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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.38
Committed: Sun Apr 9 21:34:49 2006 UTC (18 years, 2 months ago) by root
Branch: MAIN
Changes since 1.37: +96 -78 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package Crossfire::Client::Widget;
2
3 use strict;
4
5 use Scalar::Util;
6
7 use SDL::OpenGL;
8 use SDL::OpenGL::Constants;
9
10 our $FOCUS; # the widget with current focus
11
12 # class methods for events
13 sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
14 sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
15 sub feed_sdl_button_down_event { }
16 sub feed_sdl_button_up_event { }
17
18 sub new {
19 my $class = shift;
20
21 bless { @_ }, $class
22 }
23
24 sub move {
25 my ($self, $x, $y, $z) = @_;
26 $self->{x} = $x;
27 $self->{y} = $y;
28 $self->{z} = $z if defined $z;
29 }
30
31 sub needs_redraw {
32 0
33 }
34
35 sub size_request {
36 require Carp;
37 Carp::confess "size_request is abtract";
38 }
39
40 sub size_allocate {
41 my ($self, $w, $h) = @_;
42 $self->w ($w);
43 $self->h ($h);
44 }
45
46 sub focus_in {
47 my ($widget) = @_;
48 $FOCUS = $widget;
49 }
50
51 sub focus_out {
52 my ($widget) = @_;
53 }
54
55 sub key_down {
56 my ($widget, $sdlev) = @_;
57 }
58
59 sub key_up {
60 my ($widget, $sdlev) = @_;
61 }
62
63 sub button_down {
64 my ($widget, $sdlev) = @_;
65 }
66
67 sub button_up {
68 my ($widget, $sdlev) = @_;
69 }
70
71 sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
72 sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
73 sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
74 sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
75 sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
76
77 sub draw {
78 my ($self) = @_;
79
80 glPushMatrix;
81 glTranslate $self->{x}, $self->{y}, 0;
82 $self->_draw;
83 glPopMatrix;
84 }
85
86 sub _draw {
87 my ($self) = @_;
88
89 warn "no draw defined for $self\n";
90 }
91
92 sub bbox {
93 my ($self) = @_;
94 my ($w, $h) = $self->size_request;
95 (
96 $self->{x},
97 $self->{y},
98 $self->{x} = $w,
99 $self->{y} = $h
100 )
101 }
102
103 sub find_widget {
104 my ($self, $x, $y) = @_;
105
106 return $self
107 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
108 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
109
110 ()
111 }
112
113 sub del_parent { $_[0]->{parent} = undef }
114
115 sub set_parent {
116 my ($self, $par) = @_;
117
118 $self->{parent} = $par;
119 Scalar::Util::weaken $self->{parent};
120 }
121
122 sub get_parent {
123 $_[0]->{parent}
124 }
125
126 sub update {
127 my ($self) = @_;
128
129 $self->{parent}->update
130 if $self->{parent};
131 }
132
133 sub DESTROY {
134 my ($self) = @_;
135
136 #$self->deactivate;
137 }
138
139 package Crossfire::Client::Widget::Container;
140
141 our @ISA = Crossfire::Client::Widget::;
142
143 sub new {
