--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/10 11:41:17 1.51 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/11 14:36:02 1.66 @@ -1,4 +1,4 @@ -package Crossfire::Client::Widget; +package CFClient::Widget; use strict; @@ -7,7 +7,7 @@ use SDL::OpenGL; use SDL::OpenGL::Constants; -use Crossfire::Client; +use CFClient; our ($FOCUS, $HOVER, $GRAB); # various widgets @@ -36,7 +36,7 @@ $BUTTON_STATE |= 1 << ($ev->button - 1); - $GRAB->button_down ($ev) if $GRAB; + $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB; } sub feed_sdl_button_up_event { @@ -47,6 +47,8 @@ $BUTTON_STATE &= ~(1 << ($ev->button - 1)); + $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB; + if (!$BUTTON_STATE) { my $grab = $GRAB; undef $GRAB; $grab->update if $grab; @@ -67,13 +69,18 @@ $HOVER->update if $HOVER; } - $HOVER->mouse_motion ($ev) if $HOVER; + $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER; } sub new { my $class = shift; - bless { @_ }, $class + bless { + x => 0, + y => 0, + z => 0, + @_ + }, $class } sub move { @@ -99,6 +106,13 @@ $self->{h} = $h; } +# translate global koordinates to local coordinate system +sub translate { + my ($self, $x, $y) = @_; + + $self->{parent}->translate ($x - $self->{x}, $y - $self->{y}); +} + sub focus_in { my ($self) = @_; @@ -203,15 +217,30 @@ ############################################################################# -package Crossfire::Client::Widget::Container; +package CFClient::Widget::Empty; + +our @ISA = CFClient::Widget::; + +sub size_request { + (0, 0) +} + +sub draw { +} + +############################################################################# + +package CFClient::Widget::Container; -our @ISA = Crossfire::Client::Widget::; +our @ISA = CFClient::Widget::; sub new { - my ($class, @widgets) = @_; + my ($class, %arg) = @_; - my $self = $class->SUPER::new (children => []); - $self->add ($_) for @widgets; + my $children = delete $arg{children} || []; + + my $self = $class->SUPER::new (children => [], %arg); + $self->add ($_) for @$children; $self } @@ -222,9 +251,10 @@ $chld->{expand} = $expand; $chld->set_parent ($self); - @{$self->{children}} = + $self->{children} = [ sort { $a->{z} <=> $b->{z} } - @{$self->{children}}, $chld; + @{$self->{children}}, $chld + ]; $self->size_allocate ($self->{w}, $self->{h}) if $self->{w}; #TODO: check for "realised state" @@ -262,9 +292,34 @@ ############################################################################# -package Crossfire::Client::Widget::Bin; +package CFClient::Widget::Bin; + +our @ISA = CFClient::Widget::Container::; + +sub new { + my ($class, %arg) = @_; + + my $child = (delete $arg{child}) || new CFClient::Widget::Empty::; + + $class->SUPER::new (children => [$child], %arg) +} + +sub add { + my ($self, $widget) = @_; -our @ISA = Crossfire::Client::Widget::Container::; + $self->{children} = []; + + $self->SUPER::add ($widget); +} + +sub remove { + my ($self, $widget) = @_; + + $self->SUPER::remove ($widget); + + $self->{children} = [new CFClient::Widget::Empty] + unless @{$self->{children}}; +} sub child { $_[0]->{children}[0] } @@ -282,23 +337,22 @@ ############################################################################# -package Crossfire::Client::Widget::Window; +package CFClient::Widget::Window; -our @ISA = Crossfire::Client::Widget::Bin::; +our @ISA = CFClient::Widget::Bin::; use SDL::OpenGL; sub new { - my ($class, $x, $y, $z, $w, $h) = @_; - - my $self = $class->SUPER::new; + my ($class, %arg) = @_; - @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h); + my $self = $class->SUPER::new (%arg); } sub update { my ($self) = @_; + # we want to do this delayed... $self->render_chld; $self->SUPER::update; } @@ -307,7 +361,7 @@ my ($self) = @_; $self->{texture} = - Crossfire::Client::Texture->new_from_opengl ( + CFClient::Texture->new_from_opengl ( $self->{w}, $self->{h}, sub { $self->child->draw } ); } @@ -334,14 +388,8 @@ glEnable GL_BLEND; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - glBindTexture GL_TEXTURE_2D, $tex->{name}; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0, 0; - glTexCoord 0, 1; glVertex 0, $h; - glTexCoord 1, 1; glVertex $w, $h; - glTexCoord 