--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/07 20:04:59 1.7 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/14 20:27:35 1.107 @@ -1,89 +1,1654 @@ -package Crossfire::Client::Widget; +package CFClient::UI; + use strict; -our $FOCUS; # the widget with current focus -our %ACTIVE_WIDGETS; +use Scalar::Util (); +use List::Util (); + +use CFClient; + +our ($FOCUS, $HOVER, $GRAB); # various widgets + +our $TOPLEVEL; +our $BUTTON_STATE; # class methods for events -sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } -sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } -sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } -sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } +sub feed_sdl_key_down_event { + $FOCUS->key_down ($_[0]) if $FOCUS; +} + +sub feed_sdl_key_up_event { + $FOCUS->key_up ($_[0]) if $FOCUS; +} + +sub feed_sdl_button_down_event { + my ($ev) = @_; + my ($x, $y) = ($ev->motion_x, $ev->motion_y); + + if (!$BUTTON_STATE) { + my $widget = $TOPLEVEL->find_widget ($x, $y); + + $GRAB = $widget; + $GRAB->update if $GRAB; + } + + $BUTTON_STATE |= 1 << ($ev->button - 1); + + $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB; +} + +sub feed_sdl_button_up_event { + my ($ev) = @_; + my ($x, $y) = ($ev->motion_x, $ev->motion_y); + + my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); + + $BUTTON_STATE &= ~(1 << ($ev->button - 1)); + + $GRAB->button_up ($ev, $GRAB->translate ($x, $y)) if $GRAB; + + if (!$BUTTON_STATE) { + my $grab = $GRAB; undef $GRAB; + $grab->update if $grab; + $GRAB->update if $GRAB; + } +} + +sub feed_sdl_motion_event { + my ($ev) = @_; + my ($x, $y) = ($ev->motion_x, $ev->motion_y); + + my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); + + if ($widget != $HOVER) { + my $hover = $HOVER; $HOVER = $widget; + + $hover->update if $hover && $hover->{can_hover}; + $HOVER->update if $HOVER && $HOVER->{can_hover}; + } + + $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER; +} + +############################################################################# + +package CFClient::UI::Base; + +use strict; + +use SDL::OpenGL; sub new { my $class = shift; - my $self = { @_ }; - bless $self, $class; - return $self; + + my $self = bless { + x => 0, + y => 0, + z => 0, + w => -1, + h => -1, + @_ + }, $class; + + for (keys %$self) { + if (/^connect_(.*)$/) { + $self->connect ($1 => delete $self->{$_}); + } + } + + $self +} + +sub move { + my ($self, $x, $y, $z) = @_; + $self->{x} = $x; + $self->{y} = $y; + $self->{z} = $z if defined $z; +} + +sub needs_redraw { + 0 +} + +sub size_request { + require Carp; + Carp::confess "size_request is abtract"; +} + +sub _size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->{x} = $x; + $self->{y} = $y; + + return unless $self->{w} != $w || $self->{h} != $h; + + $self->{w} = $w; + $self->{h} = $h; + + 1 } -sub activate { - $ACTIVE_WIDGETS{$_[0]} = $_[0]; +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->_size_allocate ($x, $y, $w, $h); } -sub deactivate { - delete $ACTIVE_WIDGETS{$_[0]}; +# translate global coordinates to local coordinate system +sub translate { + my ($self, $x, $y) = @_; + + $self->{parent}->translate ($x - $self->{x}, $y - $self->{y}); } sub focus_in { - my ($widget) = @_; - $FOCUS = $widget; + my ($self) = @_; + + return if $FOCUS == $self; + return unless $self->{can_focus}; + + my $focus = $FOCUS; $FOCUS = $self; + $focus->update if $focus; + $FOCUS->update; } sub focus_out { - my ($widget) = @_; + my ($self) = @_; + + return unless $FOCUS == $self; + + my $focus = $FOCUS; undef $FOCUS; + $focus->update if $focus; #? +} + +sub mouse_motion { } +sub button_up { } +sub key_down { } +sub key_up { } + +sub button_down { + my ($self, $ev, $x, $y) = @_; + + $self->focus_in; +} + +sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} } +sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} } +sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} } +sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} } +sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} } + +sub draw { + my ($self) = @_; + + return unless $self->{h} && $self->{w}; + + glPushMatrix; + glTranslate $self->{x}, $self->{y}, 0; + $self->_draw; + glPopMatrix; + + if ($self == $HOVER && $self->{can_hover}) { + my ($x, $y) = @$self{qw(x y)}; + + glColor 0, 0, 1, 0.2; + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glBegin GL_QUADS; + glVertex $x , $y; + glVertex $x + $self->{w}, $y; + glVertex $x + $self->{w}, $y + $self->{h}; + glVertex $x , $y + $self->{h}; + glEnd; + glDisable GL_BLEND; + } +} + +sub _draw { + my ($self) = @_; + + warn "no draw defined for $self\n"; +} + +sub find_widget { + my ($self, $x, $y) = @_; + + return $self + if $x >= $self->{x} && $x < $self->{x} + $self->{w} + && $y >= $self->{y} && $y < $self->{y} + $self->{h}; + + () +} + +sub