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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.34 by elmex, Sun Apr 9 02:44:51 2006 UTC vs.
Revision 1.45 by root, Sun Apr 9 22:19:03 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client;
11
10our $FOCUS; # the widget with current focus 12our $FOCUS; # the widget with current focus
11#our @ACTIVE_WIDGETS;
12 13
13# class methods for events 14# class methods for events
14sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
15sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 16sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
16sub feed_sdl_button_down_event { } 17sub feed_sdl_button_down_event { }
20 my $class = shift; 21 my $class = shift;
21 22
22 bless { @_ }, $class 23 bless { @_ }, $class
23} 24}
24 25
25#sub activate {
26# push @ACTIVE_WIDGETS, $_[0];
27# Scalar::Util::weaken $ACTIVE_WIDGETS[-1];
28#}
29
30#sub deactivate {
31# @ACTIVE_WIDGETS =
32# sort { $a->{z} <=> $b->{z} }
33# grep { $_ && $_ != $_[0] }
34# @ACTIVE_WIDGETS;
35#}
36
37sub move { 26sub move {
38 my ($self, $x, $y, $z) = @_; 27 my ($self, $x, $y, $z) = @_;
39 $self->{x} = $x; 28 $self->{x} = $x;
40 $self->{y} = $y; 29 $self->{y} = $y;
41 $self->{z} = $z if defined $z; 30 $self->{z} = $z if defined $z;
44sub needs_redraw { 33sub needs_redraw {
45 0 34 0
46} 35}
47 36
48sub size_request { 37sub size_request {
38 require Carp;
49 die "size_request is abtract"; 39 Carp::confess "size_request is abtract";
40}
41
42sub size_allocate {
43 my ($self, $w, $h) = @_;
44
45 $self->{w} = $w;
46 $self->{h} = $h;
50} 47}
51 48
52sub focus_in { 49sub focus_in {
53 my ($widget) = @_; 50 my ($widget) = @_;
54 $FOCUS = $widget; 51 $FOCUS = $widget;
72 69
73sub button_up { 70sub button_up {
74 my ($widget, $sdlev) = @_; 71 my ($widget, $sdlev) = @_;
75} 72}
76 73
77sub w { $_[0]->{w} } 74sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
78sub h { $_[0]->{h} } 75sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
79sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 76sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
80sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 77sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
81sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 78sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
82 79
83sub draw { 80sub draw {
88 $self->_draw; 85 $self->_draw;
89 glPopMatrix; 86 glPopMatrix;
90} 87}
91 88
92sub _draw { 89sub _draw {
93 my ($widget) = @_; 90 my ($self) = @_;
91
92 warn "no draw defined for $self\n";
94} 93}
95 94
96sub bbox { 95sub bbox {
97 my ($self) = @_; 96 my ($self) = @_;
98 my ($w, $h) = $self->size_request; 97 my ($w, $h) = $self->size_request;
102 $self->{x} = $w, 101 $self->{x} = $w,
103 $self->{y} = $h 102 $self->{y} = $h
104 ) 103 )
105} 104}
106 105
106sub find_widget {
107 my ($self, $x, $y) = @_;
108
109 return $self
110 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
111 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
112
113 ()
114}
115
107sub del_parent { $_[0]->{parent} = undef } 116sub del_parent { $_[0]->{parent} = undef }
108 117
109sub set_parent { 118sub set_parent {
110 my ($self, $par) = @_; 119 my ($self, $par) = @_;
111 120
128 my ($self) = @_; 137 my ($self) = @_;
129 138
130 #$self->deactivate; 139 #$self->deactivate;
131} 140}
132 141
142#############################################################################
143
133package Crossfire::Client::Widget::Container; 144package Crossfire::Client::Widget::Container;
134 145
135our @ISA = Crossfire::Client::Widget::; 146our @ISA = Crossfire::Client::Widget::;
