--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/08 18:18:09 1.22 +++ deliantra/Deliantra-Client/DC/UI.pm 2007/07/20 16:32:11 1.384 @@ -1,528 +1,6693 @@ -package Crossfire::Client::Widget; +package CFPlus::UI; +use utf8; use strict; -use Scalar::Util; +use List::Util (); +use Event; -use SDL::OpenGL; -use SDL::OpenGL::Constants; +use CFPlus; +use CFPlus::Pod; +use CFPlus::Texture; -our $FOCUS; # the widget with current focus -our @ACTIVE_WIDGETS; +our ($FOCUS, $HOVER, $GRAB); # various widgets + +our $LAYOUT; +our $ROOT; +our $TOOLTIP; +our $BUTTON_STATE; + +our %WIDGET; # all widgets, weak-referenced + +our $TOOLTIP_WATCHER = Event->idle (min => 1/60, cb => sub { + if (!$GRAB) { + for (my $widget = $HOVER; $widget; $widget = $widget->{parent}) { + if (length $widget->{tooltip}) { + if ($TOOLTIP->{owner} != $widget) { + $TOOLTIP->{owner}->emit ("tooltip_hide") if $TOOLTIP->{owner}; + $TOOLTIP->hide; + + $TOOLTIP->{owner} = $widget; + $TOOLTIP->{owner}->emit ("tooltip_show") if $TOOLTIP->{owner}; + + return if $ENV{CFPLUS_DEBUG} & 8; + + my $tip = $widget->{tooltip}; + + $tip = $tip->($widget) if CODE:: eq ref $tip; + + $TOOLTIP->set_tooltip_from ($widget); + $TOOLTIP->show; + } + + return; + } + } + } + + $TOOLTIP->hide; + $TOOLTIP->{owner}->emit ("tooltip_hide") if $TOOLTIP->{owner}; + delete $TOOLTIP->{owner}; +}); + +sub get_layout { + my $layout; + + for (grep { $_->{name} } values %WIDGET) { + my $win = $layout->{$_->{name}} = { }; + + $win->{x} = ($_->{x} + $_->{w} * 0.5) / $::WIDTH if $_->{x} =~ /^[0-9.]+$/; + $win->{y} = ($_->{y} + $_->{h} * 0.5) / $::HEIGHT if $_->{y} =~ /^[0-9.]+$/; + $win->{w} = $_->{w} / $::WIDTH if defined $_->{w}; + $win->{h} = $_->{h} / $::HEIGHT if defined $_->{h}; + + $win->{show} = $_->{visible} && $_->{is_toplevel}; + } + + $layout +} + +sub set_layout { + my ($layout) = @_; + + $LAYOUT = $layout; +} # class methods for events -sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } -sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } -sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } -sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } +sub feed_sdl_key_down_event { + $FOCUS->emit (key_down => $_[0]) + if $FOCUS; +} + +sub feed_sdl_key_up_event { + $FOCUS->emit (key_up => $_[0]) + if $FOCUS; +} + +sub check_hover { + my ($widget) = @_; + + if ($widget != $HOVER) { + my $hover = $HOVER; $HOVER = $widget; + + $hover->update if $hover && $hover->{can_hover}; + $HOVER->update if $HOVER && $HOVER->{can_hover}; + + $TOOLTIP_WATCHER->start; + } +} + +sub feed_sdl_button_down_event { + my ($ev) = @_; + my ($x, $y) = ($ev->{x}, $ev->{y}); + + $BUTTON_STATE |= 1 << ($ev->{button} - 1); + + unless ($GRAB) { + my $widget = $ROOT->find_widget ($x, $y); + + $GRAB = $widget; + $GRAB->update if $GRAB; + + $TOOLTIP_WATCHER->cb->(); + } + + if ($GRAB) { + if ($ev->{button} == 4 || $ev->{button} == 5) { + # mousewheel + $ev->{dx} = 0; + $ev->{dy} = $ev->{button} * 2 - 9; + $GRAB->emit (mouse_wheel => $ev); + } else { + $GRAB->emit (button_down => $ev) + } + } +} + +sub feed_sdl_button_up_event { + my ($ev) = @_; + + my $widget = $GRAB || $ROOT->find_widget ($ev->{x}, $ev->{y}); + + $BUTTON_STATE &= ~(1 << ($ev->{button} - 1)); + + $GRAB->emit (button_up => $ev) + if $GRAB && $ev->{button} != 4 && $ev->{button} != 5; + + unless ($BUTTON_STATE) { + my $grab = $GRAB; undef $GRAB; + $grab->update if $grab; + $GRAB->update if $GRAB; + + check_hover $widget; + $TOOLTIP_WATCHER->cb->(); + } +} + +sub feed_sdl_motion_event { + my ($ev) = @_; + my ($x, $y) = ($ev->{x}, $ev->{y}); + + my $widget = $GRAB || $ROOT->find_widget ($x, $y); + + check_hover $widget; + + $HOVER->emit (mouse_motion => $ev) + if $HOVER; +} + +# convert position array to integers +sub harmonize { + my ($vals) = @_; + + my $rem = 0; + + for (@$vals) { + my $i = int $_ + $rem; + $rem += $_ - $i; + $_ = $i; + } +} + +sub full_refresh { + # make a copy, otherwise for complains about freed values. + my @widgets = values %WIDGET; + + $_->update + for @widgets; +} + +sub reconfigure_widgets { + # make a copy, otherwise C complains about freed values. + my @widgets = values %WIDGET; + + $_->reconfigure + for @widgets; +} + +# call when resolution changes etc. +sub rescale_widgets { + my ($sx, $sy) = @_; + + for my $widget (values %WIDGET) { + if ($widget->{is_toplevel}) { + $widget->{x} += int $widget->{w} * 0.5 if $widget->{x} =~ /^[0-9.]+$/; + $widget->{y} += int $widget->{h} * 0.5 if $widget->{y} =~ /^[0-9.]+$/; + + $widget->{x} = int 0.5 + $widget->{x} * $sx if $widget->{x} =~ /^[0-9.]+$/; + $widget->{w} = int 0.5 + $widget->{w} * $sx if exists $widget->{w}; + $widget->{force_w} = int 0.5 + $widget->{force_w} * $sx if exists $widget->{force_w}; + $widget->{y} = int 0.5 + $widget->{y} * $sy if $widget->{y} =~ /^[0-9.]+$/; + $widget->{h} = int 0.5 + $widget->{h} * $sy if exists $widget->{h}; + $widget->{force_h} = int 0.5 + $widget->{force_h} * $sy if exists $widget->{force_h}; + + $widget->{x} -= int $widget->{w} * 0.5 if $widget->{x} =~ /^[0-9.]+$/; + $widget->{y} -= int $widget->{h} * 0.5 if $widget->{y} =~ /^[0-9.]+$/; + + } + } + + reconfigure_widgets; +} + +############################################################################# + +package CFPlus::UI::Event; + +sub xy { + $_[1]->coord2local ($_[0]{x}, $_[0]{y}) +} + +############################################################################# + +package CFPlus::UI::Base; + +use strict; + +use CFPlus::OpenGL; sub new { my $class = shift; - bless { @_ }, $class + my $self = bless { + x => "center", + y => "center", + z => 0, + w => undef, + h => undef, + can_events => 1, + @_ + }, $class; + + CFPlus::weaken ($CFPlus::UI::WIDGET{$self+0} = $self); + + for (keys %$self) { + if (/^on_(.*)$/) { + $self->connect ($1 => delete $self->{$_}); + } + } + + if (my $layout = $CFPlus::UI::LAYOUT->{$self->{name}}) { + $self->{x} = $layout->{x} * $CFPlus::UI::ROOT->{alloc_w} if exists $layout->{x}; + $self->{y} = $layout->{y} * $CFPlus::UI::ROOT->{alloc_h} if exists $layout->{y}; + $self->{force_w} = $layout->{w} * $CFPlus::UI::ROOT->{alloc_w} if exists $layout->{w}; + $self->{force_h} = $layout->{h} * $CFPlus::UI::ROOT->{alloc_h} if exists $layout->{h}; + + $self->{x} -= $self->{force_w} * 0.5 if exists $layout->{x}; + $self->{y} -= $self->{force_h} * 0.5 if exists $layout->{y}; + + $self->show if $layout->{show}; + } + + $self } -sub activate { - push @ACTIVE_WIDGETS, $_[0]; - Scalar::Util::weaken $ACTIVE_WIDGETS[-1]; +sub destroy { + my ($self) = @_; + + $self->hide; + $self->emit ("destroy"); + %$self = (); } -sub deactivate { - @ACTIVE_WIDGETS = - sort { $a->{z} <=> $b->{z} } - grep { $_ && $_ != $_[0] } - @ACTIVE_WIDGETS; +sub TO_JSON { + { __widget_ref__ => $_[0]{s_id} } +} + +sub show { + my ($self) = @_; + + return if $self->{parent}; + + $CFPlus::UI::ROOT->add ($self); +} + +sub set_visible { + my ($self) = @_; + + return if $self->{visible}; + + $self->{root} = $self->{parent}{root}; + $self->{visible} = $self->{parent}{visible} + 1; + + $self->emit (visibility_change => 1); + + $self->realloc if !exists $self->{req_w}; + + $_->set_visible for $self->children; +} + +sub set_invisible { + my ($self) = @_; + + return unless $self->{visible}; + + $_->set_invisible for $self->children; + + delete $self->{visible}; + delete $self->{root}; + + undef $GRAB if $GRAB == $self; + undef $HOVER if $HOVER == $self; + + $CFPlus::UI::TOOLTIP_WATCHER->cb->() + if $TOOLTIP->{owner} == $self; + + $self->emit ("focus_out"); + $self->emit (visibility_change => 0); +} + +sub set_visibility { + my ($self, $visible) = @_; + + return if $self->{visible} == $visible; + + $visible ? $self->show + : $self->hide; +} + +sub toggle_visibility { + my ($self) = @_; + + $self->{visible} + ? $self->hide + : $self->show; } -sub move { +sub hide { + my ($self) = @_; + + $self->set_invisible; + + $self->{parent}->remove ($self) + if $self->{parent}; +} + +sub move_abs { my ($self, $x, $y, $z) = @_; - $self->{x} = $x; - $self->{y} = $y; + + $self->{x} = List::Util::max 0, List::Util::min $self->{root}{w} - $self->{w}, int $x; + $self->{y} = List::Util::max 0, List::Util::min $self->{root}{h} - $self->{h}, int $y; $self->{z} = $z if defined $z; + + $self->update; } -sub needs_redraw { - 0 +sub set_size { + my ($self, $w, $h) = @_; + + $self->{force_w} = $w; + $self->{force_h} = $h; + + $self->realloc; } sub size_request { - die "size_request is abtract"; + require Carp; + Carp::confess "size_request is abstract"; } -sub focus_in { - my ($widget) = @_; - $FOCUS = $widget; +sub baseline_shift { + 0 } -sub focus_out { - my ($widget) = @_; +sub configure { + my ($self, $x, $y, $w, $h) = @_; + + if ($self->{aspect}) { + my ($ow, $oh) = ($w, $h); + + $w = List::Util::min $w, CFPlus::ceil $h * $self->{aspect}; + $h = List::Util::min $h, CFPlus::ceil $w / $self->{aspect}; + + # use alignment to adjust x, y + + $x += int 0.5 * ($ow - $w); + $y += int 0.5 * ($oh - $h); + } + + if ($self->{x} ne $x || $self->{y} ne $y) { + $self->{x} = $x; + $self->{y} = $y; + $self->update; + } + + if ($self->{alloc_w} != $w || $self->{alloc_h} != $h) { + return unless $self->{visible}; + + $self->{alloc_w} = $w; + $self->{alloc_h} = $h; + + $self->{root}{size_alloc}{$self+0} = $self; + } +} + +sub children { + # nop +} + +sub visible_children { + $_[0]->children +} + +sub set_max_size { + my ($self, $w, $h) = @_; + + $self->{max_w} = int $w if defined $w; + $self->{max_h} = int $h if defined $h; + + $self->realloc; +} + +sub set_tooltip { + my ($self, $tooltip) = @_; + + $tooltip =~ s/^\s+//; + $tooltip =~ s/\s+$//; + + return if $self->{tooltip} eq $tooltip; + + $self->{tooltip} = $tooltip; + + if ($CFPlus::UI::TOOLTIP->{owner} == $self) { + delete $CFPlus::UI::TOOLTIP->{owner}; + $CFPlus::UI::TOOLTIP_WATCHER->cb->(); + } +} + +# translate global coordinates to local coordinate system +sub coord2local { + my ($self, $x, $y) = @_; + + Carp::confess unless $self->{parent};#d# + + $self->{parent}->coord2local ($x - $self->{x}, $y - $self->{y}) +} + +# translate local coordinates to global coordinate system +sub coord2global { + my ($self, $x, $y) = @_; + + Carp::confess unless $self->{parent};#d# + + $self->{parent}->coord2global ($x + $self->{x}, $y + $self->{y}) +} + +sub invoke_focus_in { + my ($self) = @_; + + return if $FOCUS == $self; + return unless $self->{can_focus}; + + $FOCUS = $self; + + $self->update; + + 0 +} + +sub invoke_focus_out { + my ($self) = @_; + + return unless $FOCUS == $self; + + undef $FOCUS; + + $self->update; + + $::MAPWIDGET->grab_focus #d# focus mapwidget if no other widget has focus + unless $FOCUS; + + 0 } -sub key_down { - my ($widget, $sdlev) = @_; +sub grab_focus { + my ($self) = @_; + + $FOCUS->emit ("focus_out") if $FOCUS; + $self->emit ("focus_in"); } -sub key_up { - my ($widget, $sdlev) = @_; +sub invoke_mouse_motion { 0 } +sub invoke_button_up { 0 } +sub invoke_key_down { 0 } +sub invoke_key_up { 0 } +sub invoke_mouse_wheel { 0 } + +sub invoke_button_down { + my ($self, $ev, $x, $y) = @_; + + $self->grab_focus; + + 0 } -sub button_down { - my ($widget, $sdlev) = @_; +sub connect { + my ($self, $signal, $cb) = @_; + + push @{ $self->{signal_cb}{$signal} }, $cb; + + defined wantarray and CFPlus::guard { + @{ $self->{signal_cb}{$signal} } = grep $_ != $cb, + @{ $self->{signal_cb}{$signal} }; + } } -sub button_up { - my ($widget, $sdlev) = @_; +sub disconnect_all { + my ($self, $signal) = @_; + + delete $self->{signal_cb}{$signal}; } -sub w { $_[0]->{w} } -sub h { $_[0]->{h} } -sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } -sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } -sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } +my %has_coords = ( + button_down => 1, + button_up => 1, + mouse_motion => 1, + mouse_wheel => 1, +); + +sub emit { + my ($self, $signal, @args) = @_; + + # I do not really like this solution, but I do not like duplication + # and needlessly verbose code, either. + my @append + = $has_coords{$signal} + ? $args[0]->xy ($self) + : (); + + #warn +(caller(1))[3] . "emit $signal on $self (parent $self->{parent})\n";#d# + + for my $cb ( + @{$self->{signal_cb}{$signal} || []}, # before + ($self->can ("invoke_$signal") || sub { 1 }), # closure + ) { + return $cb->($self, @args, @append) || next; + } + + # parent + $self->{parent} && $self->{parent}->emit ($signal, @args) +} + +sub find_widget { + my ($self, $x, $y) = @_; + + return () unless $self->{can_events}; + + return $self + if $x >= $self->{x} && $x < $self->{x} + $self->{w} + && $y >= $self->{y} && $y < $self->{y} + $self->{h}; + + () +} + +sub set_parent { + my ($self, $parent) = @_; + + CFPlus::weaken ($self->{parent} = $parent); + $self->set_visible if $parent->{visible}; +} + +sub realloc { + my ($self) = @_; + + if ($self->{visible}) { + return if $self->{root}{realloc}{$self+0}; + + $self->{root}{realloc}{$self+0} = $self; + $self->{root}->update; + } else { + delete $self->{req_w}; + delete $self->{req_h}; + } +} + +sub update { + my ($self) = @_; + + $self->{parent}->update + if $self->{parent}; +} + +sub reconfigure { + my ($self) = @_; + + $self->realloc; + $self->update; +} + +# using global variables seems a bit hacky, but passing through all drawing +# functions seems pointless. +our ($draw_x, $draw_y, $draw_w, $draw_h); # screen rectangle being drawn sub draw { my ($self) = @_; + return unless $self->{h} && $self->{w}; + + # update screen rectangle + local $draw_x = $draw_x + $self->{x}; + local $draw_y = $draw_y + $self->{y}; + + # skip widgets that are entirely outside the drawing area + return if ($draw_x + $self->{w} < 0) || ($draw_x >= $draw_w) + || ($draw_y + $self->{h} < 0) || ($draw_y >= $draw_h); + glPushMatrix; glTranslate $self->{x}, $self->{y}, 0; + + if ($self == $HOVER && $self->{can_hover}) { + glColor 1*0.2, 0.8*0.2, 0.5*0.2, 0.2; + glEnable GL_BLEND; + glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; + glBegin GL_QUADS; + glVertex 0 , 0; + glVertex $self->{w}, 0; + glVertex $self->{w}, $self->{h}; + glVertex 0 , $self->{h}; + glEnd; + glDisable GL_BLEND; + } + + if ($ENV{CFPLUS_DEBUG} & 1) { + glPushMatrix; + glColor 1, 1, 0, 1; + glTranslate 0.375, 0.375; + glBegin GL_LINE_LOOP; + glVertex 0 , 0; + glVertex $self->{w} - 1, 0; + glVertex $self->{w} - 1, $self->{h} - 1; + glVertex 0 , $self->{h} - 1; + glEnd; + glPopMatrix; + #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw; + } + $self->_draw; glPopMatrix; } sub _draw { - my ($widget) = @_; -} + my ($self) = @_; -sub bbox { - my ($widget) = @_; + warn "no draw defined for $self\n"; } +my $cntx;#d# sub DESTROY { my ($self) = @_; - $self->deactivate; + return if CFPlus::in_destruct; + + eval { $self->destroy }; + warn "exception during widget destruction: $@" if $@ & $@ != /during global destruction/; + + delete $WIDGET{$self+0}; +} + +############################################################################# + +package CFPlus::UI::DrawBG; + +our @ISA = CFPlus::UI::Base::; + +use strict; +use CFPlus::OpenGL; + +sub new { + my $class = shift; + + # range [value, low, high, page] + + $class->SUPER::new ( + #bg => [0, 0, 0, 0.2], + #active_bg => [1, 1, 1, 0.5], + @_ + ) +} + +sub _draw { + my ($self) = @_; + + my $color = $FOCUS == $self && $self->{active_bg} + ? $self->{active_bg} + : $self->{bg}; + + if ($color && (@$color < 4 || $color->[3])) { + my ($w, $h) = @$self{qw(w h)}; + + glEnable GL_BLEND; + glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; + glColor_premultiply @$color; + + glBegin GL_QUADS; + glVertex 0 , 0; + glVertex 0 , $h; + glVertex $w, $h; + glVertex $w, 0; + glEnd; + + glDisable GL_BLEND; + } } -package Crossfire::Client::Widget::Container; +############################################################################# -our @ISA = Crossfire::Client::Widget::; +package CFPlus::UI::Empty; -use SDL::OpenGL; +our @ISA = CFPlus::UI::Base::; -sub add { $_[0]->{child} = $_[1] } -sub get { $_[0]->{child} } +sub new { + my ($class, %arg) = @_; + $class->SUPER::new (can_events => 0, %arg); +} + +sub size_request { + my ($self) = @_; + + ($self->{w} + 0, $self->{h} + 0) +} + +sub draw { } + +############################################################################# -sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } +package CFPlus::UI::Container; -sub _draw { die "Containers can't be drawn!" } +our @ISA = CFPlus::UI::Base::; -package Crossfire::Client::Widget::Window; +sub new { + my ($class, %arg) = @_; + + my $children = delete $arg{children}; + + my $self = $class->SUPER::new ( + children => [], + can_events => 0, + %arg, + ); + + $self->add (@$children) + if $children; + + $self +} -our @ISA = Crossfire::Client::Widget::Container::; +sub realloc { + my ($self) = @_; -use SDL::OpenGL; + $self->{force_realloc} = 1; + $self->{force_size_alloc} = 1; + $self->SUPER::realloc; +} sub add { - my ($self, $chld) = @_; - $self->SUPER::add ($chld); - $self->render_chld; + my ($self, @widgets) = @_; + + $_->set_parent ($self) + for @widgets; + + use sort 'stable'; + + $self->{children} = [ + sort { $a->{z} <=> $b->{z} } + @{$self->{children}}, @widgets + ]; + + $self->realloc; +} + +sub children { + @{ $_[0]{children} } +} + +sub remove { + my ($self, $child) = @_; + + delete $child->{parent}; + $child->hide; + + $self->{children} = [ grep $_ != $child, @{ $self->{children} } ]; + + $self->realloc; } -sub render_chld { +sub clear { my ($self) = @_; - my $chld = $self->get; - my ($w, $h) = $self->size_request; - $w = $h = 256; + my $children = delete $self->{children}; + $self->{children} = []; - $self->{texture} = - Crossfire::Client::Texture->new_from_opengl ( - $w, $h, sub { - glPushMatrix; - glLoadIdentity; - $chld->_draw; - glPopMatrix; - } - ); - $self->{texture}->upload; + for (@$children) { + delete $_->{parent}; + $_->hide; + } + + $self->realloc; } +sub find_widget { + my ($self, $x, $y) = @_; + + $x -= $self->{x}; + $y -= $self->{y}; + + my $res; + + for (reverse $self->visible_children) { + $res = $_->find_widget ($x, $y) + and return $res; + } + + $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) +} + +sub _draw { + my ($self) = @_; + + $_->draw for @{$self->{children}}; +} + +############################################################################# + +package CFPlus::UI::Bin; + +our @ISA = CFPlus::UI::Container::; + +sub new { + my ($class, %arg) = @_; + + my $child = (delete $arg{child}) || new CFPlus::UI::Empty::; + + $class->SUPER::new (children => [$child], %arg) +} + +sub add { + my ($self, $child) = @_; + + $self->SUPER::remove ($_) for @{ $self->{children} }; + $self->SUPER::add ($child); +} + +sub remove { + my ($self, $widget) = @_; + + $self->SUPER::remove ($widget); + + $self->{children} = [new CFPlus::UI::Empty] + unless @{$self->{children}}; +} + +sub child { $_[0]->{children}[0] } + sub size_request { + $_[0]{children}[0]->size_request +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + $self->{children}[0]->configure (0, 0, $w, $h); + + 1 +} + +############################################################################# + +# back-buffered drawing area + +package CFPlus::UI::Window; + +our @ISA = CFPlus::UI::Bin::; + +use CFPlus::OpenGL; + +sub new { + my ($class, %arg) = @_; + + my $self = $class->SUPER::new (%arg); +} + +sub update { my ($self) = @_; - my $chld = $self->get - or return (0, 0); - $chld->size_request + + $ROOT->on_post_alloc ($self => sub { $self->render_child }); + $self->SUPER::update; +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + $self->update; + + $self->SUPER::invoke_size_allocate ($w, $h) +} + +sub _render { + my ($self) = @_; + + $self->{children}[0]->draw; +} + +sub render_child { + my ($self) = @_; + + $self->{texture} = new_from_opengl CFPlus::Texture $self->{w}, $self->{h}, sub { + glClearColor 0, 0, 0, 0; + glClear GL_COLOR_BUFFER_BIT; + + { + package CFPlus::UI::Base; + + local ($draw_x, $draw_y, $draw_w, $draw_h) = + (0, 0, $self->{w}, $self->{h}); + + $self->_render; + } + }; } sub _draw { my ($self) = @_; - my ($w, $h) = $self->size_request; my $tex = $self->{texture} or return; - glEnable GL_BLEND; glEnable GL_TEXTURE_2D; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - glBindTexture GL_TEXTURE_2D, $tex->{name}; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + glColor 0, 0, 0, 1; - glColor 1, 1, 1; + $tex->draw_quad_alpha_premultiplied (0, 0); - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $h; - glTexCoord 1, 1; glVertex $w , $h; - glTexCoord 1, 0; glVertex $w , 0; - glEnd; - - glDisable GL_BLEND; glDisable GL_TEXTURE_2D; } -package Crossfire::Client::Widget::Frame; +############################################################################# -our @ISA = Crossfire::Client::Widget::Container::; +package CFPlus::UI::ViewPort; -use SDL::OpenGL; +use List::Util qw(min max); + +our @ISA = CFPlus::UI::Window::; + +sub new { + my $class = shift; + + $class->SUPER::new ( + scroll_x => 0, + scroll_y => 1, + @_, + ) +} sub size_request { my ($self) = @_; - my $chld = $self->get - or return (0, 0); - map { $_ + 4 } $chld->size_request; + + my ($w, $h) = @{$self->child}{qw(req_w req_h)}; + + $w = 10 if $self->{scroll_x}; + $h = 10 if $self->{scroll_y}; + + ($w, $h) +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + my $child = $self->child; + + $w = $child->{req_w} if $self->{scroll_x} && $child->{req_w}; + $h = $child->{req_h} if $self->{scroll_y} && $child->{req_h}; + + $self->child->configure (0, 0, $w, $h); + $self->update; + + 1 +} + +sub set_offset { + my ($self, $x, $y) = @_; + + my $x = max 0, min $self->child->{w} - $self->{w}, int $x; + my $y = max 0, min $self->child->{h} - $self->{h}, int $y; + + if ($x != $self->{view_x} or $y != $self->{view_y}) { + $self->{view_x} = $x; + $self->{view_y} = $y; + + $self->emit (changed => $x, $y); + $self->update; + } +} + +# hmm, this does not work for topleft of $self... but we should not ask for that +sub coord2local { + my ($self, $x, $y) = @_; + + $self->SUPER::coord2local ($x + $self->{view_x}, $y + $self->{view_y}) +} + +sub coord2global { + my ($self, $x, $y) = @_; + + $x = List::Util::min $self->{w}, $x - $self->{view_x}; + $y = List::Util::min $self->{h}, $y - $self->{view_y}; + + $self->SUPER::coord2global ($x, $y) +} + +sub find_widget { + my ($self, $x, $y) = @_; + + if ( $x >= $self->{x} && $x < $self->{x} + $self->{w} + && $y >= $self->{y} && $y < $self->{y} + $self->{h} + ) { + $self->child->find_widget ($x + $self->{view_x}, $y + $self->{view_y}) + } else { + $self->CFPlus::UI::Base::find_widget ($x, $y) + } +} + +sub _render { + my ($self) = @_; + + local $CFPlus::UI::Base::draw_x = $CFPlus::UI::Base::draw_x - $self->{view_x}; + local $CFPlus::UI::Base::draw_y = $CFPlus::UI::Base::draw_y - $self->{view_y}; + + CFPlus::OpenGL::glTranslate -$self->{view_x}, -$self->{view_y}; + + $self->SUPER::_render; +} + +############################################################################# + +package CFPlus::UI::ScrolledWindow; + +our @ISA = CFPlus::UI::Table::; + +sub new { + my ($class, %arg) = @_; + + my $child = delete $arg{child}; + + my $self; + + my $hslider = new CFPlus::UI::Slider + vertical => 0, + range => [0, 0, 1, 0.01], # HACK fix + on_changed => sub { + $self->{hpos} = $_[1]; + $self->{vp}->set_offset ($self->{hpos}, $self->{vpos}); + }, + ; + + my $vslider = new CFPlus::UI::Slider + vertical => 1, + range => [0, 0, 1, 0.01], # HACK fix + on_changed => sub { + $self->{vpos} = $_[1]; + $self->{vp}->set_offset ($self->{hpos}, $self->{vpos}); + }, + ; + + $self = $class->SUPER::new ( + scroll_x => 0, + scroll_y => 1, + can_events => 1, + hslider => $hslider, + vslider => $vslider, + col_expand => [1, 0], + row_expand => [1, 0], + %arg, + ); + + $self->{vp} = new CFPlus::UI::ViewPort + expand => 1, + scroll_x => $self->{scroll_x}, + scroll_y => $self->{scroll_y}, + on_changed => sub { + my ($vp, $x, $y) = @_; + + $vp->{parent}{hslider}->set_value ($x); + $vp->{parent}{vslider}->set_value ($y); + + 0 + }, + ; + + $self->SUPER::add_at (0, 0, $self->{vp}); + + $self->add ($child) if $child; + + $self +} + +#TODO# update range on size_allocate depending on child + +sub add { + my ($self, $widget) = @_; + + $self->{vp}->add ($self->{child} = $widget); +} + +sub update_slider { + my ($self) = @_; + + my $child = ($self->{vp} or return)->child; + + my ($w1, $w2) = ($child->{w}, $self->{vp}{w}); + $self->{hslider}->set_range ([$self->{hslider}{range}[0], 0, $w1, $w2, 1]); + + my $visible = $w1 > $w2; + if ($visible != $self->{hslider}{visible}) { + $visible ? $self->SUPER::add_at (0, 1, $self->{hslider}) + : $self->{hslider}->hide; + } + + my ($h1, $h2) = ($child->{h}, $self->{vp}{h}); + $self->{vslider}->set_range ([$self->{vslider}{range}[0], 0, $h1, $h2, 1]); + + my $visible = $h1 > $h2; + if ($visible != $self->{vslider}{visible}) { + $visible ? $self->SUPER::add_at (1, 0, $self->{vslider}) +#!/opt/bin/perl + +my $startup_done = sub { }; +our $PANGO = "1.5.0"; + +# do splash-screen thingy on win32 +BEGIN { + if (%PAR::LibCache && $^O eq "MSWin32") { + while (my ($filename, $zip) = each %PAR::LibCache) { + $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); + } + + require Win32::GUI::SplashScreen; + + Win32::GUI::SplashScreen::Show ( + -file => "$ENV{PAR_TEMP}/SPLASH.bmp", + ); + + $startup_done = sub { + Win32::GUI::SplashScreen::Done (1); + }; + } +} + +use strict; +use utf8; + +use Carp 'verbose'; + +# do things only needed for single-binary version (par) +BEGIN { + if (%PAR::LibCache) { + @INC = grep ref, @INC; # weed out all paths except pars loader refs + + my $tmp = $ENV{PAR_TEMP}; + + while (my ($filename, $zip) = each %PAR::LibCache) { + for ($zip->memberNames) { + next unless /^root\/(.*)/; + $zip->extractMember ($_, "$tmp/$1") + unless -e "$tmp/$1"; + } + } + + if ($^O eq "MSWin32") { + # relocatable + } else { + # unix, need to patch pango rc file + open my $fh, "<:perlio", "$tmp/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules" + or die "$tmp/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!"; + local $/; + my $rc = <$fh>; + $rc =~ s/^\//$tmp\//gm; # replace abs paths by relative ones + + mkdir "$tmp/pango-modules"; + open my $fh, ">:perlio", "$tmp/pango-modules/pango.modules" + or die "$tmp/pango-modules/pango.modules: $!"; + print $fh $rc; + + $ENV{PANGO_RC_FILE} = "$tmp/pango.rc"; + open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} + or die "$ENV{PANGO_RC_FILE}: $!"; + print $fh "[Pango]\nModuleFiles = $tmp/pango-modules\n"; + } + + unshift @INC, $tmp; + } +} + +# need to do it again because that pile of garbage called PAR nukes it before main +unshift @INC, $ENV{PAR_TEMP} + if %PAR::LibCache; + +use Time::HiRes 'time'; +use Event; + +use Crossfire; +use Crossfire::Protocol::Constants; + +use Compress::LZF; + +use CFPlus; +use CFPlus::OpenGL (); +use CFPlus::Protocol; +use CFPlus::DB; +use CFPlus::UI; +use CFPlus::UI::Inventory; +use CFPlus::UI::SpellList; +use CFPlus::Pod; +use CFPlus::MapWidget; +use CFPlus::Macro; + +$SIG{QUIT} = sub { Carp::cluck "QUIT" }; +$SIG{PIPE} = 'IGNORE'; + +$Event::Eval = 1; +$Event::DIED = sub { + CFPlus::fatal Carp::longmess $_[1] +}; + +my $MAX_FPS = 60; +my $MIN_FPS = 5; # unused as of yet + +our $META_SERVER = "http://metaserver.schmorp.de/current.json"; + +our $LAST_REFRESH; +our $NOW; + +our $CFG; +our $CONN; +our $PROFILE; # current profile +our $FAST; # fast, low-quality mode, possibly useful for software-rendering + +our $WANT_REFRESH; +our $CAN_REFRESH; + +our @SDL_MODES; +our $WIDTH; +our $HEIGHT; +our $FULLSCREEN; +our $FONTSIZE; + +our $FONT_PROP; +our $FONT_FIXED; + +our $MAP; +our $MAPMAP; +our $MAPWIDGET; +our $BUTTONBAR; +our $LOGVIEW; +our $CONSOLE; +our $METASERVER; +our $LOGIN_BUTTON; +our $QUIT_DIALOG; +our $HOST_ENTRY; +our $FULLSCREEN_ENABLE; +our $PICKUP_ENABLE; +our $SERVER_INFO; + +our $SETUP_DIALOG; +our $SETUP_NOTEBOOK; +our $SETUP_SERVER; +our $SETUP_KEYBOARD; + +our $PL_NOTEBOOK; +our $PL_WINDOW; + +our $INVENTORY_PAGE; +our $STATS_PAGE; +our $SKILL_PAGE; +our $SPELL_PAGE; +our $SPELL_LIST; + +our $HELP_WINDOW; +our $MESSAGE_WINDOW; +our $FLOORBOX; +our $GAUGES; +our $STATWIDS; + +our $SDL_ACTIVE; +our %SDL_CB; + +our $SDL_MIXER; +our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; +our @MUSIC_WANT; +our $MUSIC_START; +our $MUSIC_PLAYING; +our $MUSIC_PLAYER; +our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before +our @SOUNDS; # event => file mapping +our %AUDIO_CHUNKS; # audio files + +our $ALT_ENTER_MESSAGE; +our $STATUSBOX; +our $DEBUG_STATUS; + +our $INV; +our $INVR; +our $INV_RIGHT_HB; + +our $PICKUP_CFG; + +our $IN_BUILD_MODE; +our $BUILD_BUTTON; + +sub status { + $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); +} + +sub debug { + $DEBUG_STATUS->set_text ($_[0]); +} + +sub message { + my ($para) = @_; + + my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; + + $para->{markup} = "$time $para->{markup}"; + + $LOGVIEW->add_paragraph ($para); + $LOGVIEW->scroll_to_bottom; +} + +sub destroy_query_dialog { + (delete $_[0]{query_dialog})->destroy + if $_[0]{query_dialog}; +} + +# FIXME: a very ugly hack to wait for stat update look below! #d# +our $QUERY_TIMER; #d# + +# server query dialog +sub server_query { + my ($conn, $flags, $prompt) = @_; + + # FIXME: a very ugly hack to wait for stat update #d# + if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) { + unless ($QUERY_TIMER) { + $QUERY_TIMER = + Event->timer ( + after => 1, + cb => sub { + server_query ($conn, $flags, $prompt, 1); + $QUERY_TIMER = undef + } + ); + return; + } + } + + $conn->{query_dialog} = my $dialog = new CFPlus::UI::Toplevel + x => "center", + y => "center", + title => "Server Query", + child => my $vbox = new CFPlus::UI::VBox, + ; + + my @dialog = my $label = new CFPlus::UI::Label + max_w => $::WIDTH * 0.8, + ellipsise => 0, + text => $prompt; + + if ($flags & CS_QUERY_YESNO) { + push @dialog, my $hbox = new CFPlus::UI::HBox; + + $hbox->add (new CFPlus::UI::Button + text => "No", + on_activate => sub { + $conn->send ("reply n"); + $dialog->destroy; + 0 + } + ); + $hbox->add (new CFPlus::UI::Button + text => "Yes", + on_activate => sub { + $conn->send ("reply y"); + destroy_query_dialog $conn; + 0 + }, + ); + + $dialog->grab_focus; + + } elsif ($flags & CS_QUERY_SINGLECHAR) { + if ($prompt =~ /Now choose a character|Press any key for the next race/i) { + $dialog->{tooltip} = "#charcreation_focus"; + + unshift @dialog, new CFPlus::UI::Label + max_w => $::WIDTH * 0.8, + ellipsise => 0, + markup => "\nOr use your keyboard and the text entry below:\n"; + + unshift @dialog, my $table = new CFPlus::UI::Table; + + $table->add_at (0, 0, new CFPlus::UI::Button + text => "Next Race", + on_activate => sub { + $conn->send ("reply n"); + destroy_query_dialog $conn; + 0 + }, + ); + $table->add_at (2, 0, new CFPlus::UI::Button + text => "Accept", + on_activate => sub { + $conn->send ("reply d"); + destroy_query_dialog $conn; + 0 + }, + ); + + if ($conn->{chargen_race_description}) { + unshift @dialog, new CFPlus::UI::Label + max_w => $::WIDTH * 0.8, + ellipsise => 0, + markup => "$conn->{chargen_race_description}", + ; + } + + unshift @dialog, new CFPlus::UI::Face + face => $conn->{player}{face}, + bg => [.2, .2, .2, 1], + min_w => 64, + min_h => 64, + ; + + if ($conn->{chargen_race_title}) { + unshift @dialog, new CFPlus::UI::Label + allign => 1, + ellipsise => 0, + markup => "Race: $conn->{chargen_race_title}", + ; + } + + unshift @dialog, new CFPlus::UI::Label + max_w => $::WIDTH * 0.4, + ellipsise => 0, + markup => (CFPlus::Pod::section_label ui => "chargen_race"), + ; + + } elsif ($prompt =~ /roll new stats/) { + if (my $stat = delete $conn->{stat_change_with}) { + $conn->send ("reply $stat"); + destroy_query_dialog $conn; + return; + } + + unshift @dialog, new CFPlus::UI::Label + max_w => $::WIDTH * 0.4, + ellipsise => 0, + markup => "\nOr use your keyboard and the text entry below:\n"; + + unshift @dialog, my $table = new CFPlus::UI::Table; + + # left: re-roll + $table->add_at (0, 0, new CFPlus::UI::Button + text => "Roll Again", + on_activate => sub { + $conn->send ("reply y"); + destroy_query_dialog $conn; + 0 + }, + ); + + # center: swap stats + my ($sw1, $sw2) = map +(new CFPlus::UI::Selector + expand => 1, + value => $_, + options => [ + [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"], + [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"], + [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"], + [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"], + [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"], + [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"], + [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"], + ], + ), 1 .. 2; + + $table->add_at (2, 0, new CFPlus::UI::Button + text => "Swap Stats", + on_activate => sub { + $conn->{stat_change_with} = $sw2->{value}; + $conn->send ("reply $sw1->{value}"); + destroy_query_dialog $conn; + 0 + }, + ); + $table->add_at (2, 1, new CFPlus::UI::HBox children => [$sw1, $sw2]); + + # right: accept + $table->add_at (4, 0, new CFPlus::UI::Button + text => "Accept", + on_activate => sub { + $conn->send ("reply n"); + $STATS_PAGE->hide; + destroy_query_dialog $conn; + 0 + }, + ); + + unshift @dialog, my $hbox = new CFPlus::UI::HBox; + for ( + [Str => CS_STAT_STR], + [Dex => CS_STAT_DEX], + [Con => CS_STAT_CON], + [Int => CS_STAT_INT], + [Wis => CS_STAT_WIS], + [Pow => CS_STAT_POW], + [Cha => CS_STAT_CHA], + ) { + my ($name, $id) = @$_; + $hbox->add (new CFPlus::UI::Label + markup => "$conn->{stat}{$id} $name", + align => 0, + expand => 1, + can_events => 1, + can_hover => 1, + tooltip => "#stat_$name", + ); + } + + unshift @dialog, new CFPlus::UI::Label + max_w => $::WIDTH * 0.4, + ellipsise => 0, + markup => (CFPlus::Pod::section_label ui => "chargen_stats"), + ; + } + + push @dialog, my $entry = new CFPlus::UI::Entry + on_changed => sub { + $conn->send ("reply $_[1]"); + destroy_query_dialog $conn; + 0 + }, + ; + + $entry->grab_focus; + + } else { + $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)"; + + push @dialog, my $entry = new CFPlus::UI::Entry + $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (), + on_activate => sub { + $conn->send ("reply $_[1]"); + destroy_query_dialog $conn; + 0 + }, + ; + + $entry->grab_focus; + } + + $vbox->add (@dialog); + $dialog->show; +} + +sub start_game { + status "logging in..."; + + $LOGIN_BUTTON->set_text ("Logout"); + $SETUP_DIALOG->hide; + + my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; + + my ($host, $port) = split /:/, $PROFILE->{host}; + + $MAP = new CFPlus::Map; + + $CONN = eval { + new CFPlus::Protocol + host => $host, + port => $port || 13327, + user => $PROFILE->{user}, + pass => $PROFILE->{password}, + mapw => $mapsize, + maph => $mapsize, + + client => "cfplus $CFPlus::VERSION $] $^O", + + map_widget => $MAPWIDGET, + logview => $LOGVIEW, + statusbox => $STATUSBOX, + map => $MAP, + mapmap => $MAPMAP, + query => \&server_query, + + setup_req => { + smoothing => $CFG->{map_smoothing}*1, + }, + + sound_play => sub { + my ($x, $y, $soundnum, $type) = @_; + + $SDL_MIXER + or return; + + my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]} + or return; + + $chunk->play; + }, + }; + + if ($CONN) { + CFPlus::lowdelay fileno $CONN->{fh}; + + status "login successful"; + } else { + status "unable to connect"; + stop_game(); + } +} + +sub stop_game { + $LOGIN_BUTTON->set_text ("Login"); + $SETUP_NOTEBOOK->set_current_page ($SETUP_SERVER); + $SETUP_DIALOG->show; + $PL_WINDOW->hide; + $SPELL_LIST->clear_spells; + $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN); + + &audio_music_set ([]); + + return unless $CONN; + + status "connection closed"; + + destroy_query_dialog $CONN; + $CONN->destroy; + $CONN = 0; # false, does not autovivify + + undef $MAP; +} + +sub graphics_setup { + my $vbox = new CFPlus::UI::VBox; + + $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]); + + my $row = 0; + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "OpenGL Info"); + $table->add_at (1, $row++, new CFPlus::UI::Label valign => 0, fontsize => 0.8, text => CFPlus::OpenGL::gl_vendor . ", " . CFPlus::OpenGL::gl_version, + can_events => 1, + tooltip => "" . (CFPlus::OpenGL::gl_extensions) . ""); + + my $vidmode_tooltip = + "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). " + . "The format is width x height \@ depth-per-channel + alpha-channel."; + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Video Mode"); + $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox); + + $hbox->add (my $mode_slider = new CFPlus::UI::Slider + force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], + tooltip => $vidmode_tooltip); + $hbox->add (my $mode_label = new CFPlus::UI::Label + align => 0, valign => 0, height => 0.8, template => "9999x9999@9+9", + can_events => 1, tooltip => $vidmode_tooltip); + + $mode_slider->connect (changed => sub { + my ($self, $value) = @_; + + $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; + $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); + }); + $mode_slider->emit (changed => $mode_slider->{range}[0]); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fullscreen"); + $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new CFPlus::UI::CheckBox + state => $CFG->{fullscreen}, + tooltip => "Bring the client into fullscreen mode.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); + $table->add_at (1, $row++, new CFPlus::UI::CheckBox + state => $CFG->{fast}, + tooltip => "Lower the visual quality considerably to speed up rendering.