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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.35 by root, Sun Apr 9 17:34:15 2006 UTC vs.
Revision 1.57 by root, Mon Apr 10 22:53:49 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10use Crossfire::Client;
11#our @ACTIVE_WIDGETS; 11
12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
12 16
13# class methods for events 17# class methods for events
14sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 18sub feed_sdl_key_down_event {
15sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
16sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev) if $GRAB;
40}
41
17sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 if (!$BUTTON_STATE) {
51 my $grab = $GRAB; undef $GRAB;
52 $grab->update if $grab;
53 $GRAB->update if $GRAB;
54 }
55}
56
57sub feed_sdl_motion_event {
58 my ($ev) = @_;
59 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
60
61 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
62
63 if ($widget != $HOVER) {
64 my $hover = $HOVER; $HOVER = $widget;
65
66 $hover->update if $hover;
67 $HOVER->update if $HOVER;
68 }
69
70 $HOVER->mouse_motion ($ev) if $HOVER;
71}
18 72
19sub new { 73sub new {
20 my $class = shift; 74 my $class = shift;
21 75
22 bless { @_ }, $class 76 bless { @_ }, $class
23} 77}
24
25#sub activate {
26# push @ACTIVE_WIDGETS, $_[0];
27# Scalar::Util::weaken $ACTIVE_WIDGETS[-1];
28#}
29
30#sub deactivate {
31# @ACTIVE_WIDGETS =
32# sort { $a->{z} <=> $b->{z} }
33# grep { $_ && $_ != $_[0] }
34# @ACTIVE_WIDGETS;
35#}
36 78
37sub move { 79sub move {
38 my ($self, $x, $y, $z) = @_; 80 my ($self, $x, $y, $z) = @_;
39 $self->{x} = $x; 81 $self->{x} = $x;
40 $self->{y} = $y; 82 $self->{y} = $y;
44sub needs_redraw { 86sub needs_redraw {
45 0 87 0
46} 88}
47 89
48sub size_request { 90sub size_request {
91 require Carp;
49 die "size_request is abtract"; 92 Carp::confess "size_request is abtract";
93}
94
95sub size_allocate {
96 my ($self, $w, $h) = @_;
97
98 $self->{w} = $w;
99 $self->{h} = $h;
50} 100}
51 101
52sub focus_in { 102sub focus_in {
53 my ($widget) = @_; 103 my ($self) = @_;
54 $FOCUS = $widget; 104
105 my $focus = $FOCUS; $FOCUS = $self;
106 $focus->update if $focus;
107 $FOCUS->update;
55} 108}
56 109
57sub focus_out { 110sub focus_out {
58 my ($widget) = @_; 111 my ($self) = @_;
59}
60 112
61sub key_down { 113 return unless $FOCUS == $self;
62 my ($widget, $sdlev) = @_;
63}
64 114
65sub key_up { 115 my $focus = $FOCUS; undef $FOCUS;
66 my ($widget, $sdlev) = @_; 116 $focus->update if $focus; #?
67} 117}
68 118
119sub mouse_motion { }
120sub button_up { }
69sub button_down { 121sub button_down { }
70 my ($widget, $sdlev) = @_; 122sub key_down { }
71} 123sub key_up { }
72 124
73sub button_up { 125sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
74 my ($widget, $sdlev) = @_; 126sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
75}
76
77sub w { $_[0]->{w} }
78sub h { $_[0]->{h} }
79sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 127sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
80sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 128sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
81sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 129sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
82 130
83sub draw { 131sub draw {
84 my ($self) = @_; 132 my ($self) = @_;
85 133
86 glPushMatrix; 134 glPushMatrix;
87 glTranslate $self->{x}, $self->{y}, 0; 135 glTranslate $self->{x}, $self->{y}, 0;
88 $self->_draw; 136 $self->_draw;
137 if ($self == $HOVER) {
138 glColor 1, 1, 1, 0.4;
139 glEnable GL_BLEND;
140 glBegin GL_QUADS;
141 glVertex 0 , 0;
142 glVertex $self->{w}, 0;
143 glVertex $self->{w}, $self->{h};
144 glVertex 0 , $self->{h};
145 glEnd;
146 glDisable GL_BLEND;
147 }
89 glPopMatrix; 148 glPopMatrix;
90} 149}
91 150
92sub _draw { 151sub _draw {
93 my ($widget) = @_; 152 my ($self) = @_;
153
154 warn "no draw defined for $self\n";
94} 155}
95 156
96sub bbox { 157sub bbox {
97 my ($self) = @_; 158 my ($self) = @_;
98 my ($w, $h) = $self->size_request; 159 my ($w, $h) = $self->size_request;
102 $self->{x} = $w, 163 $self->{x} = $w,
