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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.1 by elmex, Fri Apr 7 17:18:22 2006 UTC vs.
Revision 1.11 by elmex, Fri Apr 7 20:39:58 2006 UTC

1package Client::Widget; 1package Crossfire::Client::Widget;
2
2use strict; 3use strict;
4use SDL::OpenGL;
5use SDL::OpenGL::Constants;
3 6
4our $FOCUS; # the widget with current focus 7our $FOCUS; # the widget with current focus
5our @ACTIVE_WIDGETS; 8our %ACTIVE_WIDGETS;
6 9
7# class methods for events 10# class methods for events
8sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 11sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
9sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 12sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
10sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 13sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
11sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 14sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
12 15
13sub new { 16sub new {
14 my $class = shift; 17 my $class = shift;
15 my $self = { @_ }; 18
16 bless $self, $class; 19 bless { @_ }, $class
17 return $self; 20}
21
22sub activate {
23 $ACTIVE_WIDGETS{$_[0]} = $_[0];
24}
25
26sub deactivate {
27 delete $ACTIVE_WIDGETS{$_[0]};
18} 28}
19 29
20sub focus_in { 30sub focus_in {
21 my ($widget) = @_; 31 my ($widget) = @_;
22 $FOCUS = $widget; 32 $FOCUS = $widget;
23} 33}
34
24sub focus_out { 35sub focus_out {
25 my ($widget) = @_; 36 my ($widget) = @_;
26} 37}
38
27sub key_down { 39sub key_down {
28 my ($widget, $sdlev) = @_; 40 my ($widget, $sdlev) = @_;
29} 41}
42
30sub key_up { 43sub key_up {
31 my ($widget, $sdlev) = @_; 44 my ($widget, $sdlev) = @_;
32} 45}
46
33sub button_down { 47sub button_down {
34 my ($widget, $sdlev) = @_; 48 my ($widget, $sdlev) = @_;
35} 49}
50
36sub button_up { 51sub button_up {
37 my ($widget, $sdlev) = @_; 52 my ($widget, $sdlev) = @_;
38} 53}
54
55sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
56sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
57
39sub draw { 58sub draw {
59 my ($self) = @_;
60
61 glPushMatrix;
62 glTranslate ($self->{x} || 0, $self->{y} || 0, 0);
63 $self->_draw;
64 glPopMatrix;
65}
66
67sub _draw {
40 my ($widget) = @_; 68 my ($widget) = @_;
41} 69}
70
42sub bbox { 71sub bbox {
43 my ($widget) = @_; 72 my ($widget) = @_;
44} 73}
74
75package Crossfire::Client::Widget::Label;
76
77use SDL::OpenGL;
78
79sub new {
80 my ($class, $ttf, $text) = @_;
81
82 my $self = $class->SUPER::new;
83
84 $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text;
85
86 $self
87}
88
89sub _draw {
90 my ($self) = @_;
91
92 my $tex = $self->{texture};
93
94 glEnable GL_TEXTURE_2D;
95 glBindTexture GL_TEXTURE_2D, $tex->{name};
96
97 glBegin GL_QUADS;
98 glTexCoord 0, 0; glVertex 0 , 0;
99 glTexCoord 0, 1; glVertex 0 , $tex->{height};
100 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
101 glTexCoord 1, 0; glVertex $tex->{width}, 0;
102 glEnd;
103
104 glDisable GL_TEXTURE_2D;
105}
106
107package Crossfire::Client::Widget::TextView;
108
109use strict;
110
111our @ISA = qw/Crossfire::Client::Widget/;
112
113use SDL::OpenGL;
114use SDL::OpenGL::Constants;
115
116sub add_line {
117 my ($self, $line) = @_;
118 push @{$self->{lines}}, $line;
119}
120
121sub _draw {
122 my ($self) = @_;
123
124}
125
126package Crossfire::Client::Widget::MapWidget;
127
128use strict;
129
130our @ISA = qw/Crossfire::Client::Widget/;
131
132use SDL::OpenGL;
133use SDL::OpenGL::Constants;
134
135sub key_down {
136 print "MAPKEYDOWN\n";
137}
138
139sub key_up {
140}
141
142sub _draw {
143 glEnable GL_TEXTURE_2D;
144 glEnable GL_BLEND;
145
146 my $map = $::CONN->{map};
147
148 for my $x (0 .. $::CONN->{mapw} - 1) {
149 for my $y (0 .. $::CONN->{maph} - 1) {
150
151 my $cell = $map->[$x][$y]
152 or next;
153
154 my $darkness = $cell->[3] * (1 / 255);
155 glColor $darkness, $darkness, $darkness;
156
157 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
158 my $tex = $::CONN->{face}[$num]{texture} || next;
159
160 glBindTexture GL_TEXTURE_2D, $tex->{name};
161
162 glBegin GL_QUADS;
163 glTexCoord 0, 0; glVertex $x * 32 , $y * 32;
164 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32;
165 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32;
166 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32;
167 glEnd;
168 }
169 }
170 }
171
172 glDisable GL_TEXTURE_2D;
173 glDisable GL_BLEND;
174}
175
451; 1761;
177

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