… | |
… | |
1524 | # $lighting =~ s/(.)../$1/gs; |
1524 | # $lighting =~ s/(.)../$1/gs; |
1525 | # } |
1525 | # } |
1526 | |
1526 | |
1527 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
1527 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
1528 | |
1528 | |
|
|
1529 | if ($::CFG->{fow_smooth}) { # smooth fog of war |
|
|
1530 | my @conv = ( |
|
|
1531 | 0.05, 0.05, 0.05, |
|
|
1532 | 0.05, 0.60, 0.05, |
|
|
1533 | 0.05, 0.05, 0.05, |
|
|
1534 | ); |
|
|
1535 | CFClient::glConvolutionParameteri GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_MODE, GL_REPLICATE_BORDER; |
|
|
1536 | CFClient::glConvolutionFilter2D GL_CONVOLUTION_2D, |
|
|
1537 | GL_ALPHA, 3, 3, GL_ALPHA, GL_FLOAT, |
|
|
1538 | pack "f*", @conv; |
|
|
1539 | glEnable GL_CONVOLUTION_2D; |
|
|
1540 | } |
|
|
1541 | |
1529 | $darkness = new CFClient::Texture |
1542 | $darkness = new CFClient::Texture |
1530 | w => $sw4, |
1543 | w => $sw4, |
1531 | h => $sh, |
1544 | h => $sh, |
1532 | data => $darkness, |
1545 | data => $darkness, |
1533 | internalformat => GL_ALPHA, |
1546 | internalformat => GL_ALPHA, |
1534 | format => GL_ALPHA; |
1547 | format => GL_ALPHA; |
1535 | |
1548 | |
1536 | glColor +($::CFG->{fow_intensity}) x 3, 1; |
1549 | glColor +($::CFG->{fow_intensity}) x 3, 1; |
1537 | $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32); |
1550 | $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32); |
|
|
1551 | |
|
|
1552 | glDisable GL_CONVOLUTION_2D if $::CFG->{fow_smooth}; |
1538 | |
1553 | |
1539 | glDisable GL_TEXTURE_2D; |
1554 | glDisable GL_TEXTURE_2D; |
1540 | glDisable GL_BLEND; |
1555 | glDisable GL_BLEND; |
1541 | |
1556 | |
1542 | glEndList; |
1557 | glEndList; |