set_parent { + my ($self, $par) = @_; + + $self->{parent} = $par; + Scalar::Util::weaken $self->{parent}; +} + +sub get_parent { + $_[0]->{parent} +} + +sub update { + my ($self) = @_; + + $self->{parent}->update + if $self->{parent}; +} + +sub connect { + my ($self, $signal, $cb) = @_; + + push @{ $self->{cb}{$signal} }, $cb; +} + +sub emit { + my ($self, $signal, @args) = @_; + + $_->($self, @args) + for @{$self->{cb}{$signal} || []}; +} + +sub DESTROY { + my ($self) = @_; + + #$self->deactivate; +} + +############################################################################# + +package CFClient::UI::DrawBG; + +our @ISA = CFClient::UI::Base::; + +use strict; +use SDL::OpenGL; + +sub new { + my $class = shift; + + # range [value, low, high, page] + + $class->SUPER::new ( + bg => [0, 0, 0, 0.2], + active_bg => [1, 1, 1, 0.5], + @_ + ) +} + +sub _draw { + my ($self) = @_; + + my ($w, $h) = @$self{qw(w h)}; + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glColor @{ $FOCUS == $self ? $self->{active_bg} : $self->{bg} }; + + glBegin GL_QUADS; + glVertex 0 , 0; + glVertex 0 , $h; + glVertex $w, $h; + glVertex $w, 0; + glEnd; + + glDisable GL_BLEND; +} + +############################################################################# + +package CFClient::UI::Empty; + +our @ISA = CFClient::UI::Base::; + +sub size_request { + (0, 0) +} + +sub draw { } + +############################################################################# + +package CFClient::UI::Container; + +our @ISA = CFClient::UI::Base::; + +sub new { + my ($class, %arg) = @_; + + my $children = delete $arg{children} || []; + + my $self = $class->SUPER::new (children => [], %arg); + $self->add ($_) for @$children; + + $self +} + +sub add { + my ($self, $chld) = @_; + + $chld->set_parent ($self); + + $self->{children} = [ + sort { $a->{z} <=> $b->{z} } + @{$self->{children}}, $chld + ]; + + $self->{w} = $self->{h} = -1; + $self->update; +} + +sub remove { + my ($self, $widget) = @_; + + $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ]; + + $self->size_allocate (0, 0, $self->{w}, $self->{h}); +} + +sub find_widget { + my ($self, $x, $y) = @_; + + $x -= $self->{x}; + $y -= $self->{y}; + + my $res; + + for (reverse @{ $self->{children} }) { + $res = $_->find_widget ($x, $y) + and return $res; + } + + $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) +} + +sub _draw { + my ($self) = @_; + + $_->draw for @{$self->{children}}; +} + +############################################################################# + +package CFClient::UI::Bin; + +our @ISA = CFClient::UI::Container::; + +sub new { + my ($class, %arg) = @_; + + my $child = (delete $arg{child}) || new CFClient::UI::Empty::; + + $class->SUPER::new (children => [$child], %arg) +} + +sub add { + my ($self, $widget) = @_; + + $self->{children} = []; + + $self->SUPER::add ($widget); +} + +sub remove { + my ($self, $widget) = @_; + + $self->SUPER::remove ($widget); + + $self->{children} = [new CFClient::UI::Empty] + unless @{$self->{children}}; +} + +sub child { $_[0]->{children}[0] } + +sub size_request { + $_[0]{children}[0]->size_request +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->_size_allocate ($x, $y, $w, $h) or return; + + $self->{children}[0]->size_allocate (0, 0, $w, $h); +} + +############################################################################# + +package CFClient::UI::Window; + +our @ISA = CFClient::UI::Bin::; + +use SDL::OpenGL; + +sub new { + my ($class, %arg) = @_; + + my $self = $class->SUPER::new (%arg); +} + +sub update { + my ($self) = @_; + + # we want to do this delayed... + $self->render_chld; + $self->SUPER::update; +} + +sub render_chld { + my ($self) = @_; + + $self->{texture} = new_from_opengl CFClient::Texture $self->{w}, $self->{h}, sub { + glClearColor 0, 0, 0, 1; + glClear GL_COLOR_BUFFER_BIT; + $self->child->draw; + }; +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->_size_allocate ($x, $y, $w, $h) or return; + + $self->child->size_allocate (0, 0, $w, $h); + + $self->render_chld; +} + +sub _draw { + my ($self) = @_; + + my ($w, $h) = ($self->w, $self->h); + + my $tex = $self->{texture} + or return; + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + + $tex->draw_quad (0, 0, $w, $h); + + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; +} + +############################################################################# + +package CFClient::UI::Frame; + +our @ISA = CFClient::UI::Bin::; + +use SDL::OpenGL; + +sub size_request { + my ($self) = @_; + my $chld = $self->child + or return (0, 0); + + $chld->move (2, 2); + + map { $_ + 4 } $chld->size_request; +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->_size_allocate ($x, $y, $w, $h) or return; + + $self->child->size_allocate (2, 2, $w - 4, $h - 4); +} + +sub _draw { + my ($self) = @_; + + my $chld = $self->child; + + my ($w, $h) = $chld->size_request; + + glBegin GL_QUADS; + glColor 0, 0, 0; + glVertex 0 , 0; + glVertex 0 , $h + 4; + glVertex $w + 4 , $h + 4; + glVertex $w + 4 , 0; + glEnd; + + $chld->draw; +} + +############################################################################# + +package CFClient::UI::FancyFrame; + +our @ISA = CFClient::UI::Bin::; + +use SDL::OpenGL; + +my @tex = + map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } + qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); + +sub new { + my $class = shift; + + # TODO: user_x, user_y, overwrite moveto? + + $class->SUPER::new ( + bg => [1, 1, 1, 1], + border_bg => [1, 1, 1, 1], + border => $::FONTSIZE * 0.8, + @_ + ) +} + +sub size_request { + my ($self) = @_; + + return ($self->{user_w}, $self->{user_h}) if $self->{user_w} && $self->{user_h}; + + my ($w, $h) = $self->SUPER::size_request; + + ( + $w + $self->{border} * 2, + $h + $self->{border} * 2, + ) +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->_size_allocate ($x, $y, $w, $h) or return; + + $h -= List::Util::max 0, $self->{border} * 2; + $w -= List::Util::max 0, $self->{border} * 2; + + $self->child->size_allocate ($self->{border}, $self->{border}, $w, $h); +} + +sub button_down { + my ($self, $ev, $x, $y) = @_; + + if ($x < $self->{w} && $x >= $self->{w} - $self->{border} + && $y < $self->{h} && $y >= $self->{h} - $self->{border}) { + + my ($ox, $oy) = ($ev->button_x, $ev->button_y); + my ($bw, $bh) = ($self->{w}, $self->{h}); + + $self->{motion} = sub { + my ($ev, $x, $y) = @_; + + ($x, $y) = ($ev->motion_x, $ev->motion_y); + + $self->{user_w} = $bw + $x - $ox; + $self->{user_h} = $bh + $y - $oy; + $self->update; + }; + + } elsif ($x >= 0 && $x < $self->{w} + && $y >= 0 && $y < $self->{border}) { + + my ($ox, $oy) = ($ev->button_x, $ev->button_y); + my ($bx, $by) = ($self->{x}, $self->{y}); + + $self->{motion} = sub { + my ($ev, $x, $y) = @_; + + ($x, $y) = ($ev->motion_x, $ev->motion_y); + + $self->move ($bx + $x - $ox, $by + $y - $oy); + $self->update; + }; + } +} + +sub button_up { + my ($self, $ev, $x, $y) = @_; + + delete $self->{motion}; +} + +sub mouse_motion { + my ($self, $ev, $x, $y) = @_; + + $self->{motion}->($ev, $x, $y) if $self->{motion}; +} + +sub _draw { + my ($self) = @_; + + my ($w, $h ) = ($self->{w}, $self->{h}); + my ($cw, $ch) = ($self->child->{w}, $self->child->{h}); + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + + glColor @{ $self->{border_bg} }; + $tex[1]->draw_quad (0, 0, $w, $self->{border}); + $tex[3]->draw_quad (0, $self->{border}, $self->{border}, $ch); + $tex[2]->draw_quad ($w - $self->{border}, $self->{border}, $self->{border}, $ch); + $tex[4]->draw_quad (0, $h - $self->{border}, $w, $self->{border}); + + my $bg = $tex[0]; + + # TODO: repeat texture not scale + my $rep_x = $cw / $bg->{w}; + my $rep_y = $ch / $bg->{h}; + + glColor @{ $self->{bg} }; + + $bg->{s} = $rep_x; + $bg->{t} = $rep_y; + $bg->{wrap_mode} = 1; + $bg->draw_quad ($self->{border}, $self->{border}, $cw, $ch); + + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; + + $self->child->draw; +} + +############################################################################# + +package CFClient::UI::Table; + +our @ISA = CFClient::UI::Base::; + +use List::Util qw(max sum); + +use SDL::OpenGL; + +sub new { + my $class = shift; + + $class->SUPER::new ( + col_expand => [], + @_ + ) +} + +sub add { + my ($self, $x, $y, $chld) = @_; + + $self->{children}[$y][$x] = $chld; + $chld->set_parent ($self); + + $self->{w} = $self->{h} = -1; + $self->update; +} + +sub get_wh { + my ($self) = @_; + + my (@w, @h); + + for my $y (0 .. $#{$self->{children}}) { + my $row = $self->{children}[$y] + or next; + + for my $x (0 .. $#$row) { + my $widget = $row->[$x] + or next; + my ($w, $h) = $widget->size_request; + + $w[$x] = max $w[$x], $w; + $h[$y] = max $h[$y], $h; + } + } + + (\@w, \@h) +} + +sub size_request { + my ($self) = @_; + + my ($ws, $hs) = $self->get_wh; + + ( + (sum @$ws), + (sum @$hs), + ) +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->_size_allocate ($x, $y, $w, $h) or return; + + my ($ws, $hs) = $self->get_wh; + + my $req_w = sum @$ws; + my $req_h = sum @$hs; + + # TODO: nicer code && do row_expand + my @col_expand = @{$self->{col_expand}}; + @col_expand = (1) x @$ws unless @col_expand; + my $col_expand = (sum @col_expand) || 1; + + # linearly scale sizes + $ws->[$_] += $col_expand[$_] / $col_expand * ($w - $req_w) for 0 .. $#$ws; + $hs->[$_] *= 1 * $h / $req_h for 0 .. $#$hs; + + $_ = int $_ for @$ws; #TODO: avoid rounding problems + $_ = int $_ for @$hs; #TODO: avoid rounding problems + + my $y; + + for my $r (0 .. $#{$self->{children}}) { + my $row = $self->{children}[$r] + or next; + + my $x = 0; + my $row_h = $hs->[$r]; + + for my $c (0 .. $#$row) { + my $col_w = $ws->[$c]; + + if (my $widget = $row->[$c]) { + $widget->size_allocate ($x, $y, $col_w, $row_h); + } + + $x += $col_w; + } + + $y += $row_h; + } + +} + +sub find_widget { + my ($self, $x, $y) = @_; + + $x -= $self->{x}; + $y -= $self->{y}; + + my $res; + + for (grep $_, map @$_, grep $_, @{ $self->{children} }) { + $res = $_->find_widget ($x, $y) + and return $res; + } + + $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) +} + +sub _draw { + my ($self) = @_; + + for (grep $_, @{$self->{children}}) { + $_->draw for grep $_, @$_; + } +} + +############################################################################# + +package CFClient::UI::HBox; + +# TODO: wrap into common Box base class + +our @ISA = CFClient::UI::Container::; + +sub size_request { + my ($self) = @_; + + my @alloc = map [$_->size_request], @{$self->{children}}; + + ( + (List::Util::sum map $_->[0], @alloc), + (List::Util::max map $_->[1], @alloc), + ) +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->_size_allocate ($x, $y, $w, $h); + + ($h, $w) = ($w, $h); + + my $children = $self->{children}; + + my @h = map +($_->size_request)[0], @$children; + + my $req_h = List::Util::sum @h; + + if ($req_h > $h) { + # ah well, not enough space + $_ *= $h / $req_h for @h; + } else { + my $exp = List::Util::sum map $_->{expand}, @$children; + $exp ||= 1; + + for (0 .. $#$children) { + my $child = $children->[$_]; + + my $alloc_h = $h[$_]; + $alloc_h += ($h - $req_h) * $child->{expand} / $exp; + $h[$_] = $alloc_h; + } + } + + my $y = 0; + for (0 .. $#$children) { + my $child = $children->[$_]; + my $h = int $h[$_]; + $child->size_allocate ($y, 0, $h, $w); + + $y += $h; + } +} + +############################################################################# + +package CFClient::UI::VBox; + +# TODO: wrap into common Box base class + +our @ISA = CFClient::UI::Container::; + +sub size_request { + my ($self) = @_; + + my @alloc = map [$_->size_request], @{$self->{children}}; + + ( + (List::Util::max map $_->[0], @alloc), + (List::Util::sum map $_->[1], @alloc), + ) +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->_size_allocate ($x, $y, $w, $h); + + my $children = $self->{children}; + + my @h = map +($_->size_request)[1], @$children; + + my $req_h = List::Util::sum @h; + + if ($req_h > $h) { + # ah well, not enough space + $_ *= $h / $req_h for @h; + } else { + my $exp = List::Util::sum map $_->{expand}, @$children; + $exp ||= 1; + + for (0 .. $#$children) { + my $child = $children->[$_]; + + $h[$_] += ($h - $req_h) * $child->{expand} / $exp; + } + } + + my $y = 0; + for (0 .. $#$children) { + my $child = $children->[$_]; + my $h = int $h[$_]; + $child->size_allocate (0, $y, $w, $h); + + $y += $h; + } +} + +############################################################################# + +package CFClient::UI::Label; + +our @ISA = CFClient::UI::Base::; + +use SDL::OpenGL; + +sub new { + my ($class, %arg) = @_; + + my $self = $class->SUPER::new ( + fg => [1, 1, 1], + fontsize => $::FONTSIZE, + text => "", + align => -1, + padding => 2, + layout => new CFClient::Layout, + %arg + ); + + $self->set_text ($self->{text}); + + $self +} + +sub escape_text { + local $_ = $_[1]; + + s/&/&/g; + s/>/>/g; + s/{text} = $text; + $self->{layout}->set_markup ($text); + + delete $self->{texture}; +# $self->{w} = $self->{h} = -1; + $self->update; +} + +sub get_text { + my ($self, $text) = @_; + + $self->{text} +} + +sub size_request { + my ($self) = @_; + + $self->{layout}->set_width; + $self->{layout}->set_height ($self->{fontsize}); + my ($w, $h) = $self->{layout}->size; + + ( + $w + $self->{padding} * 2, + $h + $self->{padding} * 2, + ) +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->_size_allocate ($x, $y, $w, $h) or return; + + delete $self->{texture}; +} + +sub update { + my ($self) = @_; + + delete $self->{texture}; + $self->SUPER::update; +} + +sub _draw { + my ($self) = @_; + + my $tex = $self->{texture} ||= do { + $self->{layout}->set_width ($self->{w}); + $self->{layout}->set_height (List::Util::min $self->{h} - $self->{padding} * 2, $self->{fontsize}); + new_from_layout CFClient::Texture $self->{layout} + }; + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + + glColor @{$self->{fg}}; + + my $x = + $self->{align} < 0 ? $self->{padding} + : $self->{align} > 0 ? $self->{w} - $tex->{w} - $self->{padding} + : ($self->{w} - $tex->{w}) * 0.5; + + $tex->draw_quad (int $x, int +($self->{h} - $tex->{h}) * 0.5); + + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; +} + +############################################################################# + +package CFClient::UI::Entry; + +our @ISA = CFClient::UI::Label::; + +use SDL; +use SDL::OpenGL; + +sub new { + my $class = shift; + + $class->SUPER::new ( + fg => [1, 1, 1], + bg => [0, 0, 0, 0.2], + active_bg => [1, 1, 1, 0.5], + active_fg => [0, 0, 0], + can_hover => 