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); + $table->add_at (1, $row++, new CFPlus::UI::Slider + range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], + tooltip => "The base font size used by most GUI elements that do not have their own setting.", + on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, + ); + + $table->add_at (1, $row++, new CFPlus::UI::Button + expand => 1, align => 0, text => "Apply", + tooltip => "Apply the video settings above.", + on_activate => sub { + video_shutdown (); + video_init (); + 0 + } + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Scale"); + $table->add_at (1, $row++, new CFPlus::UI::Slider + range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], + tooltip => "Enlarge or shrink the displayed map. Changes are instant.", + on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Smoothing"); + $table->add_at (1, $row++, new CFPlus::UI::CheckBox + state => $CFG->{map_smoothing}, + tooltip => "Map Smoothing tries to make tile borders less square. " + . "This increases load on the graphics subsystem and works only with 2.x servers. " + . "Changes take effect at next connection only.", + on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fog of War"); + $table->add_at (1, $row++, new CFPlus::UI::CheckBox + state => $CFG->{fow_enable}, + tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "FoW Intensity"); + $table->add_at (1, $row++, new CFPlus::UI::Slider + range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], + tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Message Fontsize"); + $table->add_at (1, $row++, new CFPlus::UI::Slider + range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], + tooltip => "The font size used by the message/server log window only. Changes are instant.", + on_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); + $table->add_at (1, $row++, new CFPlus::UI::Slider + range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], + tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", + on_changed => sub { + $CFG->{gauge_fontsize} = $_[1]; + &set_gauge_window_fontsize; + 0 + } + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge size"); + $table->add_at (1, $row++, new CFPlus::UI::Slider + range => [$CFG->{gauge_size}, 0.2, 0.8], + tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", + on_changed => sub { + $CFG->{gauge_size} = $_[1]; + $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); + 0 + } + ); + + $vbox +} + +sub audio_setup { + my $vbox = new CFPlus::UI::VBox; + + $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]); + + my $row = 0; + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable"); + $table->add_at (1, $row++, new CFPlus::UI::CheckBox + state => $CFG->{audio_enable}, + tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", + on_changed => sub { $CFG->{audio_enable} = $_[1]; 0 } + ); +# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume"); +# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub { +# $CFG->{effects_volume} = $_[1]; +# }); + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music"); + $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox); + $hbox->add (new CFPlus::UI::CheckBox + expand => 1, state => $CFG->{bgm_enable}, + tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", + on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 } + ); + $hbox->add (new CFPlus::UI::Slider + expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], + tooltip => "The volume of the background music. Changes are instant.", + on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 } + ); + + $table->add_at (1, $row++, new CFPlus::UI::Button + expand => 1, align => 0, text => "Apply", + tooltip => "Apply the audio settings", + on_activate => sub { + audio_shutdown (); + audio_init (); + 0 + } + ); + + $vbox +} + +sub set_gauge_window_fontsize { + for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { + $_->set_fontsize ($::CFG->{gauge_fontsize}); + } +} + +sub make_gauge_window { + my $gh = int $HEIGHT * $CFG->{gauge_size}; + + my $win = new CFPlus::UI::Frame ( + force_x => 0, + force_y => "max", + force_w => $WIDTH, + force_h => $gh, + ); + + $win->add (my $hbox = new CFPlus::UI::HBox + children => [ + (new CFPlus::UI::HBox expand => 1), + (new CFPlus::UI::VBox children => [ + (new CFPlus::UI::Empty expand => 1), + (new CFPlus::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFPlus::UI::Table)), + ]), + (my $vbox = new CFPlus::UI::VBox), + ], + ); + + $vbox->add (new CFPlus::UI::HBox + expand => 1, + children => [ + (new CFPlus::UI::Empty expand => 1), + (my $hb = new CFPlus::UI::HBox), + ], + ); + + $hb->add (my $hg = new CFPlus::UI::Gauge type => 'hp', tooltip => "#stat_health"); + $hb->add (my $mg = new CFPlus::UI::Gauge type => 'mana', tooltip => "#stat_mana"); + $hb->add (my $gg = new CFPlus::UI::Gauge type => 'grace', tooltip => "#stat_grace"); + $hb->add (my $fg = new CFPlus::UI::Gauge type => 'food', tooltip => "#stat_food"); + + $vbox->add (my $exp = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); + $vbox->add (my $rng = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); + + $GAUGES = { + exp => $exp, win => $win, range => $rng, + food => $fg, mana => $mg, hp => $hg, grace => $gg + }; + + &set_gauge_window_fontsize; + + $win +} + +sub debug_setup { + my $table = new CFPlus::UI::Table; + + $table->add_at (0, 0, new CFPlus::UI::Label text => "Widget Borders"); + $table->add_at (1, 0, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); + $table->add_at (0, 1, new CFPlus::UI::Label text => "Tooltip Widget Info"); + $table->add_at (1, 1, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); + $table->add_at (0, 2, new CFPlus::UI::Label text => "Show FPS"); + $table->add_at (1, 2, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); + $table->add_at (0, 3, new CFPlus::UI::Label text => "Suppress Tooltips"); + $table->add_at (1, 3, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); + $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } ); + + $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d# + + $table +} + +sub stats_window { + my $r = new CFPlus::UI::ScrolledWindow ( + expand => 1, + scroll_y => 1 + ); + $r->add (my $vb = new CFPlus::UI::VBox); + + $vb->add (new CFPlus::UI::FancyFrame + label => "Player", + child => (my $pi = new CFPlus::UI::VBox), + ); + + $pi->add ($STATWIDS->{title} = new CFPlus::UI::Label valign => 0, align => -1, text => "Title:", expand => 1, + can_hover => 1, can_events => 1, + tooltip => "Your name and title. You can change your title by using the title command, if supported by the server."); + $pi->add ($STATWIDS->{map} = new CFPlus::UI::Label valign => 0, align => -1, text => "Map:", expand => 1, + can_hover => 1, can_events => 1, + tooltip => "The map you are currently on (if supported by the server)."); + + $pi->add (my $hb0 = new CFPlus::UI::HBox); + $hb0->add ($STATWIDS->{weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1, + can_hover => 1, can_events => 1, + tooltip => "The weight of the player including all inventory items."); + $hb0->add ($STATWIDS->{m_weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1, + can_hover => 1, can_events => 1, + tooltip => "The weight limit: you cannot carry more than this."); + + $vb->add (new CFPlus::UI::FancyFrame + label => "Primary/Secondary Statistics", + child => (my $hb = new CFPlus::UI::HBox expand => 1), + ); + $hb->add (my $tbl = new CFPlus::UI::Table expand => 1); + + my $color2 = [1, 1, 0]; + + for ( + [0, 0, st_str => "Str", 30], + [0, 1, st_dex => "Dex", 30], + [0, 2, st_con => "Con", 30], + [0, 3, st_int => "Int", 30], + [0, 4, st_wis => "Wis", 30], + [0, 5, st_pow => "Pow", 30], + [0, 6, st_cha => "Cha", 30], + + [2, 0, st_wc => "Wc", -120], + [2, 1, st_ac => "Ac", -120], + [2, 2, st_dam => "Dam", 120], + [2, 3, st_arm => "Arm", 120], + [2, 4, st_spd => "Spd", 10.54], + [2, 5, st_wspd => "WSp", 10.54], + ) { + my ($col, $row, $id, $label, $template) = @$_; + + $tbl->add ($col , $row, $STATWIDS->{$id} = new CFPlus::UI::Label + font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, + align => +1, template => $template, tooltip => "#stat_$label"); + $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFPlus::UI::Label + font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, + align => -1, text => $label, tooltip => "#stat_$label"); + } + + $vb->add (new CFPlus::UI::FancyFrame + label => "Resistancies", + child => (my $tbl2 = new CFPlus::UI::Table expand => 1), + ); + + my $row = 0; + my $col = 0; + + my %resist_names = ( + slow => ["Slow", + "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"], + holyw => ["Holy Word", + "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"], + conf => ["Confusion", + "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)"], + fire => ["Fire", + "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"], + depl => ["Depletion", + "Depletion (some monsters and other effects can cause stats depletion)"], + magic => ["Magic", + "Magic (resistance to magic spells like magic missile or similar)"], + drain => ["Draining", + "Draining (some monsters (e.g. vampires) and other effects can steal experience)"], + acid => ["Acid", + "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)"], + pois => ["Poison", + "Poison (resistance to getting poisoned)"], + para => ["Paralysation", + "Paralysation (this resistance affects the chance you get paralysed)"], + deat => ["Death", + "Death (resistance against death spells)"], + phys => ["Physical", + "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"], + blind => ["Blind", + "Blind (blind resistance affects the chance of a successful blinding attack)"], + fear => ["Fear", + "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], + tund => ["Turn undead", + "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."], + elec => ["Electricity", + "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)"], + cold => ["Cold", + "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)"], + ghit => ["Ghost hit", + "Ghost hit (special attack used by ghosts and ghost-like beings)"], + ); + for (qw/slow holyw conf fire depl magic + drain acid pois para deat phys + blind fear tund elec cold ghit/) + { + $tbl2->add ($col, $row, + $STATWIDS->{"res_$_"} = + new CFPlus::UI::Label + font => $FONT_FIXED, + template => "-100%", + align => +1, + valign => 0, + can_events => 1, + can_hover => 1, + tooltip => $resist_names{$_}->[1], + ); + $tbl2->add ($col + 1, $row, new CFPlus::UI::Image + font => $FONT_FIXED, + can_hover => 1, + can_events => 1, + path => "ui/resist/resist_$_.png", + tooltip => $resist_names{$_}->[1], + ); + $tbl2->add ($col + 2, $row, new CFPlus::UI::Label + text => $resist_names{$_}->[0], + font => $FONT_FIXED, + can_hover => 1, + can_events => 1, + tooltip => $resist_names{$_}->[1], + ); + + $row++; + if ($row % 6 == 0) { + $col += 3; + $row = 0; + } + } + + #update_stats_window ({}); + + $r +} + +sub skill_window { + my $sw = new CFPlus::UI::ScrolledWindow (expand => 1); + $sw->add ($STATWIDS->{skill_tbl} = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1, 0, 0, 1]); + $sw +} + +sub formsep($) { + scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1 +} + +my $METASERVER_ATIME; + +sub update_metaserver { + my ($metaserver_dialog) = @_; + + $METASERVER = $metaserver_dialog + if defined $metaserver_dialog; + + return if $METASERVER_ATIME > time; + $METASERVER_ATIME = time + 60; + + my $table = $METASERVER->{table}; + $table->clear; + $table->add_at (0, 0, my $label = new CFPlus::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list..."); + + my $ok = 0; + + CFPlus::background { + my $ua = CFPlus::lwp_useragent; + + CFPlus::background_msg CFPlus::from_json +(CFPlus::lwp_check $ua->get ($META_SERVER))->decoded_content; + } sub { + my ($msg) = @_; + if ($msg) { + $table->clear; + + my @tip = ( + "The current number of users logged in on the server.", + "The hostname of the server.", + "The time this server has been running without being restarted.", + "The server software version - a '+' indicates a Crossfire+ server.", + "Short information about this server provided by its admins.", + ); + my @col = qw(#Users Host Uptime Version Description); + $table->add_at ($_, 0, new CFPlus::UI::Label + can_hover => 1, can_events => 1, + align => 0, fg => [1, 1, 0], + text => $col[$_], tooltip => $tip[$_]) + for 0 .. $#col; + + my @align = qw(1 0 1 1 -1); + + my $y = 0; + for my $m (@{ $msg->{servers} }) { + my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) = + @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)}; + + for ($desc) { + s/
/\n/gi; + s/
  • /\n· /gi; + s/<.*?>//sgi; + s/&/&/g; + s/<//g; + } + + $uptime = sprintf "%dd %02d:%02d:%02d", + (int $uptime / 86400), + (int $uptime / 3600) % 24, + (int $uptime / 60) % 60, + $uptime % 60; + + $m = [$users, $host, $uptime, $version, $desc]; + + $y++; + + $table->add_at (scalar @$m, $y, new CFPlus::UI::VBox children => [ + (new CFPlus::UI::Button + text => "Use", + tooltip => "Put this server into the Host:Port field", + on_activate => sub { + $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host); + $METASERVER->hide; + 0 + }, + ), + (new CFPlus::UI::Empty expand => 1), + ]); + + $table->add_at ($_, $y, new CFPlus::UI::Label + max_w => $::WIDTH * 0.4, + ellipsise => 0, + align => $align[$_], + text => $m->[$_], + tooltip => $tip[$_], + fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]), + can_hover => 1, + can_events => 1, + fontsize => 0.8) + for 0 .. $#$m; + } + } else { + $ok or $label->set_text ("error while contacting metaserver"); + } + }; + +} + +sub metaserver_dialog { + my $vbox = new CFPlus::UI::VBox; + my $table = new CFPlus::UI::Table; + $vbox->add (new CFPlus::UI::ScrolledWindow expand => 1, child => $table); + + my $dialog = new CFPlus::UI::Toplevel + title => "Server List", + name => 'metaserver_dialog', + x => 'center', + y => 'center', + z => 3, + force_w => $::WIDTH * 0.9, + force_h => $::HEIGHT * 0.7, + child => $vbox, + has_close_button => 1, + table => $table, + on_visibility_change => sub { + update_metaserver ($_[0]) if $_[1]; + 0 + }, + ; + + $dialog +} + +sub server_setup { + my $vbox = new CFPlus::UI::VBox; + + $vbox->add (new CFPlus::UI::FancyFrame + label => "Connection Settings", + child => (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]), + ); + $table->add_at (0, 2, new CFPlus::UI::Label valign => 0, align => 1, text => "Host:Port"); + + { + $table->add_at (1, 2, my $vbox = new CFPlus::UI::VBox); + + $vbox->add ( + $HOST_ENTRY = new CFPlus::UI::Entry + expand => 1, + text => $CFG->{profile}{default}{host}, + tooltip => "The hostname or ip address of the Crossfire(+) server to connect to", + on_changed => sub { + my ($self, $value) = @_; + $CFG->{profile}{default}{host} = $value; + 0 + } + ); + + $vbox->add (new CFPlus::UI::Button + expand => 1, + text => "Server List", + other => $METASERVER, + tooltip => "Show a list of available crossfire servers", + on_activate => sub { $METASERVER->toggle_visibility; 0 }, + on_visibility_change => sub { $METASERVER->hide unless $_[1]; 0 }, + ); + } + + $table->add_at (0, 4, new CFPlus::UI::Label valign => 0, align => 1, text => "Username"); + $table->add_at (1, 4, new CFPlus::UI::Entry + text => $CFG->{profile}{default}{user}, + tooltip => "The name of your character on the server", + on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value } + ); + + $table->add_at (0, 5, new CFPlus::UI::Label valign => 0, align => 1, text => "Password"); + $table->add_at (1, 5, new CFPlus::UI::Entry + text => $CFG->{profile}{default}{password}, + hidden => 1, + tooltip => "The password for your character", + on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value } + ); + + $table->add_at (0, 7, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Size"); + $table->add_at (1, 7, new CFPlus::UI::Slider + force_w => 100, + range => [$CFG->{mapsize}, 10, 100, 0, 1], + tooltip => "This is the size of the portion of the map update the server sends you. " + . "If you set this to a high value you will be able to see further, " + . "but you also increase bandwidth requirements and latency. " + . "This option is only used once at log-in.", + on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 0 }, + ); + + $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Face Prefetch"); + $table->add_at (1, 8, new CFPlus::UI::CheckBox + state => $CFG->{face_prefetch}, + tooltip => "Background Image Prefetch\n\n" + . "If enabled, the client automatically pre-fetches images from the server. " + . "This might increase or create lag, but increases the chances " + . "of faces being ready for display when you encounter them. " + . "It also uses up server bandwidth on every connect, " + . "so only set it if you really need to prefetch images. " + . "This option can be set and unset any time.", + on_changed => sub { $CFG->{face_prefetch} = $_[1]; 0 }, + ); + + $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate"); + $table->add_at (1, 9, new CFPlus::UI::Entry + text => $CFG->{output_rate}, + tooltip => "The approximate bandwidth in bytes per second that the server should not exceed " + . "when sending images, to ensure interactiveness. When 0 or unset, the server " + . "default will be used, which is usually around 100kb/s.", + on_changed => sub { $CFG->{output_rate} = $_[1]; 0 }, + ); + + $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count"); + $table->add_at (1, 10, new CFPlus::UI::Entry + text => $CFG->{output_count}, + tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", + on_changed => sub { $CFG->{output_count} = $_[1]; 0 }, + ); + + $table->add_at (0, 11, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync"); + $table->add_at (1, 11, new CFPlus::UI::Entry + text => $CFG->{output_sync}, + tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", + on_changed => sub { $CFG->{output_sync} = $_[1]; 0 }, + ); + + $table->add_at (1, 12, $LOGIN_BUTTON = new CFPlus::UI::Button + expand => 1, + align => 0, + text => "Login", + on_activate => sub { + $CONN ? stop_game + : start_game; + 0 + }, + ); + + $vbox->add (new CFPlus::UI::FancyFrame + label => "Server Info", + child => ($SERVER_INFO = new CFPlus::UI::Label ellipsise => 0), + ); + + $vbox +} + +sub client_setup { + my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]; + + my $row = 0; + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Chat Command"); + $table->add_at (1, $row++, my $saycmd = new CFPlus::UI::Entry + text => $CFG->{say_command}, + tooltip => "This is the command that will be used if you write a line in the message window entry or press \" in the map window. " + . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " + . "But you could also set it to tell playername to only chat with that user.", + on_changed => sub { + my ($self, $value) = @_; + $CFG->{say_command} = $value; + 0 + } + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Tip of the day"); + $table->add_at (1, $row++, new CFPlus::UI::CheckBox + state => $CFG->{show_tips}, + tooltip => "Show the Tip of the day window at startup?", + on_changed => sub { + my ($self, $value) = @_; + $CFG->{show_tips} = $value; + 0 + } + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Messages Window Size"); + $table->add_at (1, $row++, my $saycmd = new CFPlus::UI::Entry + text => $CFG->{logview_max_par}, + tooltip => "This is maximum number of messages remembered in the Messages window. If the server " + . "sends more messages than this number, older messages get removed to save memory and " + . "computing time. A value of 0 disables this feature, but that is not recommended.", + on_changed => sub { + my ($self, $value) = @_; + $LOGVIEW->{max_par} = $CFG->{logview_max_par} = $value*1; + 0 + }, + ); + + $table +} + +sub message_window { + my $window = new CFPlus::UI::Toplevel + name => "message_window", + title => "Messages", + border_bg => [1, 1, 1, 1], + x => "max", + y => 0, + force_w => $::WIDTH * 0.4, + force_h => $::HEIGHT * 0.5, + child => (my $vbox = new CFPlus::UI::VBox), + has_close_button => 1; + + $vbox->add ($LOGVIEW); + + $vbox->add (my $input = new CFPlus::UI::Entry + tooltip => "Chat Box. If you enter a text and press return/enter here, the current communication command " + . "from the client setup will be prepended (e.g. shout, chat...). " + . "If you prepend a slash (/), you will submit a command instead (similar to IRC). " + . "A better way to submit commands (and the occasional chat command) is often the map command completer.", + on_focus_in => sub { + my ($input, $prev_focus) = @_; + + delete $input->{refocus_map}; + + if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) { + $input->{refocus_map} = 1; + } + delete $input->{auto_activated}; + + 0 + }, + on_activate => sub { + my ($input, $text) = @_; + $input->set_text (''); + + if ($text =~ /^\/(.