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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.35
Committed: Sun Apr 9 17:34:15 2006 UTC (18 years, 2 months ago) by root
Branch: MAIN
Changes since 1.34: +91 -16 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package Crossfire::Client::Widget;
2
3 use strict;
4
5 use Scalar::Util;
6
7 use SDL::OpenGL;
8 use SDL::OpenGL::Constants;
9
10 our $FOCUS; # the widget with current focus
11 #our @ACTIVE_WIDGETS;
12
13 # class methods for events
14 sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
15 sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
16 sub feed_sdl_button_down_event { }
17 sub feed_sdl_button_up_event { }
18
19 sub new {
20 my $class = shift;
21
22 bless { @_ }, $class
23 }
24
25 #sub activate {
26 # push @ACTIVE_WIDGETS, $_[0];
27 # Scalar::Util::weaken $ACTIVE_WIDGETS[-1];
28 #}
29
30 #sub deactivate {
31 # @ACTIVE_WIDGETS =
32 # sort { $a->{z} <=> $b->{z} }
33 # grep { $_ && $_ != $_[0] }
34 # @ACTIVE_WIDGETS;
35 #}
36
37 sub move {
38 my ($self, $x, $y, $z) = @_;
39 $self->{x} = $x;
40 $self->{y} = $y;
41 $self->{z} = $z if defined $z;
42 }
43
44 sub needs_redraw {
45 0
46 }
47
48 sub size_request {
49 die "size_request is abtract";
50 }
51
52 sub focus_in {
53 my ($widget) = @_;
54 $FOCUS = $widget;
55 }
56
57 sub focus_out {
58 my ($widget) = @_;
59 }
60
61 sub key_down {
62 my ($widget, $sdlev) = @_;
63 }
64
65 sub key_up {
66 my ($widget, $sdlev) = @_;
67 }
68
69 sub button_down {
70 my ($widget, $sdlev) = @_;
71 }
72
73 sub button_up {
74 my ($widget, $sdlev) = @_;
75 }
76
77 sub w { $_[0]->{w} }
78 sub h { $_[0]->{h} }
79 sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
80 sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
81 sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
82
83 sub draw {
84 my ($self) = @_;
85
86 glPushMatrix;
87 glTranslate $self->{x}, $self->{y}, 0;
88 $self->_draw;
89 glPopMatrix;
90 }
91
92 sub _draw {
93 my ($widget) = @_;
94 }
95
96 sub bbox {
97 my ($self) = @_;
98 my ($w, $h) = $self->size_request;
99 (
100 $self->{x},
101 $self->{y},
102 $self->{x} = $w,
103 $self->{y} = $h
104 )
105 }
106
107 sub del_parent { $_[0]->{parent} = undef }
108
109 sub set_parent {
110 my ($self, $par) = @_;
111
112 $self->{parent} = $par;
113 Scalar::Util::weaken $self->{parent};
114 }
115
116 sub get_parent {
117 $_[0]->{parent}
118 }
119
120 sub update {
121 my ($self) = @_;
122
123 $self->{parent}->update
124 if $self->{parent};
125 }
126
127 sub DESTROY {
128 my ($self) = @_;
129
130 #$self->deactivate;
131 }
132
133 package Crossfire::Client::Widget::Bin;
134
135 our @ISA = Crossfire::Client::Widget::;
136
137 sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->update }
138
139 sub get { $_[0]->{child} }
140
141 sub remove {
142 my ($self, $chld) = @_;
143 delete $self->{child}
144 if $self->{child} == $chld;
145 }
146
147 sub size_request {
148 $_[0]->{child}->size_request if $_[0]->{child}
149 }
150
151 sub _draw {
152 my ($self) = @_;
153
154 $self->{child}->draw;
155 }
156
157 package Crossfire::Client::Widget::Toplevel;
158
159 our @ISA = Crossfire::Client::Widget::;
160
161 use SDL::OpenGL;
162
163 sub add {
164 my ($self, $chld) = @_;
165
166 push @{$self->{childs}}, $chld;
167 @{$self->{childs}} =
168 sort { $a->{z} <=> $b->{z} }
169 @{$self->{childs}};
170
171 $chld->set_parent ($self);
172 }
173
174 sub remove {
175 my ($self, $chld) = @_;
176 @{$self->{childs}} =
177 sort { $a->{z} <=> $b->{z} }
178 grep { $_ && $_ != $_[0] }
179 @{$self->{childs}}
180 }
181
182 sub update {
183 my ($self) = @_;
184 ::refresh ();
185 }
186
187 sub _draw {
188 my ($self) = @_;
189
190 $_->draw for @{$self->{childs}};
191 }
192
193 package Crossfire::Client::Widget::Window;
194
195 our @ISA = Crossfire::Client::Widget::Bin::;
196
197 use SDL::OpenGL;
198
199 sub add {
200 my ($self, $chld) = @_;
201 $self->SUPER::add ($chld);
202 $chld->set_parent ($self);
203 $self->update; #TODO: Move this to the size_request event propably?