144 my ($class, @widgets) = @_;
145
146 my $self = $class->SUPER::new (children => []);
147 $self->add ($_) for @widgets;
148
149 $self
150 }
151
152 sub add {
153 my ($self, $chld, $expand) = @_;
154
155 $chld->{expand} = $expand;
156 $chld->set_parent ($self);
157
158 @{$self->{children}} =
159 sort { $a->{z} <=> $b->{z} }
160 @{$self->{children}}, $chld;
161
162 $self->size_allocate ($self->{w}, $self->{h});
163 }
164
165 sub remove {
166 my ($self, $widget) = @_;
167
168 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
169
170 $self->size_allocate ($self->{w}, $self->{h});
171 }
172
173 sub find_widget {
174 my ($self, $x, $y) = @_;
175
176 my $res;
177
178 for (@{ $self->{children} }) {
179 $res = $_->find_widget ($x, $y)
180 and return $res;
181 }
182
183 ()
184 }
185
186 sub size_request {
187 my ($self) = @_;
188
189 my ($hs, $ws) = (0, 0);
190 for (@{$self->{children} || []}) {
191 my ($w, $h) = $_->size_request;
192 $hs += $h;
193 if ($ws < $w) { $ws = $w }
194 }
195
196 return ($ws, $hs);
197 }
198
199 sub _draw {
200 my ($self) = @_;
201
202 $_->draw for @{$self->{children}};
203 }
204
205 package Crossfire::Client::Widget::Bin;
206
207 our @ISA = Crossfire::Client::Widget::Container::;
208
209 sub get { $_[0]->{children}[0] }
210
211 sub size_request {
212 $_[0]{children}[0]->size_request if $_[0]{children}[0];
213 }
214
215 sub size_allocate {
216 my ($self, $w, $h) = @_;
217 $self->SUPER::size_allocate ($w, $h);
218 $self->{children}[0]->size_allocate ($w, $h)
219 if $self->{children}[0]
220 }
221
222 package Crossfire::Client::Widget::Toplevel;
223
224 our @ISA = Crossfire::Client::Widget::Container::;
225
226 sub update {
227 my ($self) = @_;
228
229 ::refresh ();
230 }
231
232 package Crossfire::Client::Widget::Window;
233
234 our @ISA = Crossfire::Client::Widget::Bin::;
235
236 use SDL::OpenGL;
237
238 sub add {
239 my ($self, $chld) = @_;
240 warn "ADD $chld\n";
241 $self->SUPER::add ($chld);
242 $chld->set_parent ($self);
243 }
244
245 sub remove {
246 my ($self) = @_;
247 # TODO FIXME: removing a child from a window will crash, see render_chld
248 # $self->update;
249 }
250
251 sub update {
252 my ($self) = @_;
253 $self->render_chld;
254 }
255
256 sub render_chld {
257 my ($self) = @_;
258 my $chld = $self->get;
259 my ($w, $h) = $self->size_request;
260
261 require Carp;
262 Carp::cluck "RENDERCHI $w $h";
263 warn "RENDERCHI $w $h\n";
264 $self->{texture} =
265 Crossfire::Client::Texture->new_from_opengl (
266 $w, $h, sub { $chld->draw }
267 );
268 $self->{texture}->upload;
269 }
270
271 sub size_request {
272 my ($self) = @_;
273 ($self->w, $self->h)
274 }
275
276 sub size_allocate {
277 my ($self, $w, $h) = @_;
278
279 $self->w ($w);
280 $self->h ($h);
281 $self->get->size_allocate ($w, $h);
282
283 $self->update; #TODO: Move this to the size_request event propably?
