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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.49
Committed: Sun Apr 9 22:26:51 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.48: +0 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package Crossfire::Client::Widget;
2
3 use strict;
4
5 use Scalar::Util;
6
7 use SDL::OpenGL;
8 use SDL::OpenGL::Constants;
9
10 use Crossfire::Client;
11
12 # class methods for events
13 sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
14 sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
15 sub feed_sdl_button_down_event { }
16 sub feed_sdl_button_up_event { }
17
18 sub new {
19 my $class = shift;
20
21 bless { @_ }, $class
22 }
23
24 sub move {
25 my ($self, $x, $y, $z) = @_;
26 $self->{x} = $x;
27 $self->{y} = $y;
28 $self->{z} = $z if defined $z;
29 }
30
31 sub needs_redraw {
32 0
33 }
34
35 sub size_request {
36 require Carp;
37 Carp::confess "size_request is abtract";
38 }
39
40 sub size_allocate {
41 my ($self, $w, $h) = @_;
42
43 $self->{w} = $w;
44 $self->{h} = $h;
45 }
46
47 sub focus_in {
48 my ($widget) = @_;
49 $::FOCUS = $widget;
50 }
51
52 sub focus_out {
53 my ($widget) = @_;
54 }
55
56 sub key_down {
57 my ($widget, $sdlev) = @_;
58 }
59
60 sub key_up {
61 my ($widget, $sdlev) = @_;
62 }
63
64 sub button_down {
65 my ($widget, $sdlev) = @_;
66 }
67
68 sub button_up {
69 my ($widget, $sdlev) = @_;
70 }
71
72 sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
73 sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
74 sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
75 sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
76 sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
77
78 sub draw {
79 my ($self) = @_;
80
81 glPushMatrix;
82 glTranslate $self->{x}, $self->{y}, 0;
83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 0.4;
86 glBegin GL_QUADS;
87 glVertex 0, 0;
88 glVertex $self->{w} - 1, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1;
90 glVertex 0, $self->{h} - 1;
91 glEnd;
92 }
93 glPopMatrix;
94 }
95
96 sub _draw {
97 my ($self) = @_;
98
99 warn "no draw defined for $self\n";
100 }
101
102 sub bbox {
103 my ($self) = @_;
104 my ($w, $h) = $self->size_request;
105 (
106 $self->{x},
107 $self->{y},
108 $self->{x} = $w,
109 $self->{y} = $h
110 )
111 }
112
113 sub find_widget {
114 my ($self, $x, $y) = @_;
115
116 return $self
117 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
118 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
119
120 ()
121 }
122
123 sub del_parent { $_[0]->{parent} = undef }
124
125 sub set_parent {
126 my ($self, $par) = @_;
127
128 $self->{parent} = $par;
129 Scalar::Util::weaken $self->{parent};
130 }
131
132 sub get_parent {
133 $_[0]->{parent}
134 }
135
136 sub update {
137 my ($self) = @_;
138
139 $self->{parent}->update
140 if $self->{parent};
141 }
142
143 sub DESTROY {
144 my ($self) = @_;
145
146 #$self->deactivate;
147 }
148
149 #############################################################################
150
151 package Crossfire::Client::Widget::Container;
152
153 our @ISA = Crossfire::Client::Widget::;
154
155 sub new {
156 my ($class, @widgets) = @_;
157
158 my $self = $class->SUPER::new (children => []);
159 $self->add ($_) for @widgets;
160
161 $self
162 }
163
164 sub add {
165 my ($self, $chld, $expand) = @_;
166
167 $chld->{expand} = $expand;
168 $chld->set_parent ($self);
169
170 @{$self->{children}} =
171 sort { $a->{z} <=> $b->{z} }
172 @{$self->{children}}, $chld;