204 }
205
206 sub remove {
207 my ($self) = @_;
208 # TODO FIXME: removing a child from a window will crash, see render_chld
209 $self->update;
210 }
211
212 sub update {
213 my ($self) = @_;
214 $self->render_chld;
215 }
216
217 sub render_chld {
218 my ($self) = @_;
219 my $chld = $self->get;
220 my ($w, $h) = $self->size_request;
221
222 $self->{texture} =
223 Crossfire::Client::Texture->new_from_opengl (
224 $w, $h, sub { $chld->draw }
225 );
226 $self->{texture}->upload;
227 }
228
229 sub size_request {
230 my ($self) = @_;
231 my $chld = $self->get
232 or return (0, 0);
233 $chld->size_request
234 }
235
236 sub _draw {
237 my ($self) = @_;
238
239 my ($w, $h) = $self->size_request;#TODO# use width/height of texture
240
241 my $tex = $self->{texture}
242 or return;
243
244 glEnable GL_BLEND;
245 glEnable GL_TEXTURE_2D;
246 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
247 glBindTexture GL_TEXTURE_2D, $tex->{name};
248
249 glBegin GL_QUADS;
250 glTexCoord 0, 0; glVertex 0, 0;
251 glTexCoord 0, 1; glVertex 0, $h;
252 glTexCoord 1, 1; glVertex $w, $h;
253 glTexCoord 1, 0; glVertex $w, 0;
254 glEnd;
255
256 glDisable GL_BLEND;
257 glDisable GL_TEXTURE_2D;
258 }
259
260 package Crossfire::Client::Widget::Frame;
261
262 our @ISA = Crossfire::Client::Widget::Bin::;
263
264 use SDL::OpenGL;
265
266 sub size_request {
267 my ($self) = @_;
268 my $chld = $self->get
269 or return (0, 0);
270
271 $chld->move (2, 2);
272
273 map { $_ + 4 } $chld->size_request;
274 }
275
276 sub _draw {
277 my ($self) = @_;
278
279 my $chld = $self->get;
280
281 my ($w, $h) = $chld->size_request;
282
283 glBegin GL_QUADS;
284 glColor 0, 0, 0;
285 glTexCoord 0, 0; glVertex 0 , 0;
286 glTexCoord 0, 1; glVertex 0 , $h + 4;
287 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
288 glTexCoord 1, 0; glVertex $w + 4 , 0;
289 glEnd;
290
291 $chld->draw;
292 }
293
294 package Crossfire::Client::Widget::FancyFrame;
295
296 our @ISA = Crossfire::Client::Widget::Frame::;
297
298 use SDL::OpenGL;
299
300 sub new {
301 my ($self, $theme) = @_;
302 $self = $self->SUPER::new;
303
304 $self->{txts} = [
305 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
306 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/
307 ];
308 $self
309
310 }
311
312 sub size_request {
313 my ($self) = @_;
314 my ($w, $h) = $self->get->size_request;
315
316 $h += $self->{txts}->[1]->{height};
317 $h += $self->{txts}->[4]->{height};
318 $w += $self->{txts}->[2]->{width};
319 $w += $self->{txts}->[3]->{width};
320
321 $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height});
322
323 ($w, $h)
324 }
325
326 sub _draw {
327 my ($self) = @_;
328
329 my ($w, $h) = $self->size_request;
330 my ($cw, $ch) = $self->get->size_request;
331
332 glEnable GL_BLEND;
333 glEnable GL_TEXTURE_2D;
334 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
335 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
336
337
338 my $top = $self->{txts}->[1];
339 glBindTexture GL_TEXTURE_2D, $top->{name};
340
341 glColor 1, 1, 1, 0.8;
342
343 glBegin GL_QUADS;
344 glTexCoord 0, 0; glVertex 0 , 0;
345 glTexCoord 0, 1; glVertex 0 , $top->{height};
346 glTexCoord 1, 1; glVertex $w , $top->{height};
347 glTexCoord 1, 0; glVertex $w , 0;
348 glEnd;
349
350 my $left = $self->{txts}->[3];
