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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.2
Committed: Fri Apr 7 17:37:11 2006 UTC (18 years, 2 months ago) by elmex
Branch: MAIN
Changes since 1.1: +57 -1 lines
Log Message:
added mapwidget

File Contents

# Content
1 package Client::Widget;
2 use strict;
3
4 our $FOCUS; # the widget with current focus
5 our %ACTIVE_WIDGETS;
6
7 # class methods for events
8 sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
9 sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
10 sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
11 sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
12
13 sub new {
14 my $class = shift;
15 my $self = { @_ };
16 bless $self, $class;
17 return $self;
18 }
19
20 sub activate {
21 $ACTIVE_WIDGETS{$_[0]} = $_[0];
22 }
23 sub deactivate {
24 delete $ACTIVE_WIDGETS{$_[0]};
25 }
26
27 sub focus_in {
28 my ($widget) = @_;
29 $FOCUS = $widget;
30 }
31 sub focus_out {
32 my ($widget) = @_;
33 }
34 sub key_down {
35 my ($widget, $sdlev) = @_;
36 }
37 sub key_up {
38 my ($widget, $sdlev) = @_;
39 }
40 sub button_down {
41 my ($widget, $sdlev) = @_;
42 }
43 sub button_up {
44 my ($widget, $sdlev) = @_;
45 }
46 sub draw {
47 my ($widget) = @_;
48 }
49 sub bbox {
50 my ($widget) = @_;
51 }
52
53 package Client::MapWidget;
54 use strict;
55 our @ISA = qw/Client::Widget/;
56
57 use SDL::OpenGL;
58 use SDL::OpenGL::Constants;
59
60 sub key_down {
61 print "MAPKEYDOWN\n";
62 }
63
64 sub key_up {
65 }
66
67 sub draw {
68 glEnable GL_TEXTURE_2D;
69 glEnable GL_BLEND;
70
71 my $map = $::CONN->{map};
72
73 for my $x (0 .. $::CONN->{mapw} - 1) {
74 for my $y (0 .. $::CONN->{maph} - 1) {
75
76 my $cell = $map->[$x][$y]
77 or next;
78
79 my $darkness = $cell->[3] * (1 / 255);
80 glColor $darkness, $darkness, $darkness;
81
82 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
83 my $tex = $::CONN->{face}[$num]{texture} || 0;
84
85 glBindTexture GL_TEXTURE_2D, $tex;
86
87 glBegin GL_QUADS;
88 glTexCoord 0, 0; glVertex $x, $y;
89 glTexCoord 0, 1; glVertex $x, $y + 1;
90 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
91 glTexCoord 1, 0; glVertex $x + 1, $y;
92 glEnd;
93 }
94 }
95 }
96
97 glDisable GL_TEXTURE_2D;
98 glDisable GL_BLEND;
99 }
100
101 1;