173
174 $self->size_allocate ($self->{w}, $self->{h})
175 if $self->{w}; #TODO: check for "realised state"
176 }
177
178 sub remove {
179 my ($self, $widget) = @_;
180
181 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
182
183 $self->size_allocate ($self->{w}, $self->{h});
184 }
185
186 sub find_widget {
187 my ($self, $x, $y) = @_;
188
189 $x -= $self->{x};
190 $y -= $self->{y};
191
192 my $res;
193
194 for (reverse @{ $self->{children} }) {
195 $res = $_->find_widget ($x, $y)
196 and return $res;
197 }
198
199 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
200 }
201
202 sub _draw {
203 my ($self) = @_;
204
205 $_->draw for @{$self->{children}};
206 }
207
208 #############################################################################
209
210 package Crossfire::Client::Widget::Bin;
211
212 our @ISA = Crossfire::Client::Widget::Container::;
213
214 sub child { $_[0]->{children}[0] }
215
216 sub size_request {
217 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218 }
219
220 sub size_allocate {
221 my ($self, $w, $h) = @_;
222
223 $self->SUPER::size_allocate ($w, $h);
224 $self->{children}[0]->size_allocate ($w, $h)
225 if $self->{children}[0]
226 }
227
228 #############################################################################
229
230 package Crossfire::Client::Widget::Toplevel;
231
232 our @ISA = Crossfire::Client::Widget::Container::;
233
234 sub update {
235 my ($self) = @_;
236
237 ::refresh ();
238 }
239
240 sub add {
241 my ($self, $widget) = @_;
242
243 $self->SUPER::add ($widget);
244
245 $widget->size_allocate ($widget->size_request);
246 }
247
248 #############################################################################
249
250 package Crossfire::Client::Widget::Window;
251
252 our @ISA = Crossfire::Client::Widget::Bin::;
253
254 use SDL::OpenGL;
255
256 sub new {
257 my ($class, $x, $y, $z, $w, $h) = @_;
258
259 my $self = $class->SUPER::new;
260
261 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
262 }
263
264 sub update {
265 my ($self) = @_;
266
267 $self->render_chld;
268 $self->SUPER::update;
269 }
270
271 sub render_chld {
272 my ($self) = @_;
273
274 $self->{texture} =
275 Crossfire::Client::Texture->new_from_opengl (
276 $self->{w}, $self->{h}, sub { $self->child->draw }
277 );
278 }
279
280 sub size_allocate {
281 my ($self, $w, $h) = @_;
282
283 $self->{w} = $w;
284 $self->{h} = $h;
285
286 $self->child->size_allocate ($w, $h);
287
288 $self->render_chld;
289 }
290
291 sub _draw {
292 my ($self) = @_;
293
294 my ($w, $h) = ($self->w, $self->h);
295
296 my $tex = $self->{texture}
297 or return;
298
299 glEnable GL_BLEND;
300 glEnable GL_TEXTURE_2D;
301 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
302 glBindTexture GL_TEXTURE_2D, $tex->{name};
303
304 glBegin GL_QUADS;
305 glTexCoord 0, 0; glVertex 0, 0;
306 glTexCoord 0, 1; glVertex 0, $h;
307 glTexCoord 1, 1; glVertex $w, $h;
308 glTexCoord 1, 0; glVertex $w, 0;
309 glEnd;
310
311 glDisable GL_BLEND;
312 glDisable GL_TEXTURE_2D;
313 }
314
315 #############################################################################
316
317 package Crossfire::Client::Widget::Frame;
318
319 our @ISA = Crossfire::Client::Widget::Bin::;
320
321 use SDL::OpenGL;
322
323 sub size_request {
324 my ($self) = @_;
325 my $chld = $self->child
326 or return (0, 0);
327
328 $chld->move (2, 2);
329
330 map { $_ + 4 } $chld->size_request;
331 }
332
333 sub size_allocate {
334 my ($self, $w, $h) = @_;
335
336 $self->{w} = $w;
