {
+ $_ = undef if $_ == $child;
+ }
+ }
}
# TODO: move to container class maybe? send children a signal on removal?
@@ -1560,16 +4072,21 @@
my $req_w = (sum @$ws) || 1;
my $req_h = (sum @$hs) || 1;
- # TODO: nicer code && do row_expand
+ # TODO: nicer code
my @col_expand = @{$self->{col_expand}};
@col_expand = (1) x @$ws unless @col_expand;
my $col_expand = (sum @col_expand) || 1;
- # linearly scale sizes
$ws->[$_] += $col_expand[$_] / $col_expand * ($w - $req_w) for 0 .. $#$ws;
- $hs->[$_] *= 1 * $h / $req_h for 0 .. $#$hs;
CFPlus::UI::harmonize $ws;
+
+ my @row_expand = @{$self->{row_expand}};
+ @row_expand = (1) x @$ws unless @row_expand;
+ my $row_expand = (sum @row_expand) || 1;
+
+ $hs->[$_] += $row_expand[$_] / $row_expand * ($h - $req_h) for 0 .. $#$hs;
+
CFPlus::UI::harmonize $hs;
my $y;
@@ -1623,6 +4140,88 @@
#############################################################################
+package CFPlus::UI::Fixed;
+
+use List::Util qw(min max);
+
+our @ISA = CFPlus::UI::Container::;
+
+sub add {
+ my ($self, $child, $posmode, $x, $y, $sizemode, $w, $h) = @_;
+
+ $child->{_fixed} = [$posmode, $x, $y, $sizemode, $w, $h];
+ $self->SUPER::add ($child);
+}
+
+sub _scale($$$) {
+ my ($mode, $val, $max) = @_;
+
+ $mode eq "abs" ? $val
+ : $mode eq "rel" ? $val * $max
+ : 0
+}
+
+sub size_request {
+ my ($self) = @_;
+
+ my ($x1, $y1, $x2, $y2) = (0, 0, 0, 0);
+
+ # determine overall size by querying abs widgets
+ for my $child ($self->visible_children) {
+ my ($pos, $x, $y, $size, $w, $h) = @{ $child->{_fixed} };
+
+ if ($pos eq "abs") {
+ $w = _scale $size, $w, $child->{req_w};
+ $h = _scale $size, $h, $child->{req_h};
+
+ $x1 = min $x1, $x; $x2 = max $x2, $x + $w;
+ $y1 = min $y1, $y; $y2 = max $y2, $y + $h;
+ }
+ }
+
+ my $W = $x2 - $x1;
+ my $H = $y2 - $y1;
+
+ # now layout remaining widgets
+ for my $child ($self->visible_children) {
+ my ($pos, $x, $y, $size, $w, $h) = @{ $child->{_fixed} };
+
+ if ($pos ne "abs") {
+ $x = _scale $pos, $x, $W;
+ $y = _scale $pos, $x, $H;
+ $w = _scale $size, $w, $child->{req_w};
+ $h = _scale $size, $h, $child->{req_h};
+
+ $x1 = min $x1, $x; $x2 = max $x2, $x + $w;
+ $y1 = min $y1, $y; $y2 = max $y2, $y + $h;
+ }
+ }
+
+ my $W = $x2 - $x1;
+ my $H = $y2 - $y1;
+
+ ($W, $H)
+}
+
+sub invoke_size_allocate {
+ my ($self, $W, $H) = @_;
+
+ for my $child ($self->visible_children) {
+ my ($pos, $x, $y, $size, $w, $h) = @{ $child->{_fixed} };
+
+ $x = _scale $pos, $x, $W;
+ $y = _scale $pos, $x, $H;
+ $w = _scale $size, $w, $child->{req_w};
+ $h = _scale $size, $h, $child->{req_h};
+
+ $child->configure ($x, $y, $w, $h);
+ }
+
+ 1
+}
+
+#############################################################################
+
package CFPlus::UI::Box;
our @ISA = CFPlus::UI::Container::;
@@ -1969,6 +4568,8 @@
my $text = $self->get_text;
+ $self->{cursor} = List::Util::max 0, List::Util::min $self->{cursor}, length $text;
+
if ($uni == 8) {
substr $text, --$self->{cursor}, 1, "" if $self->{cursor};
} elsif ($uni == 127) {
@@ -2184,7 +4785,7 @@
my @tex =
map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_, mipmap => 1 }
- qw(b1_button_active.png);
+ qw(b1_button_inactive.png b1_button_active.png);