351 glBindTexture GL_TEXTURE_2D, $left->{name};
352
353 glColor 1, 1, 1, 0.8;
354
355 glBegin GL_QUADS;
356 glTexCoord 0, 0; glVertex 0 , $top->{height};
357 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
358 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
359 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
360 glEnd;
361
362 my $right = $self->{txts}->[2];
363 glBindTexture GL_TEXTURE_2D, $right->{name};
364
365 glColor 1, 1, 1, 0.8;
366
367 glBegin GL_QUADS;
368 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
369 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
370 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
371 glTexCoord 1, 0; glVertex $w , $top->{height};
372 glEnd;
373
374 my $bottom = $self->{txts}->[4];
375 glBindTexture GL_TEXTURE_2D, $bottom->{name};
376
377 glColor 1, 1, 1, 0.8;
378
379 glBegin GL_QUADS;
380 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
381 glTexCoord 0, 1; glVertex 0 , $h;
382 glTexCoord 1, 1; glVertex $w , $h;
383 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
384 glEnd;
385
386 my $bg = $self->{txts}->[0];
387 glBindTexture GL_TEXTURE_2D, $bg->{name};
388 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
389 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
390
391 glColor 1, 1, 1, 0.8;
392
393 my $rep_x = $cw / $bg->{width};
394 my $rep_y = $ch / $bg->{height};
395
396 glBegin GL_QUADS;
397 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
398 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
399 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
400 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
401 glEnd;
402
403 $self->get->draw;
404
405 glDisable GL_BLEND;
406 glDisable GL_TEXTURE_2D;
407 }
408
409 package Crossfire::Client::Widget::Table;
410
411 our @ISA = Crossfire::Client::Widget::Bin::;
412
413 use SDL::OpenGL;
414
415 sub add {
416 my ($self, $x, $y, $chld) = @_;
417 my $old_chld = $self->{childs}[$y][$x];
418
419 $self->{childs}[$y][$x] = $chld;
420 $chld->set_parent ($self);
421 $self->update;
422 }
423
424 sub max_row_height {
425 my ($self, $row) = @_;
426
427 my $hs = 0;
428 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) {
429 my $c = $self->{childs}->[$row]->[$xi];
430 if ($c) {
431 my ($w, $h) = $c->size_request;
432 if ($hs < $h) { $hs = $h }
433 }
434 }
435 return $hs;
436 }
437
438 sub max_col_width {
439 my ($self, $col) = @_;
440
441 my $ws = 0;
442 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) {
443 my $c = ($self->{childs}->[$yi] || [])->[$col];
444 if ($c) {
445 my ($w, $h) = $c->size_request;
446 if ($ws < $w) { $ws = $w }
447 }
448 }
449 return $ws;
450 }
451
452 sub size_request {
453 my ($self) = @_;
454
455 my ($hs, $ws) = (0, 0);
456
457 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
458 $hs += $self->max_row_height ($yi);
459 }
460
461 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
462 my $wm = 0;
463 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
464 $wm += $self->max_col_width ($xi)
465 }
466 if ($ws < $wm) { $ws = $wm }
467 }
468
469 return ($ws, $hs);
470 }
471
472 sub _draw {
473 my ($self) = @_;
474
475 my $y = 0;
476 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
477 my $x = 0;
478