*)/) { + $::CONN->user_send ($1); + } else { + my $say_cmd = $::CFG->{say_command} || 'say'; + $::CONN->user_send ("$say_cmd $text"); + } + if ($input->{refocus_map}) { + delete $input->{refocus_map}; + $MAPWIDGET->focus_in + } + + 0 + }, + on_escape => sub { + $MAPWIDGET->grab_focus; + + 0 + }, + ); + + $CONSOLE = { + window => $window, + input => $input, + }; + + $window +} + +sub autopickup_setup { + my $r = new CFPlus::UI::ScrolledWindow ( + expand => 1, + scroll_y => 1 + ); + $r->add (my $table = new CFPlus::UI::Table + row_expand => [0], + col_expand => [0, 1, 0, 1], + ); + + for ( + ["General", 0, 0, + ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE], + ["Inhibit autopickup" => PICKUP_INHIBIT], + ["Stop before pickup" => PICKUP_STOP], + ["Debug autopickup" => PICKUP_DEBUG], + ], + ["Weapons", 0, 6, + ["All weapons" => PICKUP_ALLWEAPON], + ["Missile weapons" => PICKUP_MISSILEWEAPON], + ["Bows" => PICKUP_BOW], + ["Arrows" => PICKUP_ARROW], + ], + ["Armour", 0, 12, + ["Helmets" => PICKUP_HELMET], + ["Shields" => PICKUP_SHIELD], + ["Body Armour" => PICKUP_ARMOUR], + ["Boots" => PICKUP_BOOTS], + ["Gloves" => PICKUP_GLOVES], + ["Cloaks" => PICKUP_CLOAK], + ], + + ["Readables", 2, 0, + ["Spellbooks" => PICKUP_SPELLBOOK], + ["Skillscrolls" => PICKUP_SKILLSCROLL], + ["Normal Books/Scrolls" => PICKUP_READABLES], + ], + ["Misc", 2, 5, + ["Food" => PICKUP_FOOD], + ["Drinks" => PICKUP_DRINK], + ["Valuables (Money, Gems)" => PICKUP_VALUABLES], + ["Keys" => PICKUP_KEY], + ["Magical Items" => PICKUP_MAGICAL], + ["Potions" => PICKUP_POTION], + ["Magic Devices" => PICKUP_MAGIC_DEVICE], + ["Ignore cursed" => PICKUP_NOT_CURSED], + ["Jewelery" => PICKUP_JEWELS], + ["Flesh" => PICKUP_FLESH], + ], + ["Weight/Value ratio", 2, 17] + ) + { + my ($title, $x, $y, @bits) = @$_; + $table->add_at ($x, $y, new CFPlus::UI::Label text => $title, align => 1, fg => [1, 1, 0]); + + for (@bits) { + ++$y; + + my $mask = $_->[1]; + $table->add_at ($x , $y, new CFPlus::UI::Label text => $_->[0], align => 1, expand => 1); + $table->add_at ($x+1, $y, my $checkbox = new CFPlus::UI::CheckBox + state => $::CFG->{pickup} & $mask, + on_changed => sub { + my ($box, $value) = @_; + + if ($value) { + $::CFG->{pickup} |= $mask; + } else { + $::CFG->{pickup} &= ~$mask; + } + + $::CONN->send_command ("pickup $::CFG->{pickup}") + if defined $::CONN; + + 0 + }); + + ${$_->[2]} = $checkbox if $_->[2]; + } + } + + $table->add_at (2, 18, new CFPlus::UI::ValSlider + range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], + template => ">= 99", + to_value => sub { ">= " . 5 * $_[0] }, + on_changed => sub { + my ($slider, $value) = @_; + + $::CFG->{pickup} &= ~0xF; + $::CFG->{pickup} |= int $value + if $value; + 1; + }); + + $table->add_at (3, 18, new CFPlus::UI::Button + text => "set", + on_activate => sub { + $::CONN->send_command ("pickup $::CFG->{pickup}") + if defined $::CONN; + 0 + }); + + $r +} + +my %SORT_ORDER = ( + type => undef, + mtime => sub { + my $NOW = time; + sort { + my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; + my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; + + ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) + or $btime <=> $atime + or $a->{type} <=> $b->{type} + } @_ + }, + weight => sub { sort { + $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) + or $a->{type} <=> $b->{type} + } @_ }, +); + +sub inventory_widget { + my $hb = new CFPlus::UI::HBox homogeneous => 1; + + $hb->add (my $vb1 = new CFPlus::UI::VBox); + $vb1->add (new CFPlus::UI::Label align => 0, text => "Player"); + + $vb1->add (my $hb1 = new CFPlus::UI::HBox); + + use sort 'stable'; + + $hb1->add (new CFPlus::UI::Selector + value => $::CFG->{inv_sort}, + options => [ + [type => "Type/Name"], + [mtime => "Recent/Normal/Locked"], + [weight => "Weight/Type"], + ], + on_changed => sub { + $::CFG->{inv_sort} = $_[1]; + $INV->set_sort_order ($SORT_ORDER{$_[1]}); + }, + ); + $hb1->add (new CFPlus::UI::Label text => "Weight: ", align => 1, expand => 1); + #TODO# update to weigh/maxweight + $hb1->add ($STATWIDS->{i_weight} = new CFPlus::UI::Label align => -1); + + $vb1->add (my $sw1 = new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1); + $sw1->add ($INV = new CFPlus::UI::Inventory); + $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); + + $hb->add (my $vb2 = new CFPlus::UI::VBox); + + $vb2->add ($INV_RIGHT_HB = new CFPlus::UI::HBox); + + $vb2->add (my $sw2 = new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1); + $sw2->add ($INVR = new CFPlus::UI::Inventory); + + # XXX: Call after $INVR = ... because set_opencont sets the items + CFPlus::Protocol::set_opencont ($::CONN, 0, "Floor"); + + $hb +} + +sub toggle_player_page { + my ($widget) = @_; + + if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) { + $PL_WINDOW->hide; + } else { + $PL_NOTEBOOK->set_current_page ($widget); + $PL_WINDOW->show; + } +} + +sub player_window { + my $plwin = $PL_WINDOW = new CFPlus::UI::Toplevel + x => "center", + y => "center", + force_w => $WIDTH * 9/10, + force_h => $HEIGHT * 9/10, + title => "Player", + name => "playerbook", + has_close_button => 1 + ; + + my $ntb = + $PL_NOTEBOOK = + new CFPlus::UI::Notebook expand => 1; + + $ntb->add ( + "Statistics (F2)" => $STATS_PAGE = stats_window, + "Shows statistics, where all your Stats and Resistances are shown." + ); + $ntb->add ( + "Skills (F3)" => $SKILL_PAGE = skill_window, + "Shows all your Skills." + ); + + my $spellsw = $SPELL_PAGE = new CFPlus::UI::ScrolledWindow (expand => 1, scroll_y => 1); + $spellsw->add ($SPELL_LIST = new CFPlus::UI::SpellList); + $ntb->add ( + "Spellbook (F4)" => $spellsw, + "Displays all spells you have and lets you edit keyboard shortcuts for them." + ); + $ntb->add ( + "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, + "Toggles the inventory window, where you can manage your loot (or treasures :). " + . "You can also hit the Tab-key to show/hide the Inventory." + ); + $ntb->add (Pickup => autopickup_setup, + "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); + + $ntb->set_current_page ($INVENTORY_PAGE); + + $plwin->add ($ntb); + $plwin +} + +sub keyboard_setup { + CFPlus::Macro::keyboard_setup +} + +sub help_window { + my $win = new CFPlus::UI::Toplevel + x => 'center', + y => 'center', + z => 4, + name => 'doc_browser', + force_w => int $WIDTH * 7/8, + force_h => int $HEIGHT * 7/8, + title => "Help Browser", + has_close_button => 1; + + $win->add (my $vbox = new CFPlus::UI::VBox); + + $vbox->add (new CFPlus::UI::FancyFrame + label => "Navigation", + child => (my $buttons = new CFPlus::UI::HBox), + ); + $vbox->add (my $viewer = new CFPlus::UI::TextScroller + expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); + + my @history; + my @future; + my $curnode; + + my $load_node; $load_node = sub { + my ($node, $para) = @_; + + $buttons->clear; + + $buttons->add (new CFPlus::UI::Button + text => "⇤", + tooltip => "back to the starting page", + on_activate => sub { + unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; + unshift @future, @history; + @history = (); + $load_node->(@{shift @future}); + }, + ); + + if (@history) { + $buttons->add (new CFPlus::UI::Button + text => "⋘", + tooltip => "back to " . (CFPlus::asxml CFPlus::Pod::full_path $history[-1][0]) . "", + on_activate => sub { + unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; + $load_node->(@{pop @history}); + }, + ); + } + + if (@future) { + $buttons->add (new CFPlus::UI::Button + text => "⋙", + tooltip => "forward to " . (CFPlus::asxml CFPlus::Pod::full_path $future[0][0]) . "", + on_activate => sub { + push @history, [$curnode, $viewer->current_paragraph]; + $load_node->(@{shift @future}); + }, + ); + } + + $buttons->add (new CFPlus::UI::Label text => " "); + + my @path = CFPlus::Pod::full_path_of $node; + pop @path; # drop current node + + for my $node (@path) { + $buttons->add (new CFPlus::UI::Button + text => $node->{kw}[0], + tooltip => "go to " . (CFPlus::asxml CFPlus::Pod::full_path $node) . "", + on_activate => sub { + push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); + $load_node->($node); + }, + ); + $buttons->add (new CFPlus::UI::Label text => "/"); + } + + $buttons->add (new CFPlus::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); + + $curnode = $node; + + $viewer->clear; + $viewer->add_paragraph (CFPlus::Pod::as_paragraphs CFPlus::Pod::section_of $curnode); + $viewer->scroll_to ($para); + }; + + $load_node->(CFPlus::Pod::find pod => "mainpage"); + + $CFPlus::Pod::goto_document = sub { + my (@path) = @_; + + push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); + + $load_node->((CFPlus::Pod::find @path)[0]); + $win->show; + }; + + $win +} + +sub open_string_query { + my ($title, $cb, $txt, $tooltip) = @_; + my $dialog = new CFPlus::UI::Toplevel + x => "center", + y => "center", + z => 50, + force_w => $WIDTH * 4/5, + title => $title; + + $dialog->add ( + my $e = new CFPlus::UI::Entry + on_activate => sub { $cb->(@_); $dialog->hide; 0 }, + on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, + tooltip => $tooltip + ); + + $e->grab_focus; + $e->set_text ($txt) if $txt; + $dialog->show; +} + +sub open_quit_dialog { + unless ($QUIT_DIALOG) { + $QUIT_DIALOG = new CFPlus::UI::Toplevel + x => "center", + y => "center", + z => 50, + title => "Really Quit?", + on_key_down => sub { + my ($dialog, $ev) = @_; + $ev->{sym} == 27 and $dialog->hide; + } + ; + + $QUIT_DIALOG->add (my $vb = new CFPlus::UI::VBox expand => 1); + + $vb->add (new CFPlus::UI::Label + text => "You should find a savebed and apply it first!", + max_w => $WIDTH * 0.25, + ellipsize => 0, + ); + $vb->add (my $hb = new CFPlus::UI::HBox expand => 1); + $hb->add (new CFPlus::UI::Button + text => "Ok", + expand => 1, + on_activate => sub { $QUIT_DIALOG->hide; 0 }, + ); + $hb->add (new CFPlus::UI::Button + text => "Quit anyway", + expand => 1, + on_activate => sub { exit }, + ); + } + + $QUIT_DIALOG->show; + $QUIT_DIALOG->grab_focus; +} + +sub show_tip_of_the_day { + # find all tips + my @tod = CFPlus::Pod::find tip_of_the_day => "*"; + + CFPlus::DB::get state => "tip_of_the_day", sub { + my ($todindex) = @_; + $todindex = 0 if $todindex >= @tod; + CFPlus::DB::put state => tip_of_the_day => $todindex + 1, sub { }; + + # create dialog + my $dialog; + + my $close = sub { + $dialog->destroy; + }; + + $dialog = new CFPlus::UI::Toplevel + x => "center", + y => "center", + z => 3, + name => 'tip_of_the_day', + force_w => int $WIDTH * 4/9, + force_h => int $WIDTH * 2/9, + title => "Tip of the day #" . (1 + $todindex), + child => my $vbox = new CFPlus::UI::VBox, + has_close_button => 1, + on_delete => $close, + ; + + $vbox->add (my $viewer = new CFPlus::UI::TextScroller + expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); + $viewer->add_paragraph (CFPlus::Pod::as_paragraphs CFPlus::Pod::section_of $tod[$todindex]); + + $vbox->add (my $table = new CFPlus::UI::Table col_expand => [0, 1]); + + $table->add_at (0, 0, new CFPlus::UI::Button + text => "Close", + tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the Server Setup.", + on_activate => $close, + ); + + $table->add_at (2, 0, new CFPlus::UI::Button + text => "Next", + tooltip => "Show the next Tip of the day.", + on_activate => sub { + $close->(); + &show_tip_of_the_day; + }, + ); + + $dialog->show; + }; +} + +sub sdl_init { + CFPlus::SDL_Init + and die "SDL::Init failed!\n"; +} + +sub video_init { + $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; + + my ($old_w, $old_h) = ($WIDTH, $HEIGHT); + + ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; + $FULLSCREEN = $CFG->{fullscreen}; + $FAST = $CFG->{fast}; + + CFPlus::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN + or die "SDL_SetVideoMode failed: " . (CFPlus::SDL_GetError) . "\n"; + + $SDL_ACTIVE = 1; + $LAST_REFRESH = time - 0.01; + + CFPlus::OpenGL::init; + + $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; + + $CFPlus::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# + + ############################################################################# + + if ($DEBUG_STATUS) { + CFPlus::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h; + } else { + # create the widgets + + $DEBUG_STATUS = new CFPlus::UI::Label + padding => 0, + z => 100, + force_x => "max", + force_y => 0; + $DEBUG_STATUS->show; + + $STATUSBOX = new CFPlus::UI::Statusbox; + $STATUSBOX->add ("Use Alt-Enter to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]); + + (new CFPlus::UI::Frame + bg => [0, 0, 0, 0.4], + force_x => 0, + force_y => "max", + child => $STATUSBOX, + )->show; + + CFPlus::UI::Toplevel->new ( + title => "Map", + name => "mapmap", + x => 0, + y => $FONTSIZE + 8, + border_bg => [1, 1, 1, 192/255], + bg => [1, 1, 1, 0], + child => ($MAPMAP = new CFPlus::MapWidget::MapMap + tooltip => "Map. On servers that support this feature, this will display an overview of the surrounding areas.", + ), + )->show; + + $MAPWIDGET = new CFPlus::MapWidget; + $MAPWIDGET->connect (activate_console => sub { + my ($mapwidget, $preset) = @_; + + if ($CONSOLE) { + $CONSOLE->{input}->{auto_activated} = 1; + $CONSOLE->{input}->grab_focus; + + if ($preset && $CONSOLE->{input}->get_text eq '') { + $CONSOLE->{input}->set_text ($preset); + } + } + }); + $MAPWIDGET->show; + $MAPWIDGET->grab_focus; + + $LOGVIEW = new CFPlus::UI::TextScroller + expand => 1, + font => $FONT_FIXED, + fontsize => $::CFG->{log_fontsize}, + indent => -4, + can_hover => 1, + can_events => 1, + max_par => $CFG->{logview_max_par}, + tooltip => "Server Log. This text viewer contains all recent messages sent by the server.", + ; + + $SETUP_DIALOG = new CFPlus::UI::Toplevel + title => "Setup", + name => "setup_dialog", + x => 'center', + y => 'center', + z => 2, + force_w => $::WIDTH * 0.6, + force_h => $::HEIGHT * 0.6, + has_close_button => 1, + ; + + $METASERVER = metaserver_dialog; + + $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new CFPlus::UI::Notebook expand => 1, debug => 1, + filter => new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1); + + $SETUP_NOTEBOOK->add (Server => $SETUP_SERVER = server_setup, + "Configure the server to play on, your username, password and other server-related options."); + $SETUP_NOTEBOOK->add (Client => client_setup, + "Configure various client-specific settings."); + $SETUP_NOTEBOOK->add (Graphics => graphics_setup, + "Configure the video mode, performance, fonts and other graphical aspects of the game."); + $SETUP_NOTEBOOK->add (Audio => audio_setup, + "Configure the use of audio, sound effects and background music."); + $SETUP_NOTEBOOK->add (Keyboard => $SETUP_KEYBOARD = keyboard_setup, + "Lets you define, edit and delete key bindings." + . "There is a shortcut for making bindings: Control-Insert opens the binding editor " + . "with nothing set and the recording started. After doing the actions you " + . "want to record press Insert and you will be asked to press a key-combo. " + . "After pressing the combo the binding will be saved automatically and the " + . "binding editor closes"); + $SETUP_NOTEBOOK->add (Debug => debug_setup, + "Some debuggin' options. Do not ask."); + + $BUTTONBAR = new CFPlus::UI::Buttonbar x => 0, y => 0, z => 200; # put on top + + $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Setup", other => $SETUP_DIALOG, + tooltip => "Toggles a dialog where you can configure all aspects of this client."); + + $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW = message_window, + tooltip => "Toggles the server message log, where the client collects all messages from the server."); + + make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D + + $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Playerbook", other => player_window, + tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); + + $BUTTONBAR->add (new CFPlus::UI::Button + text => "Save Config", + tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", + on_activate => sub { + $::CFG->{layout} = CFPlus::UI::get_layout; + CFPlus::write_cfg "$Crossfire::VARDIR/cfplusrc"; + status "Configuration Saved"; + 0 + }, + ); + + $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, + tooltip => "View Documentation"); + + + $BUTTONBAR->add (new CFPlus::UI::Button + text => "Quit", + tooltip => "Terminates the program", + on_activate => sub { + if ($CONN) { + open_quit_dialog; + } else { + exit; + } + 0 + }, + ); + + $BUTTONBAR->show; + $SETUP_DIALOG->show; + } + + $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); +} + +sub setup_build_button { + my ($enabled) = @_; + if ($enabled) { + $BUILD_BUTTON->hide if $BUILD_BUTTON; + $BUILD_BUTTON ||= new CFPlus::UI::Button + text => "Build", + tooltip => "Opens the ingame builder", + on_activate => sub { + if ($CONN) { + $CONN->send_ext_req (builder_player_items => sub { + open_ingame_editor ($_[0]) if exists $_[0]->{items}; + }); + } + 0 + }; + $BUTTONBAR->add ($BUILD_BUTTON); + } else { + $BUILD_BUTTON->hide if $BUILD_BUTTON; + } +} + +sub open_ingame_editor { + my ($msg) = @_; + + my $win = new CFPlus::UI::Toplevel + x => 0, + y => 'center', + z => 4, + name => 'builder_window', + force_w => int $WIDTH * 1/4, + force_h => int $HEIGHT * 3/4, + title => "In game builder", + has_close_button => 1; + + my $r = new CFPlus::UI::ScrolledWindow ( + expand => 1, + scroll_y => 1 + ); + $r->add (my $vb = new CFPlus::UI::VBox); + $win->add ($r); + + + $vb->add ( + new CFPlus::UI::Button + text => "Disable build mode", + on_activate => sub { $::IN_BUILD_MODE = undef } + ); + $vb->add ( + new CFPlus::UI::Button + text => "ERASE", + on_activate => sub { $::IN_BUILD_MODE = { do_erase => 1 } } + ); + + for my $itemarchname ( + sort { + $msg->{items}->{$a}->{build_arch_name} + cmp $msg->{items}->{$b}->{build_arch_name} + } keys %{$msg->{items}} + ) { + my $info = $msg->{items}->{$itemarchname}; + $vb->add ( + new CFPlus::UI::Button text => $info->{build_arch_name}, + on_activate => sub { + $::IN_BUILD_MODE = { item => $itemarchname, info => $info }; + + if (grep { $msg->{items}->{$itemarchname}->{$_} } qw/has_connection has_name has_text/) { + build_mode_query_arch_info (); + } + } + ); + } + + $win->show; +} + +sub build_mode_query_arch_info { + my ($iteminfo) = $::IN_BUILD_MODE; + my $itemarchname = $iteminfo->{item}; + my $info = $iteminfo->{info}; + + my $dialog = new CFPlus::UI::Toplevel + x => "center", + y => "center", + z => 50, + force_w => int $WIDTH * 1/2, + title => "Enter information for placement of '$itemarchname'", + has_close_button => 1; + + $dialog->add (my $vb = new CFPlus::UI::VBox expand => 1); + + $vb->add (my $table = new CFPlus::UI::Table expand => 1); + my $row = 0; + if ($info->{has_name}) { + $table->add_at (0, $row, new CFPlus::UI::Label text => "Name:"); + $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{name} = $_[1]; 0 }); + } + if ($info->{has_text}) { + $table->add_at (0, $row, new CFPlus::UI::Label text => "Text:"); + $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{text} = $_[1]; 0 }); + } + if ($info->{has_connection}) { + $table->add_at (0, $row, new CFPlus::UI::Label text => "Connection ID:"); + $table->add_at (1, $row++, + new CFPlus::UI::Entry + expand => 1, + on_changed => sub { $::IN_BUILD_MODE->{connection} = $_[1]; 0 }, + tooltip => "Enter the connection ID here. The connection ID connects actors like a lever to a gate or a magic