1, + can_focus => 1, + @_ + ) +} + +sub _set_text { + my ($self, $text) = @_; + + my $old_text = $self->{text}; + + $self->{last_activity} = $::NOW; + + $self->{text} = $text; + $self->{layout}->set_width ($self->{w}); + $self->{layout}->set_height (List::Util::min $self->{h} - $self->{padding} * 2, $self->{fontsize}); + + $text =~ s/./*/g if $self->{hidden}; + + $self->{layout}->set_markup ($self->escape_text ($text) . " "); + + $text = substr $text, 0, $self->{cursor}; + utf8::encode $text; + + @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text); + + $self->emit (changed => $self->{text}) # XXX: is this the right place to do this? + if $old_text ne $self->{text}; +} + +sub size_request { + my ($self) = @_; + + my ($w, $h) = $self->SUPER::size_request; + + ($w + 1, $h) # add 1 for cursor +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->SUPER::size_allocate ($x, $y, $w, $h); + + $self->_set_text ($self->{text}); +} + +sub set_text { + my ($self, $text) = @_; + + $self->{cursor} = length $text; + $self->_set_text ($text); + $self->update; } sub key_down { - my ($widget, $sdlev) = @_; + my ($self, $ev) = @_; + + my $mod = $ev->key_mod; + my $sym = $ev->key_sym; + + my $uni = $ev->key_unicode; + + my $text = $self->get_text; + + if ($sym == SDLK_BACKSPACE) { + substr $text, --$self->{cursor}, 1, "" if $self->{cursor}; + } elsif ($sym == SDLK_DELETE) { + substr $text, $self->{cursor}, 1, ""; + } elsif ($sym == SDLK_LEFT) { + --$self->{cursor} if $self->{cursor}; + } elsif ($sym == SDLK_RIGHT) { + ++$self->{cursor} if $self->{cursor} < length $self->{text}; + } elsif ($sym == SDLK_HOME) { + $self->{cursor} = 0; + } elsif ($sym == SDLK_END) { + $self->{cursor} = length $text; + } elsif ($sym == SDLK_ESCAPE) { + $self->emit ('escape'); + } elsif ($uni) { + substr $text, $self->{cursor}++, 0, chr $uni; + } + + $self->_set_text ($text); + $self->update; } -sub key_up { - my ($widget, $sdlev) = @_; +sub focus_in { + my ($self) = @_; + + $self->{last_activity} = $::NOW; + + $self->SUPER::focus_in; } sub button_down { - my ($widget, $sdlev) = @_; + my ($self, $ev, $x, $y) = @_; + + $self->SUPER::button_down ($ev, $x, $y); + + my $idx = $self->{layout}->xy_to_index ($x, $y); + + # byte-index to char-index + my $text = $self->{text}; + utf8::encode $text; + $self->{cursor} = length substr $text, 0, $idx; + + $self->_set_text ($self->{text}); + $self->update; +} + +sub mouse_motion { + my ($self, $ev, $x, $y) = @_; +# printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d# +} + +sub _draw { + my ($self) = @_; + + local $self->{fg} = $self->{fg}; + + if ($FOCUS == $self) { + glColor @{$self->{active_bg}}; + $self->{fg} = $self->{active_fg}; + } else { + glColor @{$self->{bg}}; + } + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glBegin GL_QUADS; + glVertex 0 , 0; + glVertex 0 , $self->{h}; + glVertex $self->{w}, $self->{h}; + glVertex $self->{w}, 0; + glEnd; + glDisable GL_BLEND; + + $self->SUPER::_draw; + + #TODO: force update every cursor change :( + if ($FOCUS == $self && (($::NOW - $self->{last_activity}) & 1023) < 600) { + glColor @{$self->{fg}}; + glBegin GL_LINES; + glVertex $self->{cur_x}, $self->{cur_y}; + glVertex $self->{cur_x}, $self->{cur_y} + $self->{cur_h}; + glEnd; + } +} + +package CFClient::UI::LineEntry; + +our @ISA = CFClient::UI::Entry::; + +use SDL; +use SDL::OpenGL; + +sub key_down { + my ($self, $ev) = @_; + + my $sym = $ev->key_sym; + + if ($sym == SDLK_RETURN) { + $self->emit (activate => $self->get_text); + $self->update; + + } else { + $self->SUPER::key_down ($ev); + } + +} + +############################################################################# + +package CFClient::UI::Button; + +our @ISA = CFClient::UI::Label::; + +use SDL; +use SDL::OpenGL; + +my @tex = + map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } + qw(b1_button_active.png); + +sub new { + my $class = shift; + + $class->SUPER::new ( + padding => 4, + fg => [1, 1, 1], + bg => [1, 1, 1, 0.2], + active_fg => [1, 1, 0], + can_hover => 1, + @_ + ) } sub button_up { - my ($widget, $sdlev) = @_; + my ($self, $ev, $x, $y) = @_; + + if ($x >= 0 && $x < $self->{w} + && $y >= 0 && $y < $self->{h}) { + $self->emit ("activate"); + } } -sub draw { - my ($widget) = @_; +sub _draw { + my ($self) = @_; + + local $self->{fg} = $self->{fg}; + my $tex = $tex[0]; + + glEnable GL_BLEND; + glEnable GL_TEXTURE_2D; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + + if ($GRAB == $self) { + $self->{fg} = $self->{active_fg}; + } + + glBindTexture GL_TEXTURE_2D, $tex->{name}; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + + $tex->draw_quad (0, 0, $self->{w}, $self->{h}); + + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; + + $self->SUPER::_draw; } -sub bbox { - my ($widget) = @_; +############################################################################# + +package