136 147
148sub new {
149 my ($class, @widgets) = @_;
150
151 my $self = $class->SUPER::new (children => []);
152 $self->add ($_) for @widgets;
153
154 $self
155}
156
157sub add {
158 my ($self, $chld, $expand) = @_;
159
160 $chld->{expand} = $expand;
161 $chld->set_parent ($self);
162
163 @{$self->{children}} =
164 sort { $a->{z} <=> $b->{z} }
165 @{$self->{children}}, $chld;
166
167 $self->size_allocate ($self->{w}, $self->{h})
168 if $self->{w}; #TODO: check for "realised state"
169}
170
171sub remove {
172 my ($self, $widget) = @_;
173
174 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
175
176 $self->size_allocate ($self->{w}, $self->{h});
177}
178
179sub find_widget {
180 my ($self, $x, $y) = @_;
181
182 $x -= $self->{x};
183 $y -= $self->{y};
184
185 my $res;
186
187 for (@{ $self->{children} }) {
188 $res = $_->find_widget ($x, $y)
189 and return $res;
190 }
191
192 ()
193}
194
195sub _draw {
196 my ($self) = @_;
197
198 $_->draw for @{$self->{children}};
199}
200
201#############################################################################
202
203package Crossfire::Client::Widget::Bin;
204
205our @ISA = Crossfire::Client::Widget::Container::;
206
207sub child { $_[0]->{children}[0] }
208
209sub size_request {
210 $_[0]{children}[0]->size_request if $_[0]{children}[0];
211}
212
213sub size_allocate {
214 my ($self, $w, $h) = @_;
215
216 $self->SUPER::size_allocate ($w, $h);
217 $self->{children}[0]->size_allocate ($w, $h)
218 if $self->{children}[0]
219}
220
221#############################################################################
222
223package Crossfire::Client::Widget::Toplevel;
224
225our @ISA = Crossfire::Client::Widget::Container::;
226
227sub update {
228 my ($self) = @_;
229
230 ::refresh ();
231}
232
233sub add {
234 my ($self, $widget) = @_;
235
236 $self->SUPER::add ($widget);
237
238 $widget->size_allocate ($widget->size_request);
239}
240
241#############################################################################
242
243package Crossfire::Client::Widget::Window;
244
245our @ISA = Crossfire::Client::Widget::Bin::;
246
137use SDL::OpenGL; 247use SDL::OpenGL;
138 248
139sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->update } 249sub new {
140sub get { $_[0]->{child} } 250 my ($class, $x, $y, $z, $w, $h) = @_;
141sub remove {
142 my ($self, $chld) = @_;
143 delete $self->{child}
144 if $self->{child} == $chld;
145}
146 251
147sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 252 my $self = $class->SUPER::new;
148 253
149sub _draw { die "Containers can't be drawn!" } 254 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
150
151package Crossfire::Client::Widget::Toplevel;
152
153our @ISA = Crossfire::Client::Widget::;
154
155use SDL::OpenGL;
156
157sub add {
158 my ($self, $chld) = @_;
159
160 push @{$self->{childs}}, $chld;
161 @{$self->{childs}} =
162 sort { $a->{z} <=> $b->{z} }
163 @{$self->{childs}};
164
165 $chld->set_parent ($self);
166}
167
168sub remove {
169 my ($self, $chld) = @_;
170 @{$self->{childs}} =
171 sort { $a->{z} <=> $b->{z} }
172 grep { $_ && $_ != $_[0] }
173 @{$self->{childs}}
174} 255}
175 256
176sub update { 257sub update {
177 my ($self) = @_; 258 my ($self) = @_;
178 ::refresh ();
179}
180 259
181sub _draw {
182 my ($self) = @_;
183
184 $_->draw for @{$self->{childs}};
185}
186
187package Crossfire::Client::Widget::Window;
188
189our @ISA = Crossfire::Client::Widget::Container::;
190
191use SDL::OpenGL;
192
193sub add {
194 my ($self, $chld) = @_;
195 $self->SUPER::add ($chld);
196 $chld->set_parent ($self);
197 $self->update; #TODO: Move this to the size_request event propably?
