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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.98 by root, Fri Apr 14 02:06:22 2006 UTC vs.
Revision 1.100 by elmex, Fri Apr 14 11:32:22 2006 UTC

639 # TODO: repeat texture not scale 639 # TODO: repeat texture not scale
640 my $rep_x = $cw / $bg->{w}; 640 my $rep_x = $cw / $bg->{w};
641 my $rep_y = $ch / $bg->{h}; 641 my $rep_y = $ch / $bg->{h};
642 642
643 glColor @{ $self->{bg} }; 643 glColor @{ $self->{bg} };
644
645 $bg->{s} = $rep_x;
646 $bg->{t} = $rep_y;
647 $bg->{wrap_mode} = 1;
644 $bg->draw_quad ($self->{border}, $self->{border}, $cw, $ch); 648 $bg->draw_quad ($self->{border}, $self->{border}, $cw, $ch);
645 649
646 glDisable GL_TEXTURE_2D; 650 glDisable GL_TEXTURE_2D;
647 glDisable GL_BLEND; 651 glDisable GL_BLEND;
648 652
1023} 1027}
1024 1028
1025sub _set_text { 1029sub _set_text {
1026 my ($self, $text) = @_; 1030 my ($self, $text) = @_;
1027 1031
1032 my $old_text = $self->{text};
1033
1028 $self->{last_activity} = $::NOW; 1034 $self->{last_activity} = $::NOW;
1029 1035
1030 $self->{text} = $text; 1036 $self->{text} = $text;
1031 $self->{layout}->set_width ($self->{w}); 1037 $self->{layout}->set_width ($self->{w});
1032 $self->{layout}->set_height (List::Util::min $self->{h} - $self->{padding} * 2, $self->{height}); 1038 $self->{layout}->set_height (List::Util::min $self->{h} - $self->{padding} * 2, $self->{height});
1037 1043
1038 $text = substr $text, 0, $self->{cursor}; 1044 $text = substr $text, 0, $self->{cursor};
1039 utf8::encode $text; 1045 utf8::encode $text;
1040 1046
1041 @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text); 1047 @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text);
1048
1049 $self->emit (changed => $self->{text}) # XXX: is this the right place to do this?
1050 if $old_text ne $self->{text};
1042} 1051}
1043 1052
1044sub size_request { 1053sub size_request {
1045 my ($self) = @_; 1054 my ($self) = @_;
1046 1055
1156 glVertex $self->{cur_x}, $self->{cur_y} + $self->{cur_h}; 1165 glVertex $self->{cur_x}, $self->{cur_y} + $self->{cur_h};
1157 glEnd; 1166 glEnd;
1158 } 1167 }
1159} 1168}
1160 1169
1170package CFClient::UI::LineEntry;
1171
1172our @ISA = CFClient::UI::Entry::;
1173
1174use SDL;
1175use SDL::OpenGL;
1176
1177sub key_down {
1178 my ($self, $ev) = @_;
1179
1180 my $sym = $ev->key_sym;
1181
1182 if ($sym == SDLK_RETURN) {
1183 $self->emit (activate => $self->get_text);
1184 $self->update;
1185
1186 } else {
1187 $self->SUPER::key_down ($ev);
1188 }
1189
1190}
1191
1161############################################################################# 1192#############################################################################
1162 1193
1163package CFClient::UI::Button; 1194package CFClient::UI::Button;
1164 1195
1165our @ISA = CFClient::UI::Label::; 1196our @ISA = CFClient::UI::Label::;
1297use strict; 1328use strict;
1298 1329
1299use SDL::OpenGL; 1330use SDL::OpenGL;
1300 1331
1301our @ISA = CFClient::UI::DrawBG::; 1332our @ISA = CFClient::UI::DrawBG::;
1333
1334my @tex =
1335 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
1336 qw(s1_slider.png s1_slider_bg.png);
1302 1337
1303sub new { 1338sub new {
1304 my $class = shift; 1339 my $class = shift;
1305 1340
1306 # range [value, low, high, page] 1341 # range [value, low, high, page]
1375 my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg}; 1410 my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg};
1376 my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg}; 1411 my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg};
1377 1412
1378 my ($value, $lo, $hi, $page) = @{$self->{range}}; 1413 my ($value, $lo, $hi, $page) = @{$self->{range}};
1379 1414
1415 # the inner_* stuff is for generating a padding for the slider handle,
1416 # so that the handle doesn't leave the texture. This calculation isn't 100%
1417 # correct propably, but it does the job for now
1418 my $inner_pad = 5; # 5% of width for slider bg texture border
1419 my $inner_pad_px = ($w / 100) * $inner_pad; # % to pixels
1420 my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right
1421
1380 $page = int $page * $w / ($hi - $lo); 1422 $page = int $page * $inner_w / ($hi - $lo);
1381 $value = int +($value - $lo) * $w / ($hi - $lo); 1423 $value = int +($value - $lo) * $inner_w / ($hi - $lo);
1382 1424
1383 $w -= $page; 1425 $w -= $page;
1384 $page &= ~1; 1426 $page &= ~1;
1385 glTranslate $page * 0.5, 0, 0; 1427 glTranslate $page * 0.5, 0, 0;
1386 $page ||= 2; 1428 $page ||= 2;
1387 1429
1388 glColor @$fg;
1389 glBegin GL_LINES;
1390 glVertex 0, 0; glVertex 0, $h;
1391 glVertex $w - 1, 0; glVertex $w - 1, $h;
1392 glVertex 0, $h * 0.5; glVertex $w, $h * 0.5;
1393 glEnd;
1394
1395 my $knob_a = $value - $page * 0.5; 1430 my $knob_a = $inner_pad_px + ($value - $page * 0.5);
1396 my $knob_b = $value + $page * 0.5; 1431 my $knob_b = $inner_pad_px + ($value + $page * 0.5);
1397 1432
1398 glBegin GL_QUADS; 1433 glEnable GL_BLEND;
1399 glColor @$fg; 1434 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
1400 glVertex $knob_a, 0; 1435 glEnable GL_TEXTURE_2D;
1401 glVertex $knob_a, $h; 1436 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
1402 glVertex $knob_b, $h;
1403 glVertex $knob_b, 0;
1404 1437
1405 if ($knob_a < $knob_b - 2) { 1438 # draw background
1406 glColor @$bg; 1439 $tex[1]->draw_quad (0, 0, $w, $h);
1407 glVertex $knob_a + 1, 1; 1440
1408 glVertex $knob_a + 1, $h - 1; 1441 # draw handle
1409 glVertex $knob_b - 1, $h - 1; 1442 $tex[0]->draw_quad ($knob_a, 0, $knob_b - $knob_a, $h);
1410 glVertex $knob_b - 1, 1; 1443
1411 } 1444 glDisable GL_BLEND;
1412 glEnd; 1445 glDisable GL_TEXTURE_2D;
1413} 1446}
1414 1447
1415############################################################################# 1448#############################################################################
1416 1449
1417package CFClient::UI::TextView; 1450package CFClient::UI::TextView;

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