337 $self->{h} = $h;
338
339 $self->child->size_allocate ($w - 4, $h - 4);
340 $self->child->move (2, 2);
341 }
342
343 sub _draw {
344 my ($self) = @_;
345
346 my $chld = $self->child;
347
348 my ($w, $h) = $chld->size_request;
349
350 glBegin GL_QUADS;
351 glColor 0, 0, 0;
352 glTexCoord 0, 0; glVertex 0 , 0;
353 glTexCoord 0, 1; glVertex 0 , $h + 4;
354 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
355 glTexCoord 1, 0; glVertex $w + 4 , 0;
356 glEnd;
357
358 $chld->draw;
359 }
360
361 #############################################################################
362
363 package Crossfire::Client::Widget::FancyFrame;
364
365 our @ISA = Crossfire::Client::Widget::Bin::;
366
367 use SDL::OpenGL;
368
369 my @tex =
370 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
371 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
372
373 sub size_request {
374 my ($self) = @_;
375
376 my ($w, $h) = $self->SUPER::size_request;
377
378 $h += $tex[1]->{height};
379 $h += $tex[4]->{height};
380 $w += $tex[2]->{width};
381 $w += $tex[3]->{width};
382
383 ($w, $h)
384 }
385
386 sub size_allocate {
387 my ($self, $w, $h) = @_;
388
389 $self->SUPER::size_allocate ($w, $h);
390
391 $h -= $tex[1]->{height};
392 $h -= $tex[4]->{height};
393 $w -= $tex[2]->{width};
394 $w -= $tex[3]->{width};
395
396 $h = $h < 0 ? 0 : $h;
397 $w = $w < 0 ? 0 : $w;
398
399 $self->child->size_allocate ($w, $h);
400 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
401 }
402
403 sub _draw {
404 my ($self) = @_;
405
406 my ($w, $h) = ($self->{w}, $self->{h});
407 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
408
409 glEnable GL_BLEND;
410 glEnable GL_TEXTURE_2D;
411 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
412 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
413
414 my $top = $tex[1];
415 glBindTexture GL_TEXTURE_2D, $top->{name};
416
417 glBegin GL_QUADS;
418 glTexCoord 0, 0; glVertex 0 , 0;
419 glTexCoord 0, 1; glVertex 0 , $top->{height};
420 glTexCoord 1, 1; glVertex $w , $top->{height};
421 glTexCoord 1, 0; glVertex $w , 0;
422 glEnd;
423
424 my $left = $tex[3];
425 glBindTexture GL_TEXTURE_2D, $left->{name};
426
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex 0 , $top->{height};
429 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
430 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
431 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
432 glEnd;
433
434 my $right = $tex[2];
435 glBindTexture GL_TEXTURE_2D, $right->{name};
436
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
439 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
440 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
441 glTexCoord 1, 0; glVertex $w , $top->{height};
442 glEnd;
443
444 my $bottom = $tex[4];
445 glBindTexture GL_TEXTURE_2D, $bottom->{name};
446
447 glBegin GL_QUADS;
448 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
449 glTexCoord 0, 1; glVertex 0 , $h;
450 glTexCoord 1, 1; glVertex $w , $h;
451 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
452 glEnd;
453
454 my $bg = $tex[0];
455 glBindTexture GL_TEXTURE_2D, $bg->{name};
456 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
457 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
459
460 my $rep_x = $cw / $bg->{width};
461 my $rep_y = $ch / $bg->{height};
462
463 glBegin GL_QUADS;
464 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
465 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
467 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
