--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/09 17:34:15 1.35 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/10 11:41:17 1.51 @@ -7,14 +7,68 @@ use SDL::OpenGL; use SDL::OpenGL::Constants; -our $FOCUS; # the widget with current focus -#our @ACTIVE_WIDGETS; +use Crossfire::Client; + +our ($FOCUS, $HOVER, $GRAB); # various widgets + +our $TOPLEVEL; +our $BUTTON_STATE; # class methods for events -sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } -sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } -sub feed_sdl_button_down_event { } -sub feed_sdl_button_up_event { } +sub feed_sdl_key_down_event { + $FOCUS->key_down ($_[0]) if $FOCUS; +} + +sub feed_sdl_key_up_event { + $FOCUS->key_up ($_[0]) if $FOCUS; +} + +sub feed_sdl_button_down_event { + my ($ev) = @_; + my ($x, $y) = ($ev->motion_x, $ev->motion_y); + + if (!$BUTTON_STATE) { + my $widget = $TOPLEVEL->find_widget ($x, $y); + + $GRAB = $widget; + $GRAB->update if $GRAB; + } + + $BUTTON_STATE |= 1 << ($ev->button - 1); + + $GRAB->button_down ($ev) if $GRAB; +} + +sub feed_sdl_button_up_event { + my ($ev) = @_; + my ($x, $y) = ($ev->motion_x, $ev->motion_y); + + my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); + + $BUTTON_STATE &= ~(1 << ($ev->button - 1)); + + if (!$BUTTON_STATE) { + my $grab = $GRAB; undef $GRAB; + $grab->update if $grab; + $GRAB->update if $GRAB; + } +} + +sub feed_sdl_motion_event { + my ($ev) = @_; + my ($x, $y) = ($ev->motion_x, $ev->motion_y); + + my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); + + if ($widget != $HOVER) { + my $hover = $HOVER; $HOVER = $widget; + + $hover->update if $hover; + $HOVER->update if $HOVER; + } + + $HOVER->mouse_motion ($ev) if $HOVER; +} sub new { my $class = shift; @@ -22,18 +76,6 @@ bless { @_ }, $class } -#sub activate { -# push @ACTIVE_WIDGETS, $_[0]; -# Scalar::Util::weaken $ACTIVE_WIDGETS[-1]; -#} - -#sub deactivate { -# @ACTIVE_WIDGETS = -# sort { $a->{z} <=> $b->{z} } -# grep { $_ && $_ != $_[0] } -# @ACTIVE_WIDGETS; -#} - sub move { my ($self, $x, $y, $z) = @_; $self->{x} = $x; @@ -46,39 +88,45 @@ } sub size_request { - die "size_request is abtract"; + require Carp; + Carp::confess "size_request is abtract"; } -sub focus_in { - my ($widget) = @_; - $FOCUS = $widget; -} +sub size_allocate { + my ($self, $w, $h) = @_; -sub focus_out { - my ($widget) = @_; + $self->{w} = $w; + $self->{h} = $h; } -sub key_down { - my ($widget, $sdlev) = @_; -} +sub focus_in { + my ($self) = @_; -sub key_up { - my ($widget, $sdlev) = @_; + my $focus = $FOCUS; $FOCUS = $self; + $focus->update if $focus; + $FOCUS->update; } -sub button_down { - my ($widget, $sdlev) = @_; -} +sub focus_out { + my ($self) = @_; -sub button_up { - my ($widget, $sdlev) = @_; + return unless $FOCUS == $self; + + my $focus = $FOCUS; undef $FOCUS; + $focus->update if $focus; #? } -sub w { $_[0]->{w} } -sub h { $_[0]->{h} } -sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } -sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } -sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } +sub mouse_motion { } +sub button_up { } +sub button_down { } +sub key_down { } +sub key_up { } + +sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} } +sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} } +sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} } +sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} } +sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} } sub draw { my ($self) = @_; @@ -86,11 +134,24 @@ glPushMatrix; glTranslate $self->{x}, $self->{y}, 0; $self->_draw; + if ($self == $HOVER) { + glColor 1, 1, 1, 0.4; + glEnable GL_BLEND; + glBegin GL_QUADS; + glVertex 0 , 0; + glVertex $self->{w}, 0; + glVertex $self->{w}, $self->{h}; + glVertex 0 , $self->{h}; + glEnd; + glDisable GL_BLEND; + } glPopMatrix; } sub _draw { - my ($widget) = @_; + my ($self) = @_; + + warn "no draw defined for $self\n"; } sub bbox { @@ -104,6 +165,16 @@ ) } +sub find_widget { + my ($self, $x, $y) = @_; + + return $self + if $x >= $self->{x} && $x < $self->{x} + $self->{w} + && $y >= $self->{y} && $y < $self->{y} + $self->{h}; + + () +} + sub del_parent { $_[0]->{parent} = undef } sub set_parent { @@ -130,113 +201,132 @@ #$self->deactivate; } -package Crossfire::Client::Widget::Bin; +############################################################################# + +package Crossfire::Client::Widget::Container; our @ISA = Crossfire::Client::Widget::; -sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->update } +sub new { + my ($class, @widgets) = @_; -sub get { $_[0]->{child} } + my $self = $class->SUPER::new (children => []); + $self->add ($_) for @widgets; -sub remove { - my ($self, $chld) = @_; - delete $self->{child} - if $self->{child} == $chld; + $self } -sub size_request { - $_[0]->{child}->size_request if $_[0]->{child} -} +sub add { + my ($self, $chld, $expand) = @_; -sub _draw { - my ($self) = @_; + $chld->{expand} = $expand; + $chld->set_parent ($self); + + @{$self->{children}} = + sort { $a->{z} <=> $b->{z} } + @{$self->{children}}, $chld; - $self->{child}->draw; + $self->size_allocate ($self->{w}, $self->{h}) + if $self->{w}; #TODO: check for "realised state" } -package Crossfire::Client::Widget::Toplevel; +sub remove { + my ($self, $widget) = @_; -our @ISA = Crossfire::Client::Widget::; + $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ]; -use SDL::OpenGL; + $self->size_allocate ($self->{w}, $self->{h}); +} -sub add { - my ($self, $chld) = @_; +sub find_widget { + my ($self, $x, $y) = @_; - push @{$self->{childs}}, $chld; - @{$self->{childs}} = - sort { $a->{z} <=> $b->{z} } - @{$self->{childs}}; + $x -= $self->{x}; + $y -= $self->{y}; - $chld->set_parent ($self); -} + my $res; -sub remove { - my ($self, $chld) = @_; - @{$self->{childs}} = - sort { $a->{z} <=> $b->{z} } - grep { $_ && $_ != $_[0] } - @{$self->{childs}} -} + for (reverse @{ $self->{children} }) { + $res = $_->find_widget ($x, $y) + and return $res; + } -sub update { - my ($self) = @_; - ::refresh (); + $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) } sub _draw { my ($self) = @_; - $_->draw for @{$self->{childs}}; + $_->draw for @{$self->{children}}; } +############################################################################# + +package Crossfire::Client::Widget::Bin; + +our @ISA = Crossfire::Client::Widget::Container::; + +sub child { $_[0]->{children}[0] } + +sub size_request { + $_[0]{children}[0]->size_request if $_[0]{children}[0]; +} + +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->SUPER::size_allocate ($w, $h); + $self->{children}[0]->size_allocate ($w, $h) + if $self->{children}[0] +} + +############################################################################# + package Crossfire::Client::Widget::Window; our @ISA = Crossfire::Client::Widget::Bin::; use SDL::OpenGL; -sub add { - my ($self, $chld) = @_; - $self->SUPER::add ($chld); - $chld->set_parent ($self); - $self->update; #TODO: Move this to the size_request event propably? -} +sub new { + my ($class, $x, $y, $z, $w, $h) = @_; -sub remove { - my ($self) = @_; - # TODO FIXME: removing a child from a window will crash, see render_chld - $self->update; + my $self = $class->SUPER::new; + + @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h); } sub update { my ($self) = @_; + $self->render_chld; + $self->SUPER::update; } sub render_chld { my ($self) = @_; - my $chld = $self->get; - my ($w, $h) = $self->size_request; $self->{texture} = Crossfire::Client::Texture->new_from_opengl ( - $w, $h, sub { $chld->draw } + $self->{w}, $self->{h}, sub { $self->child->draw } ); - $self->{texture}->upload; } -sub