479 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
480
481 my $c = $self->{childs}->[$yi]->[$xi];
482 if ($c) {
483 $c->move ($x, $y, 0); #TODO: Move to size_request
484 $c->draw if $c;
485 }
486
487 $x += $self->max_col_width ($xi);
488 }
489
490 $y += $self->max_row_height ($yi);
491 }
492 }
493
494 package Crossfire::Client::Widget::VBox;
495
496 our @ISA = Crossfire::Client::Widget::Bin::;
497
498 use SDL::OpenGL;
499
500 sub add {
501 my ($self, $chld) = @_;
502 push @{$self->{childs}}, $chld;
503 $chld->set_parent ($self);
504 $self->update;
505 }
506
507 sub size_request {
508 my ($self) = @_;
509
510 my ($hs, $ws) = (0, 0);
511 for (@{$self->{childs} || []}) {
512 my ($w, $h) = $_->size_request;
513 $hs += $h;
514 if ($ws < $w) { $ws = $w }
515 }
516
517 return ($ws, $hs);
518 }
519
520 sub _draw {
521 my ($self) = @_;
522
523 my ($x, $y);
524 for (@{$self->{childs} || []}) {
525 $_->move (0, $y, 0); #TODO: move to size_request
526 $_->draw;
527 my ($w, $h) = $_->size_request;
528 $y += $h;
529 }
530 }
531
532 package Crossfire::Client::Widget::Label;
533
534 our @ISA = Crossfire::Client::Widget::;
535
536 use SDL::OpenGL;
537
538 sub new {
539 my ($class, $x, $y, $z, $height, $text) = @_;
540
541 # TODO: color, and make height, xyz etc. optional
542 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
543
544 $self->set_text ($text);
545
546 $self
547 }
548
549 sub set_text {
550 my ($self, $text) = @_;
551
552 $self->{text} = $text;
553 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
554
555 $self->update;
556 }
557
558 sub get_text {
559 my ($self, $text) = @_;
560
561 $self->{text}
562 }
563
564 sub size_request {
565 my ($self) = @_;
566
567 (
568 $self->{texture}{width},
569 $self->{texture}{height},
570 )
571 }
572
573 sub _draw {
574 my ($self) = @_;
575
576 my $tex = $self->{texture};
577
578 glEnable GL_BLEND;
579 glEnable GL_TEXTURE_2D;
580 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
581 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
582 glBindTexture GL_TEXTURE_2D, $tex->{name};
583
584 glColor 1, 1, 1, 0.6; # TODO color
585
586 glBegin GL_QUADS;
587 glTexCoord 0, 0; glVertex 0 , 0;
588 glTexCoord 0, 1; glVertex 0 , $tex->{height};
589 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
590 glTexCoord 1, 0; glVertex $tex->{width}, 0;
591 glEnd;
592
593 glDisable GL_BLEND;
594 glDisable GL_TEXTURE_2D;
595 }
596
597 package Crossfire::Client::Widget::TextEntry;
598
599 our @ISA = Crossfire::Client::Widget::Label::;
600
601 use SDL;
602 use SDL::OpenGL;
603
604 sub key_down {
605 my ($self, $ev) = @_;
606
607 my $mod = $ev->key_mod;
608 my $sym = $ev->key_sym;
609
610 $ev->set_unicode (1);
611 my $uni = $ev->key_unicode;
612
613 my $text = $self->get_text;
614
615 if ($sym == SDLK_BACKSPACE) {
616 substr $text, -1, 1, '';
617
618 } elsif ($uni) {
619 $text .= chr $uni;
620 }
621 $self->set_text ($text);
622 }
623
624
625 # XXX: TextView isn't neccessary with pango multiline text rendering
626 package Crossfire::Client::Widget::TextView;
627
628 use strict;
629
630 our @ISA = qw/Crossfire::Client::Widget/;
631
632 use SDL::OpenGL;
633 use SDL::OpenGL::Constants;
634
635 sub new {
636 my ($class, $text, $h) = @_;
637 my $self = $class->SUPER::new ();
638
639 $self->{txt_height} = $h;