CFClient::UI::CheckBox; + +our @ISA = CFClient::UI::DrawBG::; + +my @tex = + map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } + qw(c1_checkbox_bg.png c1_checkbox_active.png); + +use SDL; +use SDL::OpenGL; + +sub new { + my $class = shift; + + $class->SUPER::new ( + padding => 2, + fg => [1, 1, 1], + active_fg => [1, 1, 0], + state => 0, + can_hover => 1, + @_ + ) } -package Client::TextView; +sub size_request { + my ($self) = @_; + + ($self->{padding} * 2 + 6) x 2 +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->_size_allocate ($x, $y, $w, $h); +} + +sub button_down { + my ($self, $ev, $x, $y) = @_; + + if ($x >= $self->{padding} && $x < $self->{w} - $self->{padding} + && $y >= $self->{padding} && $y < $self->{h} - $self->{padding}) { + $self->{state} = !$self->{state}; + $self->emit (changed => $self->{state}); + } +} + +sub _draw { + my ($self) = @_; + + $self->SUPER::_draw; + + glTranslate $self->{padding} + 0.375, $self->{padding} + 0.375, 0; + + my $s = (List::Util::min @$self{qw(w h)}) - $self->{padding} * 2; + + glColor @{ $FOCUS == $self ? $self->{active_fg} : $self->{fg} }; + + glEnable GL_BLEND; + glEnable GL_TEXTURE_2D; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + + my $tex = $self->{state} ? $tex[1] : $tex[0]; + + $tex->draw_quad (0, 0, $s, $s); + + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; +} + +############################################################################# + +package CFClient::UI::Slider; use strict; -our @ISA = qw/Client::Widget/; use SDL::OpenGL; -use SDL::OpenGL::Constants; -sub add_line { - my ($self, $line) = @_; - push @{$self->{lines}}, $line; +our @ISA = CFClient::UI::DrawBG::; + +my @tex = + map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } + qw(s1_slider.png s1_slider_bg.png); + +sub new { + my $class = shift; + + # range [value, low, high, page] + + # TODO: 0-width page + # TODO: req_w/h are wrong with vertical + # TODO: calculations are off + my $self = $class->SUPER::new ( + fg => [1, 1, 1], + active_fg => [0, 0, 0], + range => [0, 0, 100, 10], + req_w => 40, + req_h => 13, + vertical => 0, + can_hover => 1, + inner_pad => 5, + @_ + ); + + $self } -sub draw { +sub size_request { my ($self) = @_; + my $w = $self->{req_w}; + my $h = $self->{req_h}; + + $self->{vertical} ? ($h, $w) : ($w, $h) +} + +sub button_down { + my ($self, $ev, $x, $y) = @_; + + $self->SUPER::button_down ($ev, $x, $y); + $self->mouse_motion ($ev, $x, $y); } -package Client::MapWidget; +sub mouse_motion { + my ($self, $ev, $x, $y) = @_; + + if ($GRAB == $self) { + my ($value, $lo, $hi, $page) = @{$self->{range}}; + + my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w}); + + my $inner_pad_px = $self->_calc_inner_pad_px ($w); + my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right + + $x -= $inner_pad_px; # substract the padding + $x = $x * ($hi - $lo) / $inner_w + $lo; + $x = $lo if $x < $lo; + $x = $hi - $page if $x > $hi - $page; + $self->{range}[0] = $x; + + $self->emit (changed => $x); + $self->update; + } +} + +# the inner_* stuff is for generating a padding for the slider handle, +# so that the handle doesn't leave the texture. This calculation isn't 100% +# correct propably, but it does the job for now +sub _calc_inner_pad_px { + my ($self, $w) = @_; + ($w / 100) * $self->{inner_pad} # % to pixels +} + +sub _draw { + my ($self) = @_; + + $self->SUPER::_draw (); + + my ($w, $h) = @$self{qw(w h)}; + + if ($self->{vertical}) { + # draw a vertical slider like a rotated horizontal slider + + glRotate 90, 0, 0, 1; + glTranslate 0, -$self->{w}, 0; + + ($w, $h) = ($h, $w); + } + + my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg}; + my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg}; + + my ($value, $lo, $hi, $page) = @{$self->{range}}; + + $hi = $value + 1 if $lo == $hi; + + my $inner_pad_px = $self->_calc_inner_pad_px ($w); + my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right + + $page = int $page * $inner_w / ($hi - $lo); + $value = int +($value - $lo) * $inner_w / ($hi - $lo); + + $w -= $page; + $page &= ~1; + glTranslate $page * 0.5, 0, 0; + $page ||= 2; + + my $knob_a = $inner_pad_px + ($value - $page * 0.5); + my $knob_b = $inner_pad_px + ($value + $page * 0.5); + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + + # draw background + $tex[1]->draw_quad (0, 0, $w, $h); + + # draw handle + $tex[0]->draw_quad ($knob_a, 0, $knob_b - $knob_a, $h); + + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; +} + +############################################################################# + +package CFClient::UI::TextView; + +our @ISA = CFClient::UI::HBox::; + +use SDL::OpenGL; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + req_w => $::WIDTH / 6, + req_h => $::HEIGHT / 6, + fontsize => $::FONTSIZE, + @_, + + layout => (new