198}
199
200sub remove {
201 my ($self) = @_;
202 # TODO FIXME: removing a child from a window will crash, see render_chld
203 $self->update;
204}
205
206sub update {
207 my ($self) = @_;
208 $self->render_chld; 260 $self->render_chld;
261 $self->SUPER::update;
209} 262}
210 263
211sub render_chld { 264sub render_chld {
212 my ($self) = @_; 265 my ($self) = @_;
213 my $chld = $self->get;
214 my ($w, $h) = $self->size_request;
215 266
216 $self->{texture} = 267 $self->{texture} =
217 Crossfire::Client::Texture->new_from_opengl ( 268 Crossfire::Client::Texture->new_from_opengl (
218 $w, $h, sub { $chld->draw } 269 $self->{w}, $self->{h}, sub { $self->child->draw }
219 ); 270 );
220 $self->{texture}->upload;
221} 271}
222 272
223sub size_request { 273sub size_allocate {
224 my ($self) = @_; 274 my ($self, $w, $h) = @_;
225 my $chld = $self->get 275
226 or return (0, 0); 276 $self->{w} = $w;
227 $chld->size_request 277 $self->{h} = $h;
278
279 $self->child->size_allocate ($w, $h);
280
281 $self->render_chld;
228} 282}
229 283
230sub _draw { 284sub _draw {
231 my ($self) = @_; 285 my ($self) = @_;
232 286
233 my ($w, $h) = $self->size_request;#TODO# use width/height of texture 287 my ($w, $h) = ($self->w, $self->h);
234 288
235 my $tex = $self->{texture} 289 my $tex = $self->{texture}
236 or return; 290 or return;
237 291
238 glEnable GL_BLEND; 292 glEnable GL_BLEND;
239 glEnable GL_TEXTURE_2D; 293 glEnable GL_TEXTURE_2D;
240 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 294 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
241 glBindTexture GL_TEXTURE_2D, $tex->{name}; 295 glBindTexture GL_TEXTURE_2D, $tex->{name};
242
243 glColor 1, 0, 1;
244 296
245 glBegin GL_QUADS; 297 glBegin GL_QUADS;
246 glTexCoord 0, 0; glVertex 0, 0; 298 glTexCoord 0, 0; glVertex 0, 0;
247 glTexCoord 0, 1; glVertex 0, $h; 299 glTexCoord 0, 1; glVertex 0, $h;
248 glTexCoord 1, 1; glVertex $w, $h; 300 glTexCoord 1, 1; glVertex $w, $h;
251 303
252 glDisable GL_BLEND; 304 glDisable GL_BLEND;
253 glDisable GL_TEXTURE_2D; 305 glDisable GL_TEXTURE_2D;
254} 306}
255 307
308#############################################################################
309
256package Crossfire::Client::Widget::Frame; 310package Crossfire::Client::Widget::Frame;
257 311
258our @ISA = Crossfire::Client::Widget::Container::; 312our @ISA = Crossfire::Client::Widget::Bin::;
259 313
260use SDL::OpenGL; 314use SDL::OpenGL;
261 315
262sub size_request { 316sub size_request {
263 my ($self) = @_; 317 my ($self) = @_;
264 my $chld = $self->get 318 my $chld = $self->child
265 or return (0, 0); 319 or return (0, 0);
266 320
267 $chld->move (2, 2); 321 $chld->move (2, 2);
268 322
269 map { $_ + 4 } $chld->size_request; 323 map { $_ + 4 } $chld->size_request;
270} 324}
271 325
326sub size_allocate {
327 my ($self, $w, $h) = @_;
328
329 $self->{w} = $w;
330 $self->{h} = $h;
331
332 $self->child->size_allocate ($w - 4, $h - 4);
333 $self->child->move (2, 2);
334}
335
272sub _draw { 336sub _draw {
273 my ($self) = @_; 337 my ($self) = @_;
274 338
275 my $chld = $self->get; 339 my $chld = $self->child;
276 340
277 my ($w, $h) = $chld->size_request; 341 my ($w, $h) = $chld->size_request;
278 342
279 glBegin GL_QUADS; 343 glBegin GL_QUADS;
280 glColor 0, 0, 0; 344 glColor 0, 0, 0;
285 glEnd; 349 glEnd;
286 350
287 $chld->draw; 351 $chld->draw;
288} 352}
289 353
354#############################################################################
355
290package Crossfire::Client::Widget::FancyFrame; 356package Crossfire::Client::Widget::FancyFrame;
291 357
292our @ISA = Crossfire::Client::Widget::Frame::; 358our @ISA = Crossfire::Client::Widget::Bin::;
293 359
294use SDL::OpenGL; 360use SDL::OpenGL;
295 361
296sub new { 362my @tex =
297 my ($self, $theme) = @_;
298 $self = $self->SUPER::new;
299
300 $self->{txts} = [
