--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/09 22:21:02 1.46 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/05/03 19:56:05 1.184 @@ -1,89 +1,379 @@ -package Crossfire::Client::Widget; +package CFClient::UI; use strict; -use Scalar::Util; +use Scalar::Util (); +use List::Util (); -use SDL::OpenGL; -use SDL::OpenGL::Constants; +use CFClient; -use Crossfire::Client; +our ($FOCUS, $HOVER, $GRAB); # various widgets -our $FOCUS; # the widget with current focus +our $ROOT; +our $TOOLTIP; +our $BUTTON_STATE; + +sub check_tooltip { + if (!$GRAB) { + for (my $widget = $HOVER; $widget; $widget = $widget->{parent}) { + if (length $widget->{tooltip}) { + + if ($TOOLTIP->{owner} != $widget) { + $TOOLTIP->{owner} = $widget; + + my $tip = $widget->{tooltip}; + + $tip = $tip->($widget) if CODE:: eq ref $tip; + + $TOOLTIP->set_markup ($widget->{tooltip}); + + $TOOLTIP->show; + + my ($x, $y) = $widget->coord2global ($widget->{w}, 0); + + if ($x + $TOOLTIP->{w} > $::WIDTH) { + ($x, $y) = $widget->coord2global (-$TOOLTIP->{w}, 0); + } + + $TOOLTIP->move ($x, $y); + } + + return; + } + } + } + + $TOOLTIP->hide; + delete $TOOLTIP->{owner}; +} # class methods for events -sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } -sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } -sub feed_sdl_button_down_event { } -sub feed_sdl_button_up_event { } +sub feed_sdl_key_down_event { + $FOCUS->emit (key_down => $_[0]) || $FOCUS->key_down ($_[0]) + if $FOCUS; +} + +sub feed_sdl_key_up_event { + $FOCUS->emit (key_up => $_[0]) || $FOCUS->key_up ($_[0]) + if $FOCUS; +} + +sub feed_sdl_button_down_event { + my ($ev) = @_; + my ($x, $y) = ($ev->{x}, $ev->{y}); + + if (!$BUTTON_STATE) { + my $widget = $ROOT->find_widget ($x, $y); + + $GRAB = $widget; + $GRAB->update if $GRAB; + + check_tooltip; + } + + $BUTTON_STATE |= 1 << ($ev->{button} - 1); + + if ($GRAB) { + ($x, $y) = $GRAB->coord2local ($x, $y); + $GRAB->emit (button_down => $ev, $x, $y) || $GRAB->button_down ($ev, $x, $y); + } +} + +sub feed_sdl_button_up_event { + my ($ev) = @_; + my ($x, $y) = ($ev->{x}, $ev->{y}); + + my $widget = $GRAB || $ROOT->find_widget ($x, $y); + + $BUTTON_STATE &= ~(1 << ($ev->{button} - 1)); + + if ($GRAB) { + ($x, $y) = $GRAB->coord2local ($x, $y); + $GRAB->emit (button_up => $ev, $x, $y) || $GRAB->button_up ($ev, $x, $y); + } + + if (!$BUTTON_STATE) { + my $grab = $GRAB; undef $GRAB; + $grab->update if $grab; + $GRAB->update if $GRAB; + + check_tooltip; + } +} + +sub feed_sdl_motion_event { + my ($ev) = @_; + my ($x, $y) = ($ev->{x}, $ev->{y}); + + my $widget = $GRAB || $ROOT->find_widget ($x, $y); + + if ($widget != $HOVER) { + my $hover = $HOVER; $HOVER = $widget; + + $hover->update if $hover && $hover->{can_hover}; + $HOVER->update if $HOVER && $HOVER->{can_hover}; + + check_tooltip; + } + + if ($HOVER) { + ($x, $y) = $HOVER->coord2local ($x, $y); + $HOVER->emit (mouse_motion => $ev, $x, $y) || $HOVER->mouse_motion ($ev, $x, $y); + } +} + +# convert position array to integers +sub harmonize { + my ($vals) = @_; + + my $rem = 0; + + for (@$vals) { + my $i = int $_ + $rem; + $rem += $_ - $i; + $_ = $i; + } +} + +############################################################################# + +package CFClient::UI::Base; + +use strict; + +use CFClient::OpenGL; sub new { my $class = shift; - bless { @_ }, $class + my $self = bless { + x => 0, + y => 0, + z => 0, + can_events => 1, + @_ + }, $class; + + for (keys %$self) { + if (/^connect_(.*)$/) { + $self->connect ($1 => delete $self->{$_}); + } + } + + $self +} + +sub destroy { + my ($self) = @_; + + $self->hide; + %$self = (); +} + +sub show { + my ($self) = @_; + + return if $self->{parent}; + + $CFClient::UI::ROOT->add ($self); +} + +sub hide { + my ($self) = @_; + + undef $GRAB if $GRAB == $self; + undef $HOVER if $HOVER == $self; + + $self->{parent}->remove ($self) + if $self->{parent}; } sub move { my ($self, $x, $y, $z) = @_; - $self->{x} = $x; - $self->{y} = $y; + + $self->{x} = int $x; + $self->{y} = int $y; $self->{z} = $z if defined $z; + + $self->update; } -sub needs_redraw { - 0 +sub set_size { + my ($self, $w, $h) = @_; + + $self->{user_w} = $w; + $self->{user_h} = $h; + + $self->check_size; } sub size_request { require Carp; - Carp::confess "size_request is abtract"; + Carp::confess "size_request is abstract"; +} + +sub configure { + my ($self, $x, $y, $w, $h) = @_; + + if ($self->{aspect}) { + my $w2 = List::Util::min $w, int $h * $self->{aspect}; + my $h2 = List::Util::min $h, int $w / $self->{aspect}; + + # use alignment to adjust x, y + + $x += int +($w - $w2) * 0.5; + $y += int +($h - $h2) * 0.5; + + ($w, $h) = ($w2, $h2); + } + + if ($self->{x} != $x || $self->{y} != $y) { + $self->{x} = $x; + $self->{y} = $y; + $self->update; + } + + if ($self->{w} != $w || $self->{h} != $h) { + $self->{w} = $w; + $self->{h} = $h; + + $self->size_allocate ($w, $h); + $self->update; + $self->emit (size_allocate => $w, $h); + } } sub size_allocate { + # nothing to be done +} + +sub children { +} + +# call when resolution changes etc. +sub reconfigure { + my ($self) = @_; + + $_->reconfigure + for $self->children; + + $_->check_size; +} + +sub set_max_size { my ($self, $w, $h) = @_; - $self->{w} = $w; - $self->{h} = $h; + delete $self->{max_w}; $self->{max_w} = $w if $w; + delete $self->{max_h}; $self->{max_h} = $h if $h; } -sub focus_in { - my ($widget) = @_; - $FOCUS = $widget; +# return top left coordinates +sub _topleft { + my ($self, $x, $y) = @_; + + $self->{parent} + or Carp::confess "no parent widget in _topleft\n";#d# + + $self->{parent}->_topleft ($x + $self->{x}, $y + $self->{y}); } -sub focus_out { - my ($widget) = @_; +# translate global coordinates to local coordinate system +sub coord2local { + my ($self, $x, $y) = @_; + + my ($X, $Y) = $self->_topleft; + ($x - $X, $y - $Y) } -sub key_down { - my ($widget, $sdlev) = @_; +# translate local coordinates to global coordinate system +sub coord2global { + my ($self, $x, $y) = @_; + + my ($X, $Y) = $self->_topleft; + ($x + $X, $y + $Y) } -sub key_up { - my ($widget, $sdlev) = @_; +sub focus_in { + my ($self) = @_; + + return if $FOCUS == $self; + return unless $self->{can_focus}; + + my $focus = $FOCUS; $FOCUS = $self; + + $self->emit (focus_in => $focus); + + $focus->update if $focus; + $FOCUS->update; } -sub button_down { - my ($widget, $sdlev) = @_; +sub focus_out { + my ($self) = @_; + + return unless $FOCUS == $self; + + my $focus = $FOCUS; undef $FOCUS; + + $self->emit (focus_out => $focus); + + $focus->update if $focus; #? } -sub button_up { - my ($widget, $sdlev) = @_; +sub mouse_motion { } +sub button_up { } +sub key_down { } +sub key_up { } + +sub button_down { + my ($self, $ev, $x, $y) = @_; + + $self->focus_in; } -sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } -sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } -sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } -sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } -sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } +sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} } +sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} } +sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} } +sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} } +sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} } sub draw { my ($self) = @_; + return unless $self->{h} && $self->{w}; + glPushMatrix; glTranslate $self->{x}, $self->{y}, 0; $self->_draw; glPopMatrix; + + if ($self == $HOVER && $self->{can_hover}) { + my ($x, $y) = @$self{qw(x y)}; + + glColor 1, 0.8, 0.5, 0.2; + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glBegin GL_QUADS; + glVertex $x , $y; + glVertex $x + $self->{w}, $y; + glVertex $x + $self->{w}, $y + $self->{h}; + glVertex $x , $y + $self->{h}; + glEnd; + glDisable GL_BLEND; + } + + if ($ENV{PCLIENT_DEBUG}) { + glPushMatrix; + glColor 1, 1, 0, 1; + glTranslate $self->{x} + 0.375, $self->{y} + 0.375; + glBegin GL_LINE_LOOP; + glVertex 0 , 0; + glVertex $self->{w}, 0; + glVertex $self->{w}, $self->{h}; + glVertex 0 , $self->{h}; + glEnd; + glPopMatrix; + CFClient::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw; + } } sub _draw { @@ -92,20 +382,11 @@ warn "no draw defined for $self\n"; } -sub bbox { - my ($self) = @_; - my ($w, $h) = $self->size_request; - ( - $self->{x}, - $self->{y}, - $self->{x} = $w, - $self->{y} = $h - ) -} - sub find_widget { my ($self, $x, $y) = @_; + return () unless $self->{can_events}; + return $self if $x >= $self->{x} && $x < $self->{x} + $self->{w} && $y >= $self->{y} && $y < $self->{y} + $self->{h}; @@ -113,17 +394,36 @@ () } -sub del_parent { $_[0]->{parent} = undef } - sub set_parent { - my ($self, $par) = @_; + my ($self, $parent) = @_; - $self->{parent} = $par; - Scalar::Util::weaken $self->{parent}; + Scalar::Util::weaken ($self->{parent} = $parent); } -sub get_parent { - $_[0]->{parent} +sub check_size { + my ($self) = @_; + + $self->{parent} + or return 1; + + my ($w, $h) = $self->{user_w} && $self->{user_h} + ? @$self{qw(user_w user_h)} + : $self->size_request; + + if ($w != $self->{req_w} || $h != $self->{req_h}) { + $self->{req_w} = $w; + $self->{req_h} = $h; + + $self->{parent}->check_size + or $self->size_allocate ( + (List::Util::max $self->{w}, $w), + (List::Util::max $self->{h}, $h), + ); + + 1 + } else { + 0 + } } sub update { @@ -133,6 +433,18 @@ if $self->{parent}; } +sub connect { + my ($self, $signal, $cb) = @_; + + push @{ $self->{signal_cb}{$signal} }, $cb; +} + +sub emit { + my ($self, $signal, @args) = @_; + + List::Util::sum map $_->($self, @args), @{$self->{signal_cb}{$signal} || []} +} + sub DESTROY { my ($self) = @_; @@ -141,39 +453,127 @@ ############################################################################# -package Crossfire::Client::Widget::Container; +package CFClient::UI::DrawBG; -our @ISA = Crossfire::Client::Widget::; +our @ISA = CFClient::UI::Base::; + +use strict; +use CFClient::OpenGL; sub new { - my ($class, @widgets) = @_; + my $class = shift; + + # range [value, low, high, page] + + $class->SUPER::new ( + bg => [0, 0, 0, 0.2], + active_bg => [1, 1, 1, 0.5], + @_ + ) +} + +sub _draw { + my ($self) = @_; + + my ($w, $h) = @$self{qw(w h)}; + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glColor @{ $FOCUS == $self ? $self->{active_bg} : $self->{bg} }; + + glBegin GL_QUADS; + glVertex 0 , 0; + glVertex 0 , $h; + glVertex $w, $h; + glVertex $w, 0; + glEnd; + + glDisable GL_BLEND; +} + +############################################################################# - my $self = $class->SUPER::new (children => []); - $self->add ($_) for @widgets; +package CFClient::UI::Empty; + +our @ISA = CFClient::UI::Base::; + +sub new { + my ($class, %arg) = @_; + $class->SUPER::new (can_events => 0, %arg); +} + +sub size_request { + (0, 0) +} + +sub draw { } + +############################################################################# + +package CFClient::UI::Container; + +our @ISA = CFClient::UI::Base::; + +sub new { + my ($class, %arg) = @_; + + my $children = delete $arg{children} || []; + + my $self = $class->SUPER::new ( + children => [], + can_events => 0, + %arg, + ); + $self->add ($_) for @$children; $self } sub add { - my ($self, $chld, $expand) = @_; + my ($self, $child) = @_; + + $child->set_parent ($self); - $chld->{expand} = $expand; - $chld->set_parent ($self); + use sort 'stable'; - @{$self->{children}} = + $self->{children} = [ sort { $a->{z} <=> $b->{z} } - @{$self->{children}}, $chld; + @{$self->{children}}, $child + ]; - $self->size_allocate ($self->{w}, $self->{h}) - if $self->{w}; #TODO: check for "realised state" + $child->check_size; + $self->update; +} + +sub children { + @{ $_[0]{children} } } sub remove { - my ($self, $widget) = @_; + my ($self, $child) = @_; + + delete $child->{parent}; + $child->hide; - $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ]; + $self->{children} = [ grep $_ != $child, @{ $self->{children} } ]; - $self->size_allocate ($self->{w}, $self->{h}); + $self->check_size; + $self->update; +} + +sub clear { + my ($self) = @_; + + my $children = delete $self->{children}; + $self->{children} = []; + + for (@$children) { + delete $_->{parent}; + $_->hide; + } + + $self->check_size; + $self->update; } sub find_widget { @@ -200,85 +600,95 @@ ############################################################################# -package Crossfire::Client::Widget::Bin; +package CFClient::UI::Bin; -our @ISA = Crossfire::Client::Widget::Container::; +our @ISA = CFClient::UI::Container::; -sub child { $_[0]->{children}[0] } +sub new { + my ($class, %arg) = @_; -sub size_request { - $_[0]{children}[0]->size_request if $_[0]{children}[0]; + my $child = (delete $arg{child}) || new CFClient::UI::Empty::; + + $class->SUPER::new (children => [$child], %arg) } -sub size_allocate { - my ($self, $w, $h) = @_; +sub add { + my ($self, $child) = @_; - $self->SUPER::size_allocate ($w, $h); - $self->{children}[0]->size_allocate ($w, $h) - if $self->{children}[0] + $self->{children} = []; + + $self->SUPER::add ($child); } -############################################################################# +sub remove { + my ($self, $widget) = @_; -package Crossfire::Client::Widget::Toplevel; + $self->SUPER::remove ($widget); -our @ISA = Crossfire::Client::Widget::Container::; + $self->{children} = [new CFClient::UI::Empty] + unless @{$self->{children}}; +} -sub update { - my ($self) = @_; +sub child { $_[0]->{children}[0] } - ::refresh (); +sub size_request { + $_[0]{children}[0]->size_request } -sub add { - my ($self, $widget) = @_; - - $self->SUPER::add ($widget); +sub size_allocate { + my ($self, $w, $h) = @_; - $widget->size_allocate ($widget->size_request); + $self->{children}[0]->configure (0, 0, $w, $h); } ############################################################################# -package Crossfire::Client::Widget::Window; +package CFClient::UI::Window; -our @ISA = Crossfire::Client::Widget::Bin::; +our @ISA = CFClient::UI::Bin::; -use SDL::OpenGL; +use CFClient::OpenGL; sub new { - my ($class, $x, $y, $z, $w, $h) = @_; - - my $self = $class->SUPER::new; + my ($class, %arg) = @_; - @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h); + my $self = $class->SUPER::new (%arg); } sub update { my ($self) = @_; - $self->render_chld; + $ROOT->on_refresh ($self => sub { $self->render_child }); $self->SUPER::update; } -sub render_chld { - my ($self) = @_; - - $self->{texture} = - Crossfire::Client::Texture->new_from_opengl ( - $self->{w}, $self->{h}, sub { $self->child->draw } - ); -} - sub size_allocate { my ($self, $w, $h) = @_; - $self->{w} = $w; - $self->{h} = $h; + $self->SUPER::size_allocate ($w, $h); + $self->update; +} + +sub _render { + $_[0]{children}[0]->draw; +} - $self->child->size_allocate ($w, $h); +sub render_child { + my ($self) = @_; - $self->render_chld; + $self->{texture} = new_from_opengl CFClient::Texture $self->{w}, $self->{h}, sub { + glClearColor 0, 0, 0, 0; + glClear GL_COLOR_BUFFER_BIT; + + $self->_render; +# glColorMask 1, 1, 1, 0; +# glEnable GL_BLEND; +# glBlendFunc GL_SRC_ALPHA, GL_ZERO; +# glRasterPos 0, 0; +# glCopyPixels 0, 0, $self->{w}, $self->{h}; +# glDisable GL_BLEND; +# glColorMask 1, 1, 1, 1; + }; } sub _draw { @@ -290,16 +700,12 @@ or return; glEnable GL_BLEND; + glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - glBindTexture GL_TEXTURE_2D, $tex->{name}; + glColor 0, 0, 0, 1; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0, 0; - glTexCoord 0, 1; glVertex 0, $h; - glTexCoord 1, 1; glVertex $w, $h; - glTexCoord 1, 0; glVertex $w, 0; - glEnd; + $tex->draw_quad (0, 0, $w, $h); glDisable GL_BLEND; glDisable GL_TEXTURE_2D; @@ -307,260 +713,515 @@ ############################################################################# -package Crossfire::Client::Widget::Frame; +package CFClient::UI::ViewPort; -our @ISA = Crossfire::Client::Widget::Bin::; - -use SDL::OpenGL; +our @ISA = CFClient::UI::Window::; sub size_request { my ($self) = @_; - my $chld = $self->child - or return (0, 0); - $chld->move (2, 2); + @$self{qw(child_w child_h)} = @{$self->child}{qw(req_w req_h)}; + $self->child->configure (0, 0, @$self{qw(child_w child_h)}); - map { $_ + 4 } $chld->size_request; + @$self{qw(child_w child_h)} } sub size_allocate { my ($self, $w, $h) = @_; - - $self->{w} = $w; - $self->{h} = $h; - $self->child->size_allocate ($w - 4, $h - 4); - $self->child->move (2, 2); + $self->update; +} + +sub set_offset { + my ($self, $x, $y) = @_; + + $self->{view_x} = int $x; + $self->{view_y} = int $y; + + $self->update; +} + +# hmm, this does not work for topleft of $self... but we should not aks for that +sub _topleft { + my ($self, $x, $y) = @_; + + $self->SUPER::_topleft ($x - $self->{view_x}, $y - $self->{view_y}) +} + +sub find_widget { + my ($self, $x, $y) = @_; + + if ( $x >= $self->{x} && $x < $self->{x} + $self->{w} + && $y >= $self->{y} && $y < $self->{y} + $self->{h} + ) { + $self->child->find_widget ($x + $self->{view_x}, $y + $self->{view_y}) + } else { + $self->CFClient::UI::Base::find_widget ($x, $y) + } +} + +sub _render { + my ($self) = @_; + + CFClient::OpenGL::glTranslate -$self->{view_x}, -$self->{view_y}; + + $self->SUPER::_render; +} + +############################################################################# + +package CFClient::UI::ScrolledWindow; + +our @ISA = CFClient::UI::HBox::; + +sub new { + my $class = shift; + + my $self; + + my $slider = new CFClient::UI::Slider + vertical => 1, + range => [0, 0, 1, 0.01], # HACK fix + connect_changed => sub { + $self->{vp}->set_offset (0, $_[1] * ($self->{vp}{child_h} - $self->{vp}{h})); + }, + ; + + $self = $class->SUPER::new ( + vp => (new CFClient::UI::ViewPort), + slider => $slider, + @_, + ); + + $self->{vp}->add ($self->{scrolled}); + $self->add ($self->{vp}); + $self->add ($self->{slider}); + + $self +} + +#TODO# update range on size_allocate depeneing on child +# update viewport offset on scroll + +############################################################################# + +package CFClient::UI::Frame; + +our @ISA = CFClient::UI::Bin::; + +use CFClient::OpenGL; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + bg => [1, 1, 1, 1], + border_bg => [1, 1, 1, 1], + border => 0.8, + @_ + ); + + $self } sub _draw { my ($self) = @_; - my $chld = $self->child; + my ($w, $h) = ($self->{w}, $self->{h}); - my ($w, $h) = $chld->size_request; + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + +# glBegin GL_QUADS; +# glColor 0, 0, 0, 0; +# glVertex 0 , 0; +# glVertex 0 , $h; +# glVertex $w, $h; +# glVertex $w, 0; +# glEnd; - glBegin GL_QUADS; - glColor 0, 0, 0; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $h + 4; - glTexCoord 1, 1; glVertex $w + 4 , $h + 4; - glTexCoord 1, 0; glVertex $w + 4 , 0; - glEnd; - $chld->draw; + $self->child->draw; + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; } ############################################################################# -package Crossfire::Client::Widget::FancyFrame; +package CFClient::UI::FancyFrame; -our @ISA = Crossfire::Client::Widget::Bin::; +our @ISA = CFClient::UI::Bin::; -use SDL::OpenGL; +use CFClient::OpenGL; my @tex = - map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } + map { new_from_file CFClient::Texture CFClient::find_rcfile $_, mipmap => 1 } qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); +sub new { + my $class = shift; + + # TODO: user_x, user_y, overwrite moveto? + + my $self = $class->SUPER::new ( + bg => [1, 1, 1, 1], + border_bg => [1, 1, 1, 1], + border => 0.6, + can_events => 1, + @_ + ); + + $self->{title} &&= new CFClient::UI::Label + align => 0, + valign => 1, + text => $self->{title}, + fontsize => $self->{border}; + + $self +} + +sub border { + int $_[0]{border} * $::FONTSIZE +} + sub size_request { my ($self) = @_; my ($w, $h) = $self->SUPER::size_request; - $h += $tex[1]->{height}; - $h += $tex[4]->{height}; - $w += $tex[2]->{width}; - $w += $tex[3]->{width}; - - ($w, $h) + ( + $w + $self->border * 2, + $h + $self->border * 2, + ) } sub size_allocate { my ($self, $w, $h) = @_; - $self->SUPER::size_allocate ($w, $h); + $h -= List::Util::max 0, $self->border * 2; + $w -= List::Util::max 0, $self->border * 2; + + $self->{title}->configure ($self->border, $self->border - $::FONTSIZE * 2, $w, $::FONTSIZE * 2) + if $self->{title}; + + $self->child->configure ($self->border, $self->border, $w, $h); +} + +sub button_down { + my ($self, $ev, $x, $y) = @_; + + my ($w, $h) = @$self{qw(w h)}; + my $border = $self->border; + + my $lr = ($x >= 0 && $x < $border) || ($x > $w - $border && $x < $w); + my $td = ($y >= 0 && $y < $border) || ($y > $h - $border && $y < $h); + + if ($lr & $td) { + my ($wx, $wy) = ($self->{x}, $self->{y}); + my ($ox, $oy) = ($ev->{x}, $ev->{y}); + my ($bw, $bh) = ($self->{w}, $self->{h}); + + my $mx = $x < $border; + my $my = $y < $border; + + $self->{motion} = sub { + my ($ev, $x, $y) = @_; + + my $dx = $ev->{x} - $ox; + my $dy = $ev->{y} - $oy; + + $self->{user_w} = $bw + $dx * ($mx ? -1 : 1); + $self->{user_h} = $bh + $dy * ($my ? -1 : 1); + $self->move ($wx + $dx * $mx, $wy + $dy * $my); + $self->check_size; + }; - $h -= $tex[1]->{height}; - $h -= $tex[4]->{height}; - $w -= $tex[2]->{width}; - $w -= $tex[3]->{width}; + } elsif ($lr ^ $td) { + my ($ox, $oy) = ($ev->{x}, $ev->{y}); + my ($bx, $by) = ($self->{x}, $self->{y}); - $h = $h < 0 ? 0 : $h; - $w = $w < 0 ? 0 : $w; + $self->{motion} = sub { + my ($ev, $x, $y) = @_; - $self->child->size_allocate ($w, $h); - $self->child->move ($tex[3]->{width}, $tex[1]->{height}); + ($x, $y) = ($ev->{x}, $ev->{y}); + + $self->move ($bx + $x - $ox, $by + $y - $oy); + $self->update; + }; + } +} + +sub button_up { + my ($self, $ev, $x, $y) = @_; + + delete $self->{motion}; +} + +sub mouse_motion { + my ($self, $ev, $x, $y) = @_; + + $self->{motion}->($ev, $x, $y) if $self->{motion}; } sub _draw { my ($self) = @_; - my ($w, $h) = ($self->{w}, $self->{h}); + my ($w, $h ) = ($self->{w}, $self->{h}); my ($cw, $ch) = ($self->child->{w}, $self->child->{h}); glEnable GL_BLEND; - glEnable GL_TEXTURE_2D; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - - my $top = $tex[1]; - glBindTexture GL_TEXTURE_2D, $top->{name}; - - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $top->{height}; - glTexCoord 1, 1; glVertex $w , $top->{height}; - glTexCoord 1, 0; glVertex $w , 0; - glEnd; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - my $left = $tex[3]; - glBindTexture GL_TEXTURE_2D, $left->{name}; + my $border = $self->border; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , $top->{height}; - glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; - glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; - glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; - glEnd; + glColor @{ $self->{border_bg} }; + $tex[1]->draw_quad (0, 0, $w, $border); + $tex[3]->draw_quad (0, $border, $border, $ch); + $tex[2]->draw_quad ($w - $border, $border, $border, $ch); + $tex[4]->draw_quad (0, $h - $border, $w, $border); + + if (@{$self->{bg}} < 4 || $self->{bg}[3]) { + my $bg = $tex[0]; + + # TODO: repeat texture not scale + my $rep_x = $cw / $bg->{w}; + my $rep_y = $ch / $bg->{h}; + + glColor @{ $self->{bg} }; + + $bg->{s} = $rep_x; + $bg->{t} = $rep_y; + $bg->{wrap_mode} = 1; + $bg->draw_quad ($border, $border, $cw, $ch); - my $right = $tex[2]; - glBindTexture GL_TEXTURE_2D, $right->{name}; + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; + } - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; - glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; - glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; - glTexCoord 1, 0; glVertex $w , $top->{height}; - glEnd; + $self->{title}->draw if $self->{title}; - my $bottom = $tex[4]; - glBindTexture GL_TEXTURE_2D, $bottom->{name}; + $self->child->draw; +} - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; - glTexCoord 0, 1; glVertex 0 , $h; - glTexCoord 1, 1; glVertex $w , $h; - glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; - glEnd; +############################################################################# - my $bg = $tex[0]; - glBindTexture GL_TEXTURE_2D, $bg->{name}; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; +package CFClient::UI::Table; - my $rep_x = $cw / $bg->{width}; - my $rep_y = $ch / $bg->{height}; +our @ISA = CFClient::UI::Base::; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $left->{width}, $top->{height}; - glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch; - glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch; - glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height}; - glEnd; +use List::Util qw(max sum); - glDisable GL_BLEND; - glDisable GL_TEXTURE_2D; +use