sub new {
my $class = shift;
@@ -2192,8 +4793,8 @@
$class->SUPER::new (
padding_x => 4,
padding_y => 4,
- fg => [1, 1, 1],
- active_fg => [0, 0, 1],
+ fg => [1.0, 1.0, 1.0],
+ active_fg => [0.8, 0.8, 0.8],
can_hover => 1,
align => 0,
valign => 0,
@@ -2221,7 +4822,8 @@
glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
glColor 0, 0, 0, 1;
- $tex[0]->draw_quad_alpha (0, 0, $self->{w}, $self->{h});
+ my $tex = $tex[$GRAB == $self];
+ $tex->draw_quad_alpha (0, 0, $self->{w}, $self->{h});
glDisable GL_TEXTURE_2D;
@@ -3286,6 +5888,8 @@
my $class = shift;
my $self = $class->SUPER::new (
+ size_w => 32,
+ size_h => 8,
aspect => 1,
can_events => 0,
@_,
@@ -3294,22 +5898,74 @@
if ($self->{anim} && $self->{animspeed}) {
CFPlus::weaken (my $widget = $self);
+ $widget->{animspeed} = List::Util::max 0.05, $widget->{animspeed};
+ $widget->{anim_start} = $self->{animspeed} * Event::time / $self->{animspeed};
$self->{timer} = Event->timer (
- at => $self->{animspeed} * int $::NOW / $self->{animspeed},
- hard => 1,
- interval => $self->{animspeed},
+ parked => 1,
cb => sub {
+ return unless $::CONN && $widget;
+
++$widget->{frame};
+ $widget->update_face;
$widget->update;
+
+ $widget->update_timer;
},
);
+
+ $self->update_face;
+ $self->update_timer;
}
$self
}
+sub update_timer {
+ my ($self) = @_;
+
+ return unless $self->{timer};
+
+ if ($self->{visible}) {
+ $self->{timer}->at (
+ $self->{anim_start}
+ + $self->{animspeed}
+ * int 1.5 + (Event::time - $self->{anim_start}) / $self->{animspeed}
+ );
+ $self->{timer}->start;
+ } else {
+ $self->{timer}->stop;
+ }
+}
+
+sub update_face {
+ my ($self) = @_;
+
+ return unless $::CONN;
+
+ if (my $anim = $::CONN->{anim}[$self->{anim}]) {
+ if ($anim && @$anim) {
+ delete $self->{wait_face};
+ $self->{face} = $anim->[ $self->{frame} % @$anim ];
+ }
+ }
+}
+
sub size_request {
- (32, 8)
+ my ($self) = @_;
+
+ if ($::CONN) {
+ if (my $faceid = $::CONN->{faceid}[$self->{face}]) {
+ if (my $tex = $::CONN->{texture}[$faceid]) {
+ return ($self->{size_w} || $tex->{w}, $self->{size_h} || $tex->{h});
+ } else {
+ $self->{wait_face} ||= $::CONN->connect_face_update ($faceid, sub {
+ $self->realloc;
+ });
+ }
+ }
+ }
+
+ ($self->{size_w} || 8, $self->{size_h} || 8)
}
sub update {
@@ -3320,6 +5976,14 @@
$self->SUPER::update;
}
+sub invoke_visibility_change {
+ my ($self) = @_;
+
+ $self->update_timer;
+
+ 0
+}
+
sub _draw {
my ($self) = @_;
@@ -3327,16 +5991,10 @@
$self->SUPER::_draw;
- my $face;
-
- if ($self->{frame}) {
- my $anim = $::CONN->{anim}[$self->{anim}];
-
- $face = $anim->[ $self->{frame} % @$anim ]
- if $anim && @$anim;
- }
+ my $faceid = $::CONN->{faceid}[$self->{face}]
+ or return;
- my $tex = $::CONN->{texture}[$::CONN->{faceid}[$face || $self->{face}]];
+ my $tex = $::CONN->{texture}[$faceid];
if ($tex) {
glEnable GL_TEXTURE_2D;
@@ -3350,7 +6008,7 @@
sub destroy {
my ($self) = @_;
- $self->{timer}->cancel
+ (delete $self->{timer})->cancel
if $self->{timer};
$self->SUPER::destroy;
@@ -4004,7 +6662,6 @@
for values %{delete $self->{post_alloc_hook}};
}
-
glViewport 0, 0, $::WIDTH, $::HEIGHT;
glClearColor +($::CFG->{fow_intensity}) x 3, 1;
glClear GL_COLOR_BUFFER_BIT;