--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/14 14:02:52 1.104 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/14 14:55:28 1.105 @@ -63,8 +63,8 @@ if ($widget != $HOVER) { my $hover = $HOVER; $HOVER = $widget; - $hover->update if $hover; - $HOVER->update if $HOVER; + $hover->update if $hover && $hover->{can_hover}; + $HOVER->update if $HOVER && $HOVER->{can_hover}; } $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER; @@ -441,10 +441,11 @@ sub render_chld { my ($self) = @_; - $self->{texture} = - CFClient::Texture->new_from_opengl ( - $self->{w}, $self->{h}, sub { $self->child->draw } - ); + $self->{texture} = new_from_opengl CFClient::Texture $self->{w}, $self->{h}, sub { + glClearColor 0, 0, 0, 1; + glClear GL_COLOR_BUFFER_BIT; + $self->child->draw; + }; } sub size_allocate { @@ -833,7 +834,7 @@ my $y = 0; for (0 .. $#$children) { my $child = $children->[$_]; - my $h = $h[$_]; + my $h = int $h[$_]; $child->size_allocate ($y, 0, $h, $w); $y += $h; @@ -887,7 +888,7 @@ my $y = 0; for (0 .. $#$children) { my $child = $children->[$_]; - my $h = $h[$_]; + my $h = int $h[$_]; $child->size_allocate (0, $y, $w, $h); $y += $h; @@ -906,12 +907,12 @@ my ($class, %arg) = @_; my $self = $class->SUPER::new ( - fg => [1, 1, 1], - height => $::FONTSIZE, - text => "", - align => -1, - padding => 2, - layout => new CFClient::Layout, + fg => [1, 1, 1], + fontsize => $::FONTSIZE, + text => "", + align => -1, + padding => 2, + layout => new CFClient::Layout, %arg ); @@ -951,7 +952,7 @@ my ($self) = @_; $self->{layout}->set_width; - $self->{layout}->set_height ($self->{height}); + $self->{layout}->set_height ($self->{fontsize}); my ($w, $h) = $self->{layout}->size; ( @@ -980,14 +981,14 @@ my $tex = $self->{texture} ||= do { $self->{layout}->set_width ($self->{w}); - $self->{layout}->set_height (List::Util::min $self->{h} - $self->{padding} * 2, $self->{height}); + $self->{layout}->set_height (List::Util::min $self->{h} - $self->{padding} * 2, $self->{fontsize}); new_from_layout CFClient::Texture $self->{layout} }; glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; glColor @{$self->{fg}}; @@ -996,8 +997,7 @@ : $self->{align} > 0 ? $self->{w} - $tex->{w} - $self->{padding} : ($self->{w} - $tex->{w}) * 0.5; - glTranslate int $x, int +($self->{h} - $tex->{h}) * 0.5, 0; - $tex->draw_quad (0, 0); + $tex->draw_quad (int $x, int +($self->{h} - $tex->{h}) * 0.5); glDisable GL_TEXTURE_2D; glDisable GL_BLEND; @@ -1035,7 +1035,7 @@ $self->{text} = $text; $self->{layout}->set_width ($self->{w}); - $self->{layout}->set_height (List::Util::min $self->{h} - $self->{padding} * 2, $self->{height}); + $self->{layout}->set_height (List::Util::min $self->{h} - $self->{padding} * 2, $self->{fontsize}); $text =~ s/./*/g if $self->{hidden}; @@ -1467,8 +1467,14 @@ my $class = shift; my $self = $class->SUPER::new ( - par => [], + req_w => $::WIDTH / 6, + req_h => $::HEIGHT / 6, + fontsize => $::FONTSIZE, @_, + + layout => (new CFClient::Layout), + par => [], + height => 0, children => [ (new CFClient::UI::Empty expand => 1), (new CFClient::UI::Slider vertical => 1), @@ -1478,48 +1484,117 @@ $self } +sub text_height { + my ($self, $text) = @_; + + my $layout = $self->{layout}; + + $layout->set_height ($self->{fontsize}); + $layout->set_width ($self->{w}); + $layout->set_text ($text); + + ($layout->size)[1] +} + +sub reflow { + my ($self) = @_; + + my $height = 0; + + for (@{$self->{par}}) { + $height += $_->[0] = $self->text_height ($_->[2]); + } + + $self->{height} = $height; + + $self->{range} = [$height - $self->{h}, 0, $height, $self->{h}]; +} + +sub size_request { + my ($self) = @_; + + ($self->{req_w}, $self->{req_h}) +} + +sub size_allocate { + my ($self, $x, $y, $w, $h) = @_; + + $self->SUPER::size_allocate ($x, $y, $w, $h); + + $self->{layout}->set_height ($self->{fontsize}); + $self->{layout}->set_width ($self->{w}); + + $self->reflow; + $self->update; +} + sub add_paragraph { my ($self, $color, $text) = @_; - push @{$self->{par}}, [$color, $text]; - my $count = scalar @{$self->{par}}; - $self->{children}[1]{range} = [$count - 1, 0, $count, 1]; + #TODO: intelligently "reformat" paragraph + + my $height = $self->text_height ($text); + + $self->{height} += $height; + + push @{$self->{par}}, [$height, $color, $text]; + + $self->{children}[1]{range} = [$self->{height} - $self->{h}, 0, $self->{height}, $self->{h}]; $self->{children}[1]->update; } -sub _draw { +sub update { my ($self) = @_; - my $par = $self->{par}; + $self->SUPER::update; - my $bottom = (scalar @$par) - 1; + return unless $self->{h} > 0; - my $w = $self->{children}[0]{w}; - my $y = $self->{h}; + $self->{texture} = new_from_opengl CFClient::Texture $self->{w}, $self->{h}, sub { + glClearColor 0, 0, 0, 1; + glClear GL_COLOR_BUFFER_BIT; - glEnable GL_BLEND; - glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - glEnable GL_TEXTURE_2D; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + my $y0 = $self->{height} - $self->{h}; + my $y1 = $self->{height}; + + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - # TODO: everything! - while ($y > 0 && $bottom >= 0) { - my $par = $par->[$bottom--]; - - my $layout = new CFClient::Layout; - - $layout->set_height ($::FONTSIZE); - $layout->set_width ($w); - $layout->set_text ($par->[1]); - my $tex = new_from_layout CFClient::Texture $layout; - $y -= $tex->{h}; + my $y = 0; - glColor @{ $par->[0] }; - $tex->draw_quad (0, $y); + my $layout = $self->{layout}; + + for my $par (@{$self->{par}}) { + my $h = $par->[0]; + + if ($y0 < $y + $h && $y < $y1) { + $layout->set_text ($par->[2]); + + glColor @{ $par->[1] }; + my ($W, $H) = $layout->size; + CFClient::Texture->new_from_layout ($layout)->draw_quad (0, $y - $y0); + } + + $y += $h; + } + + glDisable GL_TEXTURE_2D; + glDisable GL_BLEND; + }; +} + +sub _draw { + my ($self) = @_; + + if ($self->{texture}) { + glEnable GL_TEXTURE_2D; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + $self->{texture}->draw_quad (0, 0, $self->{w}, $self->{h}); + glDisable GL_TEXTURE_2D; } - glDisable GL_TEXTURE_2D; - glDisable GL_BLEND; } #############################################################################