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327 | our @ISA = Crossfire::Client::Widget::; |
327 | our @ISA = Crossfire::Client::Widget::; |
328 | |
328 | |
329 | use SDL::OpenGL; |
329 | use SDL::OpenGL; |
330 | |
330 | |
331 | sub new { |
331 | sub new { |
332 | my ($class, $x, $y, $z, $ttf, $text) = @_; |
332 | my ($class, $x, $y, $z, $height, $text) = @_; |
333 | |
333 | |
334 | my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf); |
334 | my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); |
335 | |
335 | |
336 | $self->set_text ($text); |
336 | $self->set_text ($text); |
337 | |
337 | |
338 | $self |
338 | $self |
339 | } |
339 | } |
340 | |
340 | |
341 | sub set_text { |
341 | sub set_text { |
342 | my ($self, $text) = @_; |
342 | my ($self, $text) = @_; |
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343 | |
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344 | $self->{text} = $text; |
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345 | |
343 | $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text; |
346 | $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; |
344 | } |
347 | } |
345 | |
348 | |
346 | sub get_text { |
349 | sub get_text { |
347 | my ($self, $text) = @_; |
350 | my ($self, $text) = @_; |
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351 | |
348 | $self->{text} |
352 | $self->{text} |
349 | } |
353 | } |
350 | |
354 | |
351 | sub size_request { |
355 | sub size_request { |
352 | my ($self) = @_; |
356 | my ($self) = @_; |
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362 | |
366 | |
363 | my $tex = $self->{texture}; |
367 | my $tex = $self->{texture}; |
364 | |
368 | |
365 | glEnable GL_BLEND; |
369 | glEnable GL_BLEND; |
366 | glEnable GL_TEXTURE_2D; |
370 | glEnable GL_TEXTURE_2D; |
367 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL; |
371 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
368 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
372 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
369 | |
373 | |
370 | glColor 1, 0, 1; |
374 | glColor 1, 0, 1; |
371 | |
375 | |
372 | glBegin GL_QUADS; |
376 | glBegin GL_QUADS; |