301 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 363 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
302 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/ 364 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
303 ];
304 $self
305
306}
307 365
308sub size_request { 366sub size_request {
309 my ($self) = @_; 367 my ($self) = @_;
368
310 my ($w, $h) = $self->get->size_request; 369 my ($w, $h) = $self->SUPER::size_request;
311 370
312 $h += $self->{txts}->[1]->{height}; 371 $h += $tex[1]->{height};
313 $h += $self->{txts}->[4]->{height}; 372 $h += $tex[4]->{height};
314 $w += $self->{txts}->[2]->{width}; 373 $w += $tex[2]->{width};
315 $w += $self->{txts}->[3]->{width}; 374 $w += $tex[3]->{width};
316
317 $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height});
318 375
319 ($w, $h) 376 ($w, $h)
320} 377}
321 378
379sub size_allocate {
380 my ($self, $w, $h) = @_;
381
382 $self->SUPER::size_allocate ($w, $h);
383
384 $h -= $tex[1]->{height};
385 $h -= $tex[4]->{height};
386 $w -= $tex[2]->{width};
387 $w -= $tex[3]->{width};
388
389 $h = $h < 0 ? 0 : $h;
390 $w = $w < 0 ? 0 : $w;
391
392 $self->child->size_allocate ($w, $h);
393 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
394}
395
322sub _draw { 396sub _draw {
323 my ($self) = @_; 397 my ($self) = @_;
324 398
325 my ($w, $h) = $self->size_request; 399 my ($w, $h) = ($self->{w}, $self->{h});
326 my ($cw, $ch) = $self->get->size_request; 400 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
327 401
328 glEnable GL_BLEND; 402 glEnable GL_BLEND;
329 glEnable GL_TEXTURE_2D; 403 glEnable GL_TEXTURE_2D;
330 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 404 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
331 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 405 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
332 406
333
334 my $top = $self->{txts}->[1]; 407 my $top = $tex[1];
335 glBindTexture GL_TEXTURE_2D, $top->{name}; 408 glBindTexture GL_TEXTURE_2D, $top->{name};
336 409
337 glColor 1, 1, 1, 0.8;
338
339 glBegin GL_QUADS; 410 glBegin GL_QUADS;
340 glTexCoord 0, 0; glVertex 0 , 0; 411 glTexCoord 0, 0; glVertex 0 , 0;
341 glTexCoord 0, 1; glVertex 0 , $top->{height}; 412 glTexCoord 0, 1; glVertex 0 , $top->{height};
342 glTexCoord 1, 1; glVertex $w , $top->{height}; 413 glTexCoord 1, 1; glVertex $w , $top->{height};
343 glTexCoord 1, 0; glVertex $w , 0; 414 glTexCoord 1, 0; glVertex $w , 0;
344 glEnd; 415 glEnd;
345 416
346 my $left = $self->{txts}->[3]; 417 my $left = $tex[3];
347 glBindTexture GL_TEXTURE_2D, $left->{name}; 418 glBindTexture GL_TEXTURE_2D, $left->{name};
348 419
349 glColor 1, 1, 1, 0.8;
350
351 glBegin GL_QUADS; 420 glBegin GL_QUADS;
352 glTexCoord 0, 0; glVertex 0 , $top->{height}; 421 glTexCoord 0, 0; glVertex 0 , $top->{height};
353 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; 422 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
354 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; 423 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
355 glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; 424 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
356 glEnd; 425 glEnd;
357 426
358 my $right = $self->{txts}->[2]; 427 my $right = $tex[2];
359 glBindTexture GL_TEXTURE_2D, $right->{name}; 428 glBindTexture GL_TEXTURE_2D, $right->{name};
360 429
361 glColor 1, 1, 1, 0.8;
362
363 glBegin GL_QUADS; 430 glBegin GL_QUADS;
364 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; 431 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
365 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; 432 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
366 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; 433 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