ear to a gate" + ); + } + + $vb->add (my $hb = new CFPlus::UI::HBox expand => 1); + $hb->add (new CFPlus::UI::Button + text => "Close", + expand => 1, + on_activate => sub { $dialog->hide; 0 }, + ); + $dialog->show; +} + +sub video_shutdown { + CFPlus::OpenGL::shutdown; + + undef $SDL_ACTIVE; +} + +sub audio_channel_finished { + my ($channel) = @_; + + #warn "channel $channel finished\n";#d# +} + +sub audio_music_set { + my ($songs) = @_; + + my @want = + grep $_, + map $CONN->{music_meta}{$_}, + @$songs; + + if (@want) { + @MUSIC_WANT = @want; + &audio_music_changed (); + } +} + +sub audio_music_start { + my $path = $MUSIC_PLAYING->{path} + or return; + + CFPlus::DB::prefetch_file $path, 1024_000, sub { + # music might have changed... + $path eq $MUSIC_PLAYING->{path} + or return &audio_music_start (); + + $MUSIC_PLAYER = new_from_file CFPlus::MixMusic $path; + + my $NOW = time; + + if ($MUSIC_PLAYING->{stop_time} > $NOW - $MUSIC_RESUME) { + my $pos = $MUSIC_PLAYING->{stop_pos}; + $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos); + $MUSIC_START = time - $pos; + } else { + $MUSIC_PLAYER->play (0); + $MUSIC_START = time; + } + + delete $MUSIC_PLAYING->{stop_time}; + delete $MUSIC_PLAYING->{stop_pos}; + } +} + +sub audio_music_changed { + return unless $CFG->{bgm_enable}; + + # default MUSIC_WANT == MUSIC_DEFAULT + @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT; + + # if the currently playing song is acceptable, let it continue + return if $MUSIC_PLAYING + && grep $MUSIC_PLAYING->{path} eq $_->{path}, @MUSIC_WANT; + + my $NOW = time; + + if ($MUSIC_PLAYING) { + $MUSIC_PLAYING->{stop_time} = $NOW; + $MUSIC_PLAYING->{stop_pos} = $NOW - $MUSIC_START; + CFPlus::MixMusic::fade_out 1000; + } else { + # sort by stop time, oldest first + @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT; + + # if the most recently-played piece played very recently, + # resume it, else choose the oldest piece for rotation. + $MUSIC_PLAYING = + $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME + ? $MUSIC_WANT[-1] + : $MUSIC_WANT[0]; + + audio_music_start; + } +} + +sub audio_music_finished { + $MUSIC_PLAYING = undef; + undef $MUSIC_PLAYER; + + audio_music_changed; +} + +sub audio_init { + if ($CFG->{audio_enable}) { + if (open my $fh, "<", CFPlus::find_rcfile "sounds/config") { + $SDL_MIXER = !CFPlus::Mix_OpenAudio; + + unless ($SDL_MIXER) { + status "Unable to open sound device: there will be no sound"; + return; + } + + CFPlus::Mix_AllocateChannels 8; + CFPlus::MixMusic::volume $CFG->{bgm_volume} * 128; + + audio_music_finished; + + local $_; + while (<$fh>) { + next if /^\s*#/; + next if /^\s*$/; + + my ($file, $volume, $event) = split /\s+/, $_, 3; + + push @SOUNDS, "$volume,$file"; + + $AUDIO_CHUNKS{"$volume,$file"} ||= do { + my $chunk = new_from_file CFPlus::MixChunk CFPlus::find_rcfile "sounds/$file"; + $chunk->volume ($volume * 128 / 100); + $chunk + }; + } + } else { + status "unable to open sound config: $!"; + } + } +} + +sub audio_shutdown { + CFPlus::Mix_CloseAudio if $SDL_MIXER; + undef $SDL_MIXER; + @SOUNDS = (); + %AUDIO_CHUNKS = (); +} + +my %animate_object; +my $animate_timer; + +my $fps = 9; + +my %demo;#d# + +sub force_refresh { + $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; + debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4; + + $CFPlus::UI::ROOT->draw; + + $WANT_REFRESH = 0; + $CAN_REFRESH = 0; + $LAST_REFRESH = $NOW; + + CFPlus::SDL_GL_SwapBuffers; +} + +my $refresh_watcher = Event->timer (after => 0, hard => 0, interval => 1 / $MAX_FPS, cb => sub { + $NOW = time; + + ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) + for CFPlus::poll_events; + + if (%animate_object) { + $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; + ++$WANT_REFRESH; + } + + if ($WANT_REFRESH) { + force_refresh; + } else { + $CAN_REFRESH = 1; + } +}); + +sub animation_start { + my ($widget) = @_; + $animate_object{$widget} = $widget; +} + +sub animation_stop { + my ($widget) = @_; + delete $animate_object{$widget}; +} + +# check once/second for faces that need to be prefetched +# this should, of course, only run on demand, but +# SDL forces worse things on us.... + +Event->timer (after => 1, interval => 0.25, cb => sub { + $CONN->face_prefetch + if $CONN; +}); + +%SDL_CB = ( + CFPlus::SDL_QUIT => sub { + exit; + }, + CFPlus::SDL_VIDEORESIZE => sub { + }, + CFPlus::SDL_VIDEOEXPOSE => sub { + CFPlus::UI::full_refresh; + }, + CFPlus::SDL_ACTIVEEVENT => sub { +# not useful, as APPACTIVE include sonly iconified state, not unmapped +# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, CFPlus::SDL_GetAppState;#d# +# printf "a %x\n", CFPlus::SDL_GetAppState & CFPlus::SDL_APPACTIVE;#d# +# printf "A\n" if $_[0]{state} & CFPlus::SDL_APPACTIVE; +# printf "K\n" if $_[0]{state} & CFPlus::SDL_APPINPUTFOCUS; +# printf "M\n" if $_[0]{state} & CFPlus::SDL_APPMOUSEFOCUS; + }, + CFPlus::SDL_KEYDOWN => sub { + if ($_[0]{mod} & CFPlus::KMOD_ALT && $_[0]{sym} == 13) { + # alt-enter + $FULLSCREEN_ENABLE->toggle; + video_shutdown; + video_init; + } else { + CFPlus::UI::feed_sdl_key_down_event ($_[0]); + } + }, + CFPlus::SDL_KEYUP => \&CFPlus::UI::feed_sdl_key_up_event, + CFPlus::SDL_MOUSEMOTION => \&CFPlus::UI::feed_sdl_motion_event, + CFPlus::SDL_MOUSEBUTTONDOWN => \&CFPlus::UI::feed_sdl_button_down_event, + CFPlus::SDL_MOUSEBUTTONUP => \&CFPlus::UI::feed_sdl_button_up_event, + CFPlus::SDL_USEREVENT => sub { + if ($_[0]{code} == 1) { + audio_channel_finished $_[0]{data1}; + } elsif ($_[0]{code} == 0) { + audio_music_finished; + } + }, +); + +############################################################################# + +$SIG{INT} = $SIG{TERM} = sub { exit }; + +{ + CFPlus::read_cfg "$Crossfire::VARDIR/cfplusrc"; + CFPlus::DB::Server::run; + + CFPlus::UI::set_layout ($::CFG->{layout}); + + my %DEF_CFG = ( + sdl_mode => 0, + width => 640, + height => 480, + fullscreen => 0, + fast => 0, + map_scale => 1, + fow_enable => 1, + fow_intensity => 0, + map_smoothing => 1, + gui_fontsize => 1, + log_fontsize => 0.7, + gauge_fontsize => 1, + gauge_size => 0.35, + stat_fontsize => 0.7, + mapsize => 100, + say_command => 'chat', + audio_enable => 1, + bgm_enable => 1, + bgm_volume => 0.25, + face_prefetch => 0, + output_sync => 1, + output_count => 1, + output_rate => "", + pickup => 0, + inv_sort => "mtime", + default => "profile", # default profile + show_tips => 1, + logview_max_par => 1000, + ); + + while (my ($k, $v) = each %DEF_CFG) { + $CFG->{$k} = $v unless exists $CFG->{$k}; + } + + $CFG->{profile}{default}{host} ||= "crossfire.schmorp.de"; + $PROFILE = $CFG->{profile}{default}; + + # convert old bindings (only default profile matters) + if (my $bindings = delete $PROFILE->{bindings}) { + while (my ($mod, $syms) = each %$bindings) { + while (my ($sym, $cmds) = each %$syms) { + push @{ $PROFILE->{macro} }, { + accelkey => [$mod*1, $sym*1], + action => $cmds, + }; + } + } + } + + sdl_init; + + @SDL_MODES = CFPlus::SDL_ListModes 8, 8; + @SDL_MODES = CFPlus::SDL_ListModes 5, 0 unless @SDL_MODES; + @SDL_MODES or CFPlus::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; + + @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; + + $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; + + { + my @fonts = map CFPlus::find_rcfile "fonts/$_", qw( + DejaVuSans.ttf + DejaVuSansMono.ttf + DejaVuSans-Bold.ttf + DejaVuSansMono-Bold.ttf + DejaVuSans-Oblique.ttf + DejaVuSansMono-Oblique.ttf + DejaVuSans-BoldOblique.ttf + DejaVuSansMono-BoldOblique.ttf + ); + + CFPlus::add_font $_ for @fonts; + + CFPlus::pango_init; + + $FONT_PROP = new_from_file CFPlus::Font $fonts[0]; + $FONT_FIXED = new_from_file CFPlus::Font $fonts[1]; + + $FONT_PROP->make_default; + } + +# compare mono (ft) vs. rgba (cairo) +# ft - 1.8s, cairo 3s, even in alpha-only mode +# for my $rgba (0..1) { +# my $t1 = Time::HiRes::time; +# for (1..1000) { +# my $layout = CFPlus::Layout->new ($rgba); +# $layout->set_text ("hallo" x 100); +# $layout->render; +# } +# my $t2 = Time::HiRes::time; +# warn $t2-$t1; +# } + + $startup_done->(); + + video_init; + audio_init; +} + +show_tip_of_the_day if $CFG->{show_tips}; + +Event::loop; +#CFPlus::SDL_Quit; +#CFPlus::_exit 0; + +END { + CFPlus::SDL_Quit; + CFPlus::DB::Server::stop; +} + +=head1 NAME + +cfplus - A Crossfire+ and Crossfire game client + +=head1 SYNOPSIS + +Just run it - no commandline arguments are supported. + +=head1 USAGE + +cfplus utilises OpenGL for all UI elements and the game. It is supposed to be used +fullscreen and interactively. + +=head1 DEBUGGING + + +CFPLUS_DEBUG - environment variable + + 1 draw borders around widgets + 2 add low-level widget info to tooltips + 4 show fps + 8 suppress tooltips + +=head1 AUTHOR + +Marc Lehmann , Robin Redeker + + + + : $self->{vslider}->hide; + } +} + +sub update { + my ($self) = @_; + + $self->SUPER::update; + $self->update_slider; +} + +sub invoke_mouse_wheel { + my ($self, $ev) = @_; + + return 0 unless $ev->{dy}; # only vertical movements for now + + $self->{vslider}->emit (mouse_wheel => $ev); + + 1 +} + +sub invoke_button_down { + my ($self, $ev, $x, $y) = @_; + + if ($ev->{button} == 2) { + $self->grab_focus; + + my $ox = $self->{vp}{view_x} + $ev->{x}; + my $oy = $self->{vp}{view_y} + $ev->{y}; + + $self->{motion} = sub { + my ($ev, $x, $y) = @_; + + $self->{vp}->set_offset ($ox - $ev->{x}, $oy - $ev->{y}); + $self->update; + }; + + return 1; + } + + 0 +} + +sub invoke_button_up { + my ($self, $ev, $x, $y) = @_; + + if (delete $self->{motion}) { + return 1; + } + + 0 +} + +sub invoke_mouse_motion { + my ($self, $ev, $x, $y) = @_; + + if ($self->{motion}) { + $self->{motion}->($ev, $x, $y); + return 1; + } + + 0 +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + $self->update_slider; + $self->SUPER::invoke_size_allocate ($w, $h) +} + +############################################################################# + +package CFPlus::UI::Frame; + +our @ISA = CFPlus::UI::Bin::; + +use CFPlus::OpenGL; + +sub new { + my $class = shift; + + $class->SUPER::new ( + bg => undef, + @_, + ) } sub _draw { my ($self) = @_; - my $chld = $self->get; + if ($self->{bg}) { + my ($w, $h) = @$self{qw(w h)}; - my ($w, $h) = $chld->size_request; + glEnable GL_BLEND; + glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; + glColor_premultiply @{ $self->{bg} }; + + glBegin GL_QUADS; + glVertex 0 , 0; + glVertex 0 , $h; + glVertex $w, $h; + glVertex $w, 0; + glEnd; - glColor 1, 0, 0; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $h + 4; - glTexCoord 1, 1; glVertex $w + 4 , $h + 4; - glTexCoord 1, 0; glVertex $w + 4 , 0; + glDisable GL_BLEND; + } + + $self->SUPER::_draw; +} + +############################################################################# + +package CFPlus::UI::FancyFrame; + +our @ISA = CFPlus::UI::Bin::; + +use CFPlus::OpenGL; + +sub new { + my ($class, %arg) = @_; + + if ((exists $arg{label}) && !ref $arg{label}) { + $arg{label} = new CFPlus::UI::Label + align => 1, + valign => 0, + text => $arg{label}, + fontsize => ($arg{border} || 0.8) * 0.75; + } + + my $self = $class->SUPER::new ( + # label => "", + fg => [0.6, 0.3, 0.1], + border => 0.8, + style => 'single', + %arg, + ); + + $self +} + +sub add { + my ($self, @widgets) = @_; + + $self->SUPER::add (@widgets); + $self->CFPlus::UI::Container::add ($self->{label}) if $self->{label}; +} + +sub border { + int $_[0]{border} * $::FONTSIZE +} + +sub size_request { + my ($self) = @_; + + ($self->{label_w}, undef) = $self->{label}->size_request + if $self->{label}; + + my ($w, $h) = $self->SUPER::size_request; + + ( + $w + $self->border * 2, + $h + $self->border * 2, + ) +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + my $border = $self->border; + + $w -= List::Util::max 0, $border * 2; + $h -= List::Util::max 0, $border * 2; + + if (my $label = $self->{label}) { + $label->{w} = List::Util::max 0, List::Util::min $self->{label_w}, $w - $border * 2; + $label->{h} = List::Util::min $h, $border; + $label->invoke_size_allocate ($label->{w}, $label->{h}); + } + + $self->child->configure ($border, $border, $w, $h); + + 1 +} + +sub _draw { + my ($self) = @_; + + my $child = $self->{children}[0]; + + my $border = $self->border; + my ($w, $h) = ($self->{w}, $self->{h}); + + $child->draw; + + glColor @{$self->{fg}}; + glBegin GL_LINE_STRIP; + glVertex $border * 1.5 , $border * 0.5 + 0.5; + glVertex $border * 0.5 + 0.5, $border * 0.5 + 0.5; + glVertex $border * 0.5 + 0.5, $h - $border * 0.5 + 0.5; + glVertex $w - $border * 0.5 + 0.5, $h - $border * 0.5 + 0.5; + glVertex $w - $border * 0.5 + 0.5, $border * 0.5 + 0.5; + glVertex $self->{label} ? $border * 2 + $self->{label}{w} : $border * 1.5, $border * 0.5 + 0.5; glEnd; - glPushMatrix; - glTranslate (2, 2, 0); - $chld->_draw; - glPopMatrix; + if ($self->{label}) { + glTranslate $border * 2, 0; + $self->{label}->_draw; + } +} + +############################################################################# + +package CFPlus::UI::Toplevel; + +our @ISA = CFPlus::UI::Bin::; + +use CFPlus::OpenGL; + +my $bg = + new_from_file CFPlus::Texture CFPlus::find_rcfile "d1_bg.png", + mipmap => 1, wrap => 1; + +my @border = + map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_, mipmap => 1 } + qw(d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); + +my @icon = + map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_, mipmap => 1 } + qw(x1_move.png x1_resize.png); + +sub new { + my ($class, %arg) = @_; + + my $self = $class->SUPER::new ( + bg => [1, 1, 1, 1], + border_bg => [1, 1, 1, 1], + border => 0.6, + can_events => 1, + min_w => 64, + min_h => 32, + %arg, + ); + + $self->{title_widget} = new CFPlus::UI::Label + align => 0, + valign => 1, + text => $self->{title}, + fontsize => $self->{border}, + if exists $self->{title}; + + if ($self->{has_close_button}) { + $self->{close_button} = + new CFPlus::UI::ImageButton + path => 'x1_close.png', + on_activate => sub { $self->emit ("delete") }; + + $self->CFPlus::UI::Container::add ($self->{close_button}); + } + + $self +} + +sub add { + my ($self, @widgets) = @_; + + $self->SUPER::add (@widgets); + $self->CFPlus::UI::Container::add ($self->{close_button}) if $self->{close_button}; + $self->CFPlus::UI::Container::add ($self->{title_widget}) if $self->{title_widget}; +} + +sub border { + int $_[0]{border} * $::FONTSIZE +} + +sub size_request { + my ($self) = @_; + + $self->{title_widget}->size_request + if $self->{title_widget}; + + $self->{close_button}->size_request + if $self->{close_button}; + + my ($w, $h) = $self->SUPER::size_request; + + ( + $w + $self->border * 2, + $h + $self->border * 2, + ) +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + if ($self->{title_widget}) { + $self->{title_widget}{w} = $w; + $self->{title_widget}{h} = $h; + $self->{title_widget}->invoke_size_allocate ($w, $h); + } + + my $border = $self->border; + + $h -= List::Util::max 0, $border * 2; + $w -= List::Util::max 0, $border * 2; + + $self->child->configure ($border, $border, $w, $h); + + $self->{close_button}->configure ($self->{w} - $border, 0, $border, $border) + if $self->{close_button}; + + 1 +} + +sub invoke_delete { + my ($self) = @_; + + $self->hide; + + 1 +} + +sub invoke_button_down { + my ($self, $ev, $x, $y) = @_; + + my ($w, $h) = @$self{qw(w h)}; + my $border = $self->border; + + my $lr = ($x >= 0 && $x < $border) || ($x > $w - $border && $x < $w); + my $td = ($y >= 0 && $y < $border) || ($y > $h - $border && $y < $h); + + if ($lr & $td) { + my ($wx, $wy) = ($self->{x}, $self->{y}); + my ($ox, $oy) = ($ev->{x}, $ev->{y}); + my ($bw, $bh) = ($self->{w}, $self->{h}); + + my $mx = $x < $border; + my $my = $y < $border; + + $self->{motion} = sub { + my ($ev, $x, $y) = @_; + + my $dx = $ev->{x} - $ox; + my $dy = $ev->{y} - $oy; + + $self->{force_w} = $bw + $dx * ($mx ? -1 : 1); + $self->{force_h} = $bh + $dy * ($my ? -1 : 1); + + $self->move_abs ($wx + $dx * $mx, $wy + $dy * $my); + $self->realloc; + }; + + } elsif ($lr ^ $td) { + my ($ox, $oy) = ($ev->{x}, $ev->{y}); + my ($bx, $by) = ($self->{x}, $self->{y}); + + $self->{motion} = sub { + my ($ev, $x, $y) = @_; + + ($x, $y) = ($ev->{x}, $ev->{y}); + + $self->move_abs ($bx + $x - $ox, $by + $y - $oy); + # HACK: the next line is required to enforce placement + $self->{parent}->invoke_size_allocate ($self->{parent}{w}, $self->{parent}{h}); + }; + } else { + return 0; + } + + 1 +} + +sub invoke_button_up { + my ($self, $ev, $x, $y) = @_; + + ! ! delete $self->{motion} +} + +sub invoke_mouse_motion { + my ($self, $ev, $x, $y) = @_; + + $self->{motion}->($ev, $x, $y) if $self->{motion}; + + ! ! $self->{motion} +} + +sub invoke_visibility_change { + my ($self, $visible) = @_; + + delete $self->{motion} unless $visible; + + 0 +} + +sub _draw { + my ($self) = @_; + + my $child = $self->{children}[0]; + + my ($w, $h ) = ($self->{w}, $self->{h}); + my ($cw, $ch) = ($child->{w}, $child->{h}); + + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + + my $border = $self->border; + + glColor @{ $self->{border_bg} }; + $border[0]->draw_quad_alpha ( 0, 0, $w, $border); + $border[1]->draw_quad_alpha ( 0, $border, $border, $ch); + $border[2]->draw_quad_alpha ($w - $border, $border, $border, $ch); + $border[3]->draw_quad_alpha ( 0, $h - $border, $w, $border); + + # move + my $w2 = ($w - $border) * .5; + my $h2 = ($h - $border) * .5; + $icon[0]->draw_quad_alpha ( 0, $h2, $border, $border); + $icon[0]->draw_quad_alpha ($w - $border, $h2, $border, $border); + $icon[0]->draw_quad_alpha ($w2 , $h - $border, $border, $border); + + # resize + $icon[1]->draw_quad_alpha ( 0, 0, $border, $border); + $icon[1]->draw_quad_alpha ($w - $border, 0, $border, $border) + unless $self->{has_close_button}; + $icon[1]->draw_quad_alpha ( 0, $h - $border, $border, $border); + $icon[1]->draw_quad_alpha ($w - $border, $h - $border, $border, $border); + + if (@{$self->{bg}} < 4 || $self->{bg}[3]) { + glColor @{ $self->{bg} }; + + # TODO: repeat texture not scale + # solve this better(?) + $bg->{s} = $cw / $bg->{w}; + $bg->{t} = $ch / $bg->{h}; + $bg->draw_quad_alpha ($border, $border, $cw, $ch); + } + + glDisable GL_TEXTURE_2D; + + $child->draw; + + if ($self->{title_widget}) { + glTranslate 0, $border - $self->{h}; + $self->{title_widget}->_draw; + + glTranslate 0, - ($border - $self->{h}); + } + + $self->{close_button}->draw + if $self->{close_button}; } -package Crossfire::Client::Widget::Table; +############################################################################# + +package CFPlus::UI::Table; -our @ISA = Crossfire::Client::Widget::Container::; +our @ISA = CFPlus::UI::Base::; -use SDL::OpenGL; +use List::Util qw(max sum); +use CFPlus::OpenGL; + +sub new { + my $class = shift; + + $class->SUPER::new ( + children => [], + col_expand => [], + row_expand => [], + @_, + ) +} + +sub children { + grep $_, map @$_, grep $_, @{ $_[0]{children} } +} + +# TODO: store row/col info in child widget and use standard add/del sub add { - my ($self, $x, $y, $chld) = @_; - $self->{childs}[$y][$x] = $chld; + my $self = shift; + + Carp::cluck "please use the add_at method instead of calling add, thank you.