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7 | use SDL::OpenGL; |
7 | use SDL::OpenGL; |
8 | use SDL::OpenGL::Constants; |
8 | use SDL::OpenGL::Constants; |
9 | |
9 | |
10 | use Crossfire::Client; |
10 | use Crossfire::Client; |
11 | |
11 | |
12 | our $FOCUS; # the widget with current focus |
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13 | |
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14 | # class methods for events |
12 | # class methods for events |
15 | sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } |
13 | sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS } |
16 | sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } |
14 | sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS } |
17 | sub feed_sdl_button_down_event { } |
15 | sub feed_sdl_button_down_event { } |
18 | sub feed_sdl_button_up_event { } |
16 | sub feed_sdl_button_up_event { } |
19 | |
17 | |
20 | sub new { |
18 | sub new { |
21 | my $class = shift; |
19 | my $class = shift; |
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46 | $self->{h} = $h; |
44 | $self->{h} = $h; |
47 | } |
45 | } |
48 | |
46 | |
49 | sub focus_in { |
47 | sub focus_in { |
50 | my ($widget) = @_; |
48 | my ($widget) = @_; |
51 | $FOCUS = $widget; |
49 | $::FOCUS = $widget; |
52 | } |
50 | } |
53 | |
51 | |
54 | sub focus_out { |
52 | sub focus_out { |
55 | my ($widget) = @_; |
53 | my ($widget) = @_; |
56 | } |
54 | } |
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81 | my ($self) = @_; |
79 | my ($self) = @_; |
82 | |
80 | |
83 | glPushMatrix; |
81 | glPushMatrix; |
84 | glTranslate $self->{x}, $self->{y}, 0; |
82 | glTranslate $self->{x}, $self->{y}, 0; |
85 | $self->_draw; |
83 | $self->_draw; |
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84 | if ($self == $::HOVER) { |
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85 | glColor 1, 1, 1, 1; |
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86 | glBegin GL_LINES; |
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87 | glVertex 0, 0; |
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88 | glVertex $self->{w} - 1, 0; |
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89 | glVertex $self->{w} - 1, $self->{h} - 1; |
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90 | glVertex 0, $self->{h} - 1; |
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91 | glVertex 0, 0; |
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92 | glEnd; |
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93 | } |
86 | glPopMatrix; |
94 | glPopMatrix; |
87 | } |
95 | } |
88 | |
96 | |
89 | sub _draw { |
97 | sub _draw { |
90 | my ($self) = @_; |
98 | my ($self) = @_; |