367 glTexCoord 1, 0; glVertex $w , $top->{height}; 434 glTexCoord 1, 0; glVertex $w , $top->{height};
368 glEnd; 435 glEnd;
369 436
370 my $bottom = $self->{txts}->[4]; 437 my $bottom = $tex[4];
371 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 438 glBindTexture GL_TEXTURE_2D, $bottom->{name};
372 439
373 glColor 1, 1, 1, 0.8;
374
375 glBegin GL_QUADS; 440 glBegin GL_QUADS;
376 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; 441 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
377 glTexCoord 0, 1; glVertex 0 , $h; 442 glTexCoord 0, 1; glVertex 0 , $h;
378 glTexCoord 1, 1; glVertex $w , $h; 443 glTexCoord 1, 1; glVertex $w , $h;
379 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; 444 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
380 glEnd; 445 glEnd;
381 446
382 my $bg = $self->{txts}->[0]; 447 my $bg = $tex[0];
383 glBindTexture GL_TEXTURE_2D, $bg->{name}; 448 glBindTexture GL_TEXTURE_2D, $bg->{name};
449 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
384 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 450 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
385 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 451 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
386 452
387 glColor 1, 1, 1, 0.8;
388
389 my $rep_x = $cw / $bg->{width}; 453 my $rep_x = $cw / $bg->{width};
390 my $rep_y = $ch / $bg->{height}; 454 my $rep_y = $ch / $bg->{height};
391 455
392 glBegin GL_QUADS; 456 glBegin GL_QUADS;
393 glTexCoord 0, 0; glVertex $left->{width}, $top->{height}; 457 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
394 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch; 458 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
395 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch; 459 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
396 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height}; 460 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
397 glEnd; 461 glEnd;
398
399 $self->get->draw;
400 462
401 glDisable GL_BLEND; 463 glDisable GL_BLEND;
402 glDisable GL_TEXTURE_2D; 464 glDisable GL_TEXTURE_2D;
465
466 $self->child->draw;
467
403} 468}
469
470#############################################################################
404 471
405package Crossfire::Client::Widget::Table; 472package Crossfire::Client::Widget::Table;
406 473
407our @ISA = Crossfire::Client::Widget::Container::; 474our @ISA = Crossfire::Client::Widget::Bin::;
408 475
409use SDL::OpenGL; 476use SDL::OpenGL;
410 477
411sub add { 478sub add {
412 my ($self, $x, $y, $chld) = @_; 479 my ($self, $x, $y, $chld) = @_;
413 my $old_chld = $self->{childs}[$y][$x]; 480 my $old_chld = $self->{children}[$y][$x];
414 481
415 $self->{childs}[$y][$x] = $chld; 482 $self->{children}[$y][$x] = $chld;
416 $chld->set_parent ($self); 483 $chld->set_parent ($self);
417 $self->update; 484 $self->update;
418} 485}
419 486
420sub max_row_height { 487sub max_row_height {
421 my ($self, $row) = @_; 488 my ($self, $row) = @_;
422 489
423 my $hs = 0; 490 my $hs = 0;
424 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { 491 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
425 my $c = $self->{childs}->[$row]->[$xi]; 492 my $c = $self->{children}->[$row]->[$xi];
426 if ($c) { 493 if ($c) {
427 my ($w, $h) = $c->size_request; 494 my ($w, $h) = $c->size_request;
428 if ($hs < $h) { $hs = $h } 495 if ($hs < $h) { $hs = $h }
429 } 496 }
430 } 497 }
433 500
434sub max_col_width { 501sub max_col_width {
435 my ($self, $col) = @_; 502 my ($self, $col) = @_;
436 503
437 my $ws = 0; 504 my $ws = 0;
438 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) { 505 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
439 my $c = ($self->{childs}->[$yi] || [])->[$col]; 506 my $c = ($self->{children}->[$yi] || [])->[$col];
440 if ($c) { 507 if ($c) {