284 }
285
286 sub _draw {
287 my ($self) = @_;
288
289 my ($w, $h) = ($self->w, $self->h);
290
291 my $tex = $self->{texture}
292 or return;
293
294 glEnable GL_BLEND;
295 glEnable GL_TEXTURE_2D;
296 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
297 glBindTexture GL_TEXTURE_2D, $tex->{name};
298
299 glBegin GL_QUADS;
300 glTexCoord 0, 0; glVertex 0, 0;
301 glTexCoord 0, 1; glVertex 0, $h;
302 glTexCoord 1, 1; glVertex $w, $h;
303 glTexCoord 1, 0; glVertex $w, 0;
304 glEnd;
305
306 glDisable GL_BLEND;
307 glDisable GL_TEXTURE_2D;
308 }
309
310 package Crossfire::Client::Widget::Frame;
311
312 our @ISA = Crossfire::Client::Widget::Bin::;
313
314 use SDL::OpenGL;
315
316 sub size_request {
317 my ($self) = @_;
318 my $chld = $self->get
319 or return (0, 0);
320
321 $chld->move (2, 2);
322
323 map { $_ + 4 } $chld->size_request;
324 }
325
326 sub size_allocate {
327 my ($self, $w, $h) = @_;
328
329 $self->w ($w);
330 $self->h ($h);
331
332 $self->get->size_allocate ($w - 4, $h - 4);
333 $self->get->move (2, 2);
334 }
335
336 sub _draw {
337 my ($self) = @_;
338
339 my $chld = $self->get;
340
341 my ($w, $h) = $chld->size_request;
342
343 glBegin GL_QUADS;
344 glColor 0, 0, 0;
345 glTexCoord 0, 0; glVertex 0 , 0;
346 glTexCoord 0, 1; glVertex 0 , $h + 4;
347 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
348 glTexCoord 1, 0; glVertex $w + 4 , 0;
349 glEnd;
350
351 $chld->draw;
352 }
353
354 package Crossfire::Client::Widget::FancyFrame;
355
356 our @ISA = Crossfire::Client::Widget::Frame::;
357
358 use SDL::OpenGL;
359
360 sub new {
361 my ($self, $theme) = @_;
362 $self = $self->SUPER::new;
363
364 $self->{txts} = [
365 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
366 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/
367 ];
368 $self
369 }
370
371 sub size_request {
372 my ($self) = @_;
373 my ($w, $h) = $self->get->size_request;
374
375 $h += $self->{txts}->[1]->{height};
376 $h += $self->{txts}->[4]->{height};
377 $w += $self->{txts}->[2]->{width};
378 $w += $self->{txts}->[3]->{width};
379
380 ($w, $h)
381 }
382
383 sub size_allocate {
384 my ($self, $w, $h) = @_;
385
386 $self->w ($w);
387 $self->h ($h);
388 $h -= $self->{txts}->[1]->{height};
389 $h -= $self->{txts}->[4]->{height};
390 $w -= $self->{txts}->[2]->{width};
391 $w -= $self->{txts}->[3]->{width};
392
393 $h = $h < 0 ? 0 : $h;
394 $w = $w < 0 ? 0 : $w;
395 warn "CHILD:$w $h\n";
396 $self->get->size_allocate ($w, $h);
397 $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height});
398 }
399
400 sub _draw {
401 my ($self) = @_;
402
403 my ($w, $h) = ($self->w, $self->h);
404 my ($cw, $ch) = ($self->get->w, $self->get->h);
405
406 glEnable GL_BLEND;
407 glEnable GL_TEXTURE_2D;
408 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
409 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
410
411 my $top = $self->{txts}->[1];
412 glBindTexture GL_TEXTURE_2D, $top->{name};
413
414 glBegin GL_QUADS;
415 glTexCoord 0, 0; glVertex 0 , 0;
416 glTexCoord 0, 1; glVertex 0 , $top->{height};
417 glTexCoord 1, 1; glVertex $w , $top->{height};
418 glTexCoord 1, 0; glVertex $w , 0;
419 glEnd;
420
421 my $left = $self->{txts}->[3];
422 glBindTexture GL_TEXTURE_2D, $left->{name};
423
424 glBegin GL_QUADS;
425 glTexCoord 0, 0; glVertex 0 , $top->{height};
426 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
427 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
428 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
429 glEnd;
430
431 my $right = $self->{txts}->[2];
432 glBindTexture GL_TEXTURE_2D, $right->{name};
433
434 glBegin GL_QUADS;
435 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