CFClient::OpenGL; - $self->child->draw; +sub new { + my $class = shift; + $class->SUPER::new ( + col_expand => [], + @_ + ) } -############################################################################# +sub add { + my ($self, $x, $y, $child) = @_; -package Crossfire::Client::Widget::Table; + $child->set_parent ($self); + $self->{children}[$y][$x] = $child; -our @ISA = Crossfire::Client::Widget::Bin::; + $child->check_size; +} -use SDL::OpenGL; +sub children { + grep $_, map @$_, grep $_, @{ $_[0]{children} } +} -sub add { - my ($self, $x, $y, $chld) = @_; - my $old_chld = $self->{children}[$y][$x]; +# TODO: move to container class maybe? send childs a signal on removal? +sub clear { + my ($self) = @_; + + my @children = $self->children; + delete $self->{children}; + + for (@children) { + delete $_->{parent}; + $_->hide; + } - $self->{children}[$y][$x] = $chld; - $chld->set_parent ($self); $self->update; } -sub max_row_height { - my ($self, $row) = @_; +sub get_wh { + my ($self) = @_; - my $hs = 0; - for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) { - my $c = $self->{children}->[$row]->[$xi]; - if ($c) { - my ($w, $h) = $c->size_request; - if ($hs < $h) { $hs = $h } - } - } - return $hs; -} + my (@w, @h); -sub max_col_width { - my ($self, $col) = @_; + for my $y (0 .. $#{$self->{children}}) { + my $row = $self->{children}[$y] + or next; + + for my $x (0 .. $#$row) { + my $widget = $row->[$x] + or next; + my ($w, $h) = @$widget{qw(req_w req_h)}; - my $ws = 0; - for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) { - my $c = ($self->{children}->[$yi] || [])->[$col]; - if ($c) { - my ($w, $h) = $c->size_request; - if ($ws < $w) { $ws = $w } + $w[$x] = max $w[$x], $w; + $h[$y] = max $h[$y], $h; } } - return $ws; + + (\@w, \@h) } sub size_request { my ($self) = @_; - my ($hs, $ws) = (0, 0); + my ($ws, $hs) = $self->get_wh; - for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) { - $hs += $self->max_row_height ($yi); - } + ( + (sum @$ws), + (sum @$hs), + ) +} + +sub size_allocate { + my ($self, $w, $h) = @_; + + my ($ws, $hs) = $self->get_wh; + + my $req_w = sum @$ws; + my $req_h = sum @$hs; + + # TODO: nicer code && do row_expand + my @col_expand = @{$self->{col_expand}}; + @col_expand = (1) x @$ws unless @col_expand; + my $col_expand = (sum @col_expand) || 1; + + # linearly scale sizes + $ws->[$_] += $col_expand[$_] / $col_expand * ($w - $req_w) for 0 .. $#$ws; + $hs->[$_] *= 1 * $h / $req_h for 0 .. $#$hs; + + CFClient::UI::harmonize $ws; + CFClient::UI::harmonize $hs; + + my $y; + + for my $r (0 .. $#{$self->{children}}) { + my $row = $self->{children}[$r] + or next; + + my $x = 0; + my $row_h = $hs->[$r]; + + for my $c (0 .. $#$row) { + my $col_w = $ws->[$c]; + + if (my $widget = $row->[$c]) { + $widget->configure ($x, $y, $col_w, $row_h); + } - for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) { - my $wm = 0; - for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) { - $wm += $self->max_col_width ($xi) + $x += $col_w; } - if ($ws < $wm) { $ws = $wm } + + $y += $row_h; + } + +} + +sub find_widget { + my ($self, $x, $y) = @_; + + $x -= $self->{x}; + $y -= $self->{y}; + + my $res; + + for (grep $_, map @$_, grep $_, @{ $self->{children} }) { + $res = $_->find_widget ($x, $y) + and return $res; } - return ($ws, $hs); + $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) } sub _draw { my ($self) = @_; - my $y = 0; - for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) { - my $x = 0; + for (grep $_, @{$self->{children}}) { + $_->draw for grep $_, @$_; + } +} + +############################################################################# - for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) { +package CFClient::UI::HBox; - my $c = $self->{children}->[$yi]->[$xi]; - if ($c) { - $c->move ($x, $y, 0); #TODO: Move to size_request - $c->draw if $c; - } +# TODO: wrap into common Box base class - $x += $self->max_col_width ($xi); +our @ISA = CFClient::UI::Container::; + +sub size_request { + my ($self) = @_; + + my @alloc = map [$_->size_request], @{$self->{children}}; + + ( + (List::Util::sum map $_->[0], @alloc), + (List::Util::max map $_->[1], @alloc), + ) +} + +sub size_allocate { + my ($self, $w, $h) = @_; + + ($h, $w) = ($w, $h); + + my $children = $self->{children}; + + my @h = map $_->{req_w}, @$children; + + my $req_h = List::Util::sum @h; + + if ($req_h > $h) { + # ah well, not enough space + $_ *= $h / $req_h for @h; + } else { + my $exp = List::Util::sum map $_->{expand}, @$children; + $exp ||= 1; + + for (0 .. $#$children) { + my $child = $children->[$_]; + + my $alloc_h = $h[$_]; + $alloc_h += ($h - $req_h) * $child->{expand} / $exp; + $h[$_] = $alloc_h; } + } + + CFClient::UI::harmonize \@h; - $y += $self->max_row_height ($yi); + my $y = 0; + for (0 .. $#$children) { + my $child = $children->[$_]; + my $h = $h[$_]; + $child->configure ($y, 0, $h, $w); + + $y += $h; } + + 1 } ############################################################################# -package Crossfire::Client::Widget::VBox; +package CFClient::UI::VBox; -our @ISA = Crossfire::Client::Widget::Container::; +# TODO: wrap into common Box base class -use SDL::OpenGL; +our @ISA = CFClient::UI::Container::; sub size_request { my ($self) = @_; @@ -576,330 +1237,1091 @@ sub size_allocate { my ($self, $w, $h) = @_; - $self->w ($w); - $self->h ($h); + my $children = $self->{children}; + + my @h = map $_->{req_h}, @$children; - my $exp; - my @oth; - # find expand widget - for (@{$self->{children}}) { - if ($_->{expand}) { - $exp = $_; - last; - } - push @oth, $_; - } - - my ($ow, $oh); - - # get sizes of other widgets - for (@oth) { - my ($w, $h) = $_->size_request; - $oh += $h; - if ($ow < $w) { $ow = $w } + my $req_h = List::Util::sum @h; + + if ($req_h > $h) { + # ah well, not enough space + $_ *= $h / $req_h for @h; + } else { + my $exp = List::Util::sum map $_->{expand}, @$children; + $exp ||= 1; + + for (0 .. $#$children) { + my $child = $children->[$_]; + + $h[$_] += ($h - $req_h) * $child->{expand} / $exp; + } } + CFClient::UI::harmonize \@h; + my $y = 0; - for (@{$self->{children}}) { - $_->move (0, $y); + for (0 .. $#$children) { + my $child = $children->[$_]; + my $h = $h[$_]; + $child->configure (0, $y, $w, $h); - if ($_ == $exp) { - $_->size_allocate ($w, $h - $oh); - $y += $h - $oh; - } else { - my ($cw, $h) = $_->size_request; - $_->size_allocate ($w, $h); - $y += $h; - } + $y += $h; } + + 1 } ############################################################################# -package Crossfire::Client::Widget::Label; +package CFClient::UI::Label; -our @ISA = Crossfire::Client::Widget::; +our @ISA = CFClient::UI::Base::; -use SDL::OpenGL; +use CFClient::OpenGL; sub new { - my ($class, $x, $y, $z, $height, $text) = @_; + my ($class, %arg) = @_; - # TODO: color, and make height, xyz etc. optional - my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); + my $self = $class->SUPER::new ( + fg => [1, 1, 1], + #font => default_font + fontsize => 1, + text => "", + align => -1, + valign => -1, + padding => 2, + layout => new CFClient::Layout, + can_events => 0, + %arg + ); + + if (exists $self->{template}) { + my $layout = new CFClient::Layout; + $layout->set_text (delete $self->{template}); + $self->{template} = $layout; + } - $self->set_text ($text); + $self->set_text (delete $self->{text}) if exists $self->{text}; + $self->set_markup (delete $self->{markup}) if exists $self->{markup}; $self } +sub escape { + local $_ = $_[1]; + + s/&/&/g; + s/>/>/g; + s/{texture}; + $self->SUPER::update; +} + +sub reconfigure { + my ($self) = @_; + + delete $self->{texture}; +} + sub set_text { my ($self, $text) = @_; - $self->{text} = $text; - $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; + return if $self->{text} eq "T$text"; + $self->{text} = "T$text"; + + $self->{layout}->set_text ($text); + delete $self->{texture}; $self->update; + $self->check_size; } -sub get_text { - my ($self, $text) = @_; +sub set_markup { + my ($self, $markup) = @_; + + return if $self->{text} eq "M$markup"; + $self->{text} = "M$markup"; + + $self->{layout}->set_markup ($markup); - $self->{text} + delete $self->{texture}; + $self->update; + $self->check_size; } sub size_request { my ($self) = @_; + $self->{layout}->set_font ($self->{font}) if $self->{font}; + $self->{layout}->set_width ($self->{max_w} || -1); + $self->{layout}->set_height ($self->{fontsize} * $::FONTSIZE); + + my ($w, $h) = $self->{layout}->size; + + if (exists $self->{template}) { + $self->{template}->set_font ($self->{font}) if $self->{font}; + $self->{template}->set_height ($self->{fontsize} * $::FONTSIZE); + + my ($w2, $h2) = $self->{template}->size; + + $w = List::Util::max $w, $w2; + $h = List::Util::max $h, $h2; + } + ( - $self->{texture}{width}, - $self->{texture}{height}, + $w + $self->{padding} * 2, + $h + $self->{padding} * 2, ) } +sub size_allocate { + my ($self, $w, $h) = @_; + + delete $self->{texture}; +} + +sub set_fontsize { + my ($self, $fontsize) = @_; + + $self->{fontsize} = $fontsize; + delete $self->{texture}; + $self->check_size; + $self->update; +} + sub _draw { my ($self) = @_; - my $tex = $self->{texture}; + my $tex = $self->{texture} ||= do { + $self->{layout}->set_font ($self->{font}) if $self->{font}; + $self->{layout}->set_width ($self->{w}); + $self->{layout}->set_height (List::Util::min $self->{h}, $self->{fontsize} * $::FONTSIZE); + new_from_layout CFClient::Texture $self->{layout} + }; glEnable GL_BLEND; - glEnable GL_TEXTURE_2D; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - glBindTexture GL_TEXTURE_2D, $tex->{name}; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - glColor 1, 0, 0, 1; # TODO color + glColor @{$self->{fg}}; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $tex->{height}; - glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; - glTexCoord 1, 0; glVertex $tex->{width}, 0; - glEnd; + $self->{ox} = int ( + $self->{align} < 0 ? $self->{padding} + : $self->{align} > 0 ? $self->{w} - $tex->{w} - $self->{padding} + : ($self->{w} - $tex->{w}) * 0.5 + ); + + $self->{oy} = int ( + $self->{valign} < 0 ? $self->{padding} + : $self->{valign} > 0 ? $self->{h} - $tex->{h} - $self->{padding} + : ($self->{h} - $tex->{h}) * 0.5 + ); + + $tex->draw_quad ($self->{ox}, $self->{oy}); - glDisable GL_BLEND; glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; } ############################################################################# -package Crossfire::Client::Widget::TextEntry; +package CFClient::UI::EntryBase; + +our @ISA = CFClient::UI::Label::; + +use CFClient::OpenGL; -our @ISA = Crossfire::Client::Widget::Label::; +sub new { + my $class = shift; + + $class->SUPER::new ( + fg => [1, 1, 1], + bg => [0, 0, 0, 0.2], + active_bg => [1, 1, 1, 0.5], + active_fg => [0, 0, 0], + can_hover => 1, + can_focus => 1, + valign => 0, + can_events => 1, + @_ + ) +} + +sub _set_text { + my ($self, $text) = @_; + + delete $self->{cur_h}; + + return if $self->{text} eq $text; + + delete $self->{texture}; + + $self->{last_activity} = $::NOW; + $self->{text} = $text; -use SDL; -use SDL::OpenGL; + $text =~ s/./*/g if $self->{hidden}; + $self->{layout}->set_text ("$text "); + + $self->emit (changed => $self->{text}); +} + +sub get_text { + $_[0]{text} +} + +sub size_request { + my ($self) = @_; + + my ($w, $h) = $self->SUPER::size_request; + + ($w + 1, $h) # add 1 for cursor +} + +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->_set_text (delete $self->{text});#d# don't check for == inside _set_text +} + +sub set_text { + my ($self, $text) = @_; + + $self->{cursor} = length $text; + $self->_set_text ($text); + $self->update; +} sub key_down { my ($self, $ev) = @_; - my $mod = $ev->key_mod; - my $sym = $ev->key_sym; - - $ev->set_unicode (1); - my $uni = $ev->key_unicode; + my $mod = $ev->{mod}; + my $sym = $ev->{sym}; + my $uni = $ev->{unicode}; my $text = $self->get_text; - if ($sym == SDLK_BACKSPACE) { - substr $text, -1, 1, ''; - + if ($sym == 8) { + substr $text, --$self->{cursor}, 1, "" if $self->{cursor}; + } elsif ($sym == 127) { + substr $text, $self->{cursor}, 1, ""; + } elsif ($sym == CFClient::SDLK_LEFT) { + --$self->{cursor} if $self->{cursor}; + } elsif ($sym == CFClient::SDLK_RIGHT) { + ++$self->{cursor} if $self->{cursor} < length $self->{text}; + } elsif ($sym == CFClient::SDLK_HOME) { + $self->{cursor} = 0; + } elsif ($sym == CFClient::SDLK_END) { + $self->{cursor} = length $text; + } elsif ($sym == 27) { + $self->emit ('escape'); } elsif ($uni) { - $text .= chr $uni; + substr $text, $self->{cursor}++, 0, chr $uni; } - $self->set_text ($text); + + $self->_set_text ($text); + $self->update; } -############################################################################# +sub focus_in { + my ($self) = @_; -package Crossfire::Client::Widget::MapWidget; + $self->{last_activity} = $::NOW; -use strict; + $self->SUPER::focus_in; +} -use List::Util qw(min max); +sub button_down { + my ($self, $ev, $x, $y) = @_; -use SDL; -use SDL::OpenGL; -use SDL::OpenGL::Constants; + $self->SUPER::button_down ($ev, $x, $y); -our @ISA = Crossfire::Client::Widget::; + my $idx = $self->{layout}->xy_to_index ($x, $y); + + # byte-index to char-index + my $text = $self->{text}; + utf8::encode $text; + $self->{cursor} = length substr $text, 0, $idx; + + $self->_set_text ($self->{text}); + $self->update; +} + +sub mouse_motion { + my ($self, $ev, $x, $y) = @_; +# printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d# +} + +sub _draw { + my ($self) = @_; + + local $self->{fg} = $self->{fg}; + + if ($FOCUS == $self) { + glColor @{$self->{active_bg}}; + $self->{fg} = $self->{active_fg}; + } else { + glColor @{$self->{bg}}; + } + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glBegin GL_QUADS; + glVertex 0 , 0; + glVertex 0 , $self->{h}; + glVertex $self->{w}, $self->{h}; + glVertex $self->{w}, 0; + glEnd; + glDisable GL_BLEND; + + $self->SUPER::_draw; + + #TODO: force update every cursor change :( + if ($FOCUS == $self && (($::NOW - $self->{last_activity}) & 1023) < 600) { + + unless (exists $self->{cur_h}) { + my $text = substr $self->{text}, 0, $self->{cursor}; + utf8::encode $text; + + @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text) + } + + glColor @{$self->{fg}}; + glBegin GL_LINES; + glVertex $self->{cur_x} + $self->{ox}, $self->{cur_y} + $self->{oy}; + glVertex $self->{cur_x} + $self->{ox}, $self->{cur_y} + $self->{oy} + $self->{cur_h}; + glEnd; + } +} + +package CFClient::UI::Entry; + +our @ISA = CFClient::UI::EntryBase::; + +use CFClient::OpenGL; sub key_down { - print "MAPKEYDOWN\n"; + my ($self, $ev) = @_; + + my $sym = $ev->{sym}; + + if ($sym == 13) { + unshift @{$self->{history}}, + my $txt = $self->get_text; + $self->{history_pointer} = -1; + $self->{history_saveback} = ''; + $self->emit (activate => $txt); + $self->update; + + } elsif ($sym == CFClient::SDLK_UP) { + if ($self->{history_pointer} < 0) { + $self->{history_saveback} = $self->get_text; + } + if (@{$self->{history} || []} > 0) { + $self->{history_pointer}++; + if ($self->{history_pointer} >= @{$self->{history} || []}) { + $self->{history_pointer} = @{$self->{history} || []} - 1; + } + $self->set_text ($self->{history}->[$self->{history_pointer}]); + } + + } elsif ($sym == CFClient::SDLK_DOWN) { + $self->{history_pointer}--; + $self->{history_pointer} = -1 if $self->{history_pointer} < 0; + + if ($self->{history_pointer} >= 0) { + $self->set_text ($self->{history}->[$self->{history_pointer}]); + } else { + $self->set_text ($self->{history_saveback}); + } + + } else { + $self->SUPER::key_down ($ev); + } + +} + +############################################################################# + +package CFClient::UI::Button; + +our @ISA = CFClient::UI::Label::; + +use CFClient::OpenGL; + +my @tex = + map { new_from_file CFClient::Texture CFClient::find_rcfile $_, mipmap => 1 } + qw(b1_button_active.png); + +sub new { + my $class = shift; + + $class->SUPER::new ( + padding => 4, + fg => [1, 1, 1], + bg => [1, 1, 1, 0.2], + active_fg => [0, 0, 1], + can_hover => 1, + align => 0, + valign => 0, + can_events => 1, + @_ + ) +} + +sub button_up { + my ($self, $ev, $x, $y) = @_; + + if ($x >= 0 && $x < $self->{w} + && $y >= 0 && $y < $self->{h}) { + $self->emit ("activate"); + } +} + +sub _draw { + my ($self) = @_; + + local $self->{fg} = $self->{fg}; + + if ($GRAB == $self) { + $self->{fg} = $self->{active_fg}; + } + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + glColor 0, 0, 0, 1; + + $tex[0]->draw_quad (0, 0, $self->{w}, $self->{h}); + + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; + + $self->SUPER::_draw; } -sub key_up { +############################################################################# + +package CFClient::UI::CheckBox; + +our @ISA = CFClient::UI::DrawBG::; + +my @tex = + map { new_from_file CFClient::Texture CFClient::find_rcfile $_, mipmap => 1 } + qw(c1_checkbox_bg.png c1_checkbox_active.png); + +use CFClient::OpenGL; + +sub new { + my $class = shift; + + $class->SUPER::new ( + padding => 2, + fg => [1, 1, 1], + active_fg => [1, 1, 0], + state => 0, + can_hover => 1, + @_ + ) } sub size_request { + my ($self) = @_; + ($self->{padding} * 2 + 6) x 2 } -sub size_allocate { +sub button_down { + my ($self, $ev, $x, $y) = @_; + + if ($x >= $self->{padding} && $x < $self->{w} - $self->{padding} + && $y >= $self->{padding} && $y < $self->{h} - $self->{padding}) { + $self->{state} = !$self->{state}; + $self->emit (changed => $self->{state}); + } } sub _draw { my ($self) = @_; - my $mx = $::CONN->{mapx}; - my $my = $::CONN->{mapy}; + $self->SUPER::_draw; - my $map = $::CONN->{map}; + glTranslate $self->{padding} + 0.375, $self->{padding} + 0.375, 0; - my ($xofs, $yofs); + my $s = (List::Util::min @$self{qw(w h)}) - $self->{padding} * 2; - my $sw = 1 + int $::WIDTH / 32; - my $sh = 1 + int $::HEIGHT / 32; + glColor @{ $FOCUS == $self ? $self->{active_fg} : $self->{fg} }; - if ($::CONN->{mapw} > $sw) { - $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; - } else { - $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; - } + glEnable GL_BLEND; + glEnable GL_TEXTURE_2D; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - if ($::CONN->{maph} > $sh) { - $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; - } else { - $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; + my $tex = $self->{state} ? $tex[1] : $tex[0]; + + $tex->draw_quad (0, 0, $s, $s); + + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; +} + +############################################################################# + +package CFClient::UI::Image; + +our @ISA = CFClient::UI::Base::; + +use CFClient::OpenGL; +use Carp qw/confess/; + +our %loaded_images; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new (can_events => 0, @_); + + $self->{image} or confess "Image has 'image' not set. This is a fatal error!"; + + $loaded_images{$self->{image}} ||= + new_from_file CFClient::Texture CFClient::find_rcfile $self->{image}, mipmap => 1; + + my $tex = $self->{tex} = $loaded_images{$self->{image}}; + + Scalar::Util::weaken $loaded_images{$self->{image}}; + + $self->{aspect} = $tex->{w} / $tex->{h}; + + $self +} + +sub size_request { + my ($self) = @_; + + ($self->{tex}->{w}, $self->{tex}->{h}) +} + +sub _draw { + my ($self) = @_; + + my $tex = $self->{tex}; + + my ($w, $h) = ($self->{w}, $self->{h}); + + if ($self->{rot90}) { + glRotate 90, 0, 0, 1; + glTranslate 0, -$self->{w}, 0; + + ($w, $h) = ($h, $w); } - glEnable GL_TEXTURE_2D; glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - my $sw4 = ($sw + 3) & ~3; - my $lighting = "\x00" x ($sw4 * $sh); + $tex->draw_quad (0, 0, $w, $h); - for my $x (0 .. $sw - 1) { - for my $y (0 .. $sh - 1) { + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; +} - my $cell = $map->[$x + $xofs][$y + $yofs] - or next; +############################################################################# - my $darkness = $cell->[0] * (1 / 255); - if ($darkness < 0) { - $darkness = 0.15; - } - substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255; +package CFClient::UI::VGauge; - for my $num (grep $_, @$cell[1,2,3]) { - my $tex = $::CONN->{face}[$num]{texture} || next; +our @ISA = CFClient::UI::Base::; - glBindTexture GL_TEXTURE_2D, $tex->{name}; +use List::Util qw(min max); - my $w = $tex->{width}; - my $h = $tex->{height}; +use CFClient::OpenGL; - my $px = ($x + 1) * 32 - $w; - my $py = ($y + 1) * 32 - $h; +my %tex = ( + food => [ + map { new_from_file CFClient::Texture CFClient::find_rcfile $_, mipmap => 1 } + qw/g1_food_gauge_empty.png g1_food_gauge_full.png/ + ], + grace => [ + map { new_from_file CFClient::Texture CFClient::find_rcfile $_, mipmap => 1 } + qw/g1_grace_gauge_empty.png g1_grace_gauge_full.png g1_grace_gauge_overflow.png/ + ], + hp => [ + map { new_from_file CFClient::Texture CFClient::find_rcfile $_, mipmap => 1 } + qw/g1_hp_gauge_empty.png g1_hp_gauge_full.png/ + ], + mana => [ + map { new_from_file CFClient::Texture CFClient::find_rcfile $_, mipmap => 1 } + qw/g1_mana_gauge_empty.png g1_mana_gauge_full.png g1_mana_gauge_overflow.png/ + ], +); - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $px , $py; - glTexCoord 0, 1; glVertex $px , $py + $h; - glTexCoord 1, 1; glVertex $px + $w, $py + $h; - glTexCoord 1, 0; glVertex $px + $w, $py; - glEnd; - } - } +# eg. VGauge->new (gauge => 'food'), default gauge: food +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + type => 'food', + @_ + ); + + $self->{aspect} = $tex{$self->{type}}[0]{w} / $tex{$self->{type}}[0]{h}; + + $self +} + +sub size_request { + my ($self) = @_; + + #my $tex = $tex{$self->{type}}[0]; + #@$tex{qw(w h)} + (0, 0) +} + +sub set_max { + my ($self, $max) = @_; + + return if $self->{max_val} == $max; + + $self->{max_val} = $max; + $self->update; +} + +sub set_value { + my ($self, $val, $max) = @_; + + $self->set_max ($max) + if defined $max; + + return if $self->{val} == $val; + + $self->{val} = $val; + $self->update; +} + +sub _draw { + my ($self) = @_; + + my $tex = $tex{$self->{type}}; + my ($t1, $t2, $t3) = @$tex; + + my ($w, $h) = ($self->{w}, $self->{h}); + + if ($self->{vertical}) { + glRotate 90, 0, 0, 1; + glTranslate 0, -$self->{w}, 0; + + ($w, $h) = ($h, $w); } -# if (1) { # higher quality darkness -# $lighting =~ s/(.)/$1$1$1/gs; -# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3; -# -# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear"); -# -# $lighting = $pb->get_pixels; -# $lighting =~ s/(.)../$1/gs; -# } - - $lighting = new Crossfire::Client::Texture - width => $sw4, - height => $sh, - data => $lighting, - internalformat => GL_ALPHA4, - format => GL_ALPHA; + my $ycut = $self->{val} / ($self->{max_val} || 1); + + my $ycut1 = max 0, min 1, $ycut; + my $ycut2 = max 0, min 1, $ycut - 1; + my $h1 = $self->{h} * (1 - $ycut1); + my $h2 = $self->{h} * (1 - $ycut2); + + glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - glColor 0, 0, 0, 0.75; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - glBindTexture GL_TEXTURE_2D, $lighting->{name}; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + + glBindTexture GL_TEXTURE_2D, $t1->{name}; glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $sh * 32; - glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32; - glTexCoord 1, 0; glVertex $sw4 * 32, 0; + glTexCoord 0 , 0; glVertex 0 , 0; + glTexCoord 0 , $t1->{t} * (1 - $ycut1); glVertex 0 , $h1; + glTexCoord $t1->{s}, $t1->{t} * (1 - $ycut1); glVertex $w, $h1; + glTexCoord $t1->{s}, 0; glVertex $w, 0; glEnd; - glDisable GL_TEXTURE_2D; + my $ycut1 = List::Util::min 1, $ycut; + glBindTexture GL_TEXTURE_2D, $t2->{name}; + glBegin GL_QUADS; + glTexCoord 0 , $t2->{t} * (1 - $ycut1); glVertex 0 , $h1; + glTexCoord 0 , $t2->{t} * (1 - $ycut2); glVertex 0 , $h2; + glTexCoord $t2->{s}, $t2->{t} * (1 - $ycut2); glVertex $w, $h2; + glTexCoord $t2->{s}, $t2->{t} * (1 - $ycut1); glVertex $w, $h1; + glEnd; + + if ($t3) { + glBindTexture GL_TEXTURE_2D, $t3->{name}; + glBegin GL_QUADS; + glTexCoord 0 , $t3->{t} * (1 - $ycut2); glVertex 0 , $h2; + glTexCoord 0 , $t3->{t}; glVertex 0 , $self->{h}; + glTexCoord $t3->{s}, $t3->{t}; glVertex $w, $self->{h}; + glTexCoord $t3->{s}, $t3->{t} * (1 - $ycut2); glVertex $w, $h2; + glEnd; + } + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; } -my %DIR = ( - SDLK_KP8, [1, "north"], - SDLK_KP9, [2, "northeast"], - SDLK_KP6, [3, "east"], - SDLK_KP3, [4, "southeast"], - SDLK_KP2, [5, "south"], - SDLK_KP1, [6, "southwest"], - SDLK_KP4, [7, "west"], - SDLK_KP7, [8, "northwest"], - - SDLK_UP, [1, "north"], - SDLK_RIGHT, [3, "east"], - SDLK_DOWN, [5, "south"], - SDLK_LEFT, [7, "west"], -); +############################################################################# -sub key_down { - my ($self, $ev) = @_; +package CFClient::UI::Gauge; - my $mod = $ev->key_mod; - my $sym = $ev->key_sym; +our @ISA = CFClient::UI::VBox::; - if ($sym == SDLK_KP5) { - $::CONN->send ("command stay fire"); - } elsif (exists $DIR{$sym}) { - if ($mod & KMOD_SHIFT) { - $self->{shft}++; - $::CONN->send ("command fire $DIR{$sym}[0]"); - } elsif ($mod & KMOD_CTRL) { - $self->{ctrl}++; - $::CONN->send ("command run $DIR{$sym}[0]"); - } else { - $::CONN->send ("command $DIR{$sym}[1]"); - } - } +sub new { + my ($class, %arg) = @_; + + my $self = $class->SUPER::new ( + tooltip => $arg{type}, + can_hover => 1, + can_events => 1, + %arg, + ); + + $self->add ($self->{value} = new CFClient::UI::Label valign => +1, align => 0, template => "999"); + $self->add ($self->{gauge} = new CFClient::UI::VGauge type => $self->{type}, expand => 1, can_hover => 1); + $self->add ($self->{max} = new CFClient::UI::Label valign => -1, align => 0, template => "999"); + + $self } -sub key_up { - my ($self, $ev) = @_; +sub set_fontsize { + my ($self, $fsize) = @_; + + $self->{value}->set_fontsize ($fsize); + $self->{max} ->set_fontsize ($fsize); +} - my $mod = $ev->key_mod; - my $sym = $ev->key_sym; +sub set_max { + my ($self, $max) = @_; - if (!