103 $self->{y} = $h 164 $self->{y} = $h
104 ) 165 )
105} 166}
106 167
168sub find_widget {
169 my ($self, $x, $y) = @_;
170
171 return $self
172 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
173 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
174
175 ()
176}
177
107sub del_parent { $_[0]->{parent} = undef } 178sub del_parent { $_[0]->{parent} = undef }
108 179
109sub set_parent { 180sub set_parent {
110 my ($self, $par) = @_; 181 my ($self, $par) = @_;
111 182
128 my ($self) = @_; 199 my ($self) = @_;
129 200
130 #$self->deactivate; 201 #$self->deactivate;
131} 202}
132 203
204#############################################################################
205
206package Crossfire::Client::Widget::Container;
207
208our @ISA = Crossfire::Client::Widget::;
209
210sub new {
211 my ($class, @widgets) = @_;
212
213 my $self = $class->SUPER::new (children => []);
214 $self->add ($_) for @widgets;
215
216 $self
217}
218
219sub add {
220 my ($self, $chld, $expand) = @_;
221
222 $chld->{expand} = $expand;
223 $chld->set_parent ($self);
224
225 @{$self->{children}} =
226 sort { $a->{z} <=> $b->{z} }
227 @{$self->{children}}, $chld;
228
229 $self->size_allocate ($self->{w}, $self->{h})
230 if $self->{w}; #TODO: check for "realised state"
231}
232
233sub remove {
234 my ($self, $widget) = @_;
235
236 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
237
238 $self->size_allocate ($self->{w}, $self->{h});
239}
240
241sub find_widget {
242 my ($self, $x, $y) = @_;
243
244 $x -= $self->{x};
245 $y -= $self->{y};
246
247 my $res;
248
249 for (reverse @{ $self->{children} }) {
250 $res = $_->find_widget ($x, $y)
251 and return $res;
252 }
253
254 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
255}
256
257sub _draw {
258 my ($self) = @_;
259
260 $_->draw for @{$self->{children}};
261}
262
263#############################################################################
264
133package Crossfire::Client::Widget::Bin; 265package Crossfire::Client::Widget::Bin;
134 266
135our @ISA = Crossfire::Client::Widget::; 267our @ISA = Crossfire::Client::Widget::Container::;
136 268
137sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->update }
138
139sub get { $_[0]->{child} } 269sub child { $_[0]->{children}[0] }
140
141sub remove {
142 my ($self, $chld) = @_;
143 delete $self->{child}
144 if $self->{child} == $chld;
145}
146 270
147sub size_request { 271sub size_request {
148 $_[0]->{child}->size_request if $_[0]->{child} 272 $_[0]{children}[0]->size_request if $_[0]{children}[0];
149} 273}
150 274
151sub _draw { 275sub size_allocate {
152 my ($self) = @_; 276 my ($self, $w, $h) = @_;
153 277
154 $self->{child}->draw; 278 $self->SUPER::size_allocate ($w, $h);
279 $self->{children}[0]->size_allocate ($w, $h)
280 if $self->{children}[0]
155} 281}
156 282
283#############################################################################
284
157package Crossfire::Client::Widget::Toplevel; 285package Crossfire::Client::Widget::Window;
158 286
159our @ISA = Crossfire::Client::Widget::; 287our @ISA = Crossfire::Client::Widget::Bin::;
160 288
161use SDL::OpenGL; 289use SDL::OpenGL;
162 290
163sub add { 291sub new {
164 my ($self, $chld) = @_; 292 my ($class, $x, $y, $z, $w, $h) = @_;
165 293
166 push @{$self->{childs}}, $chld; 294 my $self = $class->SUPER::new;
167 @{$self->{childs}} =
168 sort { $a->{z} <=> $b->{z} }
169 @{$self->{childs}};
170 295
171 $chld->set_parent ($self); 296 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
172}
173
174sub remove {
175 my ($self, $chld) = @_;
176 @{$self->{childs}} =
177 sort { $a->{z} <=> $b->{z} }
178 grep { $_ && $_ != $_[0] }
179 @{$self->{childs}}
180} 297}
181 298
182sub update { 299sub update {
183 my ($self) = @_; 300 my ($self) = @_;
184 ::refresh ();
185}
186 301
187sub _draw {
188 my ($self) = @_;
189
190 $_->draw for @{$self->{childs}};
191}
192
193package Crossfire::Client::Widget::Window;
194
195our @ISA = Crossfire::Client::Widget::Bin::;
196
197use SDL::OpenGL;
198
199sub add {
200 my ($self, $chld) = @_;
201 $self->SUPER::add ($chld);
202 $chld->set_parent ($self);
203 $self->update; #TODO: Move this to the size_request event propably?
204}
205
206sub remove {
207 my ($self) = @_;
208 # TODO FIXME: removing a child from a window will crash, see render_chld
209 $self->update;
210}
211
212sub update {
213 my ($self) = @_;
214 $self->render_chld; 302 $self->render_chld;
303 $self->SUPER::update;
215} 304}
216 305
217sub render_chld { 306sub render_chld {
218 my ($self) = @_; 307 my ($self) = @_;
219 my $chld = $self->get;
220 my ($w, $h) = $self->size_request;
221 308
222 $self->{texture} = 309 $self->{texture} =
223 Crossfire::Client::Texture->new_from_opengl ( 310 Crossfire::Client::Texture->new_from_opengl (
224 $w, $h, sub { $chld->draw } 311 $self->{w}, $self->{h}, sub { $self->child->draw }
225 ); 312 );
226 $self->{texture}->upload;
227} 313}
228 314
229sub size_request { 315sub size_allocate {
230 my ($self) = @_; 316 my ($self, $w, $h) = @_;
231 my $chld = $self->get 317
232 or return (0, 0); 318 $self->{w} = $w;
233 $chld->size_request 319 $self->{h} = $h;
320
321 $self->child->size_allocate ($w, $h);
322
323 $self->render_chld;
234} 324}
235 325
236sub _draw { 326sub _draw {
237 my ($self) = @_; 327 my ($self) = @_;
238 328
239 my ($w, $h) = $self->size_request;#TODO# use width/height of texture 329 my ($w, $h) = ($self->w, $self->h);
240 330
241 my $tex = $self->{texture} 331 my $tex = $self->{texture}
242 or return; 332 or return;
243 333
244 glEnable GL_BLEND; 334 glEnable GL_BLEND;
245 glEnable GL_TEXTURE_2D; 335 glEnable GL_TEXTURE_2D;
246 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 336 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
247 glBindTexture GL_TEXTURE_2D, $tex->{name};
248 337
249 glBegin GL_QUADS; 338 $tex->draw_quad (0, 0, $w, $h);
250 glTexCoord 0, 0; glVertex 0, 0;
251 glTexCoord 0, 1; glVertex 0, $h;
252 glTexCoord 1, 1; glVertex $w, $h;
253 glTexCoord 1, 0; glVertex $w, 0;
254 glEnd;
255 339
256 glDisable GL_BLEND; 340 glDisable GL_BLEND;
257 glDisable GL_TEXTURE_2D; 341 glDisable GL_TEXTURE_2D;
258} 342}
259 343
344#############################################################################
345
260package Crossfire::Client::Widget::Frame; 346package Crossfire::Client::Widget::Frame;
261 347
262our @ISA = Crossfire::Client::Widget::Bin::; 348our @ISA = Crossfire::Client::Widget::Bin::;
263 349
264use SDL::OpenGL; 350use SDL::OpenGL;
265 351
266sub size_request { 352sub size_request {
267 my ($self) = @_; 353 my ($self) = @_;
268 my $chld = $self->get 354 my $chld = $self->child
269 or return (0, 0); 355 or return (0, 0);
270 356
271 $chld->move (2, 2); 357 $chld->move (2, 2);
272 358
273 map { $_ + 4 } $chld->size_request; 359 map { $_ + 4 } $chld->size_request;
274} 360}
275 361
362sub size_allocate {
363 my ($self, $w, $h) = @_;
364
365 $self->{w} = $w;
366 $self->{h} = $h;
367
368 $self->child->size_allocate ($w - 4, $h - 4);
369 $self->child->move (2, 2);
370}
371
276sub _draw { 372sub _draw {
277 my ($self) = @_; 373 my ($self) = @_;
278 374
279 my $chld = $self->get; 375 my $chld = $self->child;
280 376
281 my ($w, $h) = $chld->size_request; 377 my ($w, $h) = $chld->size_request;
282 378
283 glBegin GL_QUADS; 379 glBegin GL_QUADS;
284 glColor 0, 0, 0; 380 glColor 0, 0, 0;
285 glTexCoord 0, 0; glVertex 0 , 0; 381 glVertex 0 , 0;
286 glTexCoord 0, 1; glVertex 0 , $h + 4; 382 glVertex 0 , $h + 4;
287 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 383 glVertex $w + 4 , $h + 4;
288 glTexCoord 1, 0; glVertex $w + 4 , 0; 384 glVertex $w + 4 , 0;
289 glEnd; 385 glEnd;
290 386
291 $chld->draw; 387 $chld->draw;
292} 388}
293 389
390#############################################################################
391
294package Crossfire::Client::Widget::FancyFrame; 392package Crossfire::Client::Widget::FancyFrame;
295 393
296our @ISA = Crossfire::Client::Widget::Frame::; 394our @ISA = Crossfire::Client::Widget::Bin::;
297 395
298use SDL::OpenGL; 396use SDL::OpenGL;
299 397
398my @tex =
399 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
400 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
401
402sub size_request {
403 my ($self) = @_;
404
405 my ($w, $h) = $self->SUPER::size_request;
406
407 $h += $tex[1]->{height};
408 $h += $tex[4]->{height};
409 $w += $tex[2]->{width};
410 $w += $tex[3]->{width};
411
412 ($w, $h)
413}
414
415sub size_allocate {
416 my ($self, $w, $h) = @_;
417
418 $self->SUPER::size_allocate ($w, $h);
419
420 $h -= $tex[1]->{height};
421 $h -= $tex[4]->{height};
422 $w -= $tex[2]->{width};
423 $w -= $tex[3]->{width};
424
425 $h = $h < 0 ? 0 : $h;
426 $w = $w < 0 ? 0 : $w;
427
428 $self->child->size_allocate ($w, $h);
429 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
430}
431
432sub _draw {
433 my ($self) = @_;
434
435 my ($w, $h) = ($self->{w}, $self->{h});
436 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
437
438 glEnable GL_BLEND;
439 glEnable GL_TEXTURE_2D;
440 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
441 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
442
443 my $top = $tex[1];
444 $top->draw_quad (0, 0, $w, $top->{height});
445
446 my $left = $tex[3];
447 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
448
449 my $right = $tex[2];
450 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
451
452 my $bottom = $tex[4];
453 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
454
455 my $bg = $tex[0];
456 glBindTexture GL_TEXTURE_2D, $bg->{name};
457 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
460
461 my $rep_x = $cw / $bg->{width};
462 my $rep_y = $ch / $bg->{height};
463
464 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
465
466 glDisable GL_BLEND;
467 glDisable GL_TEXTURE_2D;
468
469 $self->child->draw;
470
471}
472
473#############################################################################
474
475package Crossfire::Client::Widget::Table;
476
477our @ISA = Crossfire::Client::Widget::Bin::;
478
479use SDL::OpenGL;
480
481sub add {
482 my ($self, $x, $y, $chld) = @_;
483 my $old_chld = $self->{children}[$y][$x];
484
485 $self->{children}[$y][$x] = $chld;
486 $chld->set_parent ($self);
487 $self->update;
488}
489
490sub max_row_height {
491 my ($self, $row) = @_;
492
493 my $hs = 0;
494 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
495 my $c = $self->{children}->[$row]->[$xi];
496 if ($c) {
497 my ($w, $h) = $c->size_request;
498 if ($hs < $h) { $hs = $h }
499 }
500 }
501 return $hs;
502}
503
504sub max_col_width {
505 my ($self, $col) = @_;
506
507 my $ws = 0;
508 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
509 my $c = ($self->{children}->[$yi] || [])->[$col];
510 if ($c) {
511 my ($w, $h) = $c->size_request;
512 if ($ws < $w) { $ws = $w }
513 }
514 }
515 return $ws;
516}
517
518sub size_request {
519 my ($self) = @_;
520
521 my ($hs, $ws) = (0, 0);
522
523 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
524 $hs += $self->max_row_height ($yi);
525 }
526
527 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
528 my $wm = 0;
529 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
530 $wm += $self->max_col_width ($xi)
531 }
532 if ($ws < $wm) { $ws = $wm }
533 }
534
535 return ($ws, $hs);
536}
537
538sub _draw {
539 my ($self) = @_;
540
541 my $y = 0;
542 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
543 my $x = 0;
544
545 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
546
547 my $c = $self->{children}->[$yi]->[$xi];
548 if ($c) {
549 $c->move ($x, $y, 0); #TODO: Move to size_request
550 $c->draw if $c;
551 }
552
553 $x += $self->max_col_width ($xi);
554 }
555
556 $y += $self->max_row_height ($yi);
557 }
558}
559
560#############################################################################
561
562package Crossfire::Client::Widget::VBox;
563
564our @ISA = Crossfire::Client::Widget::Container::;
565
566use SDL::OpenGL;
567
568sub size_request {
569 my ($self) = @_;
570
571 my @alloc = map [$_->size_request], @{$self->{children}};
572
573 (
574 (List::Util::max map $_->[0], @alloc),
575 (List::Util::sum map $_->[1], @alloc),
576 )
577}
578
579sub size_allocate {
580 my ($self, $w, $h) = @_;
581
582 $self->w ($w);
583 $self->h ($h);
584
585 my $exp;
586 my @oth;
587 # find expand widget
588 for (@{$self->{children}}) {
589 if ($_->{expand}) {
590 $exp = $_;
591 last;
592 }
593 push @oth, $_;
594 }
595
596 my ($ow, $oh);
597
598 # get sizes of other widgets
599 for (@oth) {
600 my ($w, $h) = $_->size_request;
601 $oh += $h;
602 if ($ow < $w) { $ow = $w }
603 }
604
605 my $y = 0;
606 for (@{$self->{children}}) {
607 $_->move (0, $y);
608
609 if ($_ == $exp) {
610 $_->size_allocate ($w, $h - $oh);
611 $y += $h - $oh;
612 } else {
613 my ($cw, $h) = $_->size_request;
614 $_->size_allocate ($w, $h);
615 $y += $h;
616 }
617 }
618}
619
620#############################################################################
621
622package Crossfire::Client::Widget::Label;
623
624our @ISA = Crossfire::Client::Widget::;
625
626use SDL::OpenGL;
627
300sub new { 628sub new {
301 my ($self, $theme) = @_; 629 my ($class, $x, $y, $z, $height, $text) = @_;
302 $self = $self->SUPER::new;
303 630
304 $self->{txts} = [ 631 $height ||= $::FONTSIZE;
305 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 632
306 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/ 633 # TODO: color, and make height, xyz etc. optional
307 ]; 634 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
635
636 $self->set_text ($text);
637
308 $self 638 $self
639}
309 640
641sub set_text {
642 my ($self, $text) = @_;
643
644 $self->{text} = $text;
645 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
646
647 $self->update;
648}
649
650sub get_text {
651 my ($self, $text) = @_;
652
653 $self->{text}
310} 654}
311 655
312sub size_request { 656sub size_request {
313 my ($self) = @_; 657 my ($self) = @_;
314 my ($w, $h) = $self->get->size_request;
315 658
316 $h += $self->{txts}->[1]->{height}; 659 if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
317 $h += $self->{txts}->[4]->{height}; 660 (
318 $w += $self->{txts}->[2]->{width}; 661 $self->{texture}{width},
319 $w += $self->{txts}->[3]->{width}; 662 $self->{texture}{height},
663 )
664 } else {
665 my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height};
320 666
321 $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height});
322
323 ($w, $h) 667 ($w, $h)
668 }
669
324} 670}
325 671
326sub _draw { 672sub _draw {
327 my ($self) = @_; 673 my ($self) = @_;
328 674
329 my ($w, $h) = $self->size_request; 675 my $tex = $self->{texture};
330 my ($cw, $ch) = $self->get->size_request;
331 676
332 glEnable GL_BLEND; 677 glEnable GL_BLEND;
333 glEnable GL_TEXTURE_2D; 678 glEnable GL_TEXTURE_2D;
334 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 679 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
335 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 680 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
336 681
682 glColor 1, 0, 0, 1; # TODO color
337 683
338 my $top = $self->{txts}->[1]; 684 $tex->draw_quad (0, 0);
339 glBindTexture GL_TEXTURE_2D, $top->{name};
340
341 glColor 1, 1, 1, 0.8;
342
343 glBegin GL_QUADS;
344 glTexCoord 0, 0; glVertex 0 , 0;
345 glTexCoord 0, 1; glVertex 0 , $top->{height};
346 glTexCoord 1, 1; glVertex $w , $top->{height};
347 glTexCoord 1, 0; glVertex $w , 0;
348 glEnd;
349
350 my $left = $self->{txts}->[3];
351 glBindTexture GL_TEXTURE_2D, $left->{name};
352
353 glColor 1, 1, 1, 0.8;
354
355 glBegin GL_QUADS;
356 glTexCoord 0, 0; glVertex 0 , $top->{height};
357 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
358 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
359 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
360 glEnd;
361
362 my $right = $self->{txts}->[2];
363 glBindTexture GL_TEXTURE_2D, $right->{name};
364
365 glColor 1, 1, 1, 0.8;
366
367 glBegin GL_QUADS;
368 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
369 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
370 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
371 glTexCoord 1, 0; glVertex $w , $top->{height};
372 glEnd;
373
374 my $bottom = $self->{txts}->[4];
375 glBindTexture GL_TEXTURE_2D, $bottom->{name};
376
377 glColor 1, 1, 1, 0.8;
378
379 glBegin GL_QUADS;
380 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
381 glTexCoord 0, 1; glVertex 0 , $h;
382 glTexCoord 1, 1; glVertex $w , $h;
383 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
384 glEnd;
385
386 my $bg = $self->{txts}->[0];
387 glBindTexture GL_TEXTURE_2D, $bg->{name};
388 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
389 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
390
391 glColor 1, 1, 1, 0.8;
392
393 my $rep_x = $cw / $bg->{width};
394 my $rep_y = $ch / $bg->{height};
395
396 glBegin GL_QUADS;
397 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
398 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
399 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
400 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
401 glEnd;
402
403 $self->get->draw;
404 685
405 glDisable GL_BLEND; 686 glDisable GL_BLEND;
406 glDisable GL_TEXTURE_2D; 687 glDisable GL_TEXTURE_2D;
407} 688}
408 689
409package Crossfire::Client::Widget::Table; 690#############################################################################
410 691
411our @ISA = Crossfire::Client::Widget::Bin::;
412
413use SDL::OpenGL;
414
415sub add {
416 my ($self, $x, $y, $chld) = @_;
417 my $old_chld = $self->{childs}[$y][$x];
418
419 $self->{childs}[$y][$x] = $chld;
420 $chld->set_parent ($self);
421 $self->update;
422}
423
424sub max_row_height {
425 my ($self, $row) = @_;
426
427 my $hs = 0;
428 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) {
429 my $c = $self->{childs}->[$row]->[$xi];
430 if ($c) {
431 my ($w, $h) = $c->size_request;
432 if ($hs < $h) { $hs = $h }
433 }
434 }
435 return $hs;
436}
437
438sub max_col_width {
439 my ($self, $col) = @_;
440
441 my $ws = 0;
442 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) {
443 my $c = ($self->{childs}->[$yi] || [])->[$col];
444 if ($c) {
445 my ($w, $h) = $c->size_request;
446 if ($ws < $w) { $ws = $w }
447 }
448 }
449 return $ws;
450}
451
452sub size_request {
453 my ($self) = @_;
454
455 my ($hs, $ws) = (0, 0);
456
457 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
458 $hs += $self->max_row_height ($yi);
459 }
460
461 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
462 my $wm = 0;
463 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
464 $wm += $self->max_col_width ($xi)
465 }
466 if ($ws < $wm) { $ws = $wm }
467 }
468
469 return ($ws, $hs);
470}
471
472sub _draw {
473 my ($self) = @_;
474
475 my $y = 0;
476 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
477 my $x = 0;
478
479 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
480
481 my $c = $self->{childs}->[$yi]->[$xi];
482 if ($c) {
483 $c->move ($x, $y, 0); #TODO: Move to size_request
484 $c->draw if $c;
485 }
486
487 $x += $self->max_col_width ($xi);
488 }
489
490 $y += $self->max_row_height ($yi);
491 }
492}
493
494package Crossfire::Client::Widget::VBox;
495
496our @ISA = Crossfire::Client::Widget::Bin::;
497
498use SDL::OpenGL;
499
500sub add {
501 my ($self, $chld) = @_;
502 push @{$self->{childs}}, $chld;
503 $chld->set_parent ($self);
504 $self->update;
505}
506
507sub size_request {
508 my ($self) = @_;
509
510 my ($hs, $ws) = (0, 0);
511 for (@{$self->{childs} || []}) {
512 my ($w, $h) = $_->size_request;
513 $hs += $h;
514 if ($ws < $w) { $ws = $w }
515 }
516
517 return ($ws, $hs);
518}
519
520sub _draw {
521 my ($self) = @_;
522
523 my ($x, $y);
524 for (@{$self->{childs} || []}) {
525 $_->move (0, $y, 0); #TODO: move to size_request
526 $_->draw;
527 my ($w, $h) = $_->size_request;
528 $y += $h;
529 }
530}
531
532package Crossfire::Client::Widget::Label;
533
534our @ISA = Crossfire::Client::Widget::;
535
536use SDL::OpenGL;
537
538sub new {
539 my ($class, $x, $y, $z, $height, $text) = @_;
540
541 # TODO: color, and make height, xyz etc. optional
542 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
543
544 $self->set_text ($text);
545
546 $self
547}
548
549sub set_text {
550 my ($self, $text) = @_;
551
552 $self->{text} = $text;
553 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
554
555 $self->update;
556}
557
558sub get_text {
559 my ($self, $text) = @_;
560
561 $self->{text}
562}
563
564sub size_request {
565 my ($self) = @_;
566
567 (
568 $self->{texture}{width},
569 $self->{texture}{height},
570 )
571}
572
573sub _draw {
574 my ($self) = @_;
575
576 my $tex = $self->{texture};
577
578 glEnable GL_BLEND;
579 glEnable GL_TEXTURE_2D;
580 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
581 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
582 glBindTexture GL_TEXTURE_2D, $tex->{name};
583
584 glColor 1, 1, 1, 0.6; # TODO color
585
586 glBegin GL_QUADS;
587 glTexCoord 0, 0; glVertex 0 , 0;
588 glTexCoord 0, 1; glVertex 0 , $tex->{height};
589 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
590 glTexCoord 1, 0; glVertex $tex->{width}, 0;
591 glEnd;
592
593 glDisable GL_BLEND;
594 glDisable GL_TEXTURE_2D;
595}
596
597package Crossfire::Client::Widget::TextEntry; 692package Crossfire::Client::Widget::Entry;
598 693
599our @ISA = Crossfire::Client::Widget::Label::; 694our @ISA = Crossfire::Client::Widget::Label::;
600 695
601use SDL; 696use SDL;
602use SDL::OpenGL; 697use SDL::OpenGL;
605 my ($self, $ev) = @_; 700 my ($self, $ev) = @_;
606 701
607 my $mod = $ev->key_mod; 702 my $mod = $ev->key_mod;
608 my $sym = $ev->key_sym; 703 my $sym = $ev->key_sym;
609 704
610 $ev->set_unicode (1);
611 my $uni = $ev->key_unicode; 705 my $uni = $ev->key_unicode;
612 706
613 my $text = $self->get_text; 707 my $text = $self->get_text;
614 708
615 if ($sym == SDLK_BACKSPACE) { 709 if ($sym == SDLK_BACKSPACE) {
616 substr $text, -1, 1, ''; 710 substr $text, -1, 1, '';
617
618 } elsif ($uni) { 711 } elsif ($uni) {
619 $text .= chr $uni; 712 $text .= chr $uni;
713 print "$uni <$text>\n";#d#
620 } 714 }
715
621 $self->set_text ($text); 716 $self->set_text ($text);
622} 717}
623 718
719sub button_down {
720 my ($self, $ev) = @_;
624 721
625# XXX: TextView isn't neccessary with pango multiline text rendering 722 $self->focus_in;
626package Crossfire::Client::Widget::TextView;
627
628use strict;
629
630our @ISA = qw/Crossfire::Client::Widget/;
631
632use SDL::OpenGL;
633use SDL::OpenGL::Constants;
634
635sub new {
636 my ($class, $text, $h) = @_;
637 my $self = $class->SUPER::new ();
638
639 $self->{txt_height} = $h;
640 @{$self->{lines}} = split /\r?\n/, $text;
641
642 for (split /\r?\n/, $text) {
643 $self->add_line ($_);
644 }
645 $self
646} 723}
647 724
648#sub render_lines { 725sub _draw {
649# my ($self) = @_; 726 my ($self) = @_;
650# 727
651# $self->{txt_lines} = []; 728 if ($FOCUS == $self) {
652# 729 glColor 1, 1, 1;
653# for (@{$self->{lines}}) { 730 } else {
654# push @{$self->{txt_lines}}, 731 glColor 0.7, 0.7, 0.7;
655# new_from_ttf Crossfire::Client::Texture $self->{ttf}, $_;
656# } 732 }
657#}
658
659sub add_line {
660 my ($self, $line) = @_;
661 push @{$self->{lines}}, $line;
662
663 push @{$self->{txt_lines}},
664 new_from_text Crossfire::Client::Texture $line, $self->{txt_height};
665}
666
667sub size_request {
668 my ($self) = @_;
669
670 my $w = 0;
671 my $h = 0;
672
673 for (@{$self->{txt_lines}}) {
674 if ($w < $_->{width}) { $w = $_->{width} }
675 $h += $_->{height};
676 }
677
678 return ($w, $h);
679}
680
681sub draw_line {
682 my ($self, $tex, $y) = @_;
683
684 glBindTexture GL_TEXTURE_2D, $tex->{name};
685
686 glColor 1, 0, 1;
687 733
688 glBegin GL_QUADS; 734 glBegin GL_QUADS;
689 glTexCoord 0, 0; glVertex 0 , $y; 735 glVertex 0 , 0;
690 glTexCoord 0, 1; glVertex 0 , $y + $tex->{height}; 736 glVertex 0 , $self->{h} - 1;
691 glTexCoord 1, 1; glVertex $tex->{width}, $y + $tex->{height}; 737 glVertex $self->{w} - 1, $self->{h} - 1;
692 glTexCoord 1, 0; glVertex $tex->{width}, $y; 738 glVertex $self->{w} - 1, 0;
693 glEnd; 739 glEnd;
694}
695 740
696sub _draw { 741 $self->SUPER::_draw;
697 my ($self) = @_;
698
699 glEnable GL_BLEND;
700 glEnable GL_TEXTURE_2D;
701 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL;
702
703 my $l = 0;
704 for (@{$self->{txt_lines}}) {
705 $self->draw_line ($_, $l);
706 $l += $_->{height};
707 }
708
709 glDisable GL_BLEND;
710 glDisable GL_TEXTURE_2D;
711} 742}
743
744#############################################################################
712 745
713package Crossfire::Client::Widget::MapWidget; 746package Crossfire::Client::Widget::MapWidget;
714 747
715use strict; 748use strict;
716 749
725sub key_down { 758sub key_down {
726 print "MAPKEYDOWN\n"; 759 print "MAPKEYDOWN\n";
727} 760}
728 761
729sub key_up { 762sub key_up {
763}
764
765sub size_request {
766 (
767 1 + int $::WIDTH / 32,
768 1 + int $::HEIGHT / 32,
769 )
730} 770}
731 771
732sub _draw { 772sub _draw {
733 my ($self) = @_; 773 my ($self) = @_;
734 774
757 glEnable GL_TEXTURE_2D; 797 glEnable GL_TEXTURE_2D;
758 glEnable GL_BLEND; 798 glEnable GL_BLEND;
759 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 799 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
760 800
761 my $sw4 = ($sw + 3) & ~3; 801 my $sw4 = ($sw + 3) & ~3;
762 my $lighting = "\x00" x ($sw4 * $sh); 802 my $darkness = "\x00" x ($sw4 * $sh);
763 803
764 for my $x (0 .. $sw - 1) { 804 for my $x (0 .. $sw - 1) {
805 my $row = $map->[$x + $xofs];
765 for my $y (0 .. $sh - 1) { 806 for my $y (0 .. $sh - 1) {
766 807
767 my $cell = $map->[$x + $xofs][$y + $yofs] 808 my $cell = $row->[$y + $yofs]
768 or next; 809 or next;
769 810
770 my $darkness = $cell->[0] * (1 / 255); 811 my $dark = $cell->[0];
771 if ($darkness < 0) { 812 if ($dark < 0) {
772 $darkness = 0.15; 813 substr $darkness, $y * $sw4 + $x, 1, chr 224;
814 } else {
815 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
773 } 816 }
774 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
775 817
776 for my $num (grep $_, @$cell[1,2,3]) { 818 for my $num (grep $_, @$cell[1,2,3]) {
777 my $tex = $::CONN->{face}[$num]{texture} || next; 819 my $tex = $::CONN->{face}[$num]{texture} || next;
778 820
779 glBindTexture GL_TEXTURE_2D, $tex->{name};
780
781 my $w = $tex->{width}; 821 my $w = $tex->{width};
782 my $h = $tex->{height}; 822 my $h = $tex->{height};
783 823
784 my $px = ($x + 1) * 32 - $w; 824 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
785 my $py = ($y + 1) * 32 - $h;
786
787 glBegin GL_QUADS;
788 glTexCoord 0, 0; glVertex $px , $py;
789 glTexCoord 0, 1; glVertex $px , $py + $h;
790 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
791 glTexCoord 1, 0; glVertex $px + $w, $py;
792 glEnd;
793 } 825 }
794 } 826 }
795 } 827 }
796 828
797# if (1) { # higher quality darkness 829# if (1) { # higher quality darkness
802# 834#
803# $lighting = $pb->get_pixels; 835# $lighting = $pb->get_pixels;
804# $lighting =~ s/(.)../$1/gs; 836# $lighting =~ s/(.)../$1/gs;
805# } 837# }
806 838
839 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
840 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
841
807 $lighting = new Crossfire::Client::Texture 842 $darkness = new Crossfire::Client::Texture
808 width => $sw4, 843 width => $sw4,
809 height => $sh, 844 height => $sh,
810 data => $lighting, 845 data => $darkness,
811 internalformat => GL_ALPHA4, 846 internalformat => GL_ALPHA,
812 format => GL_ALPHA; 847 format => GL_ALPHA;
813 848
814 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 849 glColor 0.45, 0.45, 0.45, 1;
815 glColor 0, 0, 0, 0.75; 850 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
816 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
817 glBindTexture GL_TEXTURE_2D, $lighting->{name};
818 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
819 glBegin GL_QUADS;
820 glTexCoord 0, 0; glVertex 0 , 0;
821 glTexCoord 0, 1; glVertex 0 , $sh * 32;
822 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
823 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
824 glEnd;
825 851
826 glDisable GL_TEXTURE_2D; 852 glDisable GL_TEXTURE_2D;
827 glDisable GL_BLEND; 853 glDisable GL_BLEND;
828} 854}
829 855
876 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { 902 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
877 $::CONN->send ("command run_stop"); 903 $::CONN->send ("command run_stop");
878 } 904 }
879} 905}
880 906
907#############################################################################
908
881package Crossfire::Client::Widget::Animator; 909package Crossfire::Client::Widget::Animator;
882 910
883use SDL::OpenGL; 911use SDL::OpenGL;
884 912
885our @ISA = Crossfire::Client::Widget::Bin::; 913our @ISA = Crossfire::Client::Widget::Bin::;
886 914
887sub moveto { 915sub moveto {
888 my ($self, $x, $y) = @_; 916 my ($self, $x, $y) = @_;
889 917
890 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 918 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
891 $self->{speed} = 0.01; 919 $self->{speed} = 0.001;
892 $self->{time} = 1; 920 $self->{time} = 1;
893 921
894 ::animation_start $self; 922 ::animation_start $self;
895} 923}
896 924
897sub animate { 925sub animate {
898 my ($self, $interval) = @_; 926 my ($self, $interval) = @_;
927
928 printf "%5.2f\n", 1 / $interval if $interval;#d#
899 929
900 $self->{time} -= $interval * $self->{speed}; 930 $self->{time} -= $interval * $self->{speed};
901 if ($self->{time} <= 0) { 931 if ($self->{time} <= 0) {
902 $self->{time} = 0; 932 $self->{time} = 0;
903 ::animation_stop $self; 933 ::animation_stop $self;
911 941
912sub _draw { 942sub _draw {
913 my ($self) = @_; 943 my ($self) = @_;
914 944
915 glPushMatrix; 945 glPushMatrix;
916 glRotate $self->{time} * 10000, 0, 1, 0; 946 glRotate $self->{time} * 1000, 0, 1, 0;
917 $self->{child}->draw; 947 $self->{children}[0]->draw;
918 glPopMatrix; 948 glPopMatrix;
919} 949}
920 950
9211; 951#############################################################################
922 952
953package Crossfire::Client::Widget::Toplevel;
954
955our @ISA = Crossfire::Client::Widget::Container::;
956
957sub size_request {
958 ($::WIDTH, $::HEIGHT)
959}
960
961sub size_allocate {
962 my ($self, $w, $h) = @_;
963
964 $self->SUPER::size_allocate ($w, $h);
965
966 $_->size_allocate ($_->size_request)
967 for @{$self->{children}};
968}
969
970sub update {
971 my ($self) = @_;
972
973 $self->size_allocate ($self->size_request);
974 ::refresh ();
975}
976
977sub add {
978 my ($self, $widget) = @_;
979
980 $self->SUPER::add ($widget);
981
982 $widget->size_allocate ($widget->size_request);
983}
984
985sub draw {
986 my ($self) = @_;
987
988 $self->_draw;
989}
990
991#############################################################################
992
993package Crossfire::Client::Widget;
994
995$TOPLEVEL = new Crossfire::Client::Widget::Toplevel;
996
9971
998

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