size_request { - my ($self) = @_; - my $chld = $self->get - or return (0, 0); - $chld->size_request +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->{w} = $w; + $self->{h} = $h; + + $self->child->size_allocate ($w, $h); + + $self->render_chld; } sub _draw { my ($self) = @_; - my ($w, $h) = $self->size_request;#TODO# use width/height of texture + my ($w, $h) = ($self->w, $self->h); my $tex = $self->{texture} or return; @@ -257,6 +347,8 @@ glDisable GL_TEXTURE_2D; } +############################################################################# + package Crossfire::Client::Widget::Frame; our @ISA = Crossfire::Client::Widget::Bin::; @@ -265,7 +357,7 @@ sub size_request { my ($self) = @_; - my $chld = $self->get + my $chld = $self->child or return (0, 0); $chld->move (2, 2); @@ -273,10 +365,20 @@ map { $_ + 4 } $chld->size_request; } +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->{w} = $w; + $self->{h} = $h; + + $self->child->size_allocate ($w - 4, $h - 4); + $self->child->move (2, 2); +} + sub _draw { my ($self) = @_; - my $chld = $self->get; + my $chld = $self->child; my ($w, $h) = $chld->size_request; @@ -291,121 +393,124 @@ $chld->draw; } +############################################################################# + package Crossfire::Client::Widget::FancyFrame; -our @ISA = Crossfire::Client::Widget::Frame::; +our @ISA = Crossfire::Client::Widget::Bin::; use SDL::OpenGL; -sub new { - my ($self, $theme) = @_; - $self = $self->SUPER::new; - - $self->{txts} = [ +my @tex = map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } - qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/ - ]; - $self - -} + qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); sub size_request { my ($self) = @_; - my ($w, $h) = $self->get->size_request; - $h += $self->{txts}->[1]->{height}; - $h += $self->{txts}->[4]->{height}; - $w += $self->{txts}->[2]->{width}; - $w += $self->{txts}->[3]->{width}; + my ($w, $h) = $self->SUPER::size_request; - $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); + $h += $tex[1]->{height}; + $h += $tex[4]->{height}; + $w += $tex[2]->{width}; + $w += $tex[3]->{width}; ($w, $h) } -sub _draw { - my ($self) = @_; - - my ($w, $h) = $self->size_request; - my ($cw, $ch) = $self->get->size_request; - - glEnable GL_BLEND; - glEnable GL_TEXTURE_2D; - glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; +sub size_allocate { + my ($self, $w, $h) = @_; + $self->SUPER::size_allocate ($w, $h); - my $top = $self->{txts}->[1]; - glBindTexture GL_TEXTURE_2D, $top->{name}; + $h -= $tex[1]->{height}; + $h -= $tex[4]->{height}; + $w -= $tex[2]->{width}; + $w -= $tex[3]->{width}; - glColor 1, 1, 1, 0.8; + $h = $h < 0 ? 0 : $h; + $w = $w < 0 ? 0 : $w; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $top->{height}; - glTexCoord 1, 1; glVertex $w , $top->{height}; - glTexCoord 1, 0; glVertex $w , 0; - glEnd; + $self->child->size_allocate ($w, $h); + $self->child->move ($tex[3]->{width}, $tex[1]->{height}); +} - my $left = $self->{txts}->[3]; - glBindTexture GL_TEXTURE_2D, $left->{name}; +sub _draw { + my ($self) = @_; - glColor 1, 1, 1, 0.8; + my ($w, $h) = ($self->{w}, $self->{h}); + my ($cw, $ch) = ($self->child->{w}, $self->child->{h}); - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , $top->{height}; - glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; - glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; - glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; - glEnd; + glEnable GL_BLEND; + glEnable GL_TEXTURE_2D; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - my $right = $self->{txts}->[2]; - glBindTexture GL_TEXTURE_2D, $right->{name}; + my $top = $tex[1]; + glBindTexture GL_TEXTURE_2D, $top->{name}; - glColor 1, 1, 1, 0.8; + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , 0; + glTexCoord 0, 1; glVertex 0 , $top->{height}; + glTexCoord 1, 1; glVertex $w , $top->{height}; + glTexCoord 1, 0; glVertex $w , 0; + glEnd; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; - glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; - glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; - glTexCoord 1, 0; glVertex $w , $top->{height}; - glEnd; + my $left = $tex[3]; + glBindTexture GL_TEXTURE_2D, $left->{name}; - my $bottom = $self->{txts}->[4]; - glBindTexture GL_TEXTURE_2D, $bottom->{name}; + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , $top->{height}; + glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; + glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; + glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; + glEnd; - glColor 1, 1, 1, 0.8; + my $right = $tex[2]; + glBindTexture GL_TEXTURE_2D, $right->{name}; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; - glTexCoord 0, 1; glVertex 0 , $h; - glTexCoord 1, 1; glVertex $w , $h; - glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; - glEnd; + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; + glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; + glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; + glTexCoord 1, 0; glVertex $w , $top->{height}; + glEnd; - my $bg = $self->{txts}->[0]; - glBindTexture GL_TEXTURE_2D, $bg->{name}; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; + my $bottom = $tex[4]; + glBindTexture GL_TEXTURE_2D, $bottom->{name}; - glColor 1, 1, 1, 0.8; + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; + glTexCoord 0, 1; glVertex 0 , $h; + glTexCoord 1, 1; glVertex $w , $h; + glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; + glEnd; - my $rep_x = $cw / $bg->{width}; - my $rep_y = $ch / $bg->{height}; + my $bg = $tex[0]; + glBindTexture GL_TEXTURE_2D, $bg->{name}; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $left->{width}, $top->{height}; - glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch; - glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch; - glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height}; - glEnd; + my $rep_x = $cw / $bg->{width}; + my $rep_y = $ch / $bg->{height}; - $self->get->draw; + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex $left->{width}, $top->{height}; + glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch; + glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch; + glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height}; + glEnd; glDisable GL_BLEND; glDisable GL_TEXTURE_2D; + + $self->child->draw; + } +############################################################################# + package Crossfire::Client::Widget::Table; our @ISA = Crossfire::Client::Widget::Bin::; @@ -414,9 +519,9 @@ sub add { my ($self, $x, $y, $chld) = @_; - my $old_chld = $self->{childs}[$y][$x]; + my $old_chld = $self->{children}[$y][$x]; - $self->{childs}[$y][$x] = $chld; + $self->{children}[$y][$x] = $chld; $chld->set_parent ($self); $self->update; } @@ -425,8 +530,8 @@ my ($self, $row) = @_; my $hs = 0; - for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { - my $c = $self->{childs}->[$row]->[$xi]; + for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) { + my $c = $self->{children}->[$row]->[$xi]; if ($c) { my ($w, $h) = $c->size_request; if ($hs < $h) { $hs = $h } @@ -439,8 +544,8 @@ my ($self, $col) = @_; my $ws = 0; - for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) { - my $c = ($self->{childs}->[$yi] || [])->[$col]; + for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) { + my $c = ($self->{children}->[$yi] || [])->[$col]; if ($c) { my ($w, $h) = $c->size_request; if ($ws < $w) { $ws = $w } @@ -454,13 +559,13 @@ my ($hs, $ws) = (0, 0); - for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { + for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) { $hs += $self->max_row_height ($yi); } - for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { + for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) { my $wm = 0; - for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { + for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) { $wm += $self->max_col_width ($xi) } if ($ws < $wm) { $ws = $wm } @@ -473,12 +578,12 @@ my ($self) = @_; my $y = 0; - for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { + for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) { my $x = 0; - for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { + for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) { - my $c = $self->{childs}->[$yi]->[$xi]; + my $c = $self->{children}->[$yi]->[$xi]; if ($c) { $c->move ($x, $y, 0); #TODO: Move to size_request $c->draw if $c; @@ -491,44 +596,68 @@ } } +############################################################################# + package Crossfire::Client::Widget::VBox; -our @ISA = Crossfire::Client::Widget::Bin::; +our @ISA = Crossfire::Client::Widget::Container::; use SDL::OpenGL; -sub add { - my ($self, $chld) = @_; - push @{$self->{childs}}, $chld; - $chld->set_parent ($self); - $self->update; -} - sub size_request { my ($self) = @_; - my ($hs, $ws) = (0, 0); - for (@{$self->{childs} || []}) { - my ($w, $h) = $_->size_request; - $hs += $h; - if ($ws < $w) { $ws = $w } - } + my @alloc = map [$_->size_request], @{$self->{children}}; - return ($ws, $hs); + ( + (List::Util::max map $_->[0], @alloc), + (List::Util::sum map $_->[1], @alloc), + ) } -sub _draw { - my ($self) = @_; +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->w ($w); + $self->h ($h); - my ($x, $y); - for (@{$self->{childs} || []}) { - $_->move (0, $y, 0); #TODO: move to size_request - $_->draw; + my $exp; + my @oth; + # find expand widget + for (@{$self->{children}}) { + if ($_->{expand}) { + $exp = $_; + last; + } + push @oth, $_; + } + + my ($ow, $oh); + + # get sizes of other widgets + for (@oth) { my ($w, $h) = $_->size_request; - $y += $h; + $oh += $h; + if ($ow < $w) { $ow = $w } + } + + my $y = 0; + for (@{$self->{children}}) { + $_->move (0, $y); + + if ($_ == $exp) { + $_->size_allocate ($w, $h - $oh); + $y += $h - $oh; + } else { + my ($cw, $h) = $_->size_request; + $_->size_allocate ($w, $h); + $y += $h; + } } } +############################################################################# + package Crossfire::Client::Widget::Label; our @ISA = Crossfire::Client::Widget::; @@ -538,6 +667,8 @@ sub new { my ($class, $x, $y, $z, $height, $text) = @_; + $height ||= $::FONTSIZE; + # TODO: color, and make height, xyz etc. optional my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); @@ -564,10 +695,17 @@ sub size_request { my ($self) = @_; - ( - $self->{texture}{width}, - $self->{texture}{height}, - ) + if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack + ( + $self->{texture}{width}, + $self->{texture}{height}, + ) + } else { + my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height}; + + ($w, $h) + } + } sub _draw { @@ -581,7 +719,7 @@ glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glBindTexture GL_TEXTURE_2D, $tex->{name}; - glColor 1, 1, 1, 0.6; # TODO color + glColor 1, 0, 0, 1; # TODO color glBegin GL_QUADS; glTexCoord 0, 0; glVertex 0 , 0; @@ -594,7 +732,9 @@ glDisable GL_TEXTURE_2D; } -package Crossfire::Client::Widget::TextEntry; +############################################################################# + +package Crossfire::Client::Widget::Entry; our @ISA = Crossfire::Client::Widget::Label::; @@ -607,109 +747,47 @@ my $mod = $ev->key_mod; my $sym = $ev->key_sym; - $ev->set_unicode (1); my $uni = $ev->key_unicode; my $text = $self->get_text; if ($sym == SDLK_BACKSPACE) { substr $text, -1, 1, ''; - } elsif ($uni) { $text .