… | |
… | |
148 | } |
148 | } |
149 | |
149 | |
150 | sub _draw { |
150 | sub _draw { |
151 | my ($self) = @_; |
151 | my ($self) = @_; |
152 | |
152 | |
153 | my ($w, $h) = $self->size_request;#TODO# use widht/height of texture |
153 | my ($w, $h) = $self->size_request;#TODO# use width/height of texture |
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154 | |
154 | my $tex = $self->{texture} |
155 | my $tex = $self->{texture} |
155 | or return; |
156 | or return; |
156 | |
157 | |
157 | glEnable GL_BLEND; |
158 | glEnable GL_BLEND; |
158 | glEnable GL_TEXTURE_2D; |
159 | glEnable GL_TEXTURE_2D; |
… | |
… | |
327 | our @ISA = Crossfire::Client::Widget::; |
328 | our @ISA = Crossfire::Client::Widget::; |
328 | |
329 | |
329 | use SDL::OpenGL; |
330 | use SDL::OpenGL; |
330 | |
331 | |
331 | sub new { |
332 | sub new { |
332 | my ($class, $x, $y, $z, $ttf, $text) = @_; |
333 | my ($class, $x, $y, $z, $height, $text) = @_; |
333 | |
334 | |
334 | my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf); |
335 | my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); |
335 | |
336 | |
336 | $self->set_text ($text); |
337 | $self->set_text ($text); |
337 | |
338 | |
338 | $self |
339 | $self |
339 | } |
340 | } |
340 | |
341 | |
341 | sub set_text { |
342 | sub set_text { |
342 | my ($self, $text) = @_; |
343 | my ($self, $text) = @_; |
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|
344 | |
|
|
345 | $self->{text} = $text; |
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|
346 | |
343 | $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text; |
347 | $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; |
344 | } |
348 | } |
345 | |
349 | |
346 | sub get_text { |
350 | sub get_text { |
347 | my ($self, $text) = @_; |
351 | my ($self, $text) = @_; |
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|
352 | |
348 | $self->{text} |
353 | $self->{text} |
349 | } |
354 | } |
350 | |
355 | |
351 | sub size_request { |
356 | sub size_request { |
352 | my ($self) = @_; |
357 | my ($self) = @_; |
… | |
… | |
362 | |
367 | |
363 | my $tex = $self->{texture}; |
368 | my $tex = $self->{texture}; |
364 | |
369 | |
365 | glEnable GL_BLEND; |
370 | glEnable GL_BLEND; |
366 | glEnable GL_TEXTURE_2D; |
371 | glEnable GL_TEXTURE_2D; |
367 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL; |
372 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
368 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
373 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
369 | |
374 | |
370 | glColor 1, 0, 1; |
375 | glColor 1, 1, 1, 0.8; |
371 | |
376 | |
372 | glBegin GL_QUADS; |
377 | glBegin GL_QUADS; |
373 | glTexCoord 0, 0; glVertex 0 , 0; |
378 | glTexCoord 0, 0; glVertex 0 , 0; |
374 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
379 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
375 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |
380 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |