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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.40 by root, Sun Apr 9 21:41:11 2006 UTC vs.
Revision 1.46 by root, Sun Apr 9 22:21:02 2006 UTC

4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9
10use Crossfire::Client;
9 11
10our $FOCUS; # the widget with current focus 12our $FOCUS; # the widget with current focus
11 13
12# class methods for events 14# class methods for events
13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
160 162
161 @{$self->{children}} = 163 @{$self->{children}} =
162 sort { $a->{z} <=> $b->{z} } 164 sort { $a->{z} <=> $b->{z} }
163 @{$self->{children}}, $chld; 165 @{$self->{children}}, $chld;
164 166
165 $self->size_allocate ($self->{w}, $self->{h}); 167 $self->size_allocate ($self->{w}, $self->{h})
168 if $self->{w}; #TODO: check for "realised state"
166} 169}
167 170
168sub remove { 171sub remove {
169 my ($self, $widget) = @_; 172 my ($self, $widget) = @_;
170 173
174} 177}
175 178
176sub find_widget { 179sub find_widget {
177 my ($self, $x, $y) = @_; 180 my ($self, $x, $y) = @_;
178 181
182 $x -= $self->{x};
183 $y -= $self->{y};
184
179 my $res; 185 my $res;
180 186
181 for (@{ $self->{children} }) { 187 for (reverse @{ $self->{children} }) {
182 $res = $_->find_widget ($x, $y) 188 $res = $_->find_widget ($x, $y)
183 and return $res; 189 and return $res;
184 } 190 }
185 191
186 () 192 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
187}
188
189sub size_request {
190 my ($self) = @_;
191
192 my ($hs, $ws) = (0, 0);
193 for (@{$self->{children} || []}) {
194 my ($w, $h) = $_->size_request;
195 $hs += $h;
196 if ($ws < $w) { $ws = $w }
197 }
198
199 return ($ws, $hs);
200} 193}
201 194
202sub _draw { 195sub _draw {
203 my ($self) = @_; 196 my ($self) = @_;
204 197
217 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 210 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218} 211}
219 212
220sub size_allocate { 213sub size_allocate {
221 my ($self, $w, $h) = @_; 214 my ($self, $w, $h) = @_;
215
222 $self->SUPER::size_allocate ($w, $h); 216 $self->SUPER::size_allocate ($w, $h);
223 $self->{children}[0]->size_allocate ($w, $h) 217 $self->{children}[0]->size_allocate ($w, $h)
224 if $self->{children}[0] 218 if $self->{children}[0]
225} 219}
226 220
234 my ($self) = @_; 228 my ($self) = @_;
235 229
236 ::refresh (); 230 ::refresh ();
237} 231}
238 232
233sub add {
234 my ($self, $widget) = @_;
235
236 $self->SUPER::add ($widget);
237
238 $widget->size_allocate ($widget->size_request);
239}
240
239############################################################################# 241#############################################################################
240 242
241package Crossfire::Client::Widget::Window; 243package Crossfire::Client::Widget::Window;
242 244
243our @ISA = Crossfire::Client::Widget::Bin::; 245our @ISA = Crossfire::Client::Widget::Bin::;
244 246
245use SDL::OpenGL; 247use SDL::OpenGL;
246 248
247sub add { 249sub new {
248 my ($self, $chld) = @_; 250 my ($class, $x, $y, $z, $w, $h) = @_;
249 warn "ADD $chld\n";
250 $self->SUPER::add ($chld);
251 $chld->set_parent ($self);
252}
253 251
254sub remove { 252 my $self = $class->SUPER::new;
255 my ($self) = @_; 253
256 # TODO FIXME: removing a child from a window will crash, see render_chld 254 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
257 # $self->update;
258} 255}
259 256
260sub update { 257sub update {
261 my ($self) = @_; 258 my ($self) = @_;
259
262 $self->render_chld; 260 $self->render_chld;
261 $self->SUPER::update;
263} 262}
264 263
265sub render_chld { 264sub render_chld {
266 my ($self) = @_; 265 my ($self) = @_;
267 my $chld = $self->get;
268 my ($w, $h) = $self->size_request;
269 266
270 require Carp;
271 Carp::cluck "RENDERCHI $w $h";
272 warn "RENDERCHI $w $h\n";
273 $self->{texture} = 267 $self->{texture} =
274 Crossfire::Client::Texture->new_from_opengl ( 268 Crossfire::Client::Texture->new_from_opengl (
275 $w, $h, sub { $chld->draw } 269 $self->{w}, $self->{h}, sub { $self->child->draw }
276 ); 270 );
277 $self->{texture}->upload;
278}
279
280sub size_request {
281 my ($self) = @_;
282 ($self->w, $self->h)
283} 271}
284 272
285sub size_allocate { 273sub size_allocate {
286 my ($self, $w, $h) = @_; 274 my ($self, $w, $h) = @_;
287 275
288 $self->w ($w); 276 $self->{w} = $w;
289 $self->h ($h); 277 $self->{h} = $h;
278
290 $self->get->size_allocate ($w, $h); 279 $self->child->size_allocate ($w, $h);
291 280
292 $self->update; #TODO: Move this to the size_request event propably? 281 $self->render_chld;
293} 282}
294 283
295sub _draw { 284sub _draw {
296 my ($self) = @_; 285 my ($self) = @_;
297 286
334 map { $_ + 4 } $chld->size_request; 323 map { $_ + 4 } $chld->size_request;
335} 324}
336 325
337sub size_allocate { 326sub size_allocate {
338 my ($self, $w, $h) = @_; 327 my ($self, $w, $h) = @_;
339 328
340 $self->w ($w); 329 $self->{w} = $w;
341 $self->h ($h); 330 $self->{h} = $h;
342 331
343 $self->child->size_allocate ($w - 4, $h - 4); 332 $self->child->size_allocate ($w - 4, $h - 4);
344 $self->child->move (2, 2); 333 $self->child->move (2, 2);
345} 334}
346 335
364 353
365############################################################################# 354#############################################################################
366 355
367package Crossfire::Client::Widget::FancyFrame; 356package Crossfire::Client::Widget::FancyFrame;
368 357
369our @ISA = Crossfire::Client::Widget::Frame::; 358our @ISA = Crossfire::Client::Widget::Bin::;
370 359
371use SDL::OpenGL; 360use SDL::OpenGL;
372 361
373sub new { 362my @tex =
374 my ($self, $theme) = @_;
375 $self = $self->SUPER::new;
376
377 $self->{txts} = [
378 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 363 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
379 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png) 364 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
380 ];
381 $self
382}
383 365
384sub size_request { 366sub size_request {
385 my ($self) = @_; 367 my ($self) = @_;
386 368
387 my ($w, $h) = $self->SUPER::size_request; 369 my ($w, $h) = $self->SUPER::size_request;
388 370
389 $h += $self->{txts}->[1]->{height}; 371 $h += $tex[1]->{height};
390 $h += $self->{txts}->[4]->{height}; 372 $h += $tex[4]->{height};
391 $w += $self->{txts}->[2]->{width}; 373 $w += $tex[2]->{width};
392 $w += $self->{txts}->[3]->{width}; 374 $w += $tex[3]->{width};
393 375
394 ($w, $h) 376 ($w, $h)
395} 377}
396 378
397sub size_allocate { 379sub size_allocate {
398 my ($self, $w, $h) = @_; 380 my ($self, $w, $h) = @_;
399 381
400 $self->SUPER::size_allocate ($w, $h); 382 $self->SUPER::size_allocate ($w, $h);
401 383
402 $h -= $self->{txts}->[1]->{height}; 384 $h -= $tex[1]->{height};
403 $h -= $self->{txts}->[4]->{height}; 385 $h -= $tex[4]->{height};
404 $w -= $self->{txts}->[2]->{width}; 386 $w -= $tex[2]->{width};
405 $w -= $self->{txts}->[3]->{width}; 387 $w -= $tex[3]->{width};
406 388
407 $h = $h < 0 ? 0 : $h; 389 $h = $h < 0 ? 0 : $h;
408 $w = $w < 0 ? 0 : $w; 390 $w = $w < 0 ? 0 : $w;
409 warn "CHILD:$w $h\n"; 391
410 $self->child->size_allocate ($w, $h); 392 $self->child->size_allocate ($w, $h);
411 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 393 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
412} 394}
413 395
414sub _draw { 396sub _draw {
415 my ($self) = @_; 397 my ($self) = @_;
416 398
417 my ($w, $h) = ($self->w, $self->h); 399 my ($w, $h) = ($self->{w}, $self->{h});
418 my ($cw, $ch) = ($self->child->w, $self->child->h); 400 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
419 401
420 glEnable GL_BLEND; 402 glEnable GL_BLEND;
421 glEnable GL_TEXTURE_2D; 403 glEnable GL_TEXTURE_2D;
422 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 404 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
423 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 405 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
424 406
425 my $top = $self->{txts}->[1]; 407 my $top = $tex[1];
426 glBindTexture GL_TEXTURE_2D, $top->{name}; 408 glBindTexture GL_TEXTURE_2D, $top->{name};
427 409
428 glBegin GL_QUADS; 410 glBegin GL_QUADS;
429 glTexCoord 0, 0; glVertex 0 , 0; 411 glTexCoord 0, 0; glVertex 0 , 0;
430 glTexCoord 0, 1; glVertex 0 , $top->{height}; 412 glTexCoord 0, 1; glVertex 0 , $top->{height};
431 glTexCoord 1, 1; glVertex $w , $top->{height}; 413 glTexCoord 1, 1; glVertex $w , $top->{height};
432 glTexCoord 1, 0; glVertex $w , 0; 414 glTexCoord 1, 0; glVertex $w , 0;
433 glEnd; 415 glEnd;
434 416
435 my $left = $self->{txts}->[3]; 417 my $left = $tex[3];
436 glBindTexture GL_TEXTURE_2D, $left->{name}; 418 glBindTexture GL_TEXTURE_2D, $left->{name};
437 419
438 glBegin GL_QUADS; 420 glBegin GL_QUADS;
439 glTexCoord 0, 0; glVertex 0 , $top->{height}; 421 glTexCoord 0, 0; glVertex 0 , $top->{height};
440 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; 422 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
441 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; 423 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
442 glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; 424 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
443 glEnd; 425 glEnd;
444 426
445 my $right = $self->{txts}->[2]; 427 my $right = $tex[2];
446 glBindTexture GL_TEXTURE_2D, $right->{name}; 428 glBindTexture GL_TEXTURE_2D, $right->{name};
447 429
448 glBegin GL_QUADS; 430 glBegin GL_QUADS;
449 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; 431 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
450 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; 432 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
451 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; 433 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
452 glTexCoord 1, 0; glVertex $w , $top->{height}; 434 glTexCoord 1, 0; glVertex $w , $top->{height};
453 glEnd; 435 glEnd;
454 436
455 my $bottom = $self->{txts}->[4]; 437 my $bottom = $tex[4];
456 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 438 glBindTexture GL_TEXTURE_2D, $bottom->{name};
457 439
458 glBegin GL_QUADS; 440 glBegin GL_QUADS;
459 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; 441 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
460 glTexCoord 0, 1; glVertex 0 , $h; 442 glTexCoord 0, 1; glVertex 0 , $h;
461 glTexCoord 1, 1; glVertex $w , $h; 443 glTexCoord 1, 1; glVertex $w , $h;
462 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; 444 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
463 glEnd; 445 glEnd;
464 446
465 my $bg = $self->{txts}->[0]; 447 my $bg = $tex[0];
466 glBindTexture GL_TEXTURE_2D, $bg->{name}; 448 glBindTexture GL_TEXTURE_2D, $bg->{name};
467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 449 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 450 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 451 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
470 452
577package Crossfire::Client::Widget::VBox; 559package Crossfire::Client::Widget::VBox;
578 560
579our @ISA = Crossfire::Client::Widget::Container::; 561our @ISA = Crossfire::Client::Widget::Container::;
580 562
581use SDL::OpenGL; 563use SDL::OpenGL;
564
565sub size_request {
566 my ($self) = @_;
567
568 my @alloc = map [$_->size_request], @{$self->{children}};
569
570 (
571 (List::Util::max map $_->[0], @alloc),
572 (List::Util::sum map $_->[1], @alloc),
573 )
574}
582 575
583sub size_allocate { 576sub size_allocate {
584 my ($self, $w, $h) = @_; 577 my ($self, $w, $h) = @_;
585 578
586 $self->w ($w); 579 $self->w ($w);
616 } else { 609 } else {
617 my ($cw, $h) = $_->size_request; 610 my ($cw, $h) = $_->size_request;
618 $_->size_allocate ($w, $h); 611 $_->size_allocate ($w, $h);
619 $y += $h; 612 $y += $h;
620 } 613 }
621 }
622}
623
624sub _draw {
625 my ($self) = @_;
626
627 my ($x, $y);
628 for (@{$self->{children} || []}) {
629 $_->draw;
630 $y += $_->h;
631 } 614 }
632} 615}
633 616
634############################################################################# 617#############################################################################
635 618

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