… | |
… | |
1795 | for my $child ($self->visible_children) { |
1795 | for my $child ($self->visible_children) { |
1796 | my ($pos, $x, $y, $size, $w, $h) = @{ $child->{_fixed} }; |
1796 | my ($pos, $x, $y, $size, $w, $h) = @{ $child->{_fixed} }; |
1797 | |
1797 | |
1798 | $x = _scale $pos, $x, $W; |
1798 | $x = _scale $pos, $x, $W; |
1799 | $y = _scale $pos, $x, $H; |
1799 | $y = _scale $pos, $x, $H; |
1800 | $w = _scale $size, $w, $child->{req_w}; |
1800 | $w = _scale $size, $w, $W; |
1801 | $h = _scale $size, $h, $child->{req_h}; |
1801 | $h = _scale $size, $h, $H; |
1802 | |
1802 | |
1803 | $child->configure ($x, $y, $w, $h); |
1803 | $child->configure ($x, $y, $w, $h); |
1804 | } |
1804 | } |
1805 | |
1805 | |
1806 | 1 |
1806 | 1 |
… | |
… | |
3540 | my ($self) = @_; |
3540 | my ($self) = @_; |
3541 | |
3541 | |
3542 | if ($::CONN) { |
3542 | if ($::CONN) { |
3543 | if (my $faceid = $::CONN->{faceid}[$self->{face}]) { |
3543 | if (my $faceid = $::CONN->{faceid}[$self->{face}]) { |
3544 | if (my $tex = $::CONN->{texture}[$faceid]) { |
3544 | if (my $tex = $::CONN->{texture}[$faceid]) { |
|
|
3545 | $self->{tex} = $tex; |
3545 | return ($self->{size_w} || $tex->{w}, $self->{size_h} || $tex->{h}); |
3546 | return ($self->{size_w} || $tex->{w}, $self->{size_h} || $tex->{h}); |
3546 | } else { |
3547 | } else { |
3547 | $self->{wait_face} ||= $::CONN->connect_face_update ($faceid, sub { |
3548 | $self->{wait_face} ||= $::CONN->connect_face_update ($faceid, sub { |
3548 | $self->realloc; |
3549 | $self->realloc; |
3549 | }); |
3550 | }); |
… | |
… | |
3571 | } |
3572 | } |
3572 | |
3573 | |
3573 | sub _draw { |
3574 | sub _draw { |
3574 | my ($self) = @_; |
3575 | my ($self) = @_; |
3575 | |
3576 | |
3576 | return unless $::CONN; |
|
|
3577 | |
|
|
3578 | $self->SUPER::_draw; |
3577 | $self->SUPER::_draw; |
3579 | |
3578 | |
3580 | my $faceid = $::CONN->{faceid}[$self->{face}] |
3579 | if (my $tex = $self->{tex}) { |
3581 | or return; |
|
|
3582 | |
|
|
3583 | my $tex = $::CONN->{texture}[$faceid]; |
|
|
3584 | |
|
|
3585 | if ($tex) { |
|
|
3586 | glEnable GL_TEXTURE_2D; |
3580 | glEnable GL_TEXTURE_2D; |
3587 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
3581 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
3588 | glColor 0, 0, 0, 1; |
3582 | glColor 0, 0, 0, 1; |
3589 | $tex->draw_quad_alpha (0, 0, $self->{w}, $self->{h}); |
3583 | $tex->draw_quad_alpha (0, 0, $self->{w}, $self->{h}); |
3590 | glDisable GL_TEXTURE_2D; |
3584 | glDisable GL_TEXTURE_2D; |