640 @{$self->{lines}} = split /\r?\n/, $text;
641
642 for (split /\r?\n/, $text) {
643 $self->add_line ($_);
644 }
645 $self
646 }
647
648 #sub render_lines {
649 # my ($self) = @_;
650 #
651 # $self->{txt_lines} = [];
652 #
653 # for (@{$self->{lines}}) {
654 # push @{$self->{txt_lines}},
655 # new_from_ttf Crossfire::Client::Texture $self->{ttf}, $_;
656 # }
657 #}
658
659 sub add_line {
660 my ($self, $line) = @_;
661 push @{$self->{lines}}, $line;
662
663 push @{$self->{txt_lines}},
664 new_from_text Crossfire::Client::Texture $line, $self->{txt_height};
665 }
666
667 sub size_request {
668 my ($self) = @_;
669
670 my $w = 0;
671 my $h = 0;
672
673 for (@{$self->{txt_lines}}) {
674 if ($w < $_->{width}) { $w = $_->{width} }
675 $h += $_->{height};
676 }
677
678 return ($w, $h);
679 }
680
681 sub draw_line {
682 my ($self, $tex, $y) = @_;
683
684 glBindTexture GL_TEXTURE_2D, $tex->{name};
685
686 glColor 1, 0, 1;
687
688 glBegin GL_QUADS;
689 glTexCoord 0, 0; glVertex 0 , $y;
690 glTexCoord 0, 1; glVertex 0 , $y + $tex->{height};
691 glTexCoord 1, 1; glVertex $tex->{width}, $y + $tex->{height};
692 glTexCoord 1, 0; glVertex $tex->{width}, $y;
693 glEnd;
694 }
695
696 sub _draw {
697 my ($self) = @_;
698
699 glEnable GL_BLEND;
700 glEnable GL_TEXTURE_2D;
701 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL;
702
703 my $l = 0;
704 for (@{$self->{txt_lines}}) {
705 $self->draw_line ($_, $l);
706 $l += $_->{height};
707 }
708
709 glDisable GL_BLEND;
710 glDisable GL_TEXTURE_2D;
711 }
712
713 package Crossfire::Client::Widget::MapWidget;
714
715 use strict;
716
717 use List::Util qw(min max);
718
719 use SDL;
720 use SDL::OpenGL;
721 use SDL::OpenGL::Constants;
722
723 our @ISA = Crossfire::Client::Widget::;
724
725 sub key_down {
726 print "MAPKEYDOWN\n";
727 }
728
729 sub key_up {
730 }
731
732 sub _draw {
733 my ($self) = @_;
734
735 my $mx = $::CONN->{mapx};
736 my $my = $::CONN->{mapy};
737
738 my $map = $::CONN->{map};
739
740 my ($xofs, $yofs);
741
742 my $sw = 1 + int $::WIDTH / 32;
743 my $sh = 1 + int $::HEIGHT / 32;
744
745 if ($::CONN->{mapw} > $sw) {
746 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
747 } else {
748 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
749 }
750
751 if ($::CONN->{maph} > $sh) {
752 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
753 } else {
754 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
755 }
756
757 glEnable GL_TEXTURE_2D;
758 glEnable GL_BLEND;
759 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
760
761 my $sw4 = ($sw + 3) & ~3;
762 my $lighting = "\x00" x ($sw4 * $sh);
763
764 for my $x (0 .. $sw - 1) {
765 for my $y (0 .. $sh - 1) {
766
767 my $cell = $map->[$x + $xofs][$y + $yofs]
768 or next;
769
770 my $darkness = $cell->[0] * (1 / 255);
771 if ($darkness < 0) {
772 $darkness = 0.15;
773 }
774 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
775
776 for my $num (grep $_, @$cell[1,2,3]) {
777 my $tex = $::CONN->{face}[$num]{texture} || next;
778
779 glBindTexture GL_TEXTURE_2D, $tex->{name};
780
781 my $w = $tex->{width};
782 my $h = $tex->{height};
783
784 my $px = ($x + 1) * 32 - $w;
785 my $py = ($y + 1) * 32 - $h;
786
787 glBegin GL_QUADS;
788 glTexCoord 0, 0; glVertex $px , $py;
