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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.99 by elmex, Fri Apr 14 10:57:35 2006 UTC vs.
Revision 1.103 by elmex, Fri Apr 14 13:51:36 2006 UTC

639 # TODO: repeat texture not scale 639 # TODO: repeat texture not scale
640 my $rep_x = $cw / $bg->{w}; 640 my $rep_x = $cw / $bg->{w};
641 my $rep_y = $ch / $bg->{h}; 641 my $rep_y = $ch / $bg->{h};
642 642
643 glColor @{ $self->{bg} }; 643 glColor @{ $self->{bg} };
644
645 $bg->{s} = $rep_x;
646 $bg->{t} = $rep_y;
647 $bg->{wrap_mode} = 1;
644 $bg->draw_quad ($self->{border}, $self->{border}, $cw, $ch); 648 $bg->draw_quad ($self->{border}, $self->{border}, $cw, $ch);
645 649
646 glDisable GL_TEXTURE_2D; 650 glDisable GL_TEXTURE_2D;
647 glDisable GL_BLEND; 651 glDisable GL_BLEND;
648 652
1023} 1027}
1024 1028
1025sub _set_text { 1029sub _set_text {
1026 my ($self, $text) = @_; 1030 my ($self, $text) = @_;
1027 1031
1032 my $old_text = $self->{text};
1033
1028 $self->{last_activity} = $::NOW; 1034 $self->{last_activity} = $::NOW;
1029 1035
1030 $self->{text} = $text; 1036 $self->{text} = $text;
1031 $self->{layout}->set_width ($self->{w}); 1037 $self->{layout}->set_width ($self->{w});
1032 $self->{layout}->set_height (List::Util::min $self->{h} - $self->{padding} * 2, $self->{height}); 1038 $self->{layout}->set_height (List::Util::min $self->{h} - $self->{padding} * 2, $self->{height});
1037 1043
1038 $text = substr $text, 0, $self->{cursor}; 1044 $text = substr $text, 0, $self->{cursor};
1039 utf8::encode $text; 1045 utf8::encode $text;
1040 1046
1041 @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text); 1047 @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text);
1048
1049 $self->emit (changed => $self->{text}) # XXX: is this the right place to do this?
1050 if $old_text ne $self->{text};
1042} 1051}
1043 1052
1044sub size_request { 1053sub size_request {
1045 my ($self) = @_; 1054 my ($self) = @_;
1046 1055
1085 ++$self->{cursor} if $self->{cursor} < length $self->{text}; 1094 ++$self->{cursor} if $self->{cursor} < length $self->{text};
1086 } elsif ($sym == SDLK_HOME) { 1095 } elsif ($sym == SDLK_HOME) {
1087 $self->{cursor} = 0; 1096 $self->{cursor} = 0;
1088 } elsif ($sym == SDLK_END) { 1097 } elsif ($sym == SDLK_END) {
1089 $self->{cursor} = length $text; 1098 $self->{cursor} = length $text;
1099 } elsif ($sym == SDLK_ESCAPE) {
1100 $self->emit ('escape');
1090 } elsif ($uni) { 1101 } elsif ($uni) {
1091 substr $text, $self->{cursor}++, 0, chr $uni; 1102 substr $text, $self->{cursor}++, 0, chr $uni;
1092 } 1103 }
1093 1104
1094 $self->_set_text ($text); 1105 $self->_set_text ($text);
1244 1255
1245package CFClient::UI::CheckBox; 1256package CFClient::UI::CheckBox;
1246 1257
1247our @ISA = CFClient::UI::DrawBG::; 1258our @ISA = CFClient::UI::DrawBG::;
1248 1259
1260my @tex =
1261 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
1262 qw(c1_checkbox_bg.png c1_checkbox_active.png);
1263
1249use SDL; 1264use SDL;
1250use SDL::OpenGL; 1265use SDL::OpenGL;
1251 1266
1252sub new { 1267sub new {
1253 my $class = shift; 1268 my $class = shift;
1290 $self->SUPER::_draw; 1305 $self->SUPER::_draw;
1291 1306
1292 glTranslate $self->{padding} + 0.375, $self->{padding} + 0.375, 0; 1307 glTranslate $self->{padding} + 0.375, $self->{padding} + 0.375, 0;
1293 1308
1294 my $s = (List::Util::min @$self{qw(w h)}) - $self->{padding} * 2; 1309 my $s = (List::Util::min @$self{qw(w h)}) - $self->{padding} * 2;
1295 1310
1296 glColor @{ $FOCUS == $self ? $self->{active_fg} : $self->{fg} }; 1311 glColor @{ $FOCUS == $self ? $self->{active_fg} : $self->{fg} };
1297 1312
1298 glBegin GL_LINE_LOOP; 1313 glEnable GL_BLEND;
1299 glVertex 0 , 0; 1314 glEnable GL_TEXTURE_2D;
1300 glVertex 0 , $s; 1315 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
1301 glVertex $s, $s;
1302 glVertex $s, 0;
1303 glEnd;
1304 1316
1305 if ($self->{state}) { 1317 my $tex = $self->{state} ? $tex[1] : $tex[0];
1306 glBegin GL_LINES; 1318
1307 glVertex 0 , 0; 1319 $tex->draw_quad (0, 0, $s, $s);