= chr $uni; + print "$uni <$text>\n";#d# } - $self->set_text ($text); -} - - -# XXX: TextView isn't neccessary with pango multiline text rendering -package Crossfire::Client::Widget::TextView; - -use strict; - -our @ISA = qw/Crossfire::Client::Widget/; - -use SDL::OpenGL; -use SDL::OpenGL::Constants; - -sub new { - my ($class, $text, $h) = @_; - my $self = $class->SUPER::new (); - $self->{txt_height} = $h; - @{$self->{lines}} = split /\r?\n/, $text; - - for (split /\r?\n/, $text) { - $self->add_line ($_); - } - $self + $self->set_text ($text); } -#sub render_lines { -# my ($self) = @_; -# -# $self->{txt_lines} = []; -# -# for (@{$self->{lines}}) { -# push @{$self->{txt_lines}}, -# new_from_ttf Crossfire::Client::Texture $self->{ttf}, $_; -# } -#} - -sub add_line { - my ($self, $line) = @_; - push @{$self->{lines}}, $line; +sub button_down { + my ($self, $ev) = @_; - push @{$self->{txt_lines}}, - new_from_text Crossfire::Client::Texture $line, $self->{txt_height}; + $self->focus_in; } -sub size_request { +sub _draw { my ($self) = @_; - my $w = 0; - my $h = 0; - - for (@{$self->{txt_lines}}) { - if ($w < $_->{width}) { $w = $_->{width} } - $h += $_->{height}; + if ($FOCUS == $self) { + glColor 1, 1, 1; + } else { + glColor 0.7, 0.7, 0.7; } - return ($w, $h); -} - -sub draw_line { - my ($self, $tex, $y) = @_; - - glBindTexture GL_TEXTURE_2D, $tex->{name}; - - glColor 1, 0, 1; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , $y; - glTexCoord 0, 1; glVertex 0 , $y + $tex->{height}; - glTexCoord 1, 1; glVertex $tex->{width}, $y + $tex->{height}; - glTexCoord 1, 0; glVertex $tex->{width}, $y; + glVertex 0 , 0; + glVertex 0 , $self->{h} - 1; + glVertex $self->{w} - 1, $self->{h} - 1; + glVertex $self->{w} - 1, 0; glEnd; -} - -sub _draw { - my ($self) = @_; - - glEnable GL_BLEND; - glEnable GL_TEXTURE_2D; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL; - my $l = 0; - for (@{$self->{txt_lines}}) { - $self->draw_line ($_, $l); - $l += $_->{height}; - } - - glDisable GL_BLEND; - glDisable GL_TEXTURE_2D; + $self->SUPER::_draw; } +############################################################################# + package Crossfire::Client::Widget::MapWidget; use strict; @@ -729,6 +807,13 @@ sub key_up { } +sub size_request { + +} + +sub size_allocate { +} + sub _draw { my ($self) = @_; @@ -878,6 +963,8 @@ } } +############################################################################# + package Crossfire::Client::Widget::Animator; use SDL::OpenGL; @@ -888,7 +975,7 @@ my ($self, $x, $y) = @_; $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; - $self->{speed} = 0.01; + $self->{speed} = 2; $self->{time} = 1; ::animation_start $self; @@ -913,10 +1000,56 @@ my ($self) = @_; glPushMatrix; - glRotate $self->{time} * 10000, 0, 1, 0; - $self->{child}->draw; + glRotate $self->{time} * 1000, 0, 1, 0; + $self->{children}[0]->draw; glPopMatrix; } -1; +############################################################################# + +package Crossfire::Client::Widget::Toplevel; + +our @ISA = Crossfire::Client::Widget::Container::; + +sub size_request { + ($::WIDTH, $::HEIGHT) +} + +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->SUPER::size_allocate ($w, $h); + + $_->size_allocate ($_->size_request) + for @{$self->{children}}; +} + +sub update { + my ($self) = @_; + + $self->size_allocate ($self->size_request); + ::refresh (); +} + +sub add { + my ($self, $widget) = @_; + + $self->SUPER::add ($widget); + + $widget->size_allocate ($widget->size_request); +} + +sub draw { + my ($self) = @_; + + $self->_draw; +} + +############################################################################# + +package Crossfire::Client::Widget; + +$TOPLEVEL = new Crossfire::Client::Widget::Toplevel; + +1