CFClient::Layout), + par => [], + height => 0, + children => [ + (new CFClient::UI::Empty expand => 1), + (new CFClient::UI::Slider vertical => 1), + ], + ); + + $self->{children}[1]->connect (changed => sub { + $self->update; + }); + + $self +} + +sub set_fontsize { + my ($self, $fontsize) = @_; + + $self->{fontsize} = $fontsize; + $self->reflow; +} + +sub text_height { + my ($self, $text) = @_; + + my $layout = $self->{layout}; + + $layout->set_height ($self->{fontsize}); + $layout->set_width ($self->{w}); + $layout->set_text ($text); + + ($layout->size)[1] +} + +sub reflow { + my ($self) = @_; + + $self->{need_reflow}++; + $self->update; +} + +sub size_request { + my ($self) = @_; + + ($self->{req_w}, $self->{req_h}) +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->SUPER::size_allocate ($x, $y, $w, $h); + + $self->{layout}->set_height ($self->{fontsize}); + $self->{layout}->set_width ($self->{w}); + + $self->reflow; +} + +sub add_paragraph { + my ($self, $color, $text) = @_; + + #TODO: intelligently "reformat" paragraph + + my $height = $self->text_height ($text); + + $self->{height} += $height; + + push @{$self->{par}}, [$height, $color, $text]; + + $self->{children}[1]{range} = [$self->{height} - $self->{h}, 0, $self->{height}, $self->{h}]; + $self->{children}[1]->update; +} + +sub update { + my ($self) = @_; + + $self->SUPER::update; + + return unless $self->{h} > 0; + + delete $self->{texture}; + + $TOPLEVEL->on_refresh ($self, sub { + if (delete $self->{need_reflow}) { + my $height = 0; + + $height += $_->[0] = $self->text_height ($_->[2]) + for @{$self->{par}}; + + $self->{height} = $height; + + $self->{children}[1]{range} = [$height - $self->{h}, 0, $height, $self->{h}]; + + delete $self->{texture}; + } + + $self->{texture} ||= new_from_opengl CFClient::Texture $self->{w}, $self->{h}, sub { + glClearColor 0, 0, 0, 1; + glClear GL_COLOR_BUFFER_BIT; + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + + my $top = int $self->{children}[1]{range}[0]; + + my $y0 = $top; + my $y1 = $top + $self->{h}; + + my $y = 0; + + my $layout = $self->{layout}; + + for my $par (@{$self->{par}}) { + my $h = $par->[0]; + + if ($y0 < $y + $h && $y < $y1) { + $layout->set_text ($par->[2]); + + glColor @{ $par->[1] }; + my ($W, $H) = $layout->size; + CFClient::Texture->new_from_layout ($layout)->draw_quad (0, $y - $y0); + } + + $y += $h; + } + + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; + }; + }); +} + +sub _draw { + my ($self) = @_; + + if ($self->{texture}) { + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + $self->{texture}->draw_quad (0, 0, $self->{w}, $self->{h}); + glDisable GL_TEXTURE_2D; + } + + $self->{children}[1]->draw; + +} + +############################################################################# + +package CFClient::UI::MapWidget; use strict; -our @ISA = qw/Client::Widget/; +use List::Util qw(min max); +use SDL; use SDL::OpenGL; -use SDL::OpenGL::Constants; + +our @ISA = CFClient::UI::Base::; + +sub new { + my $class = shift; + + $class->SUPER::new ( + z => -1, + can_focus => 1, + list => (glGenLists 1), + @_ + ) +} sub key_down { print "MAPKEYDOWN\n"; @@ -92,45 +1657,299 @@ sub key_up { } -my $x; +sub size_request { + ( + 1 + 32 * int $::WIDTH / 32, + 1 + 32 * int $::HEIGHT / 32, + ) +} + +sub update { + my ($self) = @_; + + $self->{need_update} = 1; + $self->SUPER::update; +} sub draw { - glEnable GL_TEXTURE_2D; - glEnable GL_BLEND; + my ($self) = @_; - glPushMatrix; + $self->{need_update}++;#d# + if (delete $self->{need_update}) { + glNewList $self->{list}, GL_COMPILE; + + my $sw = int $::WIDTH / 32; + my $sh = int $::HEIGHT / 32; + + if ($::MAP) { + my ($w, $h, $data) = $::MAP->draw (0, 0, $sw, $sh); + + if ($::CFG->{fow_enable}) { + if ($::CFG->{fow_smooth}) { # smooth fog of war + glConvolutionParameter GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER; + glConvolutionFilter2D + GL_CONVOLUTION_2D, + GL_ALPHA, + 3, 3, + GL_ALPHA, GL_FLOAT, + pack "f*", + 0.1, 0.1, 0.1, + 0.1, 0.2, 0.1, + 0.1, 0.1, 0.1, + ; + glEnable GL_CONVOLUTION_2D; + } + + my $tex = new CFClient::Texture + w => $w, + h => $h, + data => $data, + internalformat => GL_ALPHA, + format => GL_ALPHA; + + glDisable GL_CONVOLUTION_2D if $::CFG->{fow_smooth}; + + glEnable GL_BLEND; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + + glColor +($::CFG->{fow_intensity}) x 3, 1; + $tex->draw_quad (0, 0, $w * 32, $h * 32); - my $map = $::CONN->{map}; + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; + } + } - for my $x (0 .. $::CONN->{mapw} - 1) { - for my $y (0 .. $::CONN->{maph} - 1) { + glEndList; + } - my $cell = $map->[$x][$y] - or next; + glCallList $self->{list}; - my $darkness = $cell->[3] * (1 / 255); - glColor $darkness, $darkness, $darkness; + if ($FOCUS != $self) { + glColor 64/255, 64/255, 64/255; + glLogicOp GL_AND; + glEnable