441 my ($w, $h) = $c->size_request; 508 my ($w, $h) = $c->size_request;
442 if ($ws < $w) { $ws = $w } 509 if ($ws < $w) { $ws = $w }
443 } 510 }
444 } 511 }
448sub size_request { 515sub size_request {
449 my ($self) = @_; 516 my ($self) = @_;
450 517
451 my ($hs, $ws) = (0, 0); 518 my ($hs, $ws) = (0, 0);
452 519
453 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 520 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
454 $hs += $self->max_row_height ($yi); 521 $hs += $self->max_row_height ($yi);
455 } 522 }
456 523
457 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 524 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
458 my $wm = 0; 525 my $wm = 0;
459 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 526 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
460 $wm += $self->max_col_width ($xi) 527 $wm += $self->max_col_width ($xi)
461 } 528 }
462 if ($ws < $wm) { $ws = $wm } 529 if ($ws < $wm) { $ws = $wm }
463 } 530 }
464 531
467 534
468sub _draw { 535sub _draw {
469 my ($self) = @_; 536 my ($self) = @_;
470 537
471 my $y = 0; 538 my $y = 0;
472 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 539 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
473 my $x = 0; 540 my $x = 0;
474 541
475 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 542 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
476 543
477 my $c = $self->{childs}->[$yi]->[$xi]; 544 my $c = $self->{children}->[$yi]->[$xi];
478 if ($c) { 545 if ($c) {
479 $c->move ($x, $y, 0); #TODO: Move to size_request 546 $c->move ($x, $y, 0); #TODO: Move to size_request
480 $c->draw if $c; 547 $c->draw if $c;
481 } 548 }
482 549
485 552
486 $y += $self->max_row_height ($yi); 553 $y += $self->max_row_height ($yi);
487 } 554 }
488} 555}
489 556
557#############################################################################
558
490package Crossfire::Client::Widget::VBox; 559package Crossfire::Client::Widget::VBox;
491 560
492our @ISA = Crossfire::Client::Widget::Container::; 561our @ISA = Crossfire::Client::Widget::Container::;
493 562
494use SDL::OpenGL; 563use SDL::OpenGL;
495 564
496sub add {
497 my ($self, $chld) = @_;
498 push @{$self->{childs}}, $chld;
499 $chld->set_parent ($self);
500 $self->update;
501}
502
503sub size_request { 565sub size_request {
504 my ($self) = @_; 566 my ($self) = @_;
505 567
506 my ($hs, $ws) = (0, 0); 568 my @alloc = map [$_->size_request], @{$self->{children}};
569
570 (
571 (List::Util::max map $_->[0], @alloc),
572 (List::Util::sum map $_->[1], @alloc),
573 )
574}
575
576sub size_allocate {
577 my ($self, $w, $h) = @_;
578
579 $self->w ($w);
580 $self->h ($h);
581
582 my $exp;
583 my @oth;
584 # find expand widget
507 for (@{$self->{childs} || []}) { 585 for (@{$self->{children}}) {
586 if ($_->{expand}) {
587 $exp = $_;
588 last;
589 }
590 push @oth, $_;
591 }
592
593 my ($ow, $oh);
594
595 # get sizes of other widgets
596 for (@oth) {
508 my ($w, $h) = $_->size_request; 597 my ($w, $h) = $_->size_request;
509 $hs += $h; 598 $oh += $h;
510 if ($ws < $w) { $ws = $w } 599 if ($ow < $w) { $ow = $w }
511 } 600 }
512 601
513 return ($ws, $hs); 602 my $y = 0;
514}
515
516sub _draw {
517 my ($self) = @_;
518
519 my ($x, $y);
520 for (@{$self->{childs} || []}) { 603 for (@{$self->{children}}) {
521 $_->move (0, $y, 0); #TODO: move to size_request 604 $_->move (0, $y);
522 $_->draw; 605
606 if ($_ == $exp) {
607 $_->size_allocate ($w, $h - $oh);
608 $y += $h - $oh;
609 } else {
523 my ($w, $h) = $_->size_request; 610 my ($cw, $h) = $_->size_request;
611 $_->size_allocate ($w, $h);
524 $y += $h; 612 $y += $h;
613 }
525 } 614 }
526} 615}
616
617#############################################################################
527 618
528package Crossfire::Client::Widget::Label; 619package Crossfire::Client::Widget::Label;
529 620