436 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
437 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
438 glTexCoord 1, 0; glVertex $w , $top->{height};
439 glEnd;
440
441 my $bottom = $self->{txts}->[4];
442 glBindTexture GL_TEXTURE_2D, $bottom->{name};
443
444 glBegin GL_QUADS;
445 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
446 glTexCoord 0, 1; glVertex 0 , $h;
447 glTexCoord 1, 1; glVertex $w , $h;
448 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
449 glEnd;
450
451 my $bg = $self->{txts}->[0];
452 glBindTexture GL_TEXTURE_2D, $bg->{name};
453 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
454 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
455 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
456
457 my $rep_x = $cw / $bg->{width};
458 my $rep_y = $ch / $bg->{height};
459
460 glBegin GL_QUADS;
461 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
462 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
463 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
464 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
465 glEnd;
466
467 glDisable GL_BLEND;
468 glDisable GL_TEXTURE_2D;
469
470 $self->get->draw;
471
472 }
473
474 package Crossfire::Client::Widget::Table;
475
476 our @ISA = Crossfire::Client::Widget::Bin::;
477
478 use SDL::OpenGL;
479
480 sub add {
481 my ($self, $x, $y, $chld) = @_;
482 my $old_chld = $self->{children}[$y][$x];
483
484 $self->{children}[$y][$x] = $chld;
485 $chld->set_parent ($self);
486 $self->update;
487 }
488
489 sub max_row_height {
490 my ($self, $row) = @_;
491
492 my $hs = 0;
493 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
494 my $c = $self->{children}->[$row]->[$xi];
495 if ($c) {
496 my ($w, $h) = $c->size_request;
497 if ($hs < $h) { $hs = $h }
498 }
499 }
500 return $hs;
501 }
502
503 sub max_col_width {
504 my ($self, $col) = @_;
505
506 my $ws = 0;
507 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
508 my $c = ($self->{children}->[$yi] || [])->[$col];
509 if ($c) {
510 my ($w, $h) = $c->size_request;
511 if ($ws < $w) { $ws = $w }
512 }
513 }
514 return $ws;
515 }
516
517 sub size_request {
518 my ($self) = @_;
519
520 my ($hs, $ws) = (0, 0);
521
522 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
523 $hs += $self->max_row_height ($yi);
524 }
525
526 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
527 my $wm = 0;
528 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
529 $wm += $self->max_col_width ($xi)
530 }
531 if ($ws < $wm) { $ws = $wm }
532 }
533
534 return ($ws, $hs);
535 }
536
537 sub _draw {
538 my ($self) = @_;
539
540 my $y = 0;
541 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
542 my $x = 0;
543
544 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
545
546 my $c = $self->{children}->[$yi]->[$xi];
547 if ($c) {
548 $c->move ($x, $y, 0); #TODO: Move to size_request
549 $c->draw if $c;
550 }
551
552 $x += $self->max_col_width ($xi);
553 }
554
555 $y += $self->max_row_height ($yi);
556 }
557 }
558
559 package Crossfire::Client::Widget::VBox;
560
561 our @ISA = Crossfire::Client::Widget::Container::;
562
563 use SDL::OpenGL;
564
565 sub size_allocate {
566 my ($self, $w, $h) = @_;
567
568 $self->w ($w);
569 $self->h ($h);
570
571 my $exp;
572 my @oth;
573 # find expand widget
574 for (@{$self->{children}}) {
575 if ($_->{expand}) {
576 $exp = $_;
577 last;
578 }
579 push @oth, $_;
580 }
581
582 my ($ow, $oh);
583
584 # get sizes of other widgets
585 for (@oth) {
586 my ($w, $h) = $_->size_request;
587 $oh += $h;
588 if ($ow < $w) { $ow = $w }
589 }
590
591 my $y = 0;
592 for (@{$self->{children}}) {
593 $_->move (0, $y);