1, 0; glVertex $w, 0; - glEnd; + $tex->draw_quad (0, 0, $w, $h); glDisable GL_BLEND; glDisable GL_TEXTURE_2D; @@ -349,9 +397,9 @@ ############################################################################# -package Crossfire::Client::Widget::Frame; +package CFClient::Widget::Frame; -our @ISA = Crossfire::Client::Widget::Bin::; +our @ISA = CFClient::Widget::Bin::; use SDL::OpenGL; @@ -384,10 +432,10 @@ glBegin GL_QUADS; glColor 0, 0, 0; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $h + 4; - glTexCoord 1, 1; glVertex $w + 4 , $h + 4; - glTexCoord 1, 0; glVertex $w + 4 , 0; + glVertex 0 , 0; + glVertex 0 , $h + 4; + glVertex $w + 4 , $h + 4; + glVertex $w + 4 , 0; glEnd; $chld->draw; @@ -395,14 +443,14 @@ ############################################################################# -package Crossfire::Client::Widget::FancyFrame; +package CFClient::Widget::FancyFrame; -our @ISA = Crossfire::Client::Widget::Bin::; +our @ISA = CFClient::Widget::Bin::; use SDL::OpenGL; my @tex = - map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } + map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); sub size_request { @@ -431,8 +479,10 @@ $h = $h < 0 ? 0 : $h; $w = $w < 0 ? 0 : $w; - $self->child->size_allocate ($w, $h); - $self->child->move ($tex[3]->{width}, $tex[1]->{height}); + my $child = $self->child; + + $child->size_allocate ($w, $h); + $child->move ($tex[3]->{width}, $tex[1]->{height}); } sub _draw { @@ -447,44 +497,16 @@ glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; my $top = $tex[1]; - glBindTexture GL_TEXTURE_2D, $top->{name}; - - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $top->{height}; - glTexCoord 1, 1; glVertex $w , $top->{height}; - glTexCoord 1, 0; glVertex $w , 0; - glEnd; + $top->draw_quad (0, 0, $w, $top->{height}); my $left = $tex[3]; - glBindTexture GL_TEXTURE_2D, $left->{name}; - - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , $top->{height}; - glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; - glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; - glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; - glEnd; + $left->draw_quad (0, $top->{height}, $left->{width}, $ch); my $right = $tex[2]; - glBindTexture GL_TEXTURE_2D, $right->{name}; - - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; - glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; - glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; - glTexCoord 1, 0; glVertex $w , $top->{height}; - glEnd; + $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch); my $bottom = $tex[4]; - glBindTexture GL_TEXTURE_2D, $bottom->{name}; - - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; - glTexCoord 0, 1; glVertex 0 , $h; - glTexCoord 1, 1; glVertex $w , $h; - glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; - glEnd; + $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height}); my $bg = $tex[0]; glBindTexture GL_TEXTURE_2D, $bg->{name}; @@ -495,12 +517,7 @@ my $rep_x = $cw / $bg->{width}; my $rep_y = $ch / $bg->{height}; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $left->{width}, $top->{height}; - glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch; - glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch; - glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height}; - glEnd; + $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch); glDisable GL_BLEND; glDisable GL_TEXTURE_2D; @@ -511,9 +528,9 @@ ############################################################################# -package Crossfire::Client::Widget::Table; +package CFClient::Widget::Table; -our @ISA = Crossfire::Client::Widget::Bin::; +our @ISA = CFClient::Widget::Bin::; use SDL::OpenGL; @@ -598,9 +615,9 @@ ############################################################################# -package Crossfire::Client::Widget::VBox; +package CFClient::Widget::VBox; -our @ISA = Crossfire::Client::Widget::Container::; +our @ISA = CFClient::Widget::Container::; use SDL::OpenGL; @@ -658,21 +675,25 @@ ############################################################################# -package Crossfire::Client::Widget::Label; +package CFClient::Widget::Label; -our @ISA = Crossfire::Client::Widget::; +our @ISA = CFClient::Widget::; use SDL::OpenGL; sub new { - my ($class, $x, $y, $z, $height, $text) = @_; - - $height ||= $::FONTSIZE; + my ($class, %arg) = @_; # TODO: color, and make height, xyz etc. optional - my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); + my $self = $class->SUPER::new ( + color => [1, 1, 1], + height => $::FONTSIZE, + text => "", + layout => new CFClient::Layout, + %arg + ); - $self->set_text ($text); + $self->set_text ($self->{text}); $self } @@ -681,9 +702,9 @@ my ($self, $text) = @_; $self->{text} = $text; - $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; + $self->{layout}->set_markup ($text); - $self->update; + delete $self->{texture}; } sub get_text { @@ -695,38 +716,44 @@ sub size_request { my ($self) = @_; - if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack - ( - $self->{texture}{width}, - $self->{texture}{height}, - ) - } else { - my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height}; + $self->{layout}->set_width; + $self->{layout}->set_height ($self->{height}); + $self->{layout}->size +# if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack +# ( +# $self->{texture}{width}, +# $self->{texture}{height}, +# ) +# } else { +# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{height}; +# +# ($w, $h) +# } +} - ($w, $h) - } +sub size_allocate { + my ($self, $w, $h) = @_; + $self->SUPER::size_allocate ($w, $h); + delete $self->{texture}; } sub _draw { my ($self) = @_; - my $tex = $self->{texture}; + my $tex = $self->{texture} ||= do { + $self->{layout}->set_width ($self->{w}); + new_from_layout CFClient::Texture $self->{layout}; + }; glEnable GL_BLEND; glEnable GL_TEXTURE_2D; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - glBindTexture GL_TEXTURE_2D, $tex->{name}; - glColor 1, 0, 0, 1; # TODO color + glColor @{$self->{color}}; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $tex->{height}; - glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; - glTexCoord 1, 0; glVertex $tex->{width}, 0; - glEnd; + $tex->draw_quad (0, 0); glDisable GL_BLEND; glDisable GL_TEXTURE_2D; @@ -734,9 +761,9 @@ ############################################################################# -package Crossfire::Client::Widget::Entry; +package CFClient::Widget::Entry; -our @ISA = Crossfire::Client::Widget::Label::; +our @ISA = CFClient::Widget::Label::; use SDL; use SDL::OpenGL; @@ -755,7 +782,6 @@ substr $text, -1, 1, ''; } elsif ($uni) { $text .= chr $uni; - print "$uni <$text>\n";#d# } $self->set_text ($text); @@ -767,6 +793,11 @@ $self->focus_in; } +sub mouse_motion { + my ($self, $ev, $x, $y) = @_; + printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d# +} + sub _draw { my ($self) = @_; @@ -788,7 +819,7 @@ ############################################################################# -package Crossfire::Client::Widget::MapWidget; +package CFClient::Widget::MapWidget; use strict; @@ -798,7 +829,17 @@ use SDL::OpenGL; use SDL::OpenGL::Constants; -our @ISA = Crossfire::Client::Widget::; +our @ISA = CFClient::Widget::; + +sub new { + my $class = shift; + + $class->SUPER::new ( + z => -1, + list => (glGenLists 1), + @_ + ) +} sub key_down { print "MAPKEYDOWN\n"; @@ -808,76 +849,77 @@ } sub size_request { - + ( + 1 + int $::WIDTH / 32, + 1 + int $::HEIGHT / 32, + ) } -sub size_allocate { +sub update { + my ($self) = @_; + + $self->{need_update} = 1; } sub _draw { my ($self) = @_; - my $mx = $::CONN->{mapx}; - my $my = $::CONN->{mapy}; + if (delete $self->{need_update}) { + glNewList $self->{list}, GL_COMPILE; - my $map = $::CONN->{map}; + my $mx = $::CONN->{mapx}; + my $my = $::CONN->{mapy}; - my ($xofs, $yofs); + my $map = $::CONN->{map}; - my $sw = 1 + int $::WIDTH / 32; - my $sh = 1 + int $::HEIGHT / 32; + my ($xofs, $yofs); - if ($::CONN->{mapw} > $sw) { - $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; - } else { - $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; - } + my $sw = 1 + int $::WIDTH / 32; + my $sh = 1 + int $::HEIGHT / 32; - if ($::CONN->{maph} > $sh) { - $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; - } else { - $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; - } - - glEnable