1 | package Client::Widget; |
1 | package Client::Widget; |
2 | use strict; |
2 | use strict; |
3 | |
3 | |
4 | our $FOCUS; # the widget with current focus |
4 | our $FOCUS; # the widget with current focus |
5 | our @ACTIVE_WIDGETS; |
5 | our %ACTIVE_WIDGETS; |
6 | |
6 | |
7 | # class methods for events |
7 | # class methods for events |
8 | sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } |
8 | sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } |
9 | sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } |
9 | sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } |
10 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
10 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
… | |
… | |
13 | sub new { |
13 | sub new { |
14 | my $class = shift; |
14 | my $class = shift; |
15 | my $self = { @_ }; |
15 | my $self = { @_ }; |
16 | bless $self, $class; |
16 | bless $self, $class; |
17 | return $self; |
17 | return $self; |
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18 | } |
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19 | |
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20 | sub activate { |
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21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
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22 | } |
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23 | sub deactivate { |
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24 | delete $ACTIVE_WIDGETS{$_[0]}; |
18 | } |
25 | } |
19 | |
26 | |
20 | sub focus_in { |
27 | sub focus_in { |
21 | my ($widget) = @_; |
28 | my ($widget) = @_; |
22 | $FOCUS = $widget; |
29 | $FOCUS = $widget; |
… | |
… | |
40 | my ($widget) = @_; |
47 | my ($widget) = @_; |
41 | } |
48 | } |
42 | sub bbox { |
49 | sub bbox { |
43 | my ($widget) = @_; |
50 | my ($widget) = @_; |
44 | } |
51 | } |
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52 | |
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53 | package Client::MapWidget; |
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54 | use strict; |
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55 | our @ISA = qw/Client::Widget/; |
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56 | |
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57 | use SDL::OpenGL; |
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58 | use SDL::OpenGL::Constants; |
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59 | |
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60 | sub key_down { |
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61 | print "MAPKEYDOWN\n"; |
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62 | } |
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63 | |
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64 | sub key_up { |
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65 | } |
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66 | |
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67 | sub draw { |
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68 | glEnable GL_TEXTURE_2D; |
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69 | glEnable GL_BLEND; |
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70 | |
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71 | my $map = $::CONN->{map}; |
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72 | |
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73 | for my $x (0 .. $::CONN->{mapw} - 1) { |
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74 | for my $y (0 .. $::CONN->{maph} - 1) { |
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75 | |
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76 | my $cell = $map->[$x][$y] |
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77 | or next; |
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78 | |
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79 | my $darkness = $cell->[3] * (1 / 255); |
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80 | glColor $darkness, $darkness, $darkness; |
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81 | |
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82 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
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83 | my $tex = $::CONN->{face}[$num]{texture} || 0; |
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84 | |
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85 | glBindTexture GL_TEXTURE_2D, $tex; |
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86 | |
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87 | glBegin GL_QUADS; |
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88 | glTexCoord 0, 0; glVertex $x, $y; |
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89 | glTexCoord 0, 1; glVertex $x, $y + 1; |
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90 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
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91 | glTexCoord 1, 0; glVertex $x + 1, $y; |
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92 | glEnd; |
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93 | } |
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94 | } |
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95 | } |
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96 | |
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97 | glDisable GL_TEXTURE_2D; |
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98 | glDisable GL_BLEND; |
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99 | } |
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100 | |
45 | 1; |
101 | 1; |