468 glEnd;
469
470 glDisable GL_BLEND;
471 glDisable GL_TEXTURE_2D;
472
473 $self->child->draw;
474
475 }
476
477 #############################################################################
478
479 package Crossfire::Client::Widget::Table;
480
481 our @ISA = Crossfire::Client::Widget::Bin::;
482
483 use SDL::OpenGL;
484
485 sub add {
486 my ($self, $x, $y, $chld) = @_;
487 my $old_chld = $self->{children}[$y][$x];
488
489 $self->{children}[$y][$x] = $chld;
490 $chld->set_parent ($self);
491 $self->update;
492 }
493
494 sub max_row_height {
495 my ($self, $row) = @_;
496
497 my $hs = 0;
498 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
499 my $c = $self->{children}->[$row]->[$xi];
500 if ($c) {
501 my ($w, $h) = $c->size_request;
502 if ($hs < $h) { $hs = $h }
503 }
504 }
505 return $hs;
506 }
507
508 sub max_col_width {
509 my ($self, $col) = @_;
510
511 my $ws = 0;
512 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
513 my $c = ($self->{children}->[$yi] || [])->[$col];
514 if ($c) {
515 my ($w, $h) = $c->size_request;
516 if ($ws < $w) { $ws = $w }
517 }
518 }
519 return $ws;
520 }
521
522 sub size_request {
523 my ($self) = @_;
524
525 my ($hs, $ws) = (0, 0);
526
527 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
528 $hs += $self->max_row_height ($yi);
529 }
530
531 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
532 my $wm = 0;
533 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
534 $wm += $self->max_col_width ($xi)
535 }
536 if ($ws < $wm) { $ws = $wm }
537 }
538
539 return ($ws, $hs);
540 }
541
542 sub _draw {
543 my ($self) = @_;
544
545 my $y = 0;
546 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
547 my $x = 0;
548
549 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
550
551 my $c = $self->{children}->[$yi]->[$xi];
552 if ($c) {
553 $c->move ($x, $y, 0); #TODO: Move to size_request
554 $c->draw if $c;
555 }
556
557 $x += $self->max_col_width ($xi);
558 }
559
560 $y += $self->max_row_height ($yi);
561 }
562 }
563
564 #############################################################################
565
566 package Crossfire::Client::Widget::VBox;
567
568 our @ISA = Crossfire::Client::Widget::Container::;
569
570 use SDL::OpenGL;
571
572 sub size_request {
573 my ($self) = @_;
574
575 my @alloc = map [$_->size_request], @{$self->{children}};
576
577 (
578 (List::Util::max map $_->[0], @alloc),
579 (List::Util::sum map $_->[1], @alloc),
580 )
581 }
582
583 sub size_allocate {
584 my ($self, $w, $h) = @_;
585
586 $self->w ($w);
587 $self->h ($h);
588
589 my $exp;
590 my @oth;
591 # find expand widget
592 for (@{$self->{children}}) {
593 if ($_->{expand}) {
594 $exp = $_;
595 last;
596 }
597 push @oth, $_;
598 }
599
600 my ($ow, $oh);
601
602 # get sizes of other widgets
603 for (@oth) {
604 my ($w, $h) = $_->size_request;
605 $oh += $h;
606 if ($ow < $w) { $ow = $w }
607 }
608
609 my $y = 0;
610 for (@{$self->{children}}) {
611 $_->move (0, $y);
612
613 if ($_ == $exp) {
614 $_->size_allocate ($w, $h - $oh);
615 $y += $h - $oh;
616 } else {
617 my ($cw, $h) = $_->size_request;
618 $_->size_allocate ($w, $h);
619 $y += $h;
620 }
621 }
622 }
623
624 #############################################################################
625
626 package Crossfire::Client::Widget::Label;
627
628 our @ISA = Crossfire::Client::Widget::;
629
630 use SDL::OpenGL;
631
632 sub new {
633 my ($class, $x, $y, $z, $height, $text) = @_;
634
635 # TODO: color, and make height, xyz etc. optional