1308 glVertex $s, $s; 1320
1309 glVertex $s, 0; 1321 glDisable GL_TEXTURE_2D;
1310 glVertex 0 , $s; 1322 glDisable GL_BLEND;
1311 glEnd;
1312 }
1313} 1323}
1314 1324
1315############################################################################# 1325#############################################################################
1316 1326
1317package CFClient::UI::Slider; 1327package CFClient::UI::Slider;
1340 range => [0, 0, 100, 10], 1350 range => [0, 0, 100, 10],
1341 req_w => 40, 1351 req_w => 40,
1342 req_h => 13, 1352 req_h => 13,
1343 vertical => 0, 1353 vertical => 0,
1344 can_hover => 1, 1354 can_hover => 1,
1355 inner_pad => 5,
1345 @_ 1356 @_
1346 ); 1357 );
1347 1358
1348 $self 1359 $self
1349} 1360}
1370 if ($GRAB == $self) { 1381 if ($GRAB == $self) {
1371 my ($value, $lo, $hi, $page) = @{$self->{range}}; 1382 my ($value, $lo, $hi, $page) = @{$self->{range}};
1372 1383
1373 my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w}); 1384 my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w});
1374 1385
1386 my $inner_pad_px = $self->_calc_inner_pad_px ($w);
1387 my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right
1388
1389 $x -= $inner_pad_px; # substract the padding
1375 $x = $x * ($hi - $lo) / $w + $lo; 1390 $x = $x * ($hi - $lo) / $inner_w + $lo;
1376 $x = $lo if $x < $lo; 1391 $x = $lo if $x < $lo;
1377 $x = $hi - $page if $x > $hi - $page; 1392 $x = $hi - $page if $x > $hi - $page;
1378 $self->{range}[0] = $x; 1393 $self->{range}[0] = $x;
1379 1394
1380 $self->emit (changed => $x); 1395 $self->emit (changed => $x);
1381 $self->update; 1396 $self->update;
1382 } 1397 }
1398}
1399
1400# the inner_* stuff is for generating a padding for the slider handle,
1401# so that the handle doesn't leave the texture. This calculation isn't 100%
1402# correct propably, but it does the job for now
1403sub _calc_inner_pad_px {
1404 my ($self, $w) = @_;
1405 ($w / 100) * $self->{inner_pad} # % to pixels
1383} 1406}
1384 1407
1385sub _draw { 1408sub _draw {
1386 my ($self) = @_; 1409 my ($self) = @_;
1387 1410
1401 my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg}; 1424 my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg};
1402 my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg}; 1425 my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg};
1403 1426
1404 my ($value, $lo, $hi, $page) = @{$self->{range}}; 1427 my ($value, $lo, $hi, $page) = @{$self->{range}};
1405 1428
1406 # the inner_* stuff is for generating a padding for the slider handle, 1429 my $inner_pad_px = $self->_calc_inner_pad_px ($w);
1407 # so that the handle doesn't leave the texture. This calculation isn't 100%
1408 # correct propably, but it does the job for now
1409 my $inner_pad = 5; # 5% of width for slider bg texture border
1410 my $inner_pad_px = ($w / 100) * $inner_pad; # % to pixels
1411 my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right 1430 my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right
1412 1431
1413 $page = int $page * $inner_w / ($hi - $lo); 1432 $page = int $page * $inner_w / ($hi - $lo);
1414 $value = int +($value - $lo) * $inner_w / ($hi - $lo); 1433 $value = int +($value - $lo) * $inner_w / ($hi - $lo);
1415 1434
1416 $w -= $page; 1435 $w -= $page;
1641 1660
1642 if ($sym == SDLK_KP5) { 1661 if ($sym == SDLK_KP5) {
1643 $::CONN->user_send ("command stay fire"); 1662 $::CONN->user_send ("command stay fire");
1644 } elsif ($sym == SDLK_a) { 1663 } elsif ($sym == SDLK_a) {
1645 $::CONN->user_send ("command apply"); 1664 $::CONN->user_send ("command apply");
1665 } elsif ($sym == SDLK_QUOTE) {
1666 $self->emit ('activate_console');
1646 } elsif (exists $DIR{$sym}) { 1667 } elsif (exists $DIR{$sym}) {
1647 if ($mod & KMOD_SHIFT) { 1668 if ($mod & KMOD_SHIFT) {
1648 $self->{shft}++; 1669 $self->{shft}++;
1649 $::CONN->user_send ("command fire $DIR{$sym}[0]"); 1670 $::CONN->user_send ("command fire $DIR{$sym}[0]");
1650 } elsif ($mod & KMOD_CTRL) { 1671 } elsif ($mod & KMOD_CTRL) {

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