\n";#d# + $self->add_at (@_); +} + +sub add_at { + my $self = shift; + + while (@_) { + my ($col, $row, $child) = splice @_, 0, 3, (); + + $child->set_parent ($self); + $self->{children}[$row][$col] = $child; + } + + $self->{force_realloc} = 1; + $self->{force_size_alloc} = 1; + $self->realloc; } -sub max_row_height { - my ($self, $row) = @_; +sub remove { + my ($self, $child) = @_; - my $hs = 0; - for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { - my $c = $self->{childs}->[$row]->[$xi]; - if ($c) { - my ($w, $h) = $c->size_request; - if ($hs < $h) { $hs = $h } + for (@{ $self->{children} }) { + for (@{ $_ || [] }) { + $_ = undef if $_ == $child; } } - return $hs; } -sub max_col_width { - my ($self, $col) = @_; +# TODO: move to container class maybe? send children a signal on removal? +sub clear { + my ($self) = @_; + + my @children = $self->children; + delete $self->{children}; + + for (@children) { + delete $_->{parent}; + $_->hide; + } + + $self->realloc; +} + +sub get_wh { + my ($self) = @_; - my $ws = 0; - for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) { - my $c = ($self->{childs}->[$yi] || [])->[$col]; - if ($c) { - my ($w, $h) = $c->size_request; - if ($ws < $w) { $ws = $w } + my (@w, @h); + + for my $y (0 .. $#{$self->{children}}) { + my $row = $self->{children}[$y] + or next; + + for my $x (0 .. $#$row) { + my $widget = $row->[$x] + or next; + my ($w, $h) = @$widget{qw(req_w req_h)}; + + $w[$x] = max $w[$x], $w; + $h[$y] = max $h[$y], $h; } } - return $ws; + + (\@w, \@h) } sub size_request { my ($self) = @_; - my ($hs, $ws) = (0, 0); + my ($ws, $hs) = $self->get_wh; - for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { - $hs += $self->max_row_height ($yi); - } + ( + (sum @$ws), + (sum @$hs), + ) +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + my ($ws, $hs) = $self->get_wh; + + my $req_w = (sum @$ws) || 1; + my $req_h = (sum @$hs) || 1; + + # TODO: nicer code + my @col_expand = @{$self->{col_expand}}; + @col_expand = (1) x @$ws unless @col_expand; + my $col_expand = (sum @col_expand) || 1; + + $ws->[$_] += $col_expand[$_] / $col_expand * ($w - $req_w) for 0 .. $#$ws; + + CFPlus::UI::harmonize $ws; - for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { - my $wm = 0; - for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { - $wm += $self->max_col_width ($xi) + my @row_expand = @{$self->{row_expand}}; + @row_expand = (1) x @$ws unless @row_expand; + my $row_expand = (sum @row_expand) || 1; + + $hs->[$_] += $row_expand[$_] / $row_expand * ($h - $req_h) for 0 .. $#$hs; + + CFPlus::UI::harmonize $hs; + + my $y; + + for my $r (0 .. $#{$self->{children}}) { + my $row = $self->{children}[$r] + or next; + + my $x = 0; + my $row_h = $hs->[$r]; + + for my $c (0 .. $#$row) { + my $col_w = $ws->[$c]; + + if (my $widget = $row->[$c]) { + $widget->configure ($x, $y, $col_w, $row_h); + } + + $x += $col_w; } - if ($ws < $wm) { $ws = $wm } + + $y += $row_h; + } + + 1 +} + +sub find_widget { + my ($self, $x, $y) = @_; + + $x -= $self->{x}; + $y -= $self->{y}; + + my $res; + + for (grep $_, map @$_, grep $_, @{ $self->{children} }) { + $res = $_->find_widget ($x, $y) + and return $res; } - return ($ws, $hs); + $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) } sub _draw { my ($self) = @_; - my $y = 0; - for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { - my $x = 0; + for (grep $_, @{$self->{children}}) { + $_->draw for grep $_, @$_; + } +} + +############################################################################# + +package CFPlus::UI::Fixed; + +use List::Util qw(min max); - for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { +our @ISA = CFPlus::UI::Container::; - glPushMatrix; - glTranslate ($x, $y, 0); - my $c = $self->{childs}->[$yi]->[$xi]; - $c->_draw if $c; - glPopMatrix; +sub add { + my ($self, $child, $posmode, $x, $y, $sizemode, $w, $h) = @_; + + $child->{_fixed} = [$posmode, $x, $y, $sizemode, $w, $h]; + $self->SUPER::add ($child); +} + +sub _scale($$$) { + my ($mode, $val, $max) = @_; - $x += $self->max_col_width ($xi); + $mode eq "abs" ? $val + : $mode eq "rel" ? $val * $max + : 0 +} + +sub size_request { + my ($self) = @_; + + my ($x1, $y1, $x2, $y2) = (0, 0, 0, 0); + + # determine overall size by querying abs widgets + for my $child ($self->visible_children) { + my ($pos, $x, $y, $size, $w, $h) = @{ $child->{_fixed} }; + + if ($pos eq "abs") { + $w = _scale $size, $w, $child->{req_w}; + $h = _scale $size, $h, $child->{req_h}; + + $x1 = min $x1, $x; $x2 = max $x2, $x + $w; + $y1 = min $y1, $y; $y2 = max $y2, $y + $h; } + } - $y += $self->max_row_height ($yi); + my $W = $x2 - $x1; + my $H = $y2 - $y1; + + # now layout remaining widgets + for my $child ($self->visible_children) { + my ($pos, $x, $y, $size, $w, $h) = @{ $child->{_fixed} }; + + if ($pos ne "abs") { + $x = _scale $pos, $x, $W; + $y = _scale $pos, $x, $H; + $w = _scale $size, $w, $child->{req_w}; + $h = _scale $size, $h, $child->{req_h}; + + $x1 = min $x1, $x; $x2 = max $x2, $x + $w; + $y1 = min $y1, $y; $y2 = max $y2, $y + $h; + } } + + my $W = $x2 - $x1; + my $H = $y2 - $y1; + + ($W, $H) } -package Crossfire::Client::Widget::VBox; +sub invoke_size_allocate { + my ($self, $W, $H) = @_; -our @ISA = Crossfire::Client::Widget::Container::; + for my $child ($self->visible_children) { + my ($pos, $x, $y, $size, $w, $h) = @{ $child->{_fixed} }; -use SDL::OpenGL; + $x = _scale $pos, $x, $W; + $y = _scale $pos, $x, $H; + $w = _scale $size, $w, $child->{req_w}; + $h = _scale $size, $h, $child->{req_h}; -sub add { - my ($self, $chld) = @_; - push @{$self->{childs}}, $chld; + $child->configure ($x, $y, $w, $h); + } + + 1 } +############################################################################# + +package CFPlus::UI::Box; + +our @ISA = CFPlus::UI::Container::; + sub size_request { my ($self) = @_; - my ($hs, $ws) = (0, 0); - for (@{$self->{childs} || []}) { - my ($w, $h) = $_->size_request; - $hs += $h; - if ($ws < $w) { $ws = $w } + $self->{vertical} + ? ( + (List::Util::max map $_->{req_w}, @{$self->{children}}), + (List::Util::sum map $_->{req_h}, @{$self->{children}}), + ) + : ( + (List::Util::sum map $_->{req_w}, @{$self->{children}}), + (List::Util::max map $_->{req_h}, @{$self->{children}}), + ) +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + my $space = $self->{vertical} ? $h : $w; + my @children = $self->visible_children; + + my @req; + + if ($self->{homogeneous}) { + @req = ($space / (@children || 1)) x @children; + } else { + @req = map $_->{$self->{vertical} ? "req_h" : "req_w"}, @children; + my $req = List::Util::sum @req; + + if ($req > $space) { + # ah well, not enough space + $_ *= $space / $req for @req; + } else { + my $expand = (List::Util::sum map $_->{expand}, @children) || 1; + + $space = ($space - $req) / $expand; # remaining space to give away + + $req[$_] += $space * $children[$_]{expand} + for 0 .. $#children; + } + } + + CFPlus::UI::harmonize \@req; + + my $pos = 0; + for (0 .. $#children) { + my $alloc = $req[$_]; + $children[$_]->configure ($self->{vertical} ? (0, $pos, $w, $alloc) : ($pos, 0, $alloc, $h)); + + $pos += $alloc; } - return ($ws, $hs); + 1 +} + +############################################################################# + +package CFPlus::UI::HBox; + +our @ISA = CFPlus::UI::Box::; + +sub new { + my $class = shift; + + $class->SUPER::new ( + vertical => 0, + @_, + ) +} + +############################################################################# + +package CFPlus::UI::VBox; + +our @ISA = CFPlus::UI::Box::; + +sub new { + my $class = shift; + + $class->SUPER::new ( + vertical => 1, + @_, + ) +} + +############################################################################# + +package CFPlus::UI::Label; + +our @ISA = CFPlus::UI::DrawBG::; + +use CFPlus::OpenGL; + +sub new { + my ($class, %arg) = @_; + + my $self = $class->SUPER::new ( + fg => [1, 1, 1], + #bg => none + #active_bg => none + #font => default_font + #text => initial text + #markup => initial narkup + #max_w => maximum pixel width + #style => 0, # render flags + ellipsise => 3, # end + layout => (new CFPlus::Layout), + fontsize => 1, + align => -1, + valign => -1, + padding_x => 2, + padding_y => 2, + can_events => 0, + %arg + ); + + if (exists $self->{template}) { + my $layout = new CFPlus::Layout; + $layout->set_text (delete $self->{template}); + $self->{template} = $layout; + } + + if (exists $self->{markup}) { + $self->set_markup (delete $self->{markup}); + } else { + $self->set_text (delete $self->{text}); + } + + $self +} + +sub update { + my ($self) = @_; + + delete $self->{texture}; + $self->SUPER::update; +} + +sub realloc { + my ($self) = @_; + + delete $self->{ox}; + $self->SUPER::realloc; +} + +sub set_text { + my ($self, $text) = @_; + + return if $self->{text} eq "T$text"; + $self->{text} = "T$text"; + + $self->{layout}->set_text ($text); + + delete $self->{size_req}; + $self->realloc; + $self->update; +} + +sub set_markup { + my ($self, $markup) = @_; + + return if $self->{text} eq "M$markup"; + $self->{text} = "M$markup"; + + my $rgba = $markup =~ /span.*(?:foreground|background)/; + + $self->{layout}->set_markup ($markup); + + delete $self->{size_req}; + $self->realloc; + $self->update; +} + +sub size_request { + my ($self) = @_; + + $self->{size_req} ||= do { + $self->{layout}->set_font ($self->{font}) if $self->{font}; + $self->{layout}->set_width ($self->{max_w} || -1); + $self->{layout}->set_ellipsise ($self->{ellipsise}); + $self->{layout}->set_single_paragraph_mode ($self->{ellipsise}); + $self->{layout}->set_height ($self->{fontsize} * $::FONTSIZE); + + my ($w, $h) = $self->{layout}->size; + + if (exists $self->{template}) { + $self->{template}->set_font ($self->{font}) if $self->{font}; + $self->{template}->set_width ($self->{max_w} || -1); + $self->{template}->set_height ($self->{fontsize} * $::FONTSIZE); + + my ($w2, $h2) = $self->{template}->size; + + $w = List::Util::max $w, $w2; + $h = List::Util::max $h, $h2; + } + + [$w, $h] + }; + + @{ $self->{size_req} } +} + +sub baseline_shift { + $_[0]{layout}->descent +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + delete $self->{ox}; + + delete $self->{texture} + unless $w >= $self->{req_w} && $self->{old_w} >= $self->{req_w}; + + 1 +} + +sub set_fontsize { + my ($self, $fontsize) = @_; + + $self->{fontsize} = $fontsize; + delete $self->{size_req}; + delete $self->{texture}; + + $self->realloc; +} + +sub reconfigure { + my ($self) = @_; + + delete $self->{size_req}; + delete $self->{texture}; + + $self->SUPER::reconfigure; } sub _draw { my ($self) = @_; - my ($x, $y); - for (@{$self->{childs} || []}) { - glPushMatrix; - glTranslate (0, $y, 0); - $_->_draw; - glPopMatrix; - my ($w, $h) = $_->size_request; - $y += $h; - } + $self->SUPER::_draw; # draw background, if applicable + + my $size = $self->{texture} ||= do { + $self->{layout}->set_foreground (@{$self->{fg}}); + $self->{layout}->set_font ($self->{font}) if $self->{font}; + $self->{layout}->set_width ($self->{w}); + $self->{layout}->set_ellipsise ($self->{ellipsise}); + $self->{layout}->set_single_paragraph_mode ($self->{ellipsise}); + $self->{layout}->set_height ($self->{fontsize} * $::FONTSIZE); + + [$self->{layout}->size] + }; + + unless (exists $self->{ox}) { + $self->{ox} = int ($self->{align} < 0 ? $self->{padding_x} + : $self->{align} > 0 ? $self->{w} - $size->[0] - $self->{padding_x} + : ($self->{w} - $size->[0]) * 0.5); + + $self->{oy} = int ($self->{valign} < 0 ? $self->{padding_y} + : $self->{valign} > 0 ? $self->{h} - $size->[1] - $self->{padding_y} + : ($self->{h} - $size->[1]) * 0.5); + }; + + my $w = List::Util::min $self->{w} + 4, $size->[0]; + my $h = List::Util::min $self->{h} + 2, $size->[1]; + + $self->{layout}->render ($self->{ox}, $self->{oy}, $self->{style}); } -package Crossfire::Client::Widget::Label; +############################################################################# -our @ISA = Crossfire::Client::Widget::; +package CFPlus::UI::EntryBase; -use SDL::OpenGL; +our @ISA = CFPlus::UI::Label::; + +use CFPlus::OpenGL; sub new { - my ($class, $x, $y, $z, $ttf, $text) = @_; + my $class = shift; - my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf); + $class->SUPER::new ( + fg => [1, 1, 1], + bg => [0, 0, 0, 0.2], + active_bg => [1, 1, 1, 0.5], + active_fg => [0, 0, 0], + can_hover => 1, + can_focus => 1, + valign => 0, + can_events => 1, + ellipsise => 0, + #text => ... + #hidden => "*", + @_ + ) +} - $self->set_text ($text); +sub _set_text { + my ($self, $text) = @_; - $self + delete $self->{cur_h}; + + return if $self->{text} eq $text; + + $self->{last_activity} = $::NOW; + $self->{text} = $text; + + $text =~ s/./*/g if $self->{hidden}; + $self->{layout}->set_text ("$text "); + delete $self->{size_req}; + + $self->emit (changed => $self->{text}); + + $self->realloc; + $self->update; } sub set_text { my ($self, $text) = @_; - $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text; + + $self->{cursor} = length $text; + $self->_set_text ($text); } sub get_text { - my ($self, $text) = @_; - $self->{text} + $_[0]{text} } sub size_request { my ($self) = @_; - ( - $self->{texture}{width}, - $self->{texture}{height}, + my ($w, $h) = $self->SUPER::size_request; + + ($w + 1, $h) # add 1 for cursor +} + +sub invoke_key_down { + my ($self, $ev) = @_; + + my $mod = $ev->{mod}; + my $sym = $ev->{sym}; + my $uni = $ev->{unicode}; + + my $text = $self->get_text; + + $self->{cursor} = List::Util::max 0, List::Util::min $self->{cursor}, length $text; + + if ($uni == 8) { + substr $text, --$self->{cursor}, 1, "" if $self->{cursor}; + } elsif ($uni == 127) { + substr $text, $self->{cursor}, 1, ""; + } elsif ($sym == CFPlus::SDLK_LEFT) { + --$self->{cursor} if $self->{cursor}; + } elsif ($sym == CFPlus::SDLK_RIGHT) { + ++$self->{cursor} if $self->{cursor} < length $self->{text}; + } elsif ($sym == CFPlus::SDLK_HOME) { + # what a hack + $self->{cursor} = + (substr $self->{text}, 0, $self->{cursor}) =~ /^(.*\012)/ + ? length $1 + : 0; + } elsif ($sym == CFPlus::SDLK_END) { + # uh, again + $self->{cursor} = + (substr $self->{text}, $self->{cursor}) =~ /^([^\012]*)\012/ + ? $self->{cursor} + length $1 + : length $self->{text}; + } elsif ($uni == 21) { # ctrl-u + $text = ""; + $self->{cursor} = 0; + } elsif ($uni == 27) { + $self->emit ('escape'); + } elsif ($uni == 0x0d) { + substr $text, $self->{cursor}++, 0, "\012"; + } elsif ($uni >= 0x20) { + substr $text, $self->{cursor}++, 0, chr $uni; + } else { + return 0; + } + + $self->_set_text ($text); + + $self->realloc; + $self->update; + + 1 +} + +sub invoke_focus_in { + my ($self) = @_; + + $self->{last_activity} = $::NOW; + + $self->SUPER::invoke_focus_in +} + +sub invoke_button_down { + my ($self, $ev, $x, $y) = @_; + + $self->SUPER::invoke_button_down ($ev, $x, $y); + + my $idx = $self->{layout}->xy_to_index ($x, $y); + + # byte-index to char-index + my $text = $self->{text}; + utf8::encode $text; $text = substr $text, 0, $idx; utf8::decode $text; + $self->{cursor} = length $text; + + $self->_set_text ($self->{text}); + $self->update; + + 1 +} + +sub invoke_mouse_motion { + my ($self, $ev, $x, $y) = @_; +# printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d# + + 1 +} + +sub _draw { + my ($self) = @_; + + local $self->{fg} = $self->{fg}; + + if ($FOCUS == $self) { + glColor_premultiply @{$self->{active_bg}}; + $self->{fg} = $self->{active_fg}; + } else { + glColor_premultiply @{$self->{bg}}; + } + + glEnable GL_BLEND; + glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; + glBegin GL_QUADS; + glVertex 0 , 0; + glVertex 0 , $self->{h}; + glVertex $self->{w}, $self->{h}; + glVertex $self->{w}, 0; + glEnd; + glDisable GL_BLEND; + + $self->SUPER::_draw; + + #TODO: force update every cursor change :( + if ($FOCUS == $self && (($::NOW - $self->{last_activity}) & 1023) < 600) { + + unless (exists $self->{cur_h}) { + my $text = substr $self->{text}, 0, $self->{cursor}; + utf8::encode $text; + + @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text) + } + + glBegin GL_LINES; + glVertex 0.5 + $self->{cur_x} + $self->{ox}, $self->{cur_y} + $self->{oy}; + glVertex 0.5 + $self->{cur_x} + $self->{ox}, $self->{cur_y} + $self->{oy} + $self->{cur_h}; + glEnd; + } +} + +############################################################################# + +package CFPlus::UI::Entry; + +our @ISA = CFPlus::UI::EntryBase::; + +use CFPlus::OpenGL; + +sub invoke_key_down { + my ($self, $ev) = @_; + + my $sym = $ev->{sym}; + + if ($ev->{uni} == 0x0d || $sym == 13) { + unshift @{$self->{history}}, + my $txt = $self->get_text; + + $self->{history_pointer} = -1; + $self->{history_saveback} = ''; + $self->emit (activate => $txt); + $self->update; + + } elsif ($sym == CFPlus::SDLK_UP) { + if ($self->{history_pointer} < 0) { + $self->{history_saveback} = $self->get_text; + } + if (@{$self->{history} || []} > 0) { + $self->{history_pointer}++; + if ($self->{history_pointer} >= @{$self->{history} || []}) { + $self->{history_pointer} = @{$self->{history} || []} - 1; + } + $self->set_text ($self->{history}->[$self->{history_pointer}]); + } + + } elsif ($sym == CFPlus::SDLK_DOWN) { + $self->{history_pointer}--; + $self->{history_pointer} = -1 if $self->{history_pointer} < 0; + + if ($self->{history_pointer} >= 0) { + $self->set_text ($self->{history}->[$self->{history_pointer}]); + } else { + $self->set_text ($self->{history_saveback}); + } + + } else { + return $self->SUPER::invoke_key_down ($ev) + } + + 1 +} + +############################################################################# + +package CFPlus::UI::TextEdit; + +our @ISA = CFPlus::UI::EntryBase::; + +use CFPlus::OpenGL; + +sub move_cursor_ver { + my ($self, $dy) = @_; + + my ($y, $x) = $self->{layout}->index_to_line_x ($self->{cursor}); + + $y += $dy; + + if (defined (my $index = $self->{layout}->line_x_to_index ($y, $x))) { + $self->{cursor} = $index; + delete $self->{cur_h}; + $self->update; + return; + } +} + +sub invoke_key_down { + my ($self, $ev) = @_; + + my $sym = $ev->{sym}; + + if ($sym == CFPlus::SDLK_UP) { + $self->move_cursor_ver (-1); + } elsif ($sym == CFPlus::SDLK_DOWN) { + $self->move_cursor_ver (+1); + } else { + return $self->SUPER::invoke_key_down ($ev) + } + + 1 +} + +############################################################################# + +package CFPlus::UI::Button; + +our @ISA = CFPlus::UI::Label::; + +use CFPlus::OpenGL; + +my @tex = + map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_, mipmap => 1 } + qw(b1_button_inactive.png b1_button_active.png); + +sub new { + my $class = shift; + + $class->SUPER::new ( + padding_x => 4, + padding_y => 4, + fg => [1.0, 1.0, 1.0], + active_fg => [0.8, 0.8, 0.8], + can_hover => 1, + align => 0, + valign => 0, + can_events => 1, + @_ + ) +} + +sub invoke_button_up { + my ($self, $ev, $x, $y) = @_; + + $self->emit ("activate") + if $x >= 0 && $x < $self->{w} + && $y >= 0 && $y < $self->{h}; + + 1 +} + +sub _draw { + my ($self) = @_; + + local $self->{fg} = $GRAB == $self ? $self->{active_fg} : $self->{fg}; + + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + glColor 0, 0, 0, 1; + + my $tex = $tex[$GRAB == $self]; + $tex->draw_quad_alpha (0, 0, $self->{w}, $self->{h}); + + glDisable GL_TEXTURE_2D; + + $self->SUPER::_draw; +} + +############################################################################# + +package CFPlus::UI::CheckBox; + +our @ISA = CFPlus::UI::DrawBG::; + +my @tex = + map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_, mipmap => 1 } + qw(c1_checkbox_bg.png c1_checkbox_active.png); + +use CFPlus::OpenGL; + +sub new { + my $class = shift; + + $class->SUPER::new ( + padding_x => 2, + padding_y => 2, + fg => [1, 1, 1], + active_fg => [1, 1, 0], + bg => [0, 0, 0, 0.2], + active_bg => [1, 1, 1, 0.5], + state => 0, + can_hover => 1, + @_ ) } +sub size_request { + my ($self) = @_; + + (6) x 2 +} + +sub toggle { + my ($self) = @_; + + $self->{state} = !