594
595 if ($_ == $exp) {
596 $_->size_allocate ($w, $h - $oh);
597 $y += $h - $oh;
598 } else {
599 my ($cw, $h) = $_->size_request;
600 $_->size_allocate ($w, $h);
601 $y += $h;
602 }
603 }
604 }
605
606 sub _draw {
607 my ($self) = @_;
608
609 my ($x, $y);
610 for (@{$self->{children} || []}) {
611 $_->draw;
612 $y += $_->h;
613 }
614 }
615
616 package Crossfire::Client::Widget::Label;
617
618 our @ISA = Crossfire::Client::Widget::;
619
620 use SDL::OpenGL;
621
622 sub new {
623 my ($class, $x, $y, $z, $height, $text) = @_;
624
625 # TODO: color, and make height, xyz etc. optional
626 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
627
628 $self->set_text ($text);
629
630 $self
631 }
632
633 sub set_text {
634 my ($self, $text) = @_;
635
636 $self->{text} = $text;
637 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
638
639 $self->update;
640 }
641
642 sub get_text {
643 my ($self, $text) = @_;
644
645 $self->{text}
646 }
647
648 sub size_request {
649 my ($self) = @_;
650
651 (
652 $self->{texture}{width},
653 $self->{texture}{height},
654 )
655 }
656
657 sub _draw {
658 my ($self) = @_;
659
660 my $tex = $self->{texture};
661
662 glEnable GL_BLEND;
663 glEnable GL_TEXTURE_2D;
664 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
665 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
666 glBindTexture GL_TEXTURE_2D, $tex->{name};
667
668 glColor 1, 0, 0, 1; # TODO color
669
670 glBegin GL_QUADS;
671 glTexCoord 0, 0; glVertex 0 , 0;
672 glTexCoord 0, 1; glVertex 0 , $tex->{height};
673 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
674 glTexCoord 1, 0; glVertex $tex->{width}, 0;
675 glEnd;
676
677 glDisable GL_BLEND;
678 glDisable GL_TEXTURE_2D;
679 }
680
681 package Crossfire::Client::Widget::TextEntry;
682
683 our @ISA = Crossfire::Client::Widget::Label::;
684
685 use SDL;
686 use SDL::OpenGL;
687
688 sub key_down {
689 my ($self, $ev) = @_;
690
691 my $mod = $ev->key_mod;
692 my $sym = $ev->key_sym;
693
694 $ev->set_unicode (1);
695 my $uni = $ev->key_unicode;
696
697 my $text = $self->get_text;
698
699 if ($sym == SDLK_BACKSPACE) {
700 substr $text, -1, 1, '';
701
702 } elsif ($uni) {
703 $text .= chr $uni;
704 }
705 $self->set_text ($text);
706 }
707
708 package Crossfire::Client::Widget::MapWidget;
709
710 use strict;
711
712 use List::Util qw(min max);
713
714 use SDL;
715 use SDL::OpenGL;
716 use SDL::OpenGL::Constants;
717
718 our @ISA = Crossfire::Client::Widget::;
719
720 sub key_down {
721 print "MAPKEYDOWN\n";
722 }
723
724 sub key_up {
725 }
726
727 sub size_request {
728
729 }
730
731 sub size_allocate {
732 }
733
734 sub _draw {
735 my ($self) = @_;
736
737 my $mx = $::CONN->{mapx};
738 my $my = $::CONN->{mapy};
739
740 my $map = $::CONN->{map};
741
742 my ($xofs, $yofs);
743
744 my $sw = 1 + int $::WIDTH / 32;
745 my $sh = 1 + int $::HEIGHT / 32;
746
747 if ($::CONN->{mapw} > $sw) {
748 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
749 } else {
750 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
751 }
752
753 if ($::CONN->{maph} > $sh) {
754 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
755 } else {
756 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
757 }
758
759 glEnable GL_TEXTURE_2D;
760 glEnable GL_BLEND;
761 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
762
763 my $sw4 = ($sw + 3) & ~3;
764 my $lighting = "\x00" x ($sw4 * $sh);
765
766 for my $x (0 .. $sw - 1) {
767 for my $y (0 .. $sh - 1) {
768
769 my $cell = $map->[$x + $xofs][$y + $yofs]
770 or next;
771
772 my $darkness = $cell->[0] * (1 / 255);
773 if ($darkness < 0) {
774 $darkness = 0.15;
775 }
776 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