636 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
637
638 $self->set_text ($text);
639
640 $self
641 }
642
643 sub set_text {
644 my ($self, $text) = @_;
645
646 $self->{text} = $text;
647 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
648
649 $self->update;
650 }
651
652 sub get_text {
653 my ($self, $text) = @_;
654
655 $self->{text}
656 }
657
658 sub size_request {
659 my ($self) = @_;
660
661 (
662 $self->{texture}{width},
663 $self->{texture}{height},
664 )
665 }
666
667 sub _draw {
668 my ($self) = @_;
669
670 my $tex = $self->{texture};
671
672 glEnable GL_BLEND;
673 glEnable GL_TEXTURE_2D;
674 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
675 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
676 glBindTexture GL_TEXTURE_2D, $tex->{name};
677
678 glColor 1, 0, 0, 1; # TODO color
679
680 glBegin GL_QUADS;
681 glTexCoord 0, 0; glVertex 0 , 0;
682 glTexCoord 0, 1; glVertex 0 , $tex->{height};
683 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
684 glTexCoord 1, 0; glVertex $tex->{width}, 0;
685 glEnd;
686
687 glDisable GL_BLEND;
688 glDisable GL_TEXTURE_2D;
689 }
690
691 #############################################################################
692
693 package Crossfire::Client::Widget::TextEntry;
694
695 our @ISA = Crossfire::Client::Widget::Label::;
696
697 use SDL;
698 use SDL::OpenGL;
699
700 sub key_down {
701 my ($self, $ev) = @_;
702
703 my $mod = $ev->key_mod;
704 my $sym = $ev->key_sym;
705
706 $ev->set_unicode (1);
707 my $uni = $ev->key_unicode;
708
709 my $text = $self->get_text;
710
711 if ($sym == SDLK_BACKSPACE) {
712 substr $text, -1, 1, '';
713
714 } elsif ($uni) {
715 $text .= chr $uni;
716 }
717 $self->set_text ($text);
718 }
719
720 #############################################################################
721
722 package Crossfire::Client::Widget::MapWidget;
723
724 use strict;
725
726 use List::Util qw(min max);
727
728 use SDL;
729 use SDL::OpenGL;
730 use SDL::OpenGL::Constants;
731
732 our @ISA = Crossfire::Client::Widget::;
733
734 sub key_down {
735 print "MAPKEYDOWN\n";
736 }
737
738 sub key_up {
739 }
740
741 sub size_request {
742
743 }
744
745 sub size_allocate {
746 }
747
748 sub _draw {
749 my ($self) = @_;
750
751 my $mx = $::CONN->{mapx};
752 my $my = $::CONN->{mapy};
753
754 my $map = $::CONN->{map};
755
756 my ($xofs, $yofs);
757
758 my $sw = 1 + int $::WIDTH / 32;
759 my $sh = 1 + int $::HEIGHT / 32;
760
761 if ($::CONN->{mapw} > $sw) {
762 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
763 } else {
764 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
765 }
766
767 if ($::CONN->{maph} > $sh) {
768 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
769 } else {
770 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
771 }
772
773 glEnable GL_TEXTURE_2D;
774 glEnable GL_BLEND;
775 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
776
777 my $sw4 = ($sw + 3) & ~3;
778 my $lighting = "\x00" x ($sw4 * $sh);
779
780 for my $x (0 .. $sw - 1) {
781 for my $y (0 .. $sh - 1) {
782
783 my $cell = $map->[$x + $xofs][$y + $yofs]
784 or next;
785
786 my $darkness = $cell->[0] * (1 / 255);
787 if ($darkness < 0) {
788 $darkness = 0.15;
789 }
790 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
791
792 for my $num (grep $_, @$cell[1,2,3]) {
793 my $tex = $::CONN->{face}[$num]{texture} || next;
794
795 glBindTexture GL_TEXTURE_2D, $tex->{name};
796
797 my $w = $tex->{width};
798 my $h = $tex->{height};
799
800 my $px = ($x + 1) * 32 - $w;