GL_TEXTURE_2D; - glEnable GL_BLEND; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - - my $sw4 = ($sw + 3) & ~3; - my $lighting = "\x00" x ($sw4 * $sh); - - for my $x (0 .. $sw - 1) { - for my $y (0 .. $sh - 1) { - - my $cell = $map->[$x + $xofs][$y + $yofs] - or next; - - my $darkness = $cell->[0] * (1 / 255); - if ($darkness < 0) { - $darkness = 0.15; - } - substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255; + if ($::CONN->{mapw} > $sw) { + $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; + } else { + $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; + } - for my $num (grep $_, @$cell[1,2,3]) { - my $tex = $::CONN->{face}[$num]{texture} || next; + if ($::CONN->{maph} > $sh) { + $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; + } else { + $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; + } - glBindTexture GL_TEXTURE_2D, $tex->{name}; + glEnable GL_TEXTURE_2D; + glEnable GL_BLEND; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - my $w = $tex->{width}; - my $h = $tex->{height}; + my $sw4 = ($sw + 3) & ~3; + my $darkness = "\x00" x ($sw4 * $sh); - my $px = ($x + 1) * 32 - $w; - my $py = ($y + 1) * 32 - $h; + for my $x (0 .. $sw - 1) { + my $row = $map->[$x + $xofs]; + for my $y (0 .. $sh - 1) { + + my $cell = $row->[$y + $yofs] + or next; + + my $dark = $cell->[0]; + if ($dark < 0) { + substr $darkness, $y * $sw4 + $x, 1, chr 224; + } else { + substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark; + } + + for my $num (grep $_, @$cell[1,2,3]) { + my $tex = $::CONN->{face}[$num]{texture} || next; + + my $w = $tex->{width}; + my $h = $tex->{height}; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $px , $py; - glTexCoord 0, 1; glVertex $px , $py + $h; - glTexCoord 1, 1; glVertex $px + $w, $py + $h; - glTexCoord 1, 0; glVertex $px + $w, $py; - glEnd; + $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h); + } } } - } # if (1) { # higher quality darkness # $lighting =~ s/(.)/$1$1$1/gs; @@ -889,27 +931,26 @@ # $lighting =~ s/(.)../$1/gs; # } - $lighting = new Crossfire::Client::Texture - width => $sw4, - height => $sh, - data => $lighting, - internalformat => GL_ALPHA4, - format => GL_ALPHA; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - glColor 0, 0, 0, 0.75; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - glBindTexture GL_TEXTURE_2D, $lighting->{name}; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $sh * 32; - glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32; - glTexCoord 1, 0; glVertex $sw4 * 32, 0; - glEnd; + $darkness = new CFClient::Texture + width => $sw4, + height => $sh, + data => $darkness, + internalformat => GL_ALPHA, + format => GL_ALPHA; - glDisable GL_TEXTURE_2D; - glDisable GL_BLEND; + glColor 0.45, 0.45, 0.45, 1; + $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32); + + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; + + glEndList; + } + + glCallList $self->{list}; } my %DIR = ( @@ -965,17 +1006,17 @@ ############################################################################# -package Crossfire::Client::Widget::Animator; +package CFClient::Widget::Animator; use SDL::OpenGL; -our @ISA = Crossfire::Client::Widget::Bin::; +our @ISA = CFClient::Widget::Bin::; sub moveto { my ($self, $x, $y) = @_; $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; - $self->{speed} = 2; + $self->{speed} = 0.001; $self->{time} = 1; ::animation_start $self; @@ -1007,9 +1048,9 @@ ############################################################################# -package Crossfire::Client::Widget::Toplevel; +package CFClient::Widget::Toplevel; -our @ISA = Crossfire::Client::Widget::Container::; +our @ISA = CFClient::Widget::Container::; sub size_request { ($::WIDTH, $::HEIGHT) @@ -1024,6 +1065,12 @@ for @{$self->{children}}; } +sub translate { + my ($self, $x, $y) = @_; + + ($x, $y) +} + sub update { my ($self) = @_; @@ -1047,9 +1094,9 @@ ############################################################################# -package Crossfire::Client::Widget; +package CFClient::Widget; -$TOPLEVEL = new Crossfire::Client::Widget::Toplevel; +$TOPLEVEL = new CFClient::Widget::Toplevel; 1