($mod & KMOD_SHIFT) && delete $self->{shft}) { - $::CONN->send ("command fire_stop"); + $self->{gauge}->set_max ($max); + $self->{max}->set_text ($max); +} + +sub set_value { + my ($self, $val, $max) = @_; + + $self->set_max ($max) + if defined $max; + + $self->{gauge}->set_value ($val, $max); + $self->{value}->set_text ($val); +} + +############################################################################# + +package CFClient::UI::Slider; + +use strict; + +use CFClient::OpenGL; + +our @ISA = CFClient::UI::DrawBG::; + +my @tex = + map { new_from_file CFClient::Texture CFClient::find_rcfile $_ } + qw(s1_slider.png s1_slider_bg.png); + +sub new { + my $class = shift; + + # range [value, low, high, page] + + # TODO: 0-width page + # TODO: req_w/h are wrong with vertical + # TODO: calculations are off + my $self = $class->SUPER::new ( + fg => [1, 1, 1], + active_fg => [0, 0, 0], + range => [0, 0, 100, 10], + req_w => $::WIDTH / 80, + req_h => $::WIDTH / 80, + vertical => 0, + can_hover => 1, + inner_pad => 5, + @_ + ); + + $self +} + +sub size_request { + my ($self) = @_; + + my $w = $self->{req_w}; + my $h = $self->{req_h}; + + $self->{vertical} ? ($h, $w) : ($w, $h) +} + +sub button_down { + my ($self, $ev, $x, $y) = @_; + + $self->SUPER::button_down ($ev, $x, $y); + $self->mouse_motion ($ev, $x, $y); +} + +sub mouse_motion { + my ($self, $ev, $x, $y) = @_; + + if ($GRAB == $self) { + my ($value, $lo, $hi, $page) = @{$self->{range}}; + + my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w}); + + my $inner_pad_px = $self->_calc_inner_pad_px ($w); + my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right + + $x -= $inner_pad_px; # substract the padding + $x = $x * ($hi - $lo) / $inner_w + $lo; + $x = $lo if $x < $lo; + $x = $hi - $page if $x > $hi - $page; + $self->{range}[0] = $x; + + $self->emit (changed => $x); + $self->update; } - if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { - $::CONN->send ("command run_stop"); +} + +# the inner_* stuff is for generating a padding for the slider handle, +# so that the handle doesn't leave the texture. This calculation isn't 100% +# correct propably, but it does the job for now +sub _calc_inner_pad_px { + my ($self, $w) = @_; + ($w / 100) * $self->{inner_pad} # % to pixels +} + +sub _draw { + my ($self) = @_; + + $self->SUPER::_draw (); + + my ($w, $h) = @$self{qw(w h)}; + + if ($self->{vertical}) { + # draw a vertical slider like a rotated horizontal slider + + glRotate 90, 0, 0, 1; + glTranslate 0, -$self->{w}, 0; + + ($w, $h) = ($h, $w); } + + my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg}; + my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg}; + + my ($value, $lo, $hi, $page) = @{$self->{range}}; + + $hi = $value + 1 if $lo == $hi; + + my $inner_pad_px = $self->_calc_inner_pad_px ($w); + my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right + + $page = int $page * $inner_w / ($hi - $lo); + $value = int +($value - $lo) * $inner_w / ($hi - $lo); + + $w -= $page; + $page &= ~1; + glTranslate $page * 0.5, 0, 0; + $page ||= 2; + + my $knob_a = $inner_pad_px + ($value - $page * 0.5); + my $knob_b = $inner_pad_px + ($value + $page * 0.5); + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + + # draw background + $tex[1]->draw_quad (0, 0, $w, $h); + + # draw handle + $tex[0]->draw_quad ($knob_a, 0, $knob_b - $knob_a, $h); + + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; +} + +############################################################################# + +package CFClient::UI::TextView; + +our @ISA = CFClient::UI::HBox::; + +use CFClient::OpenGL; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + fontsize => 1, + can_events => 0, + #font => default_font + @_, + + layout => (new CFClient::Layout), + par => [], + height => 0, + children => [ + (new CFClient::UI::Empty expand => 1), + (new CFClient::UI::Slider vertical => 1), + ], + ); + + $self->{children}[1]->connect (changed => sub { $self->update }); + + $self +} + +sub set_fontsize { + my ($self, $fontsize) = @_; + + $self->{fontsize} = $fontsize; + $self->reflow; +} + +sub text_height { + my ($self, $text) = @_; + + my $layout = $self->{layout}; + + $layout->set_height ($self->{fontsize} * $::FONTSIZE); + $layout->set_width ($self->{children}[0]{w}); + $layout->set_text ($text); + + ($layout->size)[1] +} + +sub reflow { + my ($self) = @_; + + $self->{need_reflow}++; + $self->update; +} + +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->SUPER::size_allocate ($w, $h); + + $self->{layout}->set_font ($self->{font}) if $self->{font}; + $self->{layout}->set_height ($self->{fontsize} * $::FONTSIZE); + $self->{layout}->set_width ($self->{children}[0]{w}); + + $self->reflow; +} + +sub add_paragraph { + my ($self, $color, $text) = @_; + + #TODO: intelligently "reformat" paragraph + + my $height = $self->text_height ($text); + + $self->{height} += $height; + + push @{$self->{par}}, [$height, $color, $text]; + + $self->{children}[1]{range} = [$self->{height} - $self->{h}, 0, $self->{height}, $self->{h}]; + $self->{children}[1]->update; +} + +sub update { + my ($self) = @_; + + $self->SUPER::update; + + return unless $self->{h} > 0; + + delete $self->{texture}; + + $ROOT->on_refresh ($self, sub { + if (delete $self->{need_reflow}) { + my $height = 0; + + $height += $_->[0] = $self->text_height ($_->[2]) + for @{$self->{par}}; + + $self->{height} = $height; + + $self->{children}[1]{range} = [$height - $self->{h}, 0, $height, $self->{h}]; + + delete $self->{texture}; + } + + $self->{texture} ||= new_from_opengl CFClient::Texture $self->{children}[0]{w}, $self->{children}[0]{h}, sub { + glClearColor 0, 0, 0, 0; + glClear GL_COLOR_BUFFER_BIT; + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + + my $top = int $self->{children}[1]{range}[0]; + + my $y0 = $top; + my $y1 = $top + $self->{h}; + + my $y = 0; + + my $layout = $self->{layout}; + + $layout->set_font ($self->{font}) if $self->{font}; + + for my $par (@{$self->{par}}) { + my $h = $par->[0]; + + if ($y0 < $y + $h && $y < $y1) { + $layout->set_text ($par->[2]); + + glColor @{ $par->[1] }; + my ($W, $H) = $layout->size; + CFClient::Texture->new_from_layout ($layout)->draw_quad (0, $y - $y0); + } + + $y += $h; + } + + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; + }; + }); +} + +sub _draw { + my ($self) = @_; + + glEnable GL_BLEND; + glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + glColor 1, 1, 1, 1; + $self->{texture}->draw_quad (0, 0, $self->{children}[0]{w}, $self->{children}[0]{h}); + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; + + $self->{children}[1]->draw; + } ############################################################################# -package Crossfire::Client::Widget::Animator; +package CFClient::UI::Animator; -use SDL::OpenGL; +use CFClient::OpenGL; -our @ISA = Crossfire::Client::Widget::Bin::; +our @ISA = CFClient::UI::Bin::; sub moveto { my ($self, $x, $y) = @_; $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; - $self->{speed} = 0.2; + $self->{speed} = 0.001; $self->{time} = 1; ::animation_start $self; @@ -924,10 +2346,424 @@ my ($self) = @_; glPushMatrix; - glRotate $self->{time} * 10000, 0, 1, 0; + glRotate $self->{time} * 1000, 0, 1, 0; $self->{children}[0]->draw; glPopMatrix; } -1; +############################################################################# + +package CFClient::UI::Flopper; + +our @ISA = CFClient::UI::Button::; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + state => 0, + connect_activate => \&toggle_flopper, + @_ + ); + + if ($self->{state}) { + $self->{state} = 0; + $self->toggle_flopper; + } + + $self +} + +sub toggle_flopper { + my ($self) = @_; + + # TODO: use animation + if ($self->{state} = !