$self->{state}; + $self->emit (changed => $self->{state}); + $self->update; +} + +sub invoke_button_down { + my ($self, $ev, $x, $y) = @_; + + if ($x >= $self->{padding_x} && $x < $self->{w} - $self->{padding_x} + && $y >= $self->{padding_y} && $y < $self->{h} - $self->{padding_y}) { + $self->toggle; + } else { + return 0 + } + + 1 +} + +sub _draw { + my ($self) = @_; + + $self->SUPER::_draw; + + glTranslate $self->{padding_x} + 0.375, $self->{padding_y} + 0.375, 0; + + my ($w, $h) = @$self{qw(w h)}; + + my $s = List::Util::min $w - $self->{padding_x} * 2, $h - $self->{padding_y} * 2; + + glColor @{ $FOCUS == $self ? $self->{active_fg} : $self->{fg} }; + + my $tex = $self->{state} ? $tex[1] : $tex[0]; + + glEnable GL_TEXTURE_2D; + $tex->draw_quad_alpha (0, 0, $s, $s); + glDisable GL_TEXTURE_2D; +} + +############################################################################# + +package CFPlus::UI::Image; + +our @ISA = CFPlus::UI::Base::; + +use CFPlus::OpenGL; + +our %texture_cache; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + can_events => 0, + @_, + ); + + $self->{path} || $self->{tex} + or Carp::croak "'path' or 'tex' attributes required"; + + $self->{tex} ||= $texture_cache{$self->{path}} ||= + new_from_file CFPlus::Texture CFPlus::find_rcfile $self->{path}, mipmap => 1; + + CFPlus::weaken $texture_cache{$self->{path}}; + + $self->{aspect} ||= $self->{tex}{w} / $self->{tex}{h}; + + $self +} + +sub STORABLE_freeze { + my ($self, $cloning) = @_; + + $self->{path} + or die "cannot serialise CFPlus::UI::Image on non-loadable images\n"; + + $self->{path} +} + +sub STORABLE_attach { + my ($self, $cloning, $path) = @_; + + $self->new (path => $path) +} + +sub size_request { + my ($self) = @_; + + ($self->{tex}{w}, $self->{tex}{h}) +} + sub _draw { my ($self) = @_; - my $tex = $self->{texture}; + my $tex = $self->{tex}; + + my ($w, $h) = ($self->{w}, $self->{h}); + + if ($self->{rot90}) { + glRotate 90, 0, 0, 1; + glTranslate 0, -$self->{w}, 0; + + ($w, $h) = ($h, $w); + } + + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + + $tex->draw_quad (0, 0, $w, $h); + + glDisable GL_TEXTURE_2D; +} + +############################################################################# + +package CFPlus::UI::ImageButton; + +our @ISA = CFPlus::UI::Image::; + +use CFPlus::OpenGL; + +my %textures; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + padding_x => 4, + padding_y => 4, + fg => [1, 1, 1], + active_fg => [0, 0, 1], + can_hover => 1, + align => 0, + valign => 0, + can_events => 1, + @_ + ); +} + +sub invoke_button_up { + my ($self, $ev, $x, $y) = @_; + + $self->emit ("activate") + if $x >= 0 && $x < $self->{w} + && $y >= 0 && $y < $self->{h}; + + 1 +} + +############################################################################# + +package CFPlus::UI::VGauge; + +our @ISA = CFPlus::UI::Base::; + +use List::Util qw(min max); + +use CFPlus::OpenGL; + +my %tex = ( + food => [ + map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_, mipmap => 1 } + qw/g1_food_gauge_empty.png g1_food_gauge_full.png/ + ], + grace => [ + map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_, mipmap => 1 } + qw/g1_grace_gauge_empty.png g1_grace_gauge_full.png g1_grace_gauge_overflow.png/ + ], + hp => [ + map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_, mipmap => 1 } + qw/g1_hp_gauge_empty.png g1_hp_gauge_full.png/ + ], + mana => [ + map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_, mipmap => 1 } + qw/g1_mana_gauge_empty.png g1_mana_gauge_full.png g1_mana_gauge_overflow.png/ + ], +); + +# eg. VGauge->new (gauge => 'food'), default gauge: food +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + type => 'food', + @_ + ); + + $self->{aspect} = $tex{$self->{type}}[0]{w} / $tex{$self->{type}}[0]{h}; + + $self +} + +sub size_request { + my ($self) = @_; + + #my $tex = $tex{$self->{type}}[0]; + #@$tex{qw(w h)} + (0, 0) +} + +sub set_max { + my ($self, $max) = @_; + + return if $self->{max_val} == $max; + + $self->{max_val} = $max; + $self->update; +} + +sub set_value { + my ($self, $val, $max) = @_; + + $self->set_max ($max) + if defined $max; + + return if $self->{val} == $val; + + $self->{val} = $val; + $self->update; +} + +sub _draw { + my ($self) = @_; + + my $tex = $tex{$self->{type}}; + my ($t1, $t2, $t3) = @$tex; + + my ($w, $h) = ($self->{w}, $self->{h}); + + if ($self->{vertical}) { + glRotate 90, 0, 0, 1; + glTranslate 0, -$self->{w}, 0; + + ($w, $h) = ($h, $w); + } + + my $ycut = $self->{val} / ($self->{max_val} || 1); + + my $ycut1 = max 0, min 1, $ycut; + my $ycut2 = max 0, min 1, $ycut - 1; + + my $h1 = $self->{h} * (1 - $ycut1); + my $h2 = $self->{h} * (1 - $ycut2); + my $h3 = $self->{h}; + + $_ = $_ * (284-4)/288 + 4/288 for ($h1, $h2, $h3); glEnable GL_BLEND; + glBlendFuncSeparate GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, + GL_ONE, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - glBindTexture GL_TEXTURE_2D, $tex->{name}; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - glColor 1, 1, 1; + glBindTexture GL_TEXTURE_2D, $t1->{name}; + glBegin GL_QUADS; + glTexCoord 0 , 0; glVertex 0 , 0; + glTexCoord 0 , $t1->{t} * (1 - $ycut1); glVertex 0 , $h1; + glTexCoord $t1->{s}, $t1->{t} * (1 - $ycut1); glVertex $w, $h1; + glTexCoord $t1->{s}, 0; glVertex $w, 0; + glEnd; + my $ycut1 = List::Util::min 1, $ycut; + glBindTexture GL_TEXTURE_2D, $t2->{name}; glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $tex->{height}; - glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; - glTexCoord 1, 0; glVertex $tex->{width}, 0; + glTexCoord 0 , $t2->{t} * (1 - $ycut1); glVertex 0 , $h1; + glTexCoord 0 , $t2->{t} * (1 - $ycut2); glVertex 0 , $h2; + glTexCoord $t2->{s}, $t2->{t} * (1 - $ycut2); glVertex $w, $h2; + glTexCoord $t2->{s}, $t2->{t} * (1 - $ycut1); glVertex $w, $h1; glEnd; + if ($t3) { + glBindTexture GL_TEXTURE_2D, $t3->{name}; + glBegin GL_QUADS; + glTexCoord 0 , $t3->{t} * (1 - $ycut2); glVertex 0 , $h2; + glTexCoord 0 , $t3->{t}; glVertex 0 , $h3; + glTexCoord $t3->{s}, $t3->{t}; glVertex $w, $h3; + glTexCoord $t3->{s}, $t3->{t} * (1 - $ycut2); glVertex $w, $h2; + glEnd; + } + glDisable GL_BLEND; glDisable GL_TEXTURE_2D; } -package Crossfire::Client::Widget::TextView; +############################################################################# + +package CFPlus::UI::Gauge; + +our @ISA = CFPlus::UI::VBox::; + +sub new { + my ($class, %arg) = @_; + + my $self = $class->SUPER::new ( + tooltip => $arg{type}, + can_hover => 1, + can_events => 1, + %arg, + ); + + $self->add ($self->{value} = new CFPlus::UI::Label valign => +1, align => 0, template => "999"); + $self->add ($self->{gauge} = new CFPlus::UI::VGauge type => $self->{type}, expand => 1, can_hover => 1); + $self->add ($self->{max} = new CFPlus::UI::Label valign => -1, align => 0, template => "999"); + + $self +} + +sub set_fontsize { + my ($self, $fsize) = @_; + + $self->{value}->set_fontsize ($fsize); + $self->{max} ->set_fontsize ($fsize); +} + +sub set_max { + my ($self, $max) = @_; + + $self->{gauge}->set_max ($max); + $self->{max}->set_text ($max); +} + +sub set_value { + my ($self, $val, $max) = @_; + + $self->set_max ($max) + if defined $max; + + $self->{gauge}->set_value ($val, $max); + $self->{value}->set_text ($val); +} + +############################################################################# + +package CFPlus::UI::Slider; use strict; -our @ISA = qw/Crossfire::Client::Widget/; +use CFPlus::OpenGL; + +our @ISA = CFPlus::UI::DrawBG::; + +my @tex = + map { new_from_file CFPlus::Texture CFPlus::find_rcfile $_ } + qw(s1_slider.png s1_slider_bg.png); + +sub new { + my $class = shift; + + # range [value, low, high, page, unit] + + # TODO: 0-width page + # TODO: req_w/h are wrong with vertical + # TODO: calculations are off + my $self = $class->SUPER::new ( + fg => [1, 1, 1], + active_fg => [0, 0, 0], + bg => [0, 0, 0, 0.2], + active_bg => [1, 1, 1, 0.5], + range => [0, 0, 100, 10, 0], + min_w => $::WIDTH / 80, + min_h => $::WIDTH / 80, + vertical => 0, + can_hover => 1, + inner_pad => 0.02, + @_ + ); + + $self->set_value ($self->{range}[0]); + $self->update; + + $self +} + +sub set_range { + my ($self, $range) = @_; + + ($range, $self->{range}) = ($self->{range}, $range); + + if ("@$range" ne "@{$self->{range}}") { + $self->update; + $self->set_value ($self->{range}[0]); + } +} + +sub set_value { + my ($self, $value) = @_; + + my ($old_value, $lo, $hi, $page, $unit) = @{$self->{range}}; + + $hi = $lo + 1 if $hi <= $lo; + + $page = $hi - $lo if $page > $hi - $lo; + + $value = $lo if $value < $lo; + $value = $hi - $page if $value > $hi - $page; + + $value = $lo + $unit * int +($value - $lo + $unit * 0.5) / $unit + if $unit; + + @{$self->{range}} = ($value, $lo, $hi, $page, $unit); + + if ($value != $old_value) { + $self->emit (changed => $value); + $self->update; + } +} + +sub size_request { + my ($self) = @_; + + ($self->{req_w}, $self->{req_h}) +} + +sub invoke_button_down { + my ($self, $ev, $x, $y) = @_; + + $self->SUPER::invoke_button_down ($ev, $x, $y); + + $self->{click} = [$self->{range}[0], $self->{vertical} ? $y : $x]; + + $self->invoke_mouse_motion ($ev, $x, $y) +} + +sub invoke_mouse_motion { + my ($self, $ev, $x, $y) = @_; + + if ($GRAB == $self) { + my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w}); + + my (undef, $lo, $hi, $page) = @{$self->{range}}; + + $x = ($x - $self->{click}[1]) / ($w * $self->{scale}); + + $self->set_value ($self->{click}[0] + $x * ($hi - $page - $lo)); + } else { + return 0; + } + + 1 +} + +sub invoke_mouse_wheel { + my ($self, $ev) = @_; + + my $delta = $self->{vertical} ? $ev->{dy} : $ev->{dx}; + + my $pagepart = $ev->{mod} & CFPlus::KMOD_SHIFT ? 1 : 0.2; -use SDL::OpenGL; -use SDL::OpenGL::Constants; + $self->set_value ($self->{range}[0] + $delta * $self->{range}[3] * $pagepart); + + ! ! $delta +} + +sub update { + my ($self) = @_; -sub add_line { - my ($self, $line) = @_; - push @{$self->{lines}}, $line; + delete $self->{knob_w}; + $self->SUPER::update; } sub _draw { my ($self) = @_; + unless ($self->{knob_w}) { + $self->set_value ($self->{range}[0]); + + my ($value, $lo, $hi, $page) = @{$self->{range}}; + my $range = ($hi - $page - $lo) || 1e-100; + + my $knob_w = List::Util::min 1, $page / ($hi - $lo) || 0.1; + + $self->{offset} = List::Util::max $self->{inner_pad}, $knob_w * 0.5; + $self->{scale} = 1 - 2 * $self->{offset} || 1e-100; + + $value = ($value - $lo) / $range; + $value = $value * $self->{scale} + $self->{offset}; + + $self->{knob_x} = $value - $knob_w * 0.5; + $self->{knob_w} = $knob_w; + } + + $self->SUPER::_draw (); + + glScale $self->{w}, $self->{h}; + + if ($self->{vertical}) { + # draw a vertical slider like a rotated horizontal slider + + glTranslate 1, 0, 0; + glRotate 90, 0, 0, 1; + } + + my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg}; + my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg}; + + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + + # draw background + $tex[1]->draw_quad_alpha (0, 0, 1, 1); + + # draw handle + $tex[0]->draw_quad_alpha ($self->{knob_x}, 0, $self->{knob_w}, 1); + + glDisable GL_TEXTURE_2D; } -package Crossfire::Client::Widget::MapWidget; +############################################################################# -use strict; +package CFPlus::UI::ValSlider; + +our @ISA = CFPlus::UI::HBox::; + +sub new { + my ($class, %arg) = @_; + + my $range = delete $arg{range}; + + my $self = $class->SUPER::new ( + slider => (new CFPlus::UI::Slider expand => 1, range => $range), + entry => (new CFPlus::UI::Label text => "", template => delete $arg{template}), + to_value => sub { shift }, + from_value => sub { shift }, + %arg, + ); + + $self->{slider}->connect (changed => sub { + my ($self, $value) = @_; + $self->{parent}{entry}->set_text ($self->{parent}{to_value}->($value)); + $self->{parent}->emit (changed => $value); + }); + +# $self->{entry}->connect (changed => sub { +# my ($self, $value) = @_; +# $self->{parent}{slider}->set_value ($self->{parent}{from_value}->($value)); +# $self->{parent}->emit (changed => $value); +# }); -our @ISA = qw/Crossfire::Client::Widget/; + $self->add ($self->{slider}, $self->{entry}); -use SDL; -use SDL::OpenGL; -use SDL::OpenGL::Constants; + $self->{slider}->emit (changed => $self->{slider}{range}[0]); -sub key_down { - print "MAPKEYDOWN\n"; + $self +} + +sub set_range { shift->{slider}->set_range (@_) } +sub set_value { shift->{slider}->set_value (@_) } + +############################################################################# + +package CFPlus::UI::TextScroller; + +our @ISA = CFPlus::UI::HBox::; + +use CFPlus::OpenGL; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + fontsize => 1, + can_events => 1, + indent => 0, + #font => default_font + @_, + + layout => (new CFPlus::Layout), + par => [], + max_par => 0, + height => 0, + children => [ + (new CFPlus::UI::Empty expand => 1), + (new CFPlus::UI::Slider vertical => 1), + ], + ); + + $self->{children}[1]->connect (changed => sub { $self->update }); + + $self +} + +sub set_fontsize { + my ($self, $fontsize) = @_; + + $self->{fontsize} = $fontsize; + $self->reflow; } -sub key_up { +sub size_request { + my ($self) = @_; + + my ($empty, $slider) = @{ $self->{children} }; + + local $self->{children} = [$empty, $slider]; + $self->SUPER::size_request +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + my ($empty, $slider, @other) = @{ $self->{children} }; + $_->configure (@$_{qw(x y req_w req_h)}) for @other; + + $self->{layout}->set_font ($self->{font}) if $self->{font}; + $self->{layout}->set_height ($self->{fontsize} * $::FONTSIZE); + $self->{layout}->set_width ($empty->{w}); + $self->{layout}->set_indent ($self->{fontsize} * $::FONTSIZE * $self->{indent}); + + $self->reflow; + + local $self->{children} = [$empty, $slider]; + $self->SUPER::invoke_size_allocate ($w, $h) +} + +sub invoke_mouse_wheel { + my ($self, $ev) = @_; + + return 0 unless $ev->{dy}; # only vertical movements + + $self->{children}[1]->emit (mouse_wheel => $ev); + + 1 +} + +sub get_layout { + my ($self, $para) = @_; + + my $layout = $self->{layout}; + + $layout->set_font ($self->{font}) if $self->{font}; + $layout->set_foreground (@{$para->{fg}}); + $layout->set_height ($self->{fontsize} * $::FONTSIZE); + $layout->set_width ($self->{children}[0]{w} - $para->{indent}); + $layout->set_indent ($self->{fontsize} * $::FONTSIZE * $self->{indent}); + $layout->set_markup ($para->{markup}); + + $layout->set_shapes ( + map + +(0, $_->baseline_shift +$_->{padding_y} - $_->{h}, $_->{w}, $_->{h}), + @{$para->{widget}} + ); + + $layout +} + +sub reflow { + my ($self) = @_; + + $self->{need_reflow}++; + $self->update; +} + +sub set_offset { + my ($self, $offset) = @_; + + # todo: base offset on lines or so, not on pixels + $self->{children}[1]->set_value ($offset); +} + +sub current_paragraph { + my ($self) = @_; + + $self->{top_paragraph} - 1 +} + +sub scroll_to { + my ($self, $para) = @_; + + $para = List::Util::max 0, List::Util::min $#{$self->{par}}, $para; + + $self->{scroll_to} = $para; + $self->update; +} + +sub clear { + my ($self) = @_; + + my (undef, undef, @other) = @{ $self->{children} }; + $self->remove ($_) for @other; + + $self->{par} = []; + $self->{height} = 0; + $self->{children}[1]->set_range ([0, 0, 0, 1, 1]); +} + +sub add_paragraph { + my $self = shift; + + for my $para (@_) { + $para = { + fg => [1, 1, 1, 1], + indent => 0, + markup => "", + widget => [], + ref $para ? %$para : (markup => $para), + w => 1e10, + wrapped => 1, + }; + + $self->add (@{ $para->{widget} }) if @{ $para->{widget} }; + push @{$self->{par}}, $para; + } + + if (my $max = $self->{max_par}) { + shift @{$self->{par}} while @{$self->{par}} > $max; + } + + $self->{need_reflow}++; + $self->update; +} + +sub scroll_to_bottom { + my ($self) = @_; + + $self->{scroll_to} = $#{$self->{par}}; + $self->update; +} + +sub force_uptodate { + my ($self) = @_; + + if (delete $self->{need_reflow}) { + my ($W, $H) = @{$self->{children}[0]}{qw(w h)}; + + my $height = 0; + + for my $para (@{$self->{par}}) { + if ($para->{w} != $W && ($para->{wrapped} || $para->{w} > $W)) { + my $layout = $self->get_layout ($para); + my ($w, $h) = $layout->size; + + $para->{w} = $w + $para->{indent}; + $para->{h} = $h; + $para->{wrapped} = $layout->has_wrapped; + } + + $para->{y} = $height; + $height += $para->{h}; + } + + $self->{height} = $height; + $self->{children}[1]->set_range ([$self->{children}[1]{range}[0], 0, $height, $H, 1]); + + delete $self->{texture}; + } + + if (my $paridx = delete $self->{scroll_to}) { + $self->{children}[1]->set_value ($self->{par}[$paridx]{y}); + } +} + +sub update { + my ($self) = @_; + + $self->SUPER::update; + + return unless $self->{h} > 0; + + delete $self->{texture}; + + $ROOT->on_post_alloc ($self => sub { + $self->force_uptodate; + + my ($W, $H) = @{$self->{children}[0]}{qw(w h)}; + + $self->{texture} ||= new_from_opengl CFPlus::Texture $W, $H, sub { + glClearColor 0, 0, 0, 0; + glClear GL_COLOR_BUFFER_BIT; + + package CFPlus::UI::Base; + local ($draw_x, $draw_y, $draw_w, $draw_h) = + (0, 0, $self->{w}, $self->{h}); + + my $top = int $self->{children}[1]{range}[0]; + + my $paridx = 0; + my $top_paragraph; + my $top = int $self->{children}[1]{range}[0]; + + my $y0 = $top; + my $y1 = $top + $H; + + for my $para (@{$self->{par}}) { + my $h = $para->{h}; + my $y = $para->{y}; + + if ($y0 < $y + $h && $y < $y1) { + my $layout = $self->get_layout ($para); + + $layout->render ($para->{indent}, $y - $y0); + + if (my @w = @{ $para->{widget} }) { + my @s = $layout->get_shapes; + + for (@w) { + my ($dx, $dy) = splice @s, 0, 2, (); + + $_->{x} = $dx + $para->{indent}; + $_->{y} = $dy + $y - $y0; + + $_->draw; + } + } + } + + $paridx++; + $top_paragraph ||= $paridx if $y >= $top; + } + + $self->{top_paragraph} = $top_paragraph; + }; + }); +} + +sub reconfigure { + my ($self) = @_; + + $self->SUPER::reconfigure; + + $_->{w} = 1e10 for @{ $self->{par} }; + $self->reflow; } sub _draw { my ($self) = @_; glEnable GL_TEXTURE_2D; - glEnable GL_BLEND; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + glColor 0, 0, 0, 1; + $self->{texture}->draw_quad_alpha_premultiplied (0, 0, $self->{children}[0]{w}, $self->{children}[0]{h}); + glDisable GL_TEXTURE_2D; + + $self->{children}[1]->draw; +} - my $map = $::CONN->{map}; +############################################################################# - for my $x (0 .. int $::WIDTH / 32) { - for my $y (0 .. int $::HEIGHT / 32) { +package CFPlus::UI::Animator; - my $cell = $map->[$x + $::CONN->{mapx}] - [$y + $::CONN->{mapy}] - or next; +use CFPlus::OpenGL; + +our @ISA = CFPlus::UI::Bin::; + +sub moveto { + my ($self, $x, $y) = @_; + + $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; + $self->{speed} = 0.001; + $self->{time} = 1; + + ::animation_start $self; +} + +sub animate { + my ($self, $interval) = @_; + + $self->{time} -= $interval * $self->{speed}; + if ($self->{time} <= 0) { + $self->{time} = 0; + ::animation_stop $self; + } + + my ($x0, $y0, $x1, $y1) = @{$self->{moveto}}; + + $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time}); + $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time}); +} + +sub _draw { + my ($self) = @_; + + glPushMatrix; + glRotate $self->{time} * 1000, 0, 1, 0; + $self->{children}[0]->draw; + glPopMatrix; +} + +############################################################################# + +package CFPlus::UI::Flopper; + +our @ISA = CFPlus::UI::Button::; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + state => 0, + on_activate => \&toggle_flopper, + @_ + ); + + $self +} + +sub toggle_flopper { + my ($self) = @_; + + $self->{other}->toggle_visibility; +} + +############################################################################# + +package CFPlus::UI::Tooltip; + +our @ISA = CFPlus::UI::Bin::; + +use CFPlus::OpenGL; + +sub new { + my $class = shift; - my $darkness = $cell->[0] * (1 / 255); - if ($darkness < 0) { - $darkness = 0.5; + $class->SUPER::new ( + @_, + can_events => 0, + ) +} + +sub set_tooltip_from { + my ($self, $widget) = @_; + + $widget->{tooltip} = CFPlus::Pod::section_label tooltip => $1 + if $widget->{tooltip} =~ /^#(.*)$/; + + my $tooltip = $widget->{tooltip}; + + if ($ENV{CFPLUS_DEBUG} & 2) { + $tooltip .= "\n\n" . (ref $widget) . "\n" + . "$widget->{x} $widget->{y} $widget->{w} $widget->{h}\n" + . "req $widget->{req_w} $widget->{req_h}\n" + . "visible $widget->{visible}"; + } + + $tooltip =~ s/^\n+//; + $tooltip =~ s/\n+$//; + + $self->add (new CFPlus::UI::Label + markup => $tooltip, + max_w => ($widget->{tooltip_width} || 0.25) * $::WIDTH, + fontsize => 0.8, + style => 1, # FLAG_INVERSE + ellipsise => 0, + font => ($widget->{tooltip_font} || $::FONT_PROP), + ); +} + +sub size_request { + my ($self) = @_; + + my ($w, $h) = @{$self->child}{qw(req_w req_h)}; + + ($w + 4, $h + 4) +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + $self->SUPER::invoke_size_allocate ($w - 4, $h - 4) +} + +sub invoke_visibility_change { + my ($self, $visible) = @_; + + return unless $visible; + + $self->{root}->on_post_alloc ("move_$self" => sub { + my $widget = $self->{owner} + or return; + + if ($widget->{visible}) { + my ($x, $y) = $widget->coord2global ($widget->{w}, 0); + + ($x, $y) = $widget->coord2global (-$self->{w}, 0) + if $x + $self->{w} > $self->{root}{w}; + + $self->move_abs ($x, $y); + } else { + $self->hide; + } + }); +} + +sub _draw { + my ($self) = @_; + + glTranslate 0.375, 0.375; + + my ($w, $h) = @$self{qw(w h)}; + + glColor 1, 0.8, 0.4; + glBegin GL_QUADS; + glVertex 0 , 0; + glVertex 0 , $h; + glVertex $w, $h; + glVertex $w, 0; + glEnd; + + glColor 0, 0, 0; + glBegin GL_LINE_LOOP; + glVertex 0 , 0; + glVertex 0 , $h; + glVertex $w, $h; + glVertex $w, 0; + glEnd; + + glTranslate 2 - 0.375, 2 - 0.375; + + $self->SUPER::_draw; +} + +############################################################################# + +package CFPlus::UI::Face; + +our @ISA = CFPlus::UI::DrawBG::; + +use CFPlus::OpenGL; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + size_w => 32, + size_h => 8, + aspect => 1, + can_events => 0, + @_, + ); + + if ($self->{anim} && $self->{animspeed}) { + CFPlus::weaken (my $widget = $self); + + $widget->{animspeed} = List::Util::max 0.05, $widget->{animspeed}; + $widget->{anim_start} = $self->{animspeed} * Event::time / $self->{animspeed}; + $self->{timer} = Event->timer ( + parked => 1, + cb => sub { + return unless $::CONN && $widget; + + ++$widget->{frame}; + $widget->update_face; + $widget->update; + + $widget->update_timer; + }, + ); + + $self->update_face; + $self->update_timer; + } + + $self +} + +sub update_timer { + my ($self) = @_; + + return unless $self->{timer}; + + if ($self->{visible}) { + $self->{timer}->at ( + $self->{anim_start} + + $self->{animspeed} + * int 1.5 + (Event::time - $self->{anim_start}) / $self->{animspeed} + ); + $self->{timer}->start; + } else { + $self->{timer}->stop; + } +} + +sub update_face { + my ($self) = @_; + + return unless $::CONN; + + if (my $anim = $::CONN->{anim}[$self->{anim}]) { + if ($anim && @$anim) { + delete $self->{wait_face}; + $self->{face} = $anim->[ $self->{frame} % @$anim ]; + } + } +} + +sub size_request { + my ($self) = @_; + + if ($::CONN) { + if (my $faceid = $::CONN->{faceid}[$self->{face}]) { + if (my $tex = $::CONN->{texture}[$faceid]) { + return ($self->{size_w} || $tex->{w}, $self->{size_h} || $tex->{h}); + } else { + $self->{wait_face} ||= $::CONN->connect_face_update ($faceid, sub { + $self->realloc; + }); } - glColor $darkness, $darkness, $darkness; + } + } - for my $num (grep $_, @$cell[1,2,3]) { - my $tex = $::CONN->{face}[$num]{texture} || next; + ($self->{size_w} || 8, $self->{size_h} || 8) +} + +sub update { + my ($self) = @_; - glBindTexture GL_TEXTURE_2D, $tex->{name}; + return unless $self->{visible}; - my $w = $tex->{width}; - my $h = $tex->{height}; + $self->SUPER::update; +} - my $px = ($x + 1) * 32 - $w; - my $py = ($y + 1) * 32 - $h; +sub invoke_visibility_change { + my ($self) = @_; + + $self->update_timer; + + 0 +} + +sub _draw { + my ($self) = @_; + + return unless $::CONN; + + $self->SUPER::_draw; + + my $faceid = $::CONN->{faceid}[$self->{face}] + or return; + + my $tex = $::CONN->{texture}[$faceid]; + + if ($tex) { + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + glColor 0, 0, 0, 1; + $tex->draw_quad_alpha (0, 0, $self->{w}, $self->{h}); + glDisable GL_TEXTURE_2D; + } +} - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $px , $py; - glTexCoord 0, 1; glVertex $px , $py + $h; - glTexCoord 1, 1; glVertex $px + $w, $py + $h; - glTexCoord 1, 0; glVertex $px + $w, $py; - glEnd; +sub destroy { + my ($self) = @_; + + (delete $self->{timer})->cancel + if $self->{timer}; + + $self->SUPER::destroy; +} + +############################################################################# + +package CFPlus::UI::Buttonbar; + +our @ISA = CFPlus::UI::HBox::; + +# TODO: should actually wrap buttons and other goodies. + +############################################################################# + +package CFPlus::UI::Menu; + +our @ISA = CFPlus::UI::Toplevel::; + +use CFPlus::OpenGL; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + items => [], + z => 100, + @_, + ); + + $self->add ($self->{vbox} = new CFPlus::UI::VBox); + + for my $item (@{ $self->{items} }) { + my ($widget, $cb, $tooltip) = @$item; + + # handle various types of items, only text for now + if (!ref $widget) { + if ($widget =~ /\t/) { + my ($left, $right) = split /\t/, $widget, 2; + + $widget = new CFPlus::UI::HBox + can_hover => 1, + can_events => 1, + tooltip => $tooltip, + children => [ + (new CFPlus::UI::Label markup => $left, expand => 1), + (new CFPlus::UI::Label markup => $right, align => +1), + ], + ; + + } else { + $widget = new CFPlus::UI::Label + can_hover => 1, + can_events => 1, + markup => $widget, + tooltip => $tooltip; } } + + $self->{item}{$widget} = $item; + + $self->{vbox}->add ($widget); } - glDisable GL_TEXTURE_2D; - glDisable GL_BLEND; + $self } -my %DIR = ( - SDLK_KP8, [1, "north"], - SDLK_KP9, [2, "northeast"], - SDLK_KP6, [3, "east"], - SDLK_KP3, [4, "southeast"], - SDLK_KP2, [5, "south"], - SDLK_KP1, [6, "southwest"], - SDLK_KP4, [7, "west"], - SDLK_KP7, [8, "northwest"], - - SDLK_UP, [1, "north"], - SDLK_RIGHT, [3, "east"], - SDLK_DOWN, [5, "south"], - SDLK_LEFT, [7, "west"], -); +# popup given the event (must be a mouse button down event currently) +sub popup { + my ($self, $ev) = @_; -sub key_down { + $self->emit ("popdown"); + + # maybe save $GRAB? must be careful about events... + $GRAB = $self; + $self->{button} = $ev->{button}; + + $self->show; + $self->move_abs ($ev->{x} - $self->{w} * 0.5, $ev->{y} - $self->{h} * 0.5); +} + +sub invoke_mouse_motion { + my ($self, $ev, $x, $y) = @_; + + # TODO: should use vbox->find_widget or so + $HOVER = $ROOT->find_widget ($ev->{x}, $ev->{y}); + $self->{hover} = $self->{item}{$HOVER}; + + 0 +} + +sub invoke_button_up { + my ($self, $ev, $x, $y) = @_; + + if ($ev->{button} == $self->{button}) { + undef $GRAB; + $self->hide; + + $self->emit ("popdown"); + $self->{hover}[1]->() if $self->{hover}; + } else { + return 0 + } + + 1 +} + +############################################################################# + +package CFPlus::UI::Multiplexer; + +our @ISA = CFPlus::UI::Container::; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + @_, + ); + + $self->{current} = $self->{children}[0] + if @{ $self->{children} }; + + $self +} + +sub add { + my ($self, @widgets) = @_; + + $self->SUPER::add (@widgets); + + $self->{current} = $self->{children}[0] + if @{ $self->{children} }; +} + +sub get_current_page { + my ($self) = @_; + + $self->{current} +} + +sub set_current_page { + my ($self, $page_or_widget) = @_; + + my $widget = ref $page_or_widget + ? $page_or_widget + : $self->{children}[$page_or_widget]; + + $self->{current} = $widget; + $self->{current}->configure (0, 0, $self->{w}, $self->{h}); + + $self->emit (page_changed => $self->{current}); + + $self->realloc; +} + +sub visible_children { + $_[0]{current} +} + +sub size_request { + my ($self) = @_; + + $self->{current}->size_request +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + $self->{current}->configure (0, 0, $w, $h); + + 1 +} + +sub _draw { + my ($self) = @_; + + $self->{current}->draw; +} + +############################################################################# + +package CFPlus::UI::Notebook; + +our @ISA = CFPlus::UI::VBox::; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + buttonbar => (new CFPlus::UI::Buttonbar), + multiplexer => (new CFPlus::UI::Multiplexer expand => 1), + # filter => # will be put between multiplexer and $self + @_, + ); + + $self->{filter}->add ($self->{multiplexer}) if $self->{filter}; + $self->SUPER::add ($self->{buttonbar}, $self->{filter} || $self->{multiplexer}); + + $self +} + +sub add { + my ($self, $title, $widget, $tooltip) = @_; + + CFPlus::weaken $self; + + $self->{buttonbar}->add (new CFPlus::UI::Button + markup => $title, + tooltip => $tooltip, + on_activate => sub { $self->set_current_page ($widget) }, + ); + + $self->{multiplexer}->add ($widget); +} + +sub get_current_page { + my ($self) = @_; + + $self->{multiplexer}->get_current_page +} + +sub set_current_page { + my ($self, $page) = @_; + + $self->{multiplexer}->set_current_page ($page); + $self->emit (page_changed => $self->{multiplexer}{current}); +} + +############################################################################# + +package CFPlus::UI::Selector; + +use utf8; + +our @ISA = CFPlus::UI::Button::; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + options => [], # [value, title, longdesc], ... + value => undef, + @_, + ); + + $self->_set_value ($self->{value}); + + $self +} + +sub invoke_button_down { my ($self, $ev) = @_; - my $mod = $ev->key_mod; - my $sym = $ev->key_sym; + my @menu_items; + + for (@{ $self->{options} }) { + my ($value, $title, $tooltip) = @$_; + + push @menu_items, [$tooltip || $title, sub { $self->set_value ($value) }]; + } + + CFPlus::UI::Menu->new (items => \@menu_items)->popup ($ev); +} + +sub _set_value { + my ($self, $value) = @_; + + my ($item) = grep $_->[0] eq $value, @{ $self->{options} } + or return; - if ($sym == SDLK_KP5) { - $::CONN->send ("command stay fire"); - } elsif (exists $DIR{$sym}) { - if ($mod & KMOD_SHIFT) { - $self->{shft}++; - $::CONN->send ("command fire $DIR{$sym}[0]"); - } elsif ($mod & KMOD_CTRL) { - $self->{ctrl}++; - $::CONN->send ("command run $DIR{$sym}[0]"); + $self->{value} = $item->[0]; + $self->set_markup ("$item->[1] ⇓"); + $self->set_tooltip ($item->[2]); +} + +sub set_value { + my ($self, $value) = @_; + + return unless $self->{value} ne $value; + + $self->_set_value ($value); + $self->emit (changed => $value); +} + +############################################################################# + +package CFPlus::UI::Statusbox; + +our @ISA = CFPlus::UI::VBox::; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + fontsize => 0.8, + @_, + ); + + CFPlus::weaken (my $this = $self); + + $self->{timer} = Event->timer (after => 1, interval => 1, cb => sub { $this->reorder }); + + $self +} + +sub reorder { + my ($self) = @_; + my $NOW = Time::HiRes::time; + + # freeze display when hovering over any label + return if $CFPlus::UI::TOOLTIP->{owner} + && grep $CFPlus::UI::TOOLTIP->{owner} == $_->{label}, + values %{ $self->{item} }; + + while (my ($k, $v) = each %{ $self->{item} }) { + delete $self->{item}{$k} if $v->{timeout} < $NOW; + } + + my @widgets; + + my @items = sort { + $a->{pri} <=> $b->{pri} + or $b->{id} <=> $a->{id} + } values %{ $self->{item} }; + + $self->{timer}->interval (1); + + my $count = 10 + 1; + for my $item (@items) { + last unless --$count; + + my $label = $item->{label} ||= do { + # TODO: doesn't handle markup well (read as: at all) + my $short = $item->{count} > 1 + ? "$item->{count} × $item->{text}" + : $item->{text}; + + for ($short) { + s/^\s+//; + s/\s+/ /g; + } + + new CFPlus::UI::Label + markup => $short, + tooltip => $item->{tooltip}, + tooltip_font => $::FONT_PROP, + tooltip_width => 0.67, + fontsize => $item->{fontsize} || $self->{fontsize}, + max_w => $::WIDTH * 0.44, + fg => [@{ $item->{fg} }], + can_events => 1, + can_hover => 1 + }; + + if ((my $diff = $item->{timeout} - $NOW) < 2) { + $label->{fg}[3] = ($item->{fg}[3] || 1) * $diff / 2; + $label->update; + $label->set_max_size (undef, $label->{req_h} * $diff) + if $diff < 1; + $self->{timer}->interval (1/30); } else { - $::CONN->send ("command $DIR{$sym}[1]"); + $label->{fg}[3] = $item->{fg}[3] || 1; } + + push @widgets, $label; } + + $self->clear; + $self->SUPER::add (reverse @widgets); } -sub key_up { - my ($self, $ev) = @_; +sub add { + my ($self, $text, %arg) = @_; - my $mod = $ev->key_mod; - my $sym = $ev->key_sym; + $text =~ s/^\s+//; + $text =~ s/\s+$//; - if (!($mod & KMOD_SHIFT) && delete $self->{shft}) { - $::CONN->send ("command fire_stop"); + return unless $text; + + my $timeout = (int time) + ((delete $arg{timeout}) || 60); + + my $group = exists $arg{group} ? $arg{group} : ++$self->{id}; + + if (my $item = $self->{item}{$group}) { + if ($item->{text} eq $text) { + $item->{count}++; + } else { + $item->{count} = 1; + $item->{text} = $item->{tooltip} = $text; + } + $item->{id} += 0.2;#d# + $item->{timeout} = $timeout; + delete $item->{label}; + } else { + $self->{item}{$group} = { + id => ++$self->{id}, + text => $text, + timeout => $timeout, + tooltip => $text, + fg => [0.8, 0.8, 0.8, 0.8], + pri => 0, + count => 1, + %arg, + }; + } + + $ROOT->on_refresh (reorder => sub { + $self->reorder; + }); +} + +sub reconfigure { + my ($self) = @_; + + delete $_->{label} + for values %{ $self->{item} || {} }; + + $self->reorder; + $self->SUPER::reconfigure; +} + +sub destroy { + my ($self) = @_; + + $self->{timer}->cancel; + + $self->SUPER::destroy; +} + +############################################################################# + +package CFPlus::UI::Root; + +our @ISA = CFPlus::UI::Container::; + +use List::Util qw(min max); + +use CFPlus::OpenGL; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + visible => 1, + @_, + ); + + CFPlus::weaken ($self->{root} = $self); + + $self +} + +sub size_request { + my ($self) = @_; + + ($self->{w}, $self->{h}) +} + +sub _to_pixel { + my ($coord, $size, $max) = @_; + + $coord = + $coord eq "center" ? ($max - $size) * 0.5 + : $coord eq "max" ? $max + : $coord; + + $coord = 0 if $coord < 0; + $coord = $max - $size if $coord > $max - $size; + + int $coord + 0.5 +} + +sub invoke_size_allocate { + my ($self, $w, $h) = @_; + + for my $child ($self->children) { + my ($X, $Y, $W, $H) = @$child{qw(x y req_w req_h)}; + + $X = $child->{force_x} if exists $child->{force_x}; + $Y = $child->{force_y} if exists $child->{force_y}; + + $X = _to_pixel $X, $W, $self->{w}; + $Y = _to_pixel $Y, $H, $self->{h}; + + $child->configure ($X, $Y, $W, $H); + } + + 1 +} + +sub coord2local { + my ($self, $x, $y) = @_; + + ($x, $y) +} + +sub coord2global { + my ($self, $x, $y) = @_; + + ($x, $y) +} + +sub update { + my ($self) = @_; + + $::WANT_REFRESH++; +} + +sub add { + my ($self, @children) = @_; + + $_->{is_toplevel} = 1 + for @children; + + $self->SUPER::add (@children); +} + +sub remove { + my ($self, @children) = @_; + + $self->SUPER::remove (@children); + + delete $self->{is_toplevel} + for @children; + + while (@children) { + my $w = pop @children; + push @children, $w->children; + $w->set_invisible; } - if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { - $::CONN->send ("command run_stop"); +} + +sub on_refresh { + my ($self, $id, $cb) = @_; + + $self->{refresh_hook}{$id} = $cb; +} + +sub on_post_alloc { + my ($self, $id, $cb) = @_; + + $self->{post_alloc_hook}{$id} = $cb; +} + +sub draw { + my ($self) = @_; + + while ($self->{refresh_hook}) { + $_->() + for values %{delete $self->{refresh_hook}}; + } + + if ($self->{realloc}) { + my %queue; + my @queue; + my $widget; + + outer: + while () { + if (my $realloc = delete $self->{realloc}) { + for $widget (values %$realloc) { + $widget->{visible} or next; # do not resize invisible widgets + + $queue{$widget+0}++ and next; # duplicates are common + + push @{ $queue[$widget->{visible}] }, $widget; + } + } + + while () { + @queue or last outer; + + $widget = pop @{ $queue[-1] || [] } + and last; + + pop @queue; + } + + delete $queue{$widget+0}; + + my ($w, $h) = $widget->size_request; + + $w = max $widget->{min_w}, $w + $widget->{padding_x} * 2; + $h = max $widget->{min_h}, $h + $widget->{padding_y} * 2; + + $w = min $widget->{max_w}, $w if exists $widget->{max_w}; + $h = min $widget->{max_h}, $h if exists $widget->{max_h}; + + $w = $widget->{force_w} if exists $widget->{force_w}; + $h = $widget->{force_h} if exists $widget->{force_h}; + + if ($widget->{req_w} != $w || $widget->{req_h} != $h + || delete $widget->{force_realloc}) { + $widget->{req_w} = $w; + $widget->{req_h} = $h; + + $self->{size_alloc}{$widget+0} = $widget; + + if (my $parent = $widget->{parent}) { + $self->{realloc}{$parent+0} = $parent + unless $queue{$parent+0}; + + $parent->{force_size_alloc} = 1; + $self->{size_alloc}{$parent+0} = $parent; + } + } + + delete $self->{realloc}{$widget+0}; + } + } + + while (my $size_alloc = delete $self->{size_alloc}) { + my @queue = sort { $b->{visible} <=> $a->{visible} } + values %$size_alloc; + + while () { + my $widget = pop @queue || last; + + my ($w, $h) = @$widget{qw(alloc_w alloc_h)}; + + $w = 0 if $w < 0; + $h = 0 if $h < 0; + + $w = max $widget->{min_w}, $w; + $h = max $widget->{min_h}, $h; + +# $w = min $self->{w} - $widget->{x}, $w if $self->{w}; +# $h = min $self->{h} - $widget->{y}, $h if $self->{h}; + + $w = min $widget->{max_w}, $w if exists $widget->{max_w}; + $h = min $widget->{max_h}, $h if exists $widget->{max_h}; + + $w = int $w + 0.5; + $h = int $h + 0.5; + + if ($widget->{w} != $w || $widget->{h} != $h || delete $widget->{force_size_alloc}) { + $widget->{old_w} = $widget->{w}; + $widget->{old_h} = $widget->{h}; + + $widget->{w} = $w; + $widget->{h} = $h; + + $widget->emit (size_allocate => $w, $h); + } + } + } + + while ($self->{post_alloc_hook}) { + $_->() + for values %{delete $self->{post_alloc_hook}}; + } + + glViewport 0, 0, $::WIDTH, $::HEIGHT; + glClearColor +($::CFG->{fow_intensity}) x 3, 1; + glClear GL_COLOR_BUFFER_BIT; + + glMatrixMode GL_PROJECTION; + glLoadIdentity; + glOrtho 0, $::WIDTH, $::HEIGHT, 0, -10000, 10000; + glMatrixMode GL_MODELVIEW; + glLoadIdentity; + + { + package CFPlus::UI::Base; + + local ($draw_x, $draw_y, $draw_w, $draw_h) = + (0, 0, $self->{w}, $self->{h}); + + $self->_draw; } } -1; +############################################################################# + +package CFPlus::UI; + +$ROOT = new CFPlus::UI::Root; +$TOOLTIP = new CFPlus::UI::Tooltip z => 900; + +1