789 glTexCoord 0, 1; glVertex $px , $py + $h;
790 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
791 glTexCoord 1, 0; glVertex $px + $w, $py;
792 glEnd;
793 }
794 }
795 }
796
797 # if (1) { # higher quality darkness
798 # $lighting =~ s/(.)/$1$1$1/gs;
799 # my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
800 #
801 # $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
802 #
803 # $lighting = $pb->get_pixels;
804 # $lighting =~ s/(.)../$1/gs;
805 # }
806
807 $lighting = new Crossfire::Client::Texture
808 width => $sw4,
809 height => $sh,
810 data => $lighting,
811 internalformat => GL_ALPHA4,
812 format => GL_ALPHA;
813
814 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
815 glColor 0, 0, 0, 0.75;
816 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
817 glBindTexture GL_TEXTURE_2D, $lighting->{name};
818 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
819 glBegin GL_QUADS;
820 glTexCoord 0, 0; glVertex 0 , 0;
821 glTexCoord 0, 1; glVertex 0 , $sh * 32;
822 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
823 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
824 glEnd;
825
826 glDisable GL_TEXTURE_2D;
827 glDisable GL_BLEND;
828 }
829
830 my %DIR = (
831 SDLK_KP8, [1, "north"],
832 SDLK_KP9, [2, "northeast"],
833 SDLK_KP6, [3, "east"],
834 SDLK_KP3, [4, "southeast"],
835 SDLK_KP2, [5, "south"],
836 SDLK_KP1, [6, "southwest"],
837 SDLK_KP4, [7, "west"],
838 SDLK_KP7, [8, "northwest"],
839
840 SDLK_UP, [1, "north"],
841 SDLK_RIGHT, [3, "east"],
842 SDLK_DOWN, [5, "south"],
843 SDLK_LEFT, [7, "west"],
844 );
845
846 sub key_down {
847 my ($self, $ev) = @_;
848
849 my $mod = $ev->key_mod;
850 my $sym = $ev->key_sym;
851
852 if ($sym == SDLK_KP5) {
853 $::CONN->send ("command stay fire");
854 } elsif (exists $DIR{$sym}) {
855 if ($mod & KMOD_SHIFT) {
856 $self->{shft}++;
857 $::CONN->send ("command fire $DIR{$sym}[0]");
858 } elsif ($mod & KMOD_CTRL) {
859 $self->{ctrl}++;
860 $::CONN->send ("command run $DIR{$sym}[0]");
861 } else {
862 $::CONN->send ("command $DIR{$sym}[1]");
863 }
864 }
865 }
866
867 sub key_up {
868 my ($self, $ev) = @_;
869
870 my $mod = $ev->key_mod;
871 my $sym = $ev->key_sym;
872
873 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
874 $::CONN->send ("command fire_stop");
875 }
876 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
877 $::CONN->send ("command run_stop");
878 }
879 }
880
881 package Crossfire::Client::Widget::Animator;
882
883 use SDL::OpenGL;
884
885 our @ISA = Crossfire::Client::Widget::Bin::;
886
887 sub moveto {
888 my ($self, $x, $y) = @_;
889
890 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
891 $self->{speed} = 0.01;
892 $self->{time} = 1;
893
894 ::animation_start $self;
895 }
896
897 sub animate {
898 my ($self, $interval) = @_;
899
900 $self->{time} -= $interval * $self->{speed};
901 if ($self->{time} <= 0) {
902 $self->{time} = 0;
903 ::animation_stop $self;
904 }
905
906 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
907
908 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
909 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
910 }
911
912 sub _draw {
913 my ($self) = @_;
914
915 glPushMatrix;
916 glRotate $self->{time} * 10000, 0, 1, 0;
917 $self->{child}->draw;
918 glPopMatrix;
919 }
920
921 1;
922