$self->{state}) { + $CFClient::UI::ROOT->add ($self->{other}); + $self->{other}->move ($self->coord2global (0, $self->{h})); + $self->emit ("open"); + } else { + $CFClient::UI::ROOT->remove ($self->{other}); + $self->emit ("close"); + } + + $self->emit (changed => $self->{state}); +} + +############################################################################# + +package CFClient::UI::Tooltip; + +our @ISA = CFClient::UI::Bin::; + +use CFClient::OpenGL; + +sub new { + my $class = shift; + + $class->SUPER::new ( + @_, + can_events => 0, + ) +} + +sub set_markup { + my ($self, $text) = @_; + + $self->{label} ||= new CFClient::UI::Label fontsize => 0.8, fg => [0, 0, 0]; + $self->{label}->set_markup ($text); + $self->add ($self->{label}); +} + +sub size_request { + my ($self) = @_; + + $self->child->set_max_size ($::WIDTH * 0.3); + + my ($w, $h) = @{$self->child}{qw(req_w req_h)}; + + ($w + 4, $h + 4) +} + +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->SUPER::size_allocate ($w - 4, $h - 4); +} + +sub _draw { + my ($self) = @_; + + glPushMatrix; + glTranslate 0.375, 0.375; + + my ($w, $h) = @$self{qw(w h)}; + + glColor 1, 0.8, 0.4; + glBegin GL_QUADS; + glVertex 0 , 0; + glVertex 0 , $h; + glVertex $w, $h; + glVertex $w, 0; + glEnd; + + glColor 0, 0, 0; + glBegin GL_LINE_LOOP; + glVertex 0 , 0; + glVertex 0 , $h; + glVertex $w, $h; + glVertex $w, 0; + glEnd; + + glPopMatrix; + + glTranslate 2, 2; + $self->SUPER::_draw; +} + +############################################################################# + +package CFClient::UI::Face; + +our @ISA = CFClient::UI::Base::; + +use CFClient::OpenGL; + +sub new { + my $class = shift; + + $class->SUPER::new ( + aspect => 1, + @_, + ) +} + +sub size_request { + (32, 8) +} + +sub _draw { + my ($self) = @_; + + my $tex = $::CONN->{texture}[$::CONN->{faceid}[$self->{face}]]; + + # TODO animation + if ($tex) { + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + glColor 1, 1, 1, 1; + $tex->draw_quad (0, 0, $self->{w}, $self->{h}); + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; + } +} + +############################################################################# + +package CFClient::UI::Menu; + +our @ISA = CFClient::UI::FancyFrame::; + +use CFClient::OpenGL; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + items => [], + z => 100, + @_, + ); + + $self->add ($self->{vbox} = new CFClient::UI::VBox); + + for my $item (@{ $self->{items} }) { + my ($widget, $cb) = @$item; + + # handle various types of items, only text for now + if (!ref $widget) { + $widget = new CFClient::UI::Label + can_hover => 1, + can_events => 1, + text => $widget; + } + + $self->{item}{$widget} = $item; + + $self->{vbox}->add ($widget); + } + + $self +} + +# popup given the event (must be a mouse button down event currently) +sub popup { + my ($self, $ev) = @_; + + $self->emit ("popdown"); + + # maybe save $GRAB? must be careful about events... + $GRAB = $self; + $self->{button} = $ev->{button}; + + $self->show; + $self->move ($ev->{x} - $self->{w} * 0.5, $ev->{y} - $self->{h} * 0.5); +} + +sub mouse_motion { + my ($self, $ev, $x, $y) = @_; + + # TODO: should use vbox->find_widget or so + $HOVER = $ROOT->find_widget ($ev->{x}, $ev->{y}); + $self->{hover} = $self->{item}{$HOVER}; +} + +sub button_up { + my ($self, $ev, $x, $y) = @_; + + if ($ev->{button} == $self->{button}) { + undef $GRAB; + $self->hide; + + $self->emit ("popdown"); + $self->{hover}[1]->() if $self->{hover}; + } +} + +############################################################################# + +package CFClient::UI::Root; + +our @ISA = CFClient::UI::Container::; + +use CFClient::OpenGL; + +sub check_size { + my ($self) = @_; + + $self->configure (0, 0, $::WIDTH, $::HEIGHT); +} + +sub size_request { + ($::WIDTH, $::HEIGHT) +} + +sub configure { + my ($self, $x, $y, $w, $h) = @_; + + $self->SUPER::configure ($x, $y, $w, $h); + + for my $child (@{$self->{children}}) { + my ($X, $Y, $W, $H) = @$child{qw(x y req_w req_h)}; + + $X = List::Util::max 0, List::Util::min $w - $W, $X; + $Y = List::Util::max 0, List::Util::min $h - $H, $Y; + $child->configure ($X, $Y, $W,$H); + } +} + +sub _topleft { + my ($self, $x, $y) = @_; + + ($x, $y) +} + +sub update { + my ($self) = @_; + + $self->check_size; + ::refresh (); +} + +sub add { + my ($self, $child) = @_; + + # integerize window positions + $child->{x} = int $child->{x}; + $child->{y} = int $child->{y}; + + $self->SUPER::add ($child); +} + +sub on_refresh { + my ($self, $id, $cb) = @_; + + $self->{refresh_hook}{$id} = $cb; +} + +sub draw { + my ($self) = @_; + + while (my $rcb = delete $self->{refresh_hook}) { + $_->() for values %$rcb; + } + + glViewport 0, 0, $::WIDTH, $::HEIGHT; + glClearColor +($::CFG->{fow_intensity}) x 3, 1; + glClear GL_COLOR_BUFFER_BIT; + + glMatrixMode GL_PROJECTION; + glLoadIdentity; + glOrtho 0, $::WIDTH, $::HEIGHT, 0, -10000 , 10000; + glMatrixMode GL_MODELVIEW; + glLoadIdentity; + + $self->_draw; +} + +############################################################################# + +package CFClient::UI::InventoryItem; + +our @ISA = CFClient::UI::HBox::; + +sub new { + my $class = shift; + + my %args = @_; + + my $item = $args{item}; + + my $desc = $item->{nrof} < 2 + ? $item->{name} + : "$item->{nrof} $item->{name_pl}"; + + + my $self = $class->SUPER::new ( + can_hover => 1, + can_events => 1, + tooltip => (CFClient::UI::Label->escape ($desc) + . "\nleftclick - pick up\nmiddle click - apply\nrightclick - menu"), + connect_button_down => sub { + my ($self, $ev, $x, $y) = @_; + + # todo: maybe put examine on 1? but should just be a tooltip :( + if ($ev->{button} == 1) { + $::CONN->send ("move $::CONN->{player}{tag} $item->{tag} 0"); + } elsif ($ev->{button} == 2) { + $::CONN->send ("apply $item->{tag}"); + } elsif ($ev->{button} == 3) { + CFClient::UI::Menu->new ( + items => [ + ["examine", sub { $::CONN->send ("examine $item->{tag}") }], + [ + $item->{flags} & Crossfire::Protocol::F_LOCKED ? "lock" : "unlock", + sub { $::CONN->send ("lock $item->{tag}") }, + ], + ["mark", sub { $::CONN->send ("mark $item->{tag}") }], + ["apply", sub { $::CONN->send ("apply $item->{tag}") }], + ["drop", sub { $::CONN->send ("move 0 $item->{tag} 0") }], + ], + )->popup ($ev); + } + + 1 + }, + %args + ); + $self->add(new CFClient::UI::Face + can_events => 0, + face => $item->{face}, + anim => $item->{anim}, + animspeed => $item->{animspeed}); + $self->add(new CFClient::UI::Label + can_events => 0, + text => $desc); + + $self +} + +############################################################################# + +package CFClient::UI::Inventory; + +our @ISA = CFClient::UI::ScrolledWindow::; + +sub new { + my $class = shift; + + my $self = $class->SUPER::new ( + scrolled => (new CFClient::UI::VBox), + @_, + ); + + $self +} + +sub set_items { + my ($self, $items) = @_; + + $self->{scrolled}->clear; + return unless $items; + + my @items = sort { $a->{type} <=> $b->{type} } @$items; + + $self->{real_items} = \@items; + + for my $item (@items) { + my $desc = $item->{nrof} < 2 + ? $item->{name} + : "$item->{nrof} $item->{name_pl}"; + + $self->{scrolled}->add (new CFClient::UI::InventoryItem item => $item); + } + +# $range->{range} = [$self->{pos}, 0, $self->{max_pos}, $page]; +} + +sub size_request { + my ($self) = @_; + ($self->{req_w}, $self->{req_h}); +} + +############################################################################# + +package CFClient::UI; + +$ROOT = new CFClient::UI::Root; +$TOOLTIP = new CFClient::UI::Tooltip; + +1