801 my $py = ($y + 1) * 32 - $h;
802
803 glBegin GL_QUADS;
804 glTexCoord 0, 0; glVertex $px , $py;
805 glTexCoord 0, 1; glVertex $px , $py + $h;
806 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
807 glTexCoord 1, 0; glVertex $px + $w, $py;
808 glEnd;
809 }
810 }
811 }
812
813 # if (1) { # higher quality darkness
814 # $lighting =~ s/(.)/$1$1$1/gs;
815 # my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
816 #
817 # $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
818 #
819 # $lighting = $pb->get_pixels;
820 # $lighting =~ s/(.)../$1/gs;
821 # }
822
823 $lighting = new Crossfire::Client::Texture
824 width => $sw4,
825 height => $sh,
826 data => $lighting,
827 internalformat => GL_ALPHA4,
828 format => GL_ALPHA;
829
830 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
831 glColor 0, 0, 0, 0.75;
832 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
833 glBindTexture GL_TEXTURE_2D, $lighting->{name};
834 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
835 glBegin GL_QUADS;
836 glTexCoord 0, 0; glVertex 0 , 0;
837 glTexCoord 0, 1; glVertex 0 , $sh * 32;
838 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
839 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
840 glEnd;
841
842 glDisable GL_TEXTURE_2D;
843 glDisable GL_BLEND;
844 }
845
846 my %DIR = (
847 SDLK_KP8, [1, "north"],
848 SDLK_KP9, [2, "northeast"],
849 SDLK_KP6, [3, "east"],
850 SDLK_KP3, [4, "southeast"],
851 SDLK_KP2, [5, "south"],
852 SDLK_KP1, [6, "southwest"],
853 SDLK_KP4, [7, "west"],
854 SDLK_KP7, [8, "northwest"],
855
856 SDLK_UP, [1, "north"],
857 SDLK_RIGHT, [3, "east"],
858 SDLK_DOWN, [5, "south"],
859 SDLK_LEFT, [7, "west"],
860 );
861
862 sub key_down {
863 my ($self, $ev) = @_;
864
865 my $mod = $ev->key_mod;
866 my $sym = $ev->key_sym;
867
868 if ($sym == SDLK_KP5) {
869 $::CONN->send ("command stay fire");
870 } elsif (exists $DIR{$sym}) {
871 if ($mod & KMOD_SHIFT) {
872 $self->{shft}++;
873 $::CONN->send ("command fire $DIR{$sym}[0]");
874 } elsif ($mod & KMOD_CTRL) {
875 $self->{ctrl}++;
876 $::CONN->send ("command run $DIR{$sym}[0]");
877 } else {
878 $::CONN->send ("command $DIR{$sym}[1]");
879 }
880 }
881 }
882
883 sub key_up {
884 my ($self, $ev) = @_;
885
886 my $mod = $ev->key_mod;
887 my $sym = $ev->key_sym;
888
889 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
890 $::CONN->send ("command fire_stop");
891 }
892 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
893 $::CONN->send ("command run_stop");
894 }
895 }
896
897 #############################################################################
898
899 package Crossfire::Client::Widget::Animator;
900
901 use SDL::OpenGL;
902
903 our @ISA = Crossfire::Client::Widget::Bin::;
904
905 sub moveto {
906 my ($self, $x, $y) = @_;
907
908 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
909 $self->{speed} = 0.2;
910 $self->{time} = 1;
911
912 ::animation_start $self;
913 }
914
915 sub animate {
916 my ($self, $interval) = @_;
917
918 $self->{time} -= $interval * $self->{speed};
919 if ($self->{time} <= 0) {
920 $self->{time} = 0;
921 ::animation_stop $self;
922 }
923
924 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
925
926 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
927 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
928 }
929
930 sub _draw {
931 my ($self) = @_;
932
933 glPushMatrix;
934 glRotate $self->{time} * 10000, 0, 1, 0;
935 $self->{children}[0]->draw;
936 glPopMatrix;
937 }
938
939 1;
940