530our @ISA = Crossfire::Client::Widget::; 621our @ISA = Crossfire::Client::Widget::;
531 622
575 glEnable GL_TEXTURE_2D; 666 glEnable GL_TEXTURE_2D;
576 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 667 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
577 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 668 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
578 glBindTexture GL_TEXTURE_2D, $tex->{name}; 669 glBindTexture GL_TEXTURE_2D, $tex->{name};
579 670
580 glColor 1, 1, 1, 0.6; # TODO color 671 glColor 1, 0, 0, 1; # TODO color
581 672
582 glBegin GL_QUADS; 673 glBegin GL_QUADS;
583 glTexCoord 0, 0; glVertex 0 , 0; 674 glTexCoord 0, 0; glVertex 0 , 0;
584 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 675 glTexCoord 0, 1; glVertex 0 , $tex->{height};
585 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 676 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
588 679
589 glDisable GL_BLEND; 680 glDisable GL_BLEND;
590 glDisable GL_TEXTURE_2D; 681 glDisable GL_TEXTURE_2D;
591} 682}
592 683
684#############################################################################
685
593package Crossfire::Client::Widget::TextEntry; 686package Crossfire::Client::Widget::TextEntry;
594 687
595our @ISA = Crossfire::Client::Widget::Label::; 688our @ISA = Crossfire::Client::Widget::Label::;
596 689
597use SDL; 690use SDL;
615 $text .= chr $uni; 708 $text .= chr $uni;
616 } 709 }
617 $self->set_text ($text); 710 $self->set_text ($text);
618} 711}
619 712
620 713#############################################################################
621# XXX: TextView isn't neccessary with pango multiline text rendering
622package Crossfire::Client::Widget::TextView;
623
624use strict;
625
626our @ISA = qw/Crossfire::Client::Widget/;
627
628use SDL::OpenGL;
629use SDL::OpenGL::Constants;
630
631sub new {
632 my ($class, $text, $h) = @_;
633 my $self = $class->SUPER::new ();
634
635 $self->{txt_height} = $h;
636 @{$self->{lines}} = split /\r?\n/, $text;
637
638 for (split /\r?\n/, $text) {
639 $self->add_line ($_);
640 }
641 $self
642}
643
644#sub render_lines {
645# my ($self) = @_;
646#
647# $self->{txt_lines} = [];
648#
649# for (@{$self->{lines}}) {
650# push @{$self->{txt_lines}},
651# new_from_ttf Crossfire::Client::Texture $self->{ttf}, $_;
652# }
653#}
654
655sub add_line {
656 my ($self, $line) = @_;
657 push @{$self->{lines}}, $line;
658
659 push @{$self->{txt_lines}},
660 new_from_text Crossfire::Client::Texture $line, $self->{txt_height};
661}
662
663sub size_request {
664 my ($self) = @_;
665
666 my $w = 0;
667 my $h = 0;
668
669 for (@{$self->{txt_lines}}) {
670 if ($w < $_->{width}) { $w = $_->{width} }
671 $h += $_->{height};
672 }
673
674 return ($w, $h);
675}
676
677sub draw_line {
678 my ($self, $tex, $y) = @_;
679
680 glBindTexture GL_TEXTURE_2D, $tex->{name};
681
682 glColor 1, 0, 1;
683
684 glBegin GL_QUADS;
685 glTexCoord 0, 0; glVertex 0 , $y;
686 glTexCoord 0, 1; glVertex 0 , $y + $tex->{height};
687 glTexCoord 1, 1; glVertex $tex->{width}, $y + $tex->{height};
688 glTexCoord 1, 0; glVertex $tex->{width}, $y;
689 glEnd;
690}
691
692sub _draw {
693 my ($self) = @_;
694
695 glEnable GL_BLEND;
696 glEnable GL_TEXTURE_2D;
697 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL;
698
699 my $l = 0;
700 for (@{$self->{txt_lines}}) {
701 $self->draw_line ($_, $l);
702 $l += $_->{height};
703 }
704
705 glDisable GL_BLEND;
706 glDisable GL_TEXTURE_2D;
707}
708 714
709package Crossfire::Client::Widget::MapWidget; 715package Crossfire::Client::Widget::MapWidget;
710 716
711use strict; 717use strict;
712 718
721sub key_down { 727sub key_down {
722 print "MAPKEYDOWN\n"; 728 print "MAPKEYDOWN\n";
723} 729}
724 730
725sub key_up { 731sub key_up {
732}
733
734sub size_request {
735
736}
737
738sub size_allocate {
726} 739}
727 740
728sub _draw { 741sub _draw {