GL_COLOR_LOGIC_OP; + glBegin GL_QUADS; + glVertex 0, 0; + glVertex 0, $::HEIGHT; + glVertex $::WIDTH, $::HEIGHT; + glVertex $::WIDTH, 0; + glEnd; + glDisable GL_COLOR_LOGIC_OP; + } +} + +my %DIR = ( + SDLK_KP8, [1, "north"], + SDLK_KP9, [2, "northeast"], + SDLK_KP6, [3, "east"], + SDLK_KP3, [4, "southeast"], + SDLK_KP2, [5, "south"], + SDLK_KP1, [6, "southwest"], + SDLK_KP4, [7, "west"], + SDLK_KP7, [8, "northwest"], + + SDLK_UP, [1, "north"], + SDLK_RIGHT, [3, "east"], + SDLK_DOWN, [5, "south"], + SDLK_LEFT, [7, "west"], +); - for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { - my $tex = $::CONN->{face}[$num]{texture} || next; +sub key_down { + my ($self, $ev) = @_; - glBindTexture GL_TEXTURE_2D, $tex->{name}; + my $mod = $ev->key_mod; + my $sym = $ev->key_sym; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $x, $y; - glTexCoord 0, 1; glVertex $x, $y + 1; - glTexCoord 1, 1; glVertex $x + 1, $y + 1; - glTexCoord 1, 0; glVertex $x + 1, $y; - glEnd; - } + if ($sym == SDLK_KP5) { + $::CONN->user_send ("command stay fire"); + } elsif ($sym == SDLK_a) { + $::CONN->user_send ("command apply"); + } elsif ($sym == SDLK_QUOTE) { + $self->emit ('activate_console'); + } elsif ($sym == SDLK_SLASH) { + $self->emit ('activate_console' => '/'); + } elsif (exists $DIR{$sym}) { + if ($mod & KMOD_SHIFT) { + $self->{shft}++; + $::CONN->user_send ("command fire $DIR{$sym}[0]"); + } elsif ($mod & KMOD_CTRL) { + $self->{ctrl}++; + $::CONN->user_send ("command run $DIR{$sym}[0]"); + } else { + $::CONN->user_send ("command $DIR{$sym}[1]"); } } +} + +sub key_up { + my ($self, $ev) = @_; + + my $mod = $ev->key_mod; + my $sym = $ev->key_sym; + + if (!($mod & KMOD_SHIFT) && delete $self->{shft}) { + $::CONN->user_send ("command fire_stop"); + } + if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { + $::CONN->user_send ("command run_stop"); + } +} + +############################################################################# + +package CFClient::UI::Animator; + +use SDL::OpenGL; + +our @ISA = CFClient::UI::Bin::; + +sub moveto { + my ($self, $x, $y) = @_; + $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; + $self->{speed} = 0.001; + $self->{time} = 1; + + ::animation_start $self; +} + +sub animate { + my ($self, $interval) = @_; + + $self->{time} -= $interval * $self->{speed}; + if ($self->{time} <= 0) { + $self->{time} = 0; + ::animation_stop $self; + } + + my ($x0, $y0, $x1, $y1) = @{$self->{moveto}}; + + $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time}); + $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time}); +} + +sub _draw { + my ($self) = @_; + + glPushMatrix; + glRotate $self->{time} * 1000, 0, 1, 0; + $self->{children}[0]->draw; glPopMatrix; +} - glDisable GL_TEXTURE_2D; - glDisable GL_BLEND; +############################################################################# + +package CFClient::UI::Flopper; + +our @ISA = CFClient::UI::Button::; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + state => 0, + connect_activate => \&toggle_flopper, + @_ + ); + + if ($self->{state}) { + $self->{state} = 0; + $self->toggle_flopper; + } + + $self +} + +sub toggle_flopper { + my ($self) = @_; + + # TODO: use animation + if ($self->{state} = !$self->{state}) { + $CFClient::UI::TOPLEVEL->add ($self->{other}); + $self->{other}->move ( + ($::WIDTH - $self->{other}{w}) * 0.5, + ($::HEIGHT - $self->{other}{h}) * 0.5, + ); + } else { + $CFClient::UI::TOPLEVEL->remove ($self->{other}); + } +} + +############################################################################# + +package CFClient::UI::Toplevel; + +our @ISA = CFClient::UI::Container::; + +use SDL::OpenGL; + +sub size_request { + ($::WIDTH, $::HEIGHT) +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->_size_allocate ($x, $y, $w, $h); + + $_->size_allocate ($_->{x}, $_->{y}, $_->size_request) + for @{$self->{children}}; } -1; +sub translate { + my ($self, $x, $y) = @_; + + ($x, $y) +} + +sub update { + my ($self) = @_; + + $self->size_allocate (0, 0, $::WIDTH, $::HEIGHT); + ::refresh (); +} + +sub add { + my ($self, $widget) = @_; + + $self->SUPER::add ($widget); + + $widget->size_allocate ($widget->{x}, $widget->{y}, $widget->size_request); +} + +sub on_refresh { + my ($self, $id, $cb) = @_; + + $self->{refresh_hook}{$id} = $cb; +} + +sub draw { + my ($self) = @_; + + while (my $rcb = delete $self->{refresh_hook}) { + $_->() for values %$rcb; + } + + glViewport 0, 0, $::WIDTH, $::HEIGHT; + glClearColor +($::CFG->{fow_intensity}) x 3, 1; + glClear GL_COLOR_BUFFER_BIT; + + glMatrixMode GL_PROJECTION; + glLoadIdentity; + glOrtho 0, $::WIDTH, $::HEIGHT, 0, -10000 , 10000; + glMatrixMode GL_MODELVIEW; + glLoadIdentity; + + $self->_draw; +} + +############################################################################# + +package CFClient::UI; + +$TOPLEVEL = new CFClient::UI::Toplevel; + +1