777
778 for my $num (grep $_, @$cell[1,2,3]) {
779 my $tex = $::CONN->{face}[$num]{texture} || next;
780
781 glBindTexture GL_TEXTURE_2D, $tex->{name};
782
783 my $w = $tex->{width};
784 my $h = $tex->{height};
785
786 my $px = ($x + 1) * 32 - $w;
787 my $py = ($y + 1) * 32 - $h;
788
789 glBegin GL_QUADS;
790 glTexCoord 0, 0; glVertex $px , $py;
791 glTexCoord 0, 1; glVertex $px , $py + $h;
792 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
793 glTexCoord 1, 0; glVertex $px + $w, $py;
794 glEnd;
795 }
796 }
797 }
798
799 # if (1) { # higher quality darkness
800 # $lighting =~ s/(.)/$1$1$1/gs;
801 # my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
802 #
803 # $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
804 #
805 # $lighting = $pb->get_pixels;
806 # $lighting =~ s/(.)../$1/gs;
807 # }
808
809 $lighting = new Crossfire::Client::Texture
810 width => $sw4,
811 height => $sh,
812 data => $lighting,
813 internalformat => GL_ALPHA4,
814 format => GL_ALPHA;
815
816 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
817 glColor 0, 0, 0, 0.75;
818 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
819 glBindTexture GL_TEXTURE_2D, $lighting->{name};
820 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
821 glBegin GL_QUADS;
822 glTexCoord 0, 0; glVertex 0 , 0;
823 glTexCoord 0, 1; glVertex 0 , $sh * 32;
824 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
825 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
826 glEnd;
827
828 glDisable GL_TEXTURE_2D;
829 glDisable GL_BLEND;
830 }
831
832 my %DIR = (
833 SDLK_KP8, [1, "north"],
834 SDLK_KP9, [2, "northeast"],
835 SDLK_KP6, [3, "east"],
836 SDLK_KP3, [4, "southeast"],
837 SDLK_KP2, [5, "south"],
838 SDLK_KP1, [6, "southwest"],
839 SDLK_KP4, [7, "west"],
840 SDLK_KP7, [8, "northwest"],
841
842 SDLK_UP, [1, "north"],
843 SDLK_RIGHT, [3, "east"],
844 SDLK_DOWN, [5, "south"],
845 SDLK_LEFT, [7, "west"],
846 );
847
848 sub key_down {
849 my ($self, $ev) = @_;
850
851 my $mod = $ev->key_mod;
852 my $sym = $ev->key_sym;
853
854 if ($sym == SDLK_KP5) {
855 $::CONN->send ("command stay fire");
856 } elsif (exists $DIR{$sym}) {
857 if ($mod & KMOD_SHIFT) {
858 $self->{shft}++;
859 $::CONN->send ("command fire $DIR{$sym}[0]");
860 } elsif ($mod & KMOD_CTRL) {
861 $self->{ctrl}++;
862 $::CONN->send ("command run $DIR{$sym}[0]");
863 } else {
864 $::CONN->send ("command $DIR{$sym}[1]");
865 }
866 }
867 }
868
869 sub key_up {
870 my ($self, $ev) = @_;
871
872 my $mod = $ev->key_mod;
873 my $sym = $ev->key_sym;
874
875 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
876 $::CONN->send ("command fire_stop");
877 }
878 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
879 $::CONN->send ("command run_stop");
880 }
881 }
882
883 package Crossfire::Client::Widget::Animator;
884
885 use SDL::OpenGL;
886
887 our @ISA = Crossfire::Client::Widget::Bin::;
888
889 sub moveto {
890 my ($self, $x, $y) = @_;
891
892 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
893 $self->{speed} = 0.2;
894 $self->{time} = 1;
895
896 ::animation_start $self;
897 }
898
899 sub animate {
900 my ($self, $interval) = @_;
901
902 $self->{time} -= $interval * $self->{speed};
903 if ($self->{time} <= 0) {
904 $self->{time} = 0;
905 ::animation_stop $self;
906 }
907
908 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
909
910 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
911 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
912 }
913
914 sub _draw {
915 my ($self) = @_;
916
917 glPushMatrix;
918 glRotate $self->{time} * 10000, 0, 1, 0;
919 $self->{children}[0]->draw;
920 glPopMatrix;
921 }
922
923 1;
924