729 my ($self) = @_; 742 my ($self) = @_;
730 743
750 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; 763 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
751 } 764 }
752 765
753 glEnable GL_TEXTURE_2D; 766 glEnable GL_TEXTURE_2D;
754 glEnable GL_BLEND; 767 glEnable GL_BLEND;
755 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 768 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
769
770 my $sw4 = ($sw + 3) & ~3;
771 my $lighting = "\x00" x ($sw4 * $sh);
756 772
757 for my $x (0 .. $sw - 1) { 773 for my $x (0 .. $sw - 1) {
758 for my $y (0 .. $sh - 1) { 774 for my $y (0 .. $sh - 1) {
759 775
760 my $cell = $map->[$x + $xofs][$y + $yofs] 776 my $cell = $map->[$x + $xofs][$y + $yofs]
761 or next; 777 or next;
762 778
763 my $darkness = $cell->[0] * (1 / 255); 779 my $darkness = $cell->[0] * (1 / 255);
764 if ($darkness < 0) { 780 if ($darkness < 0) {
765 glColor 0.3, 0.3, 0.3; 781 $darkness = 0.15;
766 } else {
767 glColor $darkness, $darkness, $darkness;
768 } 782 }
783 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
769 784
770 for my $num (grep $_, @$cell[1,2,3]) { 785 for my $num (grep $_, @$cell[1,2,3]) {
771 my $tex = $::CONN->{face}[$num]{texture} || next; 786 my $tex = $::CONN->{face}[$num]{texture} || next;
772 787
773 glBindTexture GL_TEXTURE_2D, $tex->{name}; 788 glBindTexture GL_TEXTURE_2D, $tex->{name};
785 glTexCoord 1, 0; glVertex $px + $w, $py; 800 glTexCoord 1, 0; glVertex $px + $w, $py;
786 glEnd; 801 glEnd;
787 } 802 }
788 } 803 }
789 } 804 }
805
806# if (1) { # higher quality darkness
807# $lighting =~ s/(.)/$1$1$1/gs;
808# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
809#
810# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
811#
812# $lighting = $pb->get_pixels;
813# $lighting =~ s/(.)../$1/gs;
814# }
815
816 $lighting = new Crossfire::Client::Texture
817 width => $sw4,
818 height => $sh,
819 data => $lighting,
820 internalformat => GL_ALPHA4,
821 format => GL_ALPHA;
822
823 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
824 glColor 0, 0, 0, 0.75;
825 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
826 glBindTexture GL_TEXTURE_2D, $lighting->{name};
827 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
828 glBegin GL_QUADS;
829 glTexCoord 0, 0; glVertex 0 , 0;
830 glTexCoord 0, 1; glVertex 0 , $sh * 32;
831 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
832 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
833 glEnd;
790 834
791 glDisable GL_TEXTURE_2D; 835 glDisable GL_TEXTURE_2D;
792 glDisable GL_BLEND; 836 glDisable GL_BLEND;
793} 837}
794 838
841 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { 885 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
842 $::CONN->send ("command run_stop"); 886 $::CONN->send ("command run_stop");
843 } 887 }
844} 888}
845 889
890#############################################################################
891
892package Crossfire::Client::Widget::Animator;
893
894use SDL::OpenGL;
895
896our @ISA = Crossfire::Client::Widget::Bin::;
897
898sub moveto {
899 my ($self, $x, $y) = @_;
900
901 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
902 $self->{speed} = 0.2;
903 $self->{time} = 1;
904
905 ::animation_start $self;
906}
907
908sub animate {
909 my ($self, $interval) = @_;
910
911 $self->{time} -= $interval * $self->{speed};
912 if ($self->{time} <= 0) {
913 $self->{time} = 0;
914 ::animation_stop $self;
915 }
916
917 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
918
919 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
920 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
921}
922
923sub _draw {
924 my ($self) = @_;
925
926 glPushMatrix;
927 glRotate $self->{time} * 10000, 0, 1, 0;
928 $self->{children}[0]->draw;
929 